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Active: 1157 users

Skins in LotV - Page 2

Blogs > stuchiu
Post a Reply
Prev 1 2 All
Mistakes
Profile Joined February 2011
United States1102 Posts
October 02 2015 21:41 GMT
#21
I don't care how many skins they add as long as they also add an option to turn them off. You can have 50 skins on your Protoss army, but I don't want to see any of them. That could be extremely distracting. t.t

To your last point, 4-5 games without gg = IdrA portrait
10 games without gg = temp ban
100 games with gg = WhiteRa "More GG more skill" portrait
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
October 03 2015 04:32 GMT
#22
I feel like Skins in StarCraft would make the game way too confusing for the viewer / player, but that is just me.
AKA: TelecoM[WHITE] Protoss fighting
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
October 03 2015 12:18 GMT
#23
On October 01 2015 07:22 stuchiu wrote:
1 - Technology.

In CS:GO there are at most 30 models that can be skinned (10 guns, 10 pistols, 10 knives). In LoL, 10 heroes. In dota 2, each ero can be modded with different sets and couriers. The problem with SC2 is that in a general game, it can be anywhere from 200-500 or models to alter. And then you double or quadruple that in team games. Presumably this causes a strain and creates performance issues for the game.

Performance with regards to skins is mostly about the level of detail of unit models and the number of units. The number of different types of unit models has a minor impact. And since you already have entirely different models for each player unless you're playing a mirror, using a different model with similar level of detail for a type of unit hardly changes anything.

The engine won't alter any models, it will just load different ones.

Unless you're thinking of adding a unique skin for every single zergling you have on the map.
If you have a good reason to disagree with the above, please tell me. Thank you.
ShambhalaWar
Profile Joined August 2013
United States930 Posts
October 03 2015 16:04 GMT
#24
Clearly there is no reason to "not" have skins, there are only some considerations to make on how to implement them.

I think the priority is gameplay and release of LOTV, but I could see this being included in the first major update post release.

The skin model has clearly proven itself, so I don't know why blizzard wouldn't follow it. I can't imagine valve isn't making money hand over fist for something the community is generating.
Rehio
Profile Joined March 2011
United States1718 Posts
October 03 2015 19:09 GMT
#25
On October 04 2015 01:04 ShambhalaWar wrote:
Clearly there is no reason to "not" have skins,


There is, though, according to Blizzard. They, as a company, have always catered to lower end PCs, and they think that skins (and thus data space and performance in game) will impact the majority of their customers negatively.

This is the answer I recall coming from them, at least.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
October 03 2015 20:52 GMT
#26
If I cant turn off the skins it would bother me real hard. Its fine for me that you implement skins, but I dont want to fight silver unicorn zerglings - I like the game as it is and if anything I should be able to decide my experience for myself. So while you see a problem that people won't buy skins if they cannot show if I will tell you that you will have an equal amount of players not playing the game due to either performance, personal preference or simply because they are bothered by it.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Bastinian
Profile Joined October 2014
Serbia177 Posts
October 04 2015 10:48 GMT
#27
Its sad that this game will die because of stubborn community and Blizzard that actually listen to them... Those skins ressurected CS that was dead game, and made it one of the biggest esports, that REPLACED Starcraft as main game on Dreamhack.. Remember it. I know that here in SC community there are people, like me, that would like to have skins for their units. That way, you support Blizzard and Starcraft financially, and make this game better. I feel sorry for Blizzard that they aren't allowed to implement new things in game because of threads like this..
Tryhard, road to pro-gamer! :) | twitter.com/bastiniansc2 | twitch.tv/bastinian |
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2015-10-06 15:06:47
October 06 2015 15:04 GMT
#28
On October 03 2015 21:18 spinesheath wrote:
Show nested quote +
On October 01 2015 07:22 stuchiu wrote:
1 - Technology.

In CS:GO there are at most 30 models that can be skinned (10 guns, 10 pistols, 10 knives). In LoL, 10 heroes. In dota 2, each ero can be modded with different sets and couriers. The problem with SC2 is that in a general game, it can be anywhere from 200-500 or models to alter. And then you double or quadruple that in team games. Presumably this causes a strain and creates performance issues for the game.

Performance with regards to skins is mostly about the level of detail of unit models and the number of units. The number of different types of unit models has a minor impact. And since you already have entirely different models for each player unless you're playing a mirror, using a different model with similar level of detail for a type of unit hardly changes anything.

The engine won't alter any models, it will just load different ones.

Unless you're thinking of adding a unique skin for every single zergling you have on the map.


Models still have to be loaded, so either you have 4 times the loading screen before a match, or when you start Sc2. We are talking about a rts after all. While they actually had this in mind when creating Sc2, it still causes performance issues even for good computers. They optimized it really well and moved alot of it in the background though, but it still is a huge pain.

And people want fancy skins, so every skin would drain more performance then the original. The Ling skin is the perfect example actually.

And then there are those that don't want this. Most likely because they know they would use alot of money on it. xD
I can understand why people are against this. As you can use this to your advantage. Have a squishy Hero ? use a red skin and people are more likely to avoid you. Seems like other games don't care about confusion or advantages like this. And even in real sports the rules are rather limited to a few things in this regard.

I guess for skins to work in a rts, they really have to allow the general lowest settings to not use special skins. And I mean just the general lowest setting, as soon as you custom something. It turns on skins.

Also I really hope we don't become like the homm community lol.
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
October 07 2015 05:14 GMT
#29
On October 03 2015 06:41 Mistakes wrote:
I don't care how many skins they add as long as they also add an option to turn them off. You can have 50 skins on your Protoss army, but I don't want to see any of them. That could be extremely distracting. t.t

To your last point, 4-5 games without gg = IdrA portrait
10 games without gg = temp ban
100 games with gg = WhiteRa "More GG more skill" portrait

This is just dumb,you can't force ppl to say gg -.-"
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
October 07 2015 09:12 GMT
#30
On October 07 2015 14:14 Zerg.Zilla wrote:
Show nested quote +
On October 03 2015 06:41 Mistakes wrote:
I don't care how many skins they add as long as they also add an option to turn them off. You can have 50 skins on your Protoss army, but I don't want to see any of them. That could be extremely distracting. t.t

To your last point, 4-5 games without gg = IdrA portrait
10 games without gg = temp ban
100 games with gg = WhiteRa "More GG more skill" portrait

This is just dumb,you can't force ppl to say gg -.-"


I had to check your country
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
loginn
Profile Blog Joined January 2011
France815 Posts
Last Edited: 2015-10-08 11:12:39
October 08 2015 11:09 GMT
#31
On October 07 2015 00:04 FeyFey wrote:
Show nested quote +
On October 03 2015 21:18 spinesheath wrote:
On October 01 2015 07:22 stuchiu wrote:
1 - Technology.

In CS:GO there are at most 30 models that can be skinned (10 guns, 10 pistols, 10 knives). In LoL, 10 heroes. In dota 2, each ero can be modded with different sets and couriers. The problem with SC2 is that in a general game, it can be anywhere from 200-500 or models to alter. And then you double or quadruple that in team games. Presumably this causes a strain and creates performance issues for the game.

Performance with regards to skins is mostly about the level of detail of unit models and the number of units. The number of different types of unit models has a minor impact. And since you already have entirely different models for each player unless you're playing a mirror, using a different model with similar level of detail for a type of unit hardly changes anything.

The engine won't alter any models, it will just load different ones.

Unless you're thinking of adding a unique skin for every single zergling you have on the map.


Models still have to be loaded, so either you have 4 times the loading screen before a match, or when you start Sc2. We are talking about a rts after all. While they actually had this in mind when creating Sc2, it still causes performance issues even for good computers. They optimized it really well and moved alot of it in the background though, but it still is a huge pain.

And people want fancy skins, so every skin would drain more performance then the original. The Ling skin is the perfect example actually.

And then there are those that don't want this. Most likely because they know they would use alot of money on it. xD
I can understand why people are against this. As you can use this to your advantage. Have a squishy Hero ? use a red skin and people are more likely to avoid you. Seems like other games don't care about confusion or advantages like this. And even in real sports the rules are rather limited to a few things in this regard.

I guess for skins to work in a rts, they really have to allow the general lowest settings to not use special skins. And I mean just the general lowest setting, as soon as you custom something. It turns on skins.

Also I really hope we don't become like the homm community lol.

It wouldn't affect performance at all. Maybe loading times, and then again, not by much. But in game, there wouldn't be any performance issue, because it's just a different model altogether. The engine already supports having 150 zerglings easily, so changing the skin won't change anything at all.

EDIT : Turning it off could be ok though
Stephano, Taking skill to the bank since IPL3. Also Lucifron and FBH
hymn
Profile Blog Joined February 2008
Bulgaria832 Posts
October 10 2015 15:21 GMT
#32
I wonder this though. Are people willing to pay for skins AND for an expensive game? I mean LOTV will cost probably like 50 euro and then more money for skins. DOTA and LOL are f2p and CSGO is dirt cheap, I got it for $7 at the time.
azk he is the north american player but the titan he is the french stars
Bastinian
Profile Joined October 2014
Serbia177 Posts
October 10 2015 20:03 GMT
#33
The fact that Blizzard is adding option to buy campaign in-game kinda leads to microtransactions in future...
Tryhard, road to pro-gamer! :) | twitter.com/bastiniansc2 | twitch.tv/bastinian |
Apoteosis
Profile Joined June 2011
Chile820 Posts
Last Edited: 2015-10-11 00:03:51
October 11 2015 00:00 GMT
#34
I want a portrait of MMA when I'll destroy 5 or more of my own CC's lol

Also, it'd be cool too a Ryung award when somebody balance whines 10 or more games.

EDIT: Evil players should aim for the Sniper portrait, awarded when somebody makes an opponent cry
Life won like 200k and didn't hire a proper criminal lawyer.
rotta
Profile Joined December 2011
5589 Posts
October 11 2015 17:39 GMT
#35
On October 11 2015 09:00 Apoteosis wrote:
EDIT: Evil players should aim for the Sniper portrait, awarded when somebody makes an opponent cry

I'd prefer Shine on hyvaa tbh
don't wall off against random
evaunit01
Profile Blog Joined January 2011
United States512 Posts
October 12 2015 23:08 GMT
#36
lmao Idra portrait.
Gamertag: William T. Riker - My life for Aiur!
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