• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:39
CEST 21:39
KST 04:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced13Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid22
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool 2026 GSL Tour plans announced MaNa leaves Team Liquid Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Data needed RepMastered™: replay sharing and analyzer site Gypsy to Korea ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group A [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2014 users

Skins in LotV - Page 2

Blogs > stuchiu
Post a Reply
Prev 1 2 All
Mistakes
Profile Joined February 2011
United States1102 Posts
October 02 2015 21:41 GMT
#21
I don't care how many skins they add as long as they also add an option to turn them off. You can have 50 skins on your Protoss army, but I don't want to see any of them. That could be extremely distracting. t.t

To your last point, 4-5 games without gg = IdrA portrait
10 games without gg = temp ban
100 games with gg = WhiteRa "More GG more skill" portrait
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
TelecoM
Profile Blog Joined January 2010
United States10705 Posts
October 03 2015 04:32 GMT
#22
I feel like Skins in StarCraft would make the game way too confusing for the viewer / player, but that is just me.
AKA: TelecoM[WHITE] Protoss fighting
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
October 03 2015 12:18 GMT
#23
On October 01 2015 07:22 stuchiu wrote:
1 - Technology.

In CS:GO there are at most 30 models that can be skinned (10 guns, 10 pistols, 10 knives). In LoL, 10 heroes. In dota 2, each ero can be modded with different sets and couriers. The problem with SC2 is that in a general game, it can be anywhere from 200-500 or models to alter. And then you double or quadruple that in team games. Presumably this causes a strain and creates performance issues for the game.

Performance with regards to skins is mostly about the level of detail of unit models and the number of units. The number of different types of unit models has a minor impact. And since you already have entirely different models for each player unless you're playing a mirror, using a different model with similar level of detail for a type of unit hardly changes anything.

The engine won't alter any models, it will just load different ones.

Unless you're thinking of adding a unique skin for every single zergling you have on the map.
If you have a good reason to disagree with the above, please tell me. Thank you.
ShambhalaWar
Profile Joined August 2013
United States930 Posts
October 03 2015 16:04 GMT
#24
Clearly there is no reason to "not" have skins, there are only some considerations to make on how to implement them.

I think the priority is gameplay and release of LOTV, but I could see this being included in the first major update post release.

The skin model has clearly proven itself, so I don't know why blizzard wouldn't follow it. I can't imagine valve isn't making money hand over fist for something the community is generating.
Rehio
Profile Joined March 2011
United States1718 Posts
October 03 2015 19:09 GMT
#25
On October 04 2015 01:04 ShambhalaWar wrote:
Clearly there is no reason to "not" have skins,


There is, though, according to Blizzard. They, as a company, have always catered to lower end PCs, and they think that skins (and thus data space and performance in game) will impact the majority of their customers negatively.

This is the answer I recall coming from them, at least.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
October 03 2015 20:52 GMT
#26
If I cant turn off the skins it would bother me real hard. Its fine for me that you implement skins, but I dont want to fight silver unicorn zerglings - I like the game as it is and if anything I should be able to decide my experience for myself. So while you see a problem that people won't buy skins if they cannot show if I will tell you that you will have an equal amount of players not playing the game due to either performance, personal preference or simply because they are bothered by it.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Bastinian
Profile Joined October 2014
Serbia177 Posts
October 04 2015 10:48 GMT
#27
Its sad that this game will die because of stubborn community and Blizzard that actually listen to them... Those skins ressurected CS that was dead game, and made it one of the biggest esports, that REPLACED Starcraft as main game on Dreamhack.. Remember it. I know that here in SC community there are people, like me, that would like to have skins for their units. That way, you support Blizzard and Starcraft financially, and make this game better. I feel sorry for Blizzard that they aren't allowed to implement new things in game because of threads like this..
Tryhard, road to pro-gamer! :) | twitter.com/bastiniansc2 | twitch.tv/bastinian |
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2015-10-06 15:06:47
October 06 2015 15:04 GMT
#28
On October 03 2015 21:18 spinesheath wrote:
Show nested quote +
On October 01 2015 07:22 stuchiu wrote:
1 - Technology.

In CS:GO there are at most 30 models that can be skinned (10 guns, 10 pistols, 10 knives). In LoL, 10 heroes. In dota 2, each ero can be modded with different sets and couriers. The problem with SC2 is that in a general game, it can be anywhere from 200-500 or models to alter. And then you double or quadruple that in team games. Presumably this causes a strain and creates performance issues for the game.

Performance with regards to skins is mostly about the level of detail of unit models and the number of units. The number of different types of unit models has a minor impact. And since you already have entirely different models for each player unless you're playing a mirror, using a different model with similar level of detail for a type of unit hardly changes anything.

The engine won't alter any models, it will just load different ones.

Unless you're thinking of adding a unique skin for every single zergling you have on the map.


Models still have to be loaded, so either you have 4 times the loading screen before a match, or when you start Sc2. We are talking about a rts after all. While they actually had this in mind when creating Sc2, it still causes performance issues even for good computers. They optimized it really well and moved alot of it in the background though, but it still is a huge pain.

And people want fancy skins, so every skin would drain more performance then the original. The Ling skin is the perfect example actually.

And then there are those that don't want this. Most likely because they know they would use alot of money on it. xD
I can understand why people are against this. As you can use this to your advantage. Have a squishy Hero ? use a red skin and people are more likely to avoid you. Seems like other games don't care about confusion or advantages like this. And even in real sports the rules are rather limited to a few things in this regard.

I guess for skins to work in a rts, they really have to allow the general lowest settings to not use special skins. And I mean just the general lowest setting, as soon as you custom something. It turns on skins.

Also I really hope we don't become like the homm community lol.
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
October 07 2015 05:14 GMT
#29
On October 03 2015 06:41 Mistakes wrote:
I don't care how many skins they add as long as they also add an option to turn them off. You can have 50 skins on your Protoss army, but I don't want to see any of them. That could be extremely distracting. t.t

To your last point, 4-5 games without gg = IdrA portrait
10 games without gg = temp ban
100 games with gg = WhiteRa "More GG more skill" portrait

This is just dumb,you can't force ppl to say gg -.-"
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
October 07 2015 09:12 GMT
#30
On October 07 2015 14:14 Zerg.Zilla wrote:
Show nested quote +
On October 03 2015 06:41 Mistakes wrote:
I don't care how many skins they add as long as they also add an option to turn them off. You can have 50 skins on your Protoss army, but I don't want to see any of them. That could be extremely distracting. t.t

To your last point, 4-5 games without gg = IdrA portrait
10 games without gg = temp ban
100 games with gg = WhiteRa "More GG more skill" portrait

This is just dumb,you can't force ppl to say gg -.-"


I had to check your country
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
loginn
Profile Blog Joined January 2011
France815 Posts
Last Edited: 2015-10-08 11:12:39
October 08 2015 11:09 GMT
#31
On October 07 2015 00:04 FeyFey wrote:
Show nested quote +
On October 03 2015 21:18 spinesheath wrote:
On October 01 2015 07:22 stuchiu wrote:
1 - Technology.

In CS:GO there are at most 30 models that can be skinned (10 guns, 10 pistols, 10 knives). In LoL, 10 heroes. In dota 2, each ero can be modded with different sets and couriers. The problem with SC2 is that in a general game, it can be anywhere from 200-500 or models to alter. And then you double or quadruple that in team games. Presumably this causes a strain and creates performance issues for the game.

Performance with regards to skins is mostly about the level of detail of unit models and the number of units. The number of different types of unit models has a minor impact. And since you already have entirely different models for each player unless you're playing a mirror, using a different model with similar level of detail for a type of unit hardly changes anything.

The engine won't alter any models, it will just load different ones.

Unless you're thinking of adding a unique skin for every single zergling you have on the map.


Models still have to be loaded, so either you have 4 times the loading screen before a match, or when you start Sc2. We are talking about a rts after all. While they actually had this in mind when creating Sc2, it still causes performance issues even for good computers. They optimized it really well and moved alot of it in the background though, but it still is a huge pain.

And people want fancy skins, so every skin would drain more performance then the original. The Ling skin is the perfect example actually.

And then there are those that don't want this. Most likely because they know they would use alot of money on it. xD
I can understand why people are against this. As you can use this to your advantage. Have a squishy Hero ? use a red skin and people are more likely to avoid you. Seems like other games don't care about confusion or advantages like this. And even in real sports the rules are rather limited to a few things in this regard.

I guess for skins to work in a rts, they really have to allow the general lowest settings to not use special skins. And I mean just the general lowest setting, as soon as you custom something. It turns on skins.

Also I really hope we don't become like the homm community lol.

It wouldn't affect performance at all. Maybe loading times, and then again, not by much. But in game, there wouldn't be any performance issue, because it's just a different model altogether. The engine already supports having 150 zerglings easily, so changing the skin won't change anything at all.

EDIT : Turning it off could be ok though
Stephano, Taking skill to the bank since IPL3. Also Lucifron and FBH
hymn
Profile Blog Joined February 2008
Bulgaria832 Posts
October 10 2015 15:21 GMT
#32
I wonder this though. Are people willing to pay for skins AND for an expensive game? I mean LOTV will cost probably like 50 euro and then more money for skins. DOTA and LOL are f2p and CSGO is dirt cheap, I got it for $7 at the time.
azk he is the north american player but the titan he is the french stars
Bastinian
Profile Joined October 2014
Serbia177 Posts
October 10 2015 20:03 GMT
#33
The fact that Blizzard is adding option to buy campaign in-game kinda leads to microtransactions in future...
Tryhard, road to pro-gamer! :) | twitter.com/bastiniansc2 | twitch.tv/bastinian |
Apoteosis
Profile Joined June 2011
Chile820 Posts
Last Edited: 2015-10-11 00:03:51
October 11 2015 00:00 GMT
#34
I want a portrait of MMA when I'll destroy 5 or more of my own CC's lol

Also, it'd be cool too a Ryung award when somebody balance whines 10 or more games.

EDIT: Evil players should aim for the Sniper portrait, awarded when somebody makes an opponent cry
Life won like 200k and didn't hire a proper criminal lawyer.
rotta
Profile Joined December 2011
5612 Posts
October 11 2015 17:39 GMT
#35
On October 11 2015 09:00 Apoteosis wrote:
EDIT: Evil players should aim for the Sniper portrait, awarded when somebody makes an opponent cry

I'd prefer Shine on hyvaa tbh
don't wall off against random
evaunit01
Profile Blog Joined January 2011
United States512 Posts
October 12 2015 23:08 GMT
#36
lmao Idra portrait.
Gamertag: William T. Riker - My life for Aiur!
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
AI Arena Tournament
19:00
KOTH
Laughngamez YouTube
BSL
19:00
RO32 Group D
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
LiquipediaDiscussion
IPSL
16:00
Ro24 Group D
JDConan vs TBD
Aegong vs rasowy
Liquipedia
PSISTORM Gaming Misc
15:55
FSL s10 code S playoffs
Liquipedia
Ladder Legends
15:00
Valedictorian Cup #1 Qualifier
SteadfastSC166
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Liquid`TLO 397
elazer 193
SteadfastSC 166
BRAT_OK 70
JuggernautJason61
LaughNgamez 2
StarCraft: Brood War
Calm 3197
Mini 588
ZZZero.O 259
Dewaltoss 116
actioN 77
Movie 35
Rock 29
Counter-Strike
fl0m10387
olofmeister3675
byalli427
Super Smash Bros
Mew2King81
Heroes of the Storm
Khaldor700
Liquid`Hasu516
Other Games
summit1g3998
Grubby3676
FrodaN1061
B2W.Neo827
KnowMe240
Pyrionflax117
RotterdaM83
ArmadaUGS51
MindelVK13
Organizations
StarCraft 2
ComeBackTV 902
Other Games
gamesdonequick798
BasetradeTV610
StarCraft 2
angryscii 47
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• maralekos17
• Adnapsc2 15
• Reevou 9
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• 80smullet 21
• FirePhoenix7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade1748
Other Games
• imaqtpie1102
• Shiphtur210
Upcoming Events
Replay Cast
4h 21m
Replay Cast
13h 21m
Wardi Open
14h 21m
Afreeca Starleague
14h 21m
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
20h 21m
RSL Revival
1d 6h
GSL
1d 12h
Afreeca Starleague
1d 14h
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
1d 15h
RSL Revival
2 days
[ Show More ]
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Map Contest Tou…
3 days
CranKy Ducklings
4 days
Escore
4 days
RSL Revival
4 days
WardiTV Map Contest Tou…
5 days
Universe Titan Cup
5 days
Rogue vs Percival
Ladder Legends
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.