• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:06
CET 16:06
KST 00:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down21ISSL (IntoTheTV x SOOP SC2 League): Premier6Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League97
StarCraft 2
General
Evil Geniuses - shutting down No more SC2 streamers on team liquid? Behind the Blue - Team Liquid History Book SC2 Power Rank: epic29 Weekly Cups (October 19-25): Clem triples first in 5.0.17
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
BW General Discussion Rollback Netcode in Brood War Mathematicians needed to calc "Low Econ Epicness" SCHNAIL now supports Remastered Ziemie's Starcraft 1 Prequel Campaign
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues [ASL22] Grand Finals 2v2v2v2 Tournament Stage 1: Community Poll
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Deus Ex 3!? Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Canadian Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7533 users

Post-PAX Potions

Blogs > Riku
Post a Reply
Riku
Profile Blog Joined June 2009
United States1064 Posts
September 06 2015 23:52 GMT
#1
Long time, guys. How's life been going for you?

I just finished with PAX Prime this last week and it was crazy. It was the first time exhibiting my game, Potions: A Curious Tale, in front of such a large audience. It really helped me feel more justified in calling myself a game developer.

It was fun, it was overwhelming and it was tiring. Now that it's over, I have to figure out what I want to do next. Kind of funny how running a company requires making so many decisions! I'm thinking of ramping up a crowd funding campaign, because, truthfully, I've poured pretty much my whole bank account into this game over the last year and I won't be able to finish it without getting funding or, at least, moonlighting. I'd rather not moonlight.

While I've helped my friends exhibit their games in the past, I never had to work the show floor as much as I did for PAX nor have I had the stress of all of the responsibilities being mine to handle. And the press, too!

After four days of standing around, puking out the same information about your game again and again, when a reporter finally comes around and asks you a few harder questions, it's hard to just form sentences, let alone speak eloquently about your game and development! I found myself having difficulty talking even to my closest friends, let alone press about my work.

The constant noise and visual stimulation also really grated on me by the end. I found myself almost in a panic on the third day when I had to work from 9am-4:30pm without a break. I almost had a complete meltdown before I was relieved and able to take a few minutes to rest away from the sounds and people in a local park. I felt loads better after my tiny break, but I was pretty sure I was going to lose my mind and breakdown and cry beforehand.

One thing that I was pleasantly surprised by was how few people made the very common assumption that I was not the lead developer or lead programmer. I can't even count how many times people assume I'm the artists or some other contributor. I guess it's because of my gender.

A few months ago, I was describing my team to someone and the conversation went basically like this:

Me: "Our main development team consists of me, two artists and an audio engineer."

Dude: "So who does the programming?"

Me: "Me?"

Dude: "Oh"

Me: (╯°□°)╯︵ ┻━┻

I try not to get offended by people assuming I do art, but it gets tiring when absolutely no one expects that I am the designer, programmer and team lead.

But... as I said, that wasn't the case at PAX! I'm not sure why, but it was a huge comfort and relief to be acknowledged as a lead developer and programmer without having to demand it.

Anyway, I'm still recovering from PAX and decided to hide inside today away from people and noises. Hope you are all doing well! I hope to write another blog this week about the game industry (especially the indie scene), but I'm happy to write about anything! So feel free to leave a comment about anything you'd like to hear about.



Of course, I didn't take any pictures while presenting (derp), so here's some other photos:

My modest set-up at Power of Play (a small game convention that was in June):
[image loading]

The majority of my main team (Wesley, the character artist and animator, Joshua, the audio engineer, and me):
[image loading]

The WIN booth group, where I presented my game at PAX Prime:
[image loading]

Indie Megabooth developers and organizers, where a majority of indie games are displayed at PAX:
[image loading]

*****
Creative Director, CEO at Stumbling Cat, Writer for Broken Joysticks - Twitter: @RikuKat
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
September 07 2015 00:57 GMT
#2
in that last pic did someone actually make a game called "gaems"?
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Riku
Profile Blog Joined June 2009
United States1064 Posts
September 07 2015 02:23 GMT
#3
On September 07 2015 09:57 lichter wrote:
in that last pic did someone actually make a game called "gaems"?


I believe it is a portable PC company: https://gaemspge.com/
Creative Director, CEO at Stumbling Cat, Writer for Broken Joysticks - Twitter: @RikuKat
MysteryMeat1
Profile Blog Joined June 2011
United States3292 Posts
September 07 2015 02:30 GMT
#4
Im sooo jealous. Pax is always super fun but couldn't make it TT, even though work is literally two blocks away. Had to live vicariously through all the customers
"Cause ya know, Style before victory." -The greatest mafia player alive
Riku
Profile Blog Joined June 2009
United States1064 Posts
September 07 2015 02:41 GMT
#5
On September 07 2015 11:30 MysteryMeat1 wrote:
Im sooo jealous. Pax is always super fun but couldn't make it TT, even though work is literally two blocks away. Had to live vicariously through all the customers


Next year, be sure to swing by the Seattle Indies Expo (SIX). It's free to get in, there's a ton of awesome local indie games and it becomes open bar at 6pm!

http://seattleindies.org/six/
Creative Director, CEO at Stumbling Cat, Writer for Broken Joysticks - Twitter: @RikuKat
Glowsphere
Profile Blog Joined November 2014
United States170 Posts
September 07 2015 03:37 GMT
#6
Thanks for sharing your experience. Watched the trailer for your game and it actually looks interesting. I've always thought the old debates of "gaming is not inclusive of girls" and "girls are not represented enough in games" can and should be settled by girls developing games they want to play. So power to you for representing action. Even though that probably isn't explicitly why you are developing your game, I think it's still something positive and empowering for others.

I think I remember you posting videos chronicling some of the early difficulties and self doubt of developing an indie game. Glad to see you persevered and are trying to see your product through to the end. It's always inspiring to see grit and tenacity in the face of setbacks. So anyway, good luck and keep on.
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
September 07 2015 05:36 GMT
#7
On September 07 2015 11:23 Riku wrote:
Show nested quote +
On September 07 2015 09:57 lichter wrote:
in that last pic did someone actually make a game called "gaems"?


I believe it is a portable PC company: https://gaemspge.com/


i await the "dead gaems" memes if they go kaput
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
FFGenerations
Profile Blog Joined April 2011
7088 Posts
Last Edited: 2015-09-07 09:05:38
September 07 2015 08:51 GMT
#8
hi, first time random reader, is potions for pc or mobile? who done the music (edit i see now in your pic you showed your audio engineer). i skipped to a battle in your last vlog and it sounded good. how do you pay the team or do you not pay them "much"? whats your ETA? i know these might be intrusive questions so just ignore if you prefer

im a fresh graduate just about to put my CV up again, its nice/motivating to see things like this randomly (ps if anyone is hiring i'm willing to relocate to anywhere lol)

my "dream" is sort of like work for a year or two and then take time off to develop myself in something i really want to do, like you are doing (for me maybe it will be music or art or idk)
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
Riku
Profile Blog Joined June 2009
United States1064 Posts
September 07 2015 17:45 GMT
#9
On September 07 2015 12:37 Glowsphere wrote:
Thanks for sharing your experience. Watched the trailer for your game and it actually looks interesting. I've always thought the old debates of "gaming is not inclusive of girls" and "girls are not represented enough in games" can and should be settled by girls developing games they want to play. So power to you for representing action. Even though that probably isn't explicitly why you are developing your game, I think it's still something positive and empowering for others.

I think I remember you posting videos chronicling some of the early difficulties and self doubt of developing an indie game. Glad to see you persevered and are trying to see your product through to the end. It's always inspiring to see grit and tenacity in the face of setbacks. So anyway, good luck and keep on.


Thanks! Yeah, I made this game for me and, upon observation of who was drawn to it, realized that it is a game that appeals greatly to other females, especially younger ones. However, the gameplay is still rather on the "hardcore" side of things, so it also brings back nostalgia for old school gamers, too.

Self-doubt is something I still struggle with, especially with an unclear path ahead of me, but the support of my peers and gamers in general has been really helpful.


On September 07 2015 17:51 FFGenerations wrote:
hi, first time random reader, is potions for pc or mobile? who done the music (edit i see now in your pic you showed your audio engineer). i skipped to a battle in your last vlog and it sounded good. how do you pay the team or do you not pay them "much"? whats your ETA? i know these might be intrusive questions so just ignore if you prefer

im a fresh graduate just about to put my CV up again, its nice/motivating to see things like this randomly (ps if anyone is hiring i'm willing to relocate to anywhere lol)

my "dream" is sort of like work for a year or two and then take time off to develop myself in something i really want to do, like you are doing (for me maybe it will be music or art or idk)


I pay my team with my personal savings I gathered while working as a SDE in the biotech industry. I fear that money is starting to run low, though, so now I'm looking towards that crowd funding launch in November to collect what I need to finish the game. I would expect, with funding, to launch around Q4 of 2016, but it could easily take longer.

And definitely follow that dream. Even if you don't end up making it into the dream job, you'll have at least taken the chance and don't have to worry about what "could have been."
Creative Director, CEO at Stumbling Cat, Writer for Broken Joysticks - Twitter: @RikuKat
Please log in or register to reply.
Live Events Refresh
Yamato Cup
00:00
Double Elimination Bracekt
LiquipediaDiscussion
OSC
23:00
King of the Hill #266
EmpressLilyy36
Liquipedia
OSC
21:00
OSC 5000
WardiTV729
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 715
IndyStarCraft 209
SHIN 121
mcanning 86
DenverSC2 1
StarCraft: Brood War
Bisu 2082
Shuttle 1397
Horang2 1199
EffOrt 1124
BeSt 669
Soulkey 488
Soma 425
Mini 400
firebathero 178
hero 146
[ Show more ]
Last 106
Zeus 103
Mind 100
sorry 85
Snow 66
Pusan 64
Hyun 64
Sea.KH 51
LancerX 44
Classic 36
Barracks 32
Yoon 31
Trap 28
910 27
Bishop 26
ToSsGirL 26
HiyA 25
soO 24
Free 19
Rock 15
yabsab 15
Sacsri 12
Noble 12
Dota 2
Gorgc22371
syndereN200
Counter-Strike
gobbtv172
Other Games
tarik_tv3394
singsing2237
Liquid`RaSZi1719
B2W.Neo1561
Mlord663
DeMusliM473
mouzStarbuck306
XaKoH 259
Livibee210
KnowMe173
RotterdaM89
QueenE68
Organizations
Counter-Strike
PGL1694
Other Games
ComeBackTV 372
StarCraft: Brood War
lovetv 7
[ Show 14 non-featured ]
StarCraft 2
• Adnapsc2 19
• HeavenSC 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• FirePhoenix5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2544
• WagamamaTV548
Upcoming Events
IPSL
1h 55m
Artosis vs RiceHat
Kyrie vs Sony
Map Test Tournament
7h 55m
WardiTV Weekly
20h 55m
Ultimate Battle
20h 55m
Rush vs BeSt
Replay Cast
1d 7h
Rogue vs Classic
Patches Events
1d 21h
PiGosaur Cup
2 days
Kung Fu Cup
2 days
The PondCast
3 days
KCM Race Survival
3 days
[ Show More ]
IntoTheTV X SOOP
5 days
herO vs Rogue
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
WardiTV Invitational
5 days
IPSL
6 days
WorsT vs nOmaD
Dewalt vs andersOn
IntoTheTV X SOOP
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-10-30
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.