• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:25
CEST 07:25
KST 14:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists12[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced10Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid20
StarCraft 2
General
Adeleke University 2026/2027 Admission Form is Out Baze University 2026/2027 Admission Form is Out. C Weekly Cups (April 6-12): herO doubles, "Villains" prevail MaNa leaves Team Liquid Oliveira Would Have Returned If EWC Continued
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
Pros React To: Tulbo in Ro.16 Group A ASL21 General Discussion BW General Discussion [BSL22] RO32 Group Stage mca64Launcher - New Version with StarCraft: Remast
Tourneys
[ASL21] Ro16 Group B Small VOD Thread 2.0 Korean KCM Race Survival 2026 Season 2 [BSL22] RO32 Group D - Sunday 21:00 CEST
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2788 users

More on Cores

Blogs > aboxcar
Post a Reply
1 2 Next All
aboxcar
Profile Blog Joined May 2013
United States447 Posts
July 07 2015 17:59 GMT
#1
Part 1: http://www.liquiddota.com/blogs/489533-on-terminology

Ler gives the commonly accepted usage of core.

Cores = Heroes that get a lot of exp and farm distributed by their team.
Carry = The Position 1 of every team (the hero that gets the most Gold/Exp distributed by his team)

But this definition considers nearly every lineup "tri-core" as there will always be at least 3 farmers.
  • Lifestealer Puck Tidehunter + Supports
  • Juggernaut Shadowfiend Bristleback + Supports

By current popular definition, both these lineups are tri-core, even though it's one carry against three. Isn't a primary purpose of "core" to compare 4-protect-1, dual-core, and tri-core strategies?


Where did the term core come from?

Historically, core was used to talk about item builds, and not heroes. We talked about "core items" for heroes, as in what a hero is especially suited to build.

"Core" as a term to describe heroes exploded in popularity in 2013, when Alliance became known for their dual-core lineups with a utility tempo hero in the mid-lane. You can find a few cases of core heroes before 2013 but not many. Here in September 2012, it is used to describe iG's tri-core and NaVi's dual-core. In January before that, the same poster discusses Centaur as a core hero. In December, HolySKevin highlights Dendi's usage of Jakiro as a "semi-core hero instead of support."

At first, core was synonymous with carry. Later on the meaning began to shift. Here is a thread asking "What Does "Core" Mean" from July 2014.

I was able to figure out what "core" meant the first time I heard it, but why switch from "carry?" All you're going to do is confuse your teammates while you go on a petty little rant about "cores."

The word carry has since its initial usage confused players. Is a Dark Seer a carry just because it's farming? Is a Morphling a carry if it's not farming? Is a CM a carry if it's winning fights for its team, but not farming? Is it a carry if it starts farming? The nomenclature of "cores" and "supports", to distinguish those with farm priority from those without, is remarkably clear and straightforward.


What was once used to distinguish between single-core, dual-core, and tri-core lineups as a synonym for carry is now used to distinguish between farmers and non-farmers.

How did this happen?

I suspect it went something like this. First, core was used in place of carry due to whim of translation. This is adopted by a few people. Then, unconventional carries like Dendi's Jakiro were rightly called "cores" and this became widely adopted by casters such as Godz. Then in a misinformed leap, all farming heroes, including utility, became cores and casters adopted this usage, followed by the public.

I believe this usage to be incorrect and its spread concerns me. By bastardizing terms, legitimate uses lose meaning.
everything that rises must converge
makmeatt
Profile Blog Joined June 2011
2024 Posts
July 07 2015 18:21 GMT
#2
A regular consequence of things gaining popularity, in a broader sense of globalization. Should I feel bad for feeling indifferent for the whole issue? It feels to me like fighting pop culture, you can show your disapproval, but only a small fraction of people you might reach out to will care.
"Silver Edge can't break my hope" - Kryptt 2016 || "Chrono is not a debuff, you just get rekt" - Guru 2016
ChunderBoy
Profile Joined August 2011
3242 Posts
July 07 2015 18:25 GMT
#3
everything loses meaning as time goes by
Mr TobiWan invented the term rotate for anything.
Rotate to gank
Rotate to farm
Rotate to push
Rotate to defend
this triggers me
Rotation implies something is moving around an axis.
fuck u tobi and fuck everyone else who caught on the rotate-train
"mmr is a social construct" - tumblr
makmeatt
Profile Blog Joined June 2011
2024 Posts
July 07 2015 18:32 GMT
#4
On July 08 2015 03:25 ChunderBoy wrote:
everything loses meaning as time goes by
Mr TobiWan invented the term rotate for anything.
Rotate to gank
Rotate to farm
Rotate to push
Rotate to defend
this triggers me
Rotation implies something is moving around an axis.
fuck u tobi and fuck everyone else who caught on the rotate-train

I used to have the same reaction back when I played TF2, when people referred to teams having the 'momentum'.
+ Show Spoiler [I even wrote a blog about it] +
If there was a contest for the most abused, overused or misused by the community term in the scope of game theory related to TF2, I'd vote for 'momentum', hands down. It's just an easy way to describe how teams deal with the current mental state of their opponents, so whenever one of them starts steamrolling, its being described as 'holding or having the momentum'. On the other hand, when the other team begins to withhold the pressure and attacks back, it 'reclaims, regains or steals the enemy team's momentum'.

And, I mean, what the fuck. This is not classical mechanics, lads.

The reason for which I get so upset about it is because of the misconceptions new players might get regarding flow of the game, as well as the misconceptions the Old Guard already has about it. What it leads to is people thinking they have to prepare a defensive stance in order to take a full brunt in their chests, hold the aggression firmly and then push their opponents back. Which is completely bullshit, even in relation to real life. When there's a fucking 2x2x2m that's about to ram into you, you aren't just going to stand there and wait for the impact. What you are going to do is do a high jump, backflip and then smash him in his back with your feet while in the air, Bruce Lee style. And that is exactly how you should address aggression in TF2 - by taking initiative and striking back, especially where it hurts the most. Many, if not the majority of the tactics you get to see nowadays have some blunt flaws that are just waiting to be exploited - and that's where you should attack. I do believe that the best example of such situations are most of Granary middle fights. Once one team starts losing, it tends to sit in the corner of the middle area and wait for picks' opportunities to arise. What they seem to not realize, every fucking time, is that if just one of the soldiers take their crate (not to mention both of them), they are toasted. That's one of the reasons for which Granary is seen as a team map - people just find themselves lost in situations where additional support is advisable (not to mention that this exact opinion cripples them from the very beginning). What I said about initiative holds true - unconventional tactics and pure aggression are always going to beat sitting and waiting for an impact.

Applying game theory, or any sort of theory in general, to this game only limits your mind if you are unable of thinking beyond the box. Be mindful of that.
"Silver Edge can't break my hope" - Kryptt 2016 || "Chrono is not a debuff, you just get rekt" - Guru 2016
Baozi
Profile Joined March 2011
United States1191 Posts
July 07 2015 18:45 GMT
#5
I thought the term "core" originated with Valve's fantasy dota in the ti3 compendium, which categorized players as either core or support. I don't recall hearing the term in the context of heroes/players before then, but I don't really follow things like this.

I had the same feeling about "rotation" before but now I use it in games too. Eh.
"Universe is very spacey, we called him space man. He made a lot of space." - Arteezy
aboxcar
Profile Blog Joined May 2013
United States447 Posts
July 07 2015 19:01 GMT
#6
On July 08 2015 03:45 Baozi wrote:
I thought the term "core" originated with Valve's fantasy dota in the ti3 compendium, which categorized players as either core or support. I don't recall hearing the term in the context of heroes/players before then, but I don't really follow things like this.

I had the same feeling about "rotation" before but now I use it in games too. Eh.


That would explain why usage of the term suddenly exploded, good observation
everything that rises must converge
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
July 07 2015 19:02 GMT
#7
The term late-bloomer doesn't sound as cool.

Core in a geometric sense implies relative position. This means that the other heroes move around that center. This implies that the core has to have good survivability, or it wouldn't be wise to be the center of attention.
I don't take into account how "core" as a term surfaced here, but in this light a core is a hero that has good survivability scaling into the late-game (when there will be team fights. Which implies that Russian doto has a lot more cores :-) ).
I <3 the internet, I <3 you
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
Last Edited: 2015-07-07 19:43:03
July 07 2015 19:35 GMT
#8
To me the core definition is fine. I don't have an exact definition for carry, but in my mind it's something along the lines of "the player that goes most above their respective role towards winning the game". I suppose core defines the roles of each player, while to me carry is about the in game performance of each player.

If your AM is 20-0 and is winning the game single-handedly, of course you will say that this player is the carry. Or if your CM is 0-0-25 and won every lane for your team, then this player is carrying. Here's where my definition breaks down though, if your CM is 0-0-25 and won all the lanes and your AM is 18-1-whatever with a majority of the kills and towers, who is the carry now?

I think carry is a tough definition to pin down, especially if we're talking about pub dota. What about the player who called for all the smoke ganks that caught you up in the mid game? Or the player who refused to quit when you were mega'd and you end up winning, or the player who diffused tension between two players or got someone to stop AFK'ing in the fountain allowing for a come back? These people could have as much impact as the 25-0 AM or the earthshaker that ganked mid 5 time causing their mid player to disconnect (is their mid player your carry here??).

Another thought:
-does every game have a carry for both teams? If every lane lost horribly and the opponent wins at 20min, does your team have a carry? Can a losing team even have a carry? Can a team have multiple carries?
TRUEESPORTS || your days as a respected member of team liquid are over
tehh4ck3r
Profile Joined August 2013
Magrathea7078 Posts
July 07 2015 20:20 GMT
#9
On July 08 2015 04:35 emperorchampion wrote:
To me the core definition is fine. I don't have an exact definition for carry, but in my mind it's something along the lines of "the player that goes most above their respective role towards winning the game". I suppose core defines the roles of each player, while to me carry is about the in game performance of each player.

If your AM is 20-0 and is winning the game single-handedly, of course you will say that this player is the carry. Or if your CM is 0-0-25 and won every lane for your team, then this player is carrying. Here's where my definition breaks down though, if your CM is 0-0-25 and won all the lanes and your AM is 18-1-whatever with a majority of the kills and towers, who is the carry now?

I think carry is a tough definition to pin down, especially if we're talking about pub dota. What about the player who called for all the smoke ganks that caught you up in the mid game? Or the player who refused to quit when you were mega'd and you end up winning, or the player who diffused tension between two players or got someone to stop AFK'ing in the fountain allowing for a come back? These people could have as much impact as the 25-0 AM or the earthshaker that ganked mid 5 time causing their mid player to disconnect (is their mid player your carry here??).

Another thought:
-does every game have a carry for both teams? If every lane lost horribly and the opponent wins at 20min, does your team have a carry? Can a losing team even have a carry? Can a team have multiple carries?


The widely accepted defenition of a carry in terms of dota heroes is a hero who scales better-than-average into the lategame with gold and experience
You're talking about carry in the sense of an actual player (not a hero) who does exceptionally well compared to the rest of his team (i.e. ferrari 430 carried iG for most of the second half of 2014)

AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
July 07 2015 20:54 GMT
#10
it's almost like words can have different meanings depending on context and sometimes you have to clarify what you mean when you use them ambiguously
posting on liquid sites in current year
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
Last Edited: 2015-07-07 21:15:38
July 07 2015 21:06 GMT
#11
On July 08 2015 05:20 tehh4ck3r wrote:
Show nested quote +
On July 08 2015 04:35 emperorchampion wrote:
To me the core definition is fine. I don't have an exact definition for carry, but in my mind it's something along the lines of "the player that goes most above their respective role towards winning the game". I suppose core defines the roles of each player, while to me carry is about the in game performance of each player.

If your AM is 20-0 and is winning the game single-handedly, of course you will say that this player is the carry. Or if your CM is 0-0-25 and won every lane for your team, then this player is carrying. Here's where my definition breaks down though, if your CM is 0-0-25 and won all the lanes and your AM is 18-1-whatever with a majority of the kills and towers, who is the carry now?

I think carry is a tough definition to pin down, especially if we're talking about pub dota. What about the player who called for all the smoke ganks that caught you up in the mid game? Or the player who refused to quit when you were mega'd and you end up winning, or the player who diffused tension between two players or got someone to stop AFK'ing in the fountain allowing for a come back? These people could have as much impact as the 25-0 AM or the earthshaker that ganked mid 5 time causing their mid player to disconnect (is their mid player your carry here??).

Another thought:
-does every game have a carry for both teams? If every lane lost horribly and the opponent wins at 20min, does your team have a carry? Can a losing team even have a carry? Can a team have multiple carries?


The widely accepted defenition of a carry in terms of dota heroes is a hero who scales better-than-average into the lategame with gold and experience
You're talking about carry in the sense of an actual player (not a hero) who does exceptionally well compared to the rest of his team (i.e. ferrari 430 carried iG for most of the second half of 2014)



Good point.

Here's how I see it now, the cores reflect the true farm priority of the team, whereas the carry reflects the innate scaling ability of the hero. You could have core supports, and in some games this happens; however generally you want to have your cores as carries due to their scaling.

I would divide it as such:
-Roles: Carry and support
-Positions: Core and support

I think this terminology is very useful, however I can't think of another term that is used apart from support in both cases. We have "carry-ers" and "support-ers", and also core positions and support positions. For instance Naga is a carry, undoubtedly, however she can play in the support position while later transitioning to a core position. I definitely think that there needs to be this core/carry duality to describe such a scenario as a core Jakiro or a support Naga, where the old support/carry paradigm just isn't enough. I just think that there needs to be another word other than support to describe either low farm priority or bad scaling heros that currently exists in Dota-speak (unless I'm just not thinking of it at the moment).
TRUEESPORTS || your days as a respected member of team liquid are over
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
July 08 2015 00:53 GMT
#12
every hero and player is a core
When in doubt, just believe in yourself and press buttons
gaijindash
Profile Joined January 2015
Japan376 Posts
July 08 2015 02:10 GMT
#13
On July 08 2015 09:53 Kupon3ss wrote:
every hero and player is a core


I've seen some players be pretty 'uncore' at times

source: My own pubs
Courage does not always roar, sometimes courage is the little voice at the end of the day that says 'I will try again tommorow'
Fleetfeet
Profile Blog Joined May 2014
Canada2689 Posts
July 08 2015 02:11 GMT
#14
On July 08 2015 05:54 SpiritoftheTunA wrote:
it's almost like words can have different meanings depending on context and sometimes you have to clarify what you mean when you use them ambiguously


Kinda how I feel on the subject.

Plus a bit of wondering why people would object to terms rotating (ka... nevermind dont wanna get banned) in meaning as time goes on.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
Last Edited: 2015-07-08 06:26:03
July 08 2015 06:18 GMT
#15
I don't get the fuss on this.

Carry
Noun: A hero that takes up #1 farm priority AND scales well late game. Eg. Spectre is a carry.

Verb: A hero/player that played exceptionally well, or a hero/player that was the key factor for the win. Eg. The cm carried us. We turtled enough for the medu to carry us.

Adjective: Implies a hero going for a late game/DPS build, or a hero with high farm priority. Eg. Dendi won with a carry maiden yesterday. I play only carry heroes in pubs.

Core
Noun: A hero that scales well into late game, and is given the farm to do so or has somehow obtained that farm. Eg. Alliance 2013 often ran dual core strategies. This is such a greedy tri core lineup of terrorblade, naga and prophet.

Adjective: A hero given farm/exp priority. Usually used on heroes that have multiple roles, or are usually played as support. Eg. Universe is playing the core jakiro. This look like a pocket core Rhasta pick. Suddenly aui's support naga has become a core naga.
Ler
Profile Blog Joined August 2012
Germany543 Posts
July 08 2015 06:27 GMT
#16
Carry = Core
Core != Carry

End? :D
Twitter: @Ler_GG | Facebook: lergg | youtube: lerlolgg | Twitch.tv/gg_nore | #ArtOfSupport
haduken
Profile Blog Joined April 2003
Australia8267 Posts
July 08 2015 07:20 GMT
#17
Carry is a hero that scales (in respect to damage/armor/health) with items and exp

core is a hero that you NEED to give resource to be impactful, not necessarily a carry but some one you need to devote resources to for the hero to fulfil whatever role it was required to fulfil.

they are different schools of thought, carry/support is a very linear approach to understanding the resource management of the game, you give resource to the damage dealer.

cores is very timing based. a puck core is not going to be a carry in late game but she will contribute as a core in mid game due to her utilities.
Rillanon.au
makmeatt
Profile Blog Joined June 2011
2024 Posts
July 08 2015 09:33 GMT
#18
On July 08 2015 15:27 Ler wrote:
Carry = Core
Core != Carry

End? :D

Democracy!
"Silver Edge can't break my hope" - Kryptt 2016 || "Chrono is not a debuff, you just get rekt" - Guru 2016
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
July 08 2015 15:04 GMT
#19
On July 08 2015 15:27 Ler wrote:
Carry = Core
Core != Carry

End? :D


just like squares and rectangles, exactly.

i personally don't see anything wrong with the terminology "core" when it's used to talk about your 1, 2, and 3 pos heroes. carry, as many people pointed out, refers to a hero that scales really well as the game progresses through farm.
LiquidDota Staff@BluemoonGG_
Archeon
Profile Joined May 2011
3265 Posts
Last Edited: 2015-07-10 01:27:06
July 10 2015 01:20 GMT
#20
On July 08 2015 15:18 DucK- wrote:
I don't get the fuss on this.

Carry
Noun: A hero that takes up #1 farm priority AND scales well late game. Eg. Spectre is a carry.

Verb: A hero/player that played exceptionally well, or a hero/player that was the key factor for the win. Eg. The cm carried us. We turtled enough for the medu to carry us.

Adjective: Implies a hero going for a late game/DPS build, or a hero with high farm priority. Eg. Dendi won with a carry maiden yesterday. I play only carry heroes in pubs.

Core
Noun: A hero that scales well into late game, and is given the farm to do so or has somehow obtained that farm. Eg. Alliance 2013 often ran dual core strategies. This is such a greedy tri core lineup of terrorblade, naga and prophet.

Adjective: A hero given farm/exp priority. Usually used on heroes that have multiple roles, or are usually played as support. Eg. Universe is playing the core jakiro. This look like a pocket core Rhasta pick. Suddenly aui's support naga has become a core naga.

Two things I have a different understanding off: the core noun and the carry noun.
A core doesnt have to scale imo, Undying can be a core f.e.. Somewhat congruent with your adjective definition.
For me a carry doesnt have to take #1 priority, Loda and Bulldog often were head to head in terms of gold when Alliance was still the team to beat, and both often played two carries in the same game.

Dual-cores and tri-cores don't make much sense in the way that core is used now, since essentially they mean dual-carry or tri-carry strats. As in carry being a hero that gets farm priority, scales well and farms a lot.
Pudge is hardly a carry, QoP can be played as one and SF pretty much always is. All three are played pretty much exclusively as cores.
low gravity, yes-yes!
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
uThermal 2v2 Circuit S2 Mar
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
GuemChi 5999
Sharp 773
Tasteless 141
Stork 60
SilentControl 28
soO 19
Icarus 7
Leta 6
Dota 2
NeuroSwarm134
League of Legends
JimRising 620
Counter-Strike
Stewie2K695
Super Smash Bros
hungrybox355
Other Games
summit1g11663
C9.Mang0362
Maynarde118
ViBE106
RuFF_SC271
Trikslyr60
Organizations
Other Games
BasetradeTV293
Counter-Strike
PGL98
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH351
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1096
Upcoming Events
Escore
4h 35m
WardiTV Map Contest Tou…
5h 35m
OSC
9h 35m
Big Brain Bouts
10h 35m
MaNa vs goblin
Scarlett vs Spirit
Serral vs herO
Korean StarCraft League
21h 35m
CranKy Ducklings
1d 4h
WardiTV Map Contest Tou…
1d 5h
IPSL
1d 10h
WolFix vs nOmaD
dxtr13 vs Razz
BSL
1d 13h
UltrA vs KwarK
Gosudark vs cavapoo
dxtr13 vs HBO
Doodle vs Razz
CranKy Ducklings
1d 18h
[ Show More ]
Sparkling Tuna Cup
2 days
WardiTV Map Contest Tou…
2 days
Ladder Legends
2 days
BSL
2 days
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
IPSL
2 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
3 days
RSL Revival
3 days
Afreeca Starleague
4 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
4 days
RSL Revival
5 days
Replay Cast
5 days
The PondCast
6 days
WardiTV Map Contest Tou…
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-15
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W3
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.