• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:44
CEST 17:44
KST 00:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners4Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
Team Liquid Map Contest #22: Results and Winners TL.net Map Contest #22 - Voting & Ladder Map Selection Oliveira Would Have Returned If EWC Continued TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026): RO4 and Finals Preview
Tourneys
Douyu Cup 2026 Maestros of The Game 2 announcement and schedule ! GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
Data needed Quality of life changes in BW that you will like ? BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here! 25 Years Since Brood War Patch 1.08
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread PC Games Sales Thread Nintendo Switch Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
NBA General Discussion 2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8559 users

Skins in LotV - Page 2

Blogs > stuchiu
Post a Reply
Prev 1 2 All
Mistakes
Profile Joined February 2011
United States1102 Posts
October 02 2015 21:41 GMT
#21
I don't care how many skins they add as long as they also add an option to turn them off. You can have 50 skins on your Protoss army, but I don't want to see any of them. That could be extremely distracting. t.t

To your last point, 4-5 games without gg = IdrA portrait
10 games without gg = temp ban
100 games with gg = WhiteRa "More GG more skill" portrait
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
TelecoM
Profile Blog Joined January 2010
United States10744 Posts
October 03 2015 04:32 GMT
#22
I feel like Skins in StarCraft would make the game way too confusing for the viewer / player, but that is just me.
AKA: TelecoM[WHITE] Protoss fighting
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
October 03 2015 12:18 GMT
#23
On October 01 2015 07:22 stuchiu wrote:
1 - Technology.

In CS:GO there are at most 30 models that can be skinned (10 guns, 10 pistols, 10 knives). In LoL, 10 heroes. In dota 2, each ero can be modded with different sets and couriers. The problem with SC2 is that in a general game, it can be anywhere from 200-500 or models to alter. And then you double or quadruple that in team games. Presumably this causes a strain and creates performance issues for the game.

Performance with regards to skins is mostly about the level of detail of unit models and the number of units. The number of different types of unit models has a minor impact. And since you already have entirely different models for each player unless you're playing a mirror, using a different model with similar level of detail for a type of unit hardly changes anything.

The engine won't alter any models, it will just load different ones.

Unless you're thinking of adding a unique skin for every single zergling you have on the map.
If you have a good reason to disagree with the above, please tell me. Thank you.
ShambhalaWar
Profile Joined August 2013
United States930 Posts
October 03 2015 16:04 GMT
#24
Clearly there is no reason to "not" have skins, there are only some considerations to make on how to implement them.

I think the priority is gameplay and release of LOTV, but I could see this being included in the first major update post release.

The skin model has clearly proven itself, so I don't know why blizzard wouldn't follow it. I can't imagine valve isn't making money hand over fist for something the community is generating.
Rehio
Profile Joined March 2011
United States1718 Posts
October 03 2015 19:09 GMT
#25
On October 04 2015 01:04 ShambhalaWar wrote:
Clearly there is no reason to "not" have skins,


There is, though, according to Blizzard. They, as a company, have always catered to lower end PCs, and they think that skins (and thus data space and performance in game) will impact the majority of their customers negatively.

This is the answer I recall coming from them, at least.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
October 03 2015 20:52 GMT
#26
If I cant turn off the skins it would bother me real hard. Its fine for me that you implement skins, but I dont want to fight silver unicorn zerglings - I like the game as it is and if anything I should be able to decide my experience for myself. So while you see a problem that people won't buy skins if they cannot show if I will tell you that you will have an equal amount of players not playing the game due to either performance, personal preference or simply because they are bothered by it.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Bastinian
Profile Joined October 2014
Serbia177 Posts
October 04 2015 10:48 GMT
#27
Its sad that this game will die because of stubborn community and Blizzard that actually listen to them... Those skins ressurected CS that was dead game, and made it one of the biggest esports, that REPLACED Starcraft as main game on Dreamhack.. Remember it. I know that here in SC community there are people, like me, that would like to have skins for their units. That way, you support Blizzard and Starcraft financially, and make this game better. I feel sorry for Blizzard that they aren't allowed to implement new things in game because of threads like this..
Tryhard, road to pro-gamer! :) | twitter.com/bastiniansc2 | twitch.tv/bastinian |
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2015-10-06 15:06:47
October 06 2015 15:04 GMT
#28
On October 03 2015 21:18 spinesheath wrote:
Show nested quote +
On October 01 2015 07:22 stuchiu wrote:
1 - Technology.

In CS:GO there are at most 30 models that can be skinned (10 guns, 10 pistols, 10 knives). In LoL, 10 heroes. In dota 2, each ero can be modded with different sets and couriers. The problem with SC2 is that in a general game, it can be anywhere from 200-500 or models to alter. And then you double or quadruple that in team games. Presumably this causes a strain and creates performance issues for the game.

Performance with regards to skins is mostly about the level of detail of unit models and the number of units. The number of different types of unit models has a minor impact. And since you already have entirely different models for each player unless you're playing a mirror, using a different model with similar level of detail for a type of unit hardly changes anything.

The engine won't alter any models, it will just load different ones.

Unless you're thinking of adding a unique skin for every single zergling you have on the map.


Models still have to be loaded, so either you have 4 times the loading screen before a match, or when you start Sc2. We are talking about a rts after all. While they actually had this in mind when creating Sc2, it still causes performance issues even for good computers. They optimized it really well and moved alot of it in the background though, but it still is a huge pain.

And people want fancy skins, so every skin would drain more performance then the original. The Ling skin is the perfect example actually.

And then there are those that don't want this. Most likely because they know they would use alot of money on it. xD
I can understand why people are against this. As you can use this to your advantage. Have a squishy Hero ? use a red skin and people are more likely to avoid you. Seems like other games don't care about confusion or advantages like this. And even in real sports the rules are rather limited to a few things in this regard.

I guess for skins to work in a rts, they really have to allow the general lowest settings to not use special skins. And I mean just the general lowest setting, as soon as you custom something. It turns on skins.

Also I really hope we don't become like the homm community lol.
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
October 07 2015 05:14 GMT
#29
On October 03 2015 06:41 Mistakes wrote:
I don't care how many skins they add as long as they also add an option to turn them off. You can have 50 skins on your Protoss army, but I don't want to see any of them. That could be extremely distracting. t.t

To your last point, 4-5 games without gg = IdrA portrait
10 games without gg = temp ban
100 games with gg = WhiteRa "More GG more skill" portrait

This is just dumb,you can't force ppl to say gg -.-"
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
October 07 2015 09:12 GMT
#30
On October 07 2015 14:14 Zerg.Zilla wrote:
Show nested quote +
On October 03 2015 06:41 Mistakes wrote:
I don't care how many skins they add as long as they also add an option to turn them off. You can have 50 skins on your Protoss army, but I don't want to see any of them. That could be extremely distracting. t.t

To your last point, 4-5 games without gg = IdrA portrait
10 games without gg = temp ban
100 games with gg = WhiteRa "More GG more skill" portrait

This is just dumb,you can't force ppl to say gg -.-"


I had to check your country
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
loginn
Profile Blog Joined January 2011
France815 Posts
Last Edited: 2015-10-08 11:12:39
October 08 2015 11:09 GMT
#31
On October 07 2015 00:04 FeyFey wrote:
Show nested quote +
On October 03 2015 21:18 spinesheath wrote:
On October 01 2015 07:22 stuchiu wrote:
1 - Technology.

In CS:GO there are at most 30 models that can be skinned (10 guns, 10 pistols, 10 knives). In LoL, 10 heroes. In dota 2, each ero can be modded with different sets and couriers. The problem with SC2 is that in a general game, it can be anywhere from 200-500 or models to alter. And then you double or quadruple that in team games. Presumably this causes a strain and creates performance issues for the game.

Performance with regards to skins is mostly about the level of detail of unit models and the number of units. The number of different types of unit models has a minor impact. And since you already have entirely different models for each player unless you're playing a mirror, using a different model with similar level of detail for a type of unit hardly changes anything.

The engine won't alter any models, it will just load different ones.

Unless you're thinking of adding a unique skin for every single zergling you have on the map.


Models still have to be loaded, so either you have 4 times the loading screen before a match, or when you start Sc2. We are talking about a rts after all. While they actually had this in mind when creating Sc2, it still causes performance issues even for good computers. They optimized it really well and moved alot of it in the background though, but it still is a huge pain.

And people want fancy skins, so every skin would drain more performance then the original. The Ling skin is the perfect example actually.

And then there are those that don't want this. Most likely because they know they would use alot of money on it. xD
I can understand why people are against this. As you can use this to your advantage. Have a squishy Hero ? use a red skin and people are more likely to avoid you. Seems like other games don't care about confusion or advantages like this. And even in real sports the rules are rather limited to a few things in this regard.

I guess for skins to work in a rts, they really have to allow the general lowest settings to not use special skins. And I mean just the general lowest setting, as soon as you custom something. It turns on skins.

Also I really hope we don't become like the homm community lol.

It wouldn't affect performance at all. Maybe loading times, and then again, not by much. But in game, there wouldn't be any performance issue, because it's just a different model altogether. The engine already supports having 150 zerglings easily, so changing the skin won't change anything at all.

EDIT : Turning it off could be ok though
Stephano, Taking skill to the bank since IPL3. Also Lucifron and FBH
hymn
Profile Blog Joined February 2008
Bulgaria832 Posts
October 10 2015 15:21 GMT
#32
I wonder this though. Are people willing to pay for skins AND for an expensive game? I mean LOTV will cost probably like 50 euro and then more money for skins. DOTA and LOL are f2p and CSGO is dirt cheap, I got it for $7 at the time.
azk he is the north american player but the titan he is the french stars
Bastinian
Profile Joined October 2014
Serbia177 Posts
October 10 2015 20:03 GMT
#33
The fact that Blizzard is adding option to buy campaign in-game kinda leads to microtransactions in future...
Tryhard, road to pro-gamer! :) | twitter.com/bastiniansc2 | twitch.tv/bastinian |
Apoteosis
Profile Joined June 2011
Chile820 Posts
Last Edited: 2015-10-11 00:03:51
October 11 2015 00:00 GMT
#34
I want a portrait of MMA when I'll destroy 5 or more of my own CC's lol

Also, it'd be cool too a Ryung award when somebody balance whines 10 or more games.

EDIT: Evil players should aim for the Sniper portrait, awarded when somebody makes an opponent cry
Life won like 200k and didn't hire a proper criminal lawyer.
rotta
Profile Joined December 2011
5624 Posts
October 11 2015 17:39 GMT
#35
On October 11 2015 09:00 Apoteosis wrote:
EDIT: Evil players should aim for the Sniper portrait, awarded when somebody makes an opponent cry

I'd prefer Shine on hyvaa tbh
don't wall off against random
evaunit01
Profile Blog Joined January 2011
United States512 Posts
October 12 2015 23:08 GMT
#36
lmao Idra portrait.
Gamertag: William T. Riker - My life for Aiur!
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Maestros of the Game
15:00
Playoffs
Serral vs RogueLIVE!
herO vs SHIN
RotterdaM1113
IntoTheiNu 919
ComeBackTV 764
TaKeTV 391
LamboSC2287
Ryung 273
Rex194
SteadfastSC170
IndyStarCraft 149
EnkiAlexander 81
3DClanTV 78
CosmosSc2 45
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1113
LamboSC2 287
Ryung 273
Rex 194
SteadfastSC 170
IndyStarCraft 149
CosmosSc2 45
Codebar 20
trigger 10
elazer 7
StarCraft: Brood War
Sea 3596
BeSt 1018
Mini 719
Soma 694
Horang2 433
Light 345
Shuttle 321
EffOrt 305
Soulkey 272
firebathero 258
[ Show more ]
ggaemo 251
Snow 243
hero 182
Rush 161
Hyuk 93
Zeus 77
Sea.KH 65
Hyun 58
scan(afreeca) 45
Backho 44
sSak 39
ToSsGirL 36
PianO 33
Barracks 26
Free 25
yabsab 20
Terrorterran 18
GoRush 17
910 17
IntoTheRainbow 16
Movie 15
Sacsri 13
Shine 13
sorry 13
Noble 12
soO 12
Dota 2
Gorgc7467
qojqva2070
Dendi1109
syndereN134
Counter-Strike
fl0m8757
zeus299
byalli293
kRYSTAL_24
Super Smash Bros
Mew2King79
Other Games
singsing2804
B2W.Neo690
Beastyqt559
FrodaN497
crisheroes305
DeMusliM224
ArmadaUGS146
XaKoH 109
Hui .108
Liquid`VortiX96
KnowMe96
QueenE71
Trikslyr27
MindelVK2
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• poizon28 26
• musti20045 21
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis3264
• TFBlade947
Other Games
• WagamamaTV332
• Shiphtur76
Upcoming Events
OSC
6h 46m
Replay Cast
8h 16m
OSC
21h 16m
Maestros of the Game
22h 16m
Classic vs Maru
TBD vs Clem
Replay Cast
1d 8h
CranKy Ducklings
1d 18h
uThermal 2v2 Circuit
1d 23h
BSL22 NKC (BSL vs China)
2 days
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
2 days
uThermal 2v2 Circuit
2 days
[ Show More ]
BSL22 NKC (BSL vs China)
3 days
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
OSC
3 days
Wardi Open
3 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.