• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:08
CEST 15:08
KST 22:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Ro4 Recap : The Peak9DreamHack Dallas 2025 - Info & Preview15herO wins GSL Code S Season 1 (2025)16Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure6Code S RO8 Preview: Classic, Reynor, Maru, GuMiho4
Community News
[BSL20] RO20 Group Stage0EWC 2025 Regional Qualifiers (May 28-June 1)7Weekly Cups (May 12-18): Clem sweeps WardiTV May3Code S Season 2 (2025) - Qualifier Results212025 GSL Season 2 (Qualifiers)14
StarCraft 2
General
DreamHack Dallas 2025 - Info & Preview Power Rank: October 2018 herO wins GSL Code S Season 1 (2025) Code S Season 2 (2025) - Qualifier Results Code S RO8 Preview: Classic, Reynor, Maru, GuMiho
Tourneys
Last Chance Qualifiers for OlimoLeague 2024 Winter DreamHack Dallas 2025 $5,100+ SEL Season 2 Championship (SC: Evo) StarCraft Evolution League (SC Evo Biweekly) EWC 2025 Regional Qualifiers (May 28-June 1)
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed
Brood War
General
[ASL19] Ro4 Recap : The Peak BW General Discussion Cwal.gg not working BGH auto balance -> http://bghmmr.eu/ Artosis baned on twitch ?
Tourneys
[ASL19] Semifinal B [BSL20] RO20 Group Stage [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
What do you want from future RTS games? Beyond All Reason Stormgate/Frost Giant Megathread Grand Theft Auto VI Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Trading/Investing Thread Men's Fashion Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Yes Sir! How Commanding Impr…
TrAiDoS
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11448 users

More on Cores

Blogs > aboxcar
Post a Reply
Normal
aboxcar
Profile Blog Joined May 2013
United States447 Posts
July 07 2015 17:59 GMT
#1
Part 1: http://www.liquiddota.com/blogs/489533-on-terminology

Ler gives the commonly accepted usage of core.

Cores = Heroes that get a lot of exp and farm distributed by their team.
Carry = The Position 1 of every team (the hero that gets the most Gold/Exp distributed by his team)

But this definition considers nearly every lineup "tri-core" as there will always be at least 3 farmers.
  • Lifestealer Puck Tidehunter + Supports
  • Juggernaut Shadowfiend Bristleback + Supports

By current popular definition, both these lineups are tri-core, even though it's one carry against three. Isn't a primary purpose of "core" to compare 4-protect-1, dual-core, and tri-core strategies?


Where did the term core come from?

Historically, core was used to talk about item builds, and not heroes. We talked about "core items" for heroes, as in what a hero is especially suited to build.

"Core" as a term to describe heroes exploded in popularity in 2013, when Alliance became known for their dual-core lineups with a utility tempo hero in the mid-lane. You can find a few cases of core heroes before 2013 but not many. Here in September 2012, it is used to describe iG's tri-core and NaVi's dual-core. In January before that, the same poster discusses Centaur as a core hero. In December, HolySKevin highlights Dendi's usage of Jakiro as a "semi-core hero instead of support."

At first, core was synonymous with carry. Later on the meaning began to shift. Here is a thread asking "What Does "Core" Mean" from July 2014.

I was able to figure out what "core" meant the first time I heard it, but why switch from "carry?" All you're going to do is confuse your teammates while you go on a petty little rant about "cores."

The word carry has since its initial usage confused players. Is a Dark Seer a carry just because it's farming? Is a Morphling a carry if it's not farming? Is a CM a carry if it's winning fights for its team, but not farming? Is it a carry if it starts farming? The nomenclature of "cores" and "supports", to distinguish those with farm priority from those without, is remarkably clear and straightforward.


What was once used to distinguish between single-core, dual-core, and tri-core lineups as a synonym for carry is now used to distinguish between farmers and non-farmers.

How did this happen?

I suspect it went something like this. First, core was used in place of carry due to whim of translation. This is adopted by a few people. Then, unconventional carries like Dendi's Jakiro were rightly called "cores" and this became widely adopted by casters such as Godz. Then in a misinformed leap, all farming heroes, including utility, became cores and casters adopted this usage, followed by the public.

I believe this usage to be incorrect and its spread concerns me. By bastardizing terms, legitimate uses lose meaning.
everything that rises must converge
makmeatt
Profile Blog Joined June 2011
2024 Posts
July 07 2015 18:21 GMT
#2
A regular consequence of things gaining popularity, in a broader sense of globalization. Should I feel bad for feeling indifferent for the whole issue? It feels to me like fighting pop culture, you can show your disapproval, but only a small fraction of people you might reach out to will care.
"Silver Edge can't break my hope" - Kryptt 2016 || "Chrono is not a debuff, you just get rekt" - Guru 2016
ChunderBoy
Profile Joined August 2011
3242 Posts
July 07 2015 18:25 GMT
#3
everything loses meaning as time goes by
Mr TobiWan invented the term rotate for anything.
Rotate to gank
Rotate to farm
Rotate to push
Rotate to defend
this triggers me
Rotation implies something is moving around an axis.
fuck u tobi and fuck everyone else who caught on the rotate-train
"mmr is a social construct" - tumblr
makmeatt
Profile Blog Joined June 2011
2024 Posts
July 07 2015 18:32 GMT
#4
On July 08 2015 03:25 ChunderBoy wrote:
everything loses meaning as time goes by
Mr TobiWan invented the term rotate for anything.
Rotate to gank
Rotate to farm
Rotate to push
Rotate to defend
this triggers me
Rotation implies something is moving around an axis.
fuck u tobi and fuck everyone else who caught on the rotate-train

I used to have the same reaction back when I played TF2, when people referred to teams having the 'momentum'.
+ Show Spoiler [I even wrote a blog about it] +
If there was a contest for the most abused, overused or misused by the community term in the scope of game theory related to TF2, I'd vote for 'momentum', hands down. It's just an easy way to describe how teams deal with the current mental state of their opponents, so whenever one of them starts steamrolling, its being described as 'holding or having the momentum'. On the other hand, when the other team begins to withhold the pressure and attacks back, it 'reclaims, regains or steals the enemy team's momentum'.

And, I mean, what the fuck. This is not classical mechanics, lads.

The reason for which I get so upset about it is because of the misconceptions new players might get regarding flow of the game, as well as the misconceptions the Old Guard already has about it. What it leads to is people thinking they have to prepare a defensive stance in order to take a full brunt in their chests, hold the aggression firmly and then push their opponents back. Which is completely bullshit, even in relation to real life. When there's a fucking 2x2x2m that's about to ram into you, you aren't just going to stand there and wait for the impact. What you are going to do is do a high jump, backflip and then smash him in his back with your feet while in the air, Bruce Lee style. And that is exactly how you should address aggression in TF2 - by taking initiative and striking back, especially where it hurts the most. Many, if not the majority of the tactics you get to see nowadays have some blunt flaws that are just waiting to be exploited - and that's where you should attack. I do believe that the best example of such situations are most of Granary middle fights. Once one team starts losing, it tends to sit in the corner of the middle area and wait for picks' opportunities to arise. What they seem to not realize, every fucking time, is that if just one of the soldiers take their crate (not to mention both of them), they are toasted. That's one of the reasons for which Granary is seen as a team map - people just find themselves lost in situations where additional support is advisable (not to mention that this exact opinion cripples them from the very beginning). What I said about initiative holds true - unconventional tactics and pure aggression are always going to beat sitting and waiting for an impact.

Applying game theory, or any sort of theory in general, to this game only limits your mind if you are unable of thinking beyond the box. Be mindful of that.
"Silver Edge can't break my hope" - Kryptt 2016 || "Chrono is not a debuff, you just get rekt" - Guru 2016
Baozi
Profile Joined March 2011
United States1191 Posts
July 07 2015 18:45 GMT
#5
I thought the term "core" originated with Valve's fantasy dota in the ti3 compendium, which categorized players as either core or support. I don't recall hearing the term in the context of heroes/players before then, but I don't really follow things like this.

I had the same feeling about "rotation" before but now I use it in games too. Eh.
"Universe is very spacey, we called him space man. He made a lot of space." - Arteezy
aboxcar
Profile Blog Joined May 2013
United States447 Posts
July 07 2015 19:01 GMT
#6
On July 08 2015 03:45 Baozi wrote:
I thought the term "core" originated with Valve's fantasy dota in the ti3 compendium, which categorized players as either core or support. I don't recall hearing the term in the context of heroes/players before then, but I don't really follow things like this.

I had the same feeling about "rotation" before but now I use it in games too. Eh.


That would explain why usage of the term suddenly exploded, good observation
everything that rises must converge
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
July 07 2015 19:02 GMT
#7
The term late-bloomer doesn't sound as cool.

Core in a geometric sense implies relative position. This means that the other heroes move around that center. This implies that the core has to have good survivability, or it wouldn't be wise to be the center of attention.
I don't take into account how "core" as a term surfaced here, but in this light a core is a hero that has good survivability scaling into the late-game (when there will be team fights. Which implies that Russian doto has a lot more cores :-) ).
I <3 the internet, I <3 you
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
Last Edited: 2015-07-07 19:43:03
July 07 2015 19:35 GMT
#8
To me the core definition is fine. I don't have an exact definition for carry, but in my mind it's something along the lines of "the player that goes most above their respective role towards winning the game". I suppose core defines the roles of each player, while to me carry is about the in game performance of each player.

If your AM is 20-0 and is winning the game single-handedly, of course you will say that this player is the carry. Or if your CM is 0-0-25 and won every lane for your team, then this player is carrying. Here's where my definition breaks down though, if your CM is 0-0-25 and won all the lanes and your AM is 18-1-whatever with a majority of the kills and towers, who is the carry now?

I think carry is a tough definition to pin down, especially if we're talking about pub dota. What about the player who called for all the smoke ganks that caught you up in the mid game? Or the player who refused to quit when you were mega'd and you end up winning, or the player who diffused tension between two players or got someone to stop AFK'ing in the fountain allowing for a come back? These people could have as much impact as the 25-0 AM or the earthshaker that ganked mid 5 time causing their mid player to disconnect (is their mid player your carry here??).

Another thought:
-does every game have a carry for both teams? If every lane lost horribly and the opponent wins at 20min, does your team have a carry? Can a losing team even have a carry? Can a team have multiple carries?
TRUEESPORTS || your days as a respected member of team liquid are over
tehh4ck3r
Profile Joined August 2013
Magrathea7032 Posts
July 07 2015 20:20 GMT
#9
On July 08 2015 04:35 emperorchampion wrote:
To me the core definition is fine. I don't have an exact definition for carry, but in my mind it's something along the lines of "the player that goes most above their respective role towards winning the game". I suppose core defines the roles of each player, while to me carry is about the in game performance of each player.

If your AM is 20-0 and is winning the game single-handedly, of course you will say that this player is the carry. Or if your CM is 0-0-25 and won every lane for your team, then this player is carrying. Here's where my definition breaks down though, if your CM is 0-0-25 and won all the lanes and your AM is 18-1-whatever with a majority of the kills and towers, who is the carry now?

I think carry is a tough definition to pin down, especially if we're talking about pub dota. What about the player who called for all the smoke ganks that caught you up in the mid game? Or the player who refused to quit when you were mega'd and you end up winning, or the player who diffused tension between two players or got someone to stop AFK'ing in the fountain allowing for a come back? These people could have as much impact as the 25-0 AM or the earthshaker that ganked mid 5 time causing their mid player to disconnect (is their mid player your carry here??).

Another thought:
-does every game have a carry for both teams? If every lane lost horribly and the opponent wins at 20min, does your team have a carry? Can a losing team even have a carry? Can a team have multiple carries?


The widely accepted defenition of a carry in terms of dota heroes is a hero who scales better-than-average into the lategame with gold and experience
You're talking about carry in the sense of an actual player (not a hero) who does exceptionally well compared to the rest of his team (i.e. ferrari 430 carried iG for most of the second half of 2014)

AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
July 07 2015 20:54 GMT
#10
it's almost like words can have different meanings depending on context and sometimes you have to clarify what you mean when you use them ambiguously
posting on liquid sites in current year
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
Last Edited: 2015-07-07 21:15:38
July 07 2015 21:06 GMT
#11
On July 08 2015 05:20 tehh4ck3r wrote:
Show nested quote +
On July 08 2015 04:35 emperorchampion wrote:
To me the core definition is fine. I don't have an exact definition for carry, but in my mind it's something along the lines of "the player that goes most above their respective role towards winning the game". I suppose core defines the roles of each player, while to me carry is about the in game performance of each player.

If your AM is 20-0 and is winning the game single-handedly, of course you will say that this player is the carry. Or if your CM is 0-0-25 and won every lane for your team, then this player is carrying. Here's where my definition breaks down though, if your CM is 0-0-25 and won all the lanes and your AM is 18-1-whatever with a majority of the kills and towers, who is the carry now?

I think carry is a tough definition to pin down, especially if we're talking about pub dota. What about the player who called for all the smoke ganks that caught you up in the mid game? Or the player who refused to quit when you were mega'd and you end up winning, or the player who diffused tension between two players or got someone to stop AFK'ing in the fountain allowing for a come back? These people could have as much impact as the 25-0 AM or the earthshaker that ganked mid 5 time causing their mid player to disconnect (is their mid player your carry here??).

Another thought:
-does every game have a carry for both teams? If every lane lost horribly and the opponent wins at 20min, does your team have a carry? Can a losing team even have a carry? Can a team have multiple carries?


The widely accepted defenition of a carry in terms of dota heroes is a hero who scales better-than-average into the lategame with gold and experience
You're talking about carry in the sense of an actual player (not a hero) who does exceptionally well compared to the rest of his team (i.e. ferrari 430 carried iG for most of the second half of 2014)



Good point.

Here's how I see it now, the cores reflect the true farm priority of the team, whereas the carry reflects the innate scaling ability of the hero. You could have core supports, and in some games this happens; however generally you want to have your cores as carries due to their scaling.

I would divide it as such:
-Roles: Carry and support
-Positions: Core and support

I think this terminology is very useful, however I can't think of another term that is used apart from support in both cases. We have "carry-ers" and "support-ers", and also core positions and support positions. For instance Naga is a carry, undoubtedly, however she can play in the support position while later transitioning to a core position. I definitely think that there needs to be this core/carry duality to describe such a scenario as a core Jakiro or a support Naga, where the old support/carry paradigm just isn't enough. I just think that there needs to be another word other than support to describe either low farm priority or bad scaling heros that currently exists in Dota-speak (unless I'm just not thinking of it at the moment).
TRUEESPORTS || your days as a respected member of team liquid are over
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
July 08 2015 00:53 GMT
#12
every hero and player is a core
When in doubt, just believe in yourself and press buttons
gaijindash
Profile Joined January 2015
Japan376 Posts
July 08 2015 02:10 GMT
#13
On July 08 2015 09:53 Kupon3ss wrote:
every hero and player is a core


I've seen some players be pretty 'uncore' at times

source: My own pubs
Courage does not always roar, sometimes courage is the little voice at the end of the day that says 'I will try again tommorow'
Fleetfeet
Profile Blog Joined May 2014
Canada2522 Posts
July 08 2015 02:11 GMT
#14
On July 08 2015 05:54 SpiritoftheTunA wrote:
it's almost like words can have different meanings depending on context and sometimes you have to clarify what you mean when you use them ambiguously


Kinda how I feel on the subject.

Plus a bit of wondering why people would object to terms rotating (ka... nevermind dont wanna get banned) in meaning as time goes on.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
Last Edited: 2015-07-08 06:26:03
July 08 2015 06:18 GMT
#15
I don't get the fuss on this.

Carry
Noun: A hero that takes up #1 farm priority AND scales well late game. Eg. Spectre is a carry.

Verb: A hero/player that played exceptionally well, or a hero/player that was the key factor for the win. Eg. The cm carried us. We turtled enough for the medu to carry us.

Adjective: Implies a hero going for a late game/DPS build, or a hero with high farm priority. Eg. Dendi won with a carry maiden yesterday. I play only carry heroes in pubs.

Core
Noun: A hero that scales well into late game, and is given the farm to do so or has somehow obtained that farm. Eg. Alliance 2013 often ran dual core strategies. This is such a greedy tri core lineup of terrorblade, naga and prophet.

Adjective: A hero given farm/exp priority. Usually used on heroes that have multiple roles, or are usually played as support. Eg. Universe is playing the core jakiro. This look like a pocket core Rhasta pick. Suddenly aui's support naga has become a core naga.
Ler
Profile Blog Joined August 2012
Germany543 Posts
July 08 2015 06:27 GMT
#16
Carry = Core
Core != Carry

End? :D
Twitter: @Ler_GG | Facebook: lergg | youtube: lerlolgg | Twitch.tv/gg_nore | #ArtOfSupport
haduken
Profile Blog Joined April 2003
Australia8267 Posts
July 08 2015 07:20 GMT
#17
Carry is a hero that scales (in respect to damage/armor/health) with items and exp

core is a hero that you NEED to give resource to be impactful, not necessarily a carry but some one you need to devote resources to for the hero to fulfil whatever role it was required to fulfil.

they are different schools of thought, carry/support is a very linear approach to understanding the resource management of the game, you give resource to the damage dealer.

cores is very timing based. a puck core is not going to be a carry in late game but she will contribute as a core in mid game due to her utilities.
Rillanon.au
makmeatt
Profile Blog Joined June 2011
2024 Posts
July 08 2015 09:33 GMT
#18
On July 08 2015 15:27 Ler wrote:
Carry = Core
Core != Carry

End? :D

Democracy!
"Silver Edge can't break my hope" - Kryptt 2016 || "Chrono is not a debuff, you just get rekt" - Guru 2016
BluemoonSC
Profile Blog Joined November 2010
SoCal8908 Posts
July 08 2015 15:04 GMT
#19
On July 08 2015 15:27 Ler wrote:
Carry = Core
Core != Carry

End? :D


just like squares and rectangles, exactly.

i personally don't see anything wrong with the terminology "core" when it's used to talk about your 1, 2, and 3 pos heroes. carry, as many people pointed out, refers to a hero that scales really well as the game progresses through farm.
LiquidDota Staff@BluemoonGG_
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2015-07-10 01:27:06
July 10 2015 01:20 GMT
#20
On July 08 2015 15:18 DucK- wrote:
I don't get the fuss on this.

Carry
Noun: A hero that takes up #1 farm priority AND scales well late game. Eg. Spectre is a carry.

Verb: A hero/player that played exceptionally well, or a hero/player that was the key factor for the win. Eg. The cm carried us. We turtled enough for the medu to carry us.

Adjective: Implies a hero going for a late game/DPS build, or a hero with high farm priority. Eg. Dendi won with a carry maiden yesterday. I play only carry heroes in pubs.

Core
Noun: A hero that scales well into late game, and is given the farm to do so or has somehow obtained that farm. Eg. Alliance 2013 often ran dual core strategies. This is such a greedy tri core lineup of terrorblade, naga and prophet.

Adjective: A hero given farm/exp priority. Usually used on heroes that have multiple roles, or are usually played as support. Eg. Universe is playing the core jakiro. This look like a pocket core Rhasta pick. Suddenly aui's support naga has become a core naga.

Two things I have a different understanding off: the core noun and the carry noun.
A core doesnt have to scale imo, Undying can be a core f.e.. Somewhat congruent with your adjective definition.
For me a carry doesnt have to take #1 priority, Loda and Bulldog often were head to head in terms of gold when Alliance was still the team to beat, and both often played two carries in the same game.

Dual-cores and tri-cores don't make much sense in the way that core is used now, since essentially they mean dual-carry or tri-carry strats. As in carry being a hero that gets farm priority, scales well and farms a lot.
Pudge is hardly a carry, QoP can be played as one and SF pretty much always is. All three are played pretty much exclusively as cores.
low gravity, yes-yes!
aboxcar
Profile Blog Joined May 2013
United States447 Posts
Last Edited: 2015-07-10 03:56:13
July 10 2015 03:49 GMT
#21
I think it's a mistake to equate carry with farm. Here are some examples to think about.

- If a team runs lich spectre offlane (which the chinese did in the past), and essentially sacrifices the spectre's farm early on in favor of the tempo heroes, isn't the spectre still the carry?

- If a team puts their carries in safelane and offlane (like Alliance used to), in the 1 and 3 farm positions, isn't the offlane 3 still the carry, and not the midlane 2 which is given more farm in the early game? Later on the offlane "3" will transition into the "2" by farm priority, but he was still always the carry and not the mid lane tempo hero.

Carry is not merely determined by farm, but by how the team views it strategically.
everything that rises must converge
Laserist
Profile Joined September 2011
Turkey4269 Posts
July 10 2015 17:26 GMT
#22
For me,
Core is:
The hero/position that you build your game upon and expect it to impact the game on your favor. Make it a 4 protect 1 antimage, TI3 bulldong furion, storm player in mid to snowball or offlane centaur that you expect to have blink. they don't have to scale in late game either. Think pugna+DK with a 5 man ward push lineup, those 2 core heroes soak XP/gold briefly to obtain some levels/minor items and rain on your tower. It doesn't mean they'll farm a long period of time rather you make your plans according to the performance of those heroes.
Carry is:
The role in which you expect to have impact after soaking some xp/gold. There is no mainstream "early game carry" s far as I remember. The impact is higher the more your secure farm on it. In traditional sense, agi carries generally scales well with items and the game progresses. Some carries have different peak times and performance gradients. I.e void or gyro scale more and more as the farm progress going well. Tiny is another example but shows a very good mid game presence with magic damage, later fall a little bit in physical damage department, then will scale very good approaching 6 slot.

In general carries are cores but you don't generally rely on purely full skill set as carries but you can play a core role with skill set only without farm priorities.

“Are you with the Cartel? Because you’re definitely an Angel.”
Archeon
Profile Joined May 2011
3253 Posts
July 13 2015 02:05 GMT
#23
On July 10 2015 12:49 aboxcar wrote:
I think it's a mistake to equate carry with farm. Here are some examples to think about.

- If a team runs lich spectre offlane (which the chinese did in the past), and essentially sacrifices the spectre's farm early on in favor of the tempo heroes, isn't the spectre still the carry?

- If a team puts their carries in safelane and offlane (like Alliance used to), in the 1 and 3 farm positions, isn't the offlane 3 still the carry, and not the midlane 2 which is given more farm in the early game? Later on the offlane "3" will transition into the "2" by farm priority, but he was still always the carry and not the mid lane tempo hero.

Carry is not merely determined by farm, but by how the team views it strategically.


Well if they farm more after a certain point in time they are still the carry, right? In terms of overall nw and cs they will pass their respective tempo controller almost always, because they farm a lot more.

Spectre is the carry, because she at some points starts farming and will never stop until she is six-slotted. If we use your example and they just didnt give spectre any farm but continue to play her as a tempo controlling offlaner around her ultimate, she wouldnt be the carry imo.
low gravity, yes-yes!
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
July 13 2015 02:17 GMT
#24
On July 10 2015 12:49 aboxcar wrote:
I think it's a mistake to equate carry with farm. Here are some examples to think about.

- If a team runs lich spectre offlane (which the chinese did in the past), and essentially sacrifices the spectre's farm early on in favor of the tempo heroes, isn't the spectre still the carry?

- If a team puts their carries in safelane and offlane (like Alliance used to), in the 1 and 3 farm positions, isn't the offlane 3 still the carry, and not the midlane 2 which is given more farm in the early game? Later on the offlane "3" will transition into the "2" by farm priority, but he was still always the carry and not the mid lane tempo hero.

Carry is not merely determined by farm, but by how the team views it strategically.

The term reflects the entire game, not just the laning phase.
Average means I'm better than half of you.
aboxcar
Profile Blog Joined May 2013
United States447 Posts
Last Edited: 2015-07-13 05:00:29
July 13 2015 04:56 GMT
#25
Yes I agree with above posts

But what if they get shut down and the Spectre never gets a chance to break into the top of the farm?

My point is that focusing on the farm aspect is myopic and sometimes even meaningless. The purpose is to be able to think and talk about the larger strategic meta-game.

In other words, saying that "farm is what makes the cores, and the most farm is what makes the carry" is not enough. We can't really discuss anything meaningfully if we stop here.
everything that rises must converge
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
July 13 2015 05:37 GMT
#26
On July 13 2015 13:56 aboxcar wrote:
Yes I agree with above posts

But what if they get shut down and the Spectre never gets a chance to break into the top of the farm?

My point is that focusing on the farm aspect is myopic and sometimes even meaningless. The purpose is to be able to think and talk about the larger strategic meta-game.

In other words, saying that "farm is what makes the cores, and the most farm is what makes the carry" is not enough. We can't really discuss anything meaningfully if we stop here.

I think you need to learn the difference between "farm priority" and "farm", because you're arguing against a strawman.

There's no meaningful discussion if you don't understand what everyone else is posting in this thread.
Average means I'm better than half of you.
pNRG
Profile Joined February 2012
United States333 Posts
Last Edited: 2015-07-13 14:57:13
July 13 2015 14:56 GMT
#27
To me, a 'carry' has always meant a hero that can and will scale with XP/gear (hard hitting right-clickers, more-or-less).

Ex:
Anti-Mage is a carry (looking for damage gear and heavy right clicks)
Lion is not (item choices are never based on right clicks and the hero is much more ability-dependent)

This does not mean, however, that a 'non-carry' cannot "carry" you/your team in individual games.
"He's like a Kakuna with Flamestrike." - Artosis 25.7.2014 \\ "Sometimes you gotta' be manly to get out of the group stage, Reynad." -Artosis 17.10.2014 \\ “There goes your dream of a frivolous lawsuit with a brewing company.” – Tasteless 26.8.2015
aboxcar
Profile Blog Joined May 2013
United States447 Posts
Last Edited: 2015-07-13 19:03:02
July 13 2015 18:53 GMT
#28
On July 13 2015 14:37 WolfintheSheep wrote:
Show nested quote +
On July 13 2015 13:56 aboxcar wrote:
Yes I agree with above posts

But what if they get shut down and the Spectre never gets a chance to break into the top of the farm?

My point is that focusing on the farm aspect is myopic and sometimes even meaningless. The purpose is to be able to think and talk about the larger strategic meta-game.

In other words, saying that "farm is what makes the cores, and the most farm is what makes the carry" is not enough. We can't really discuss anything meaningfully if we stop here.

I think you need to learn the difference between "farm priority" and "farm", because you're arguing against a strawman.

There's no meaningful discussion if you don't understand what everyone else is posting in this thread.


Well originally I was arguing that core has been redefined so as to be rendered less meaningful.

The farm thing is kind of a tangent. Here, I want to say that the reductionism of focusing our lens on farm (or farm priority) blurs the larger picture. It is not that farm (or farm priority) makes the carry. It is the other way around. It is because a hero or position is a carry that we give him the farm (at the appropriate times, depending on our strategy). It's mistaking an attribute for the essential.


I suspect that everyone actually knows what a carry is. He is the one who "carries" you, but you can't very well define it like that. Even people who use the word "core" to mean farmer have an inchoate understanding that it is not the same as carry. But in struggling to define carry, people resort to farm (priority), and I think this is incorrect.
everything that rises must converge
MidgetExplosion
Profile Joined February 2013
United States137 Posts
Last Edited: 2015-07-24 15:35:00
July 24 2015 15:26 GMT
#29
To me these terms all speak to explain something before the game starts. To me they're like the "Plan." Do plans change? Yes of course they do. But that doesn't mean the terms do in my opinion.

I see these terms as just a quick way of explaining farming priorities, 1,2,3,4 and 5. Before the game starts, the team decides who they are going to allocate the most farm to, the second most, etc. Positions to me are:

1 = Safe Lane Farm
2 = Mid Lane
3 = Solo Offlane
4 = Support number 1 who gets more farm priority than the other support
5 = Support number 2 who gets the least amount of farm priority on the team

To me the term "Carry" means the number 1 role, i.e. the one person/hero the team decides is going to get the most farm priority before the game starts. This doesn't mean a different person/hero can't get more farm then the Carry does, all it means is that if he does then he's doing it while his team is still giving top priority to someone else even though they're not getting as much. That doesn't then make that person the Carry, he's still not the person/hero the team is giving the most farm priority to so he's still not the Carry. It's weird to me that everyone here seems to think Carry means "a hero that scares well into late game" or "the person who actually carried us to the win." Just because you win on the back of a support CM playing really well, she's still a support...not a carry. Also, I've seen teams play and win with number one position Pugna or Slardar who both do not scale well into late game but are still, to me, the Carry because they were given the position 1 role by the team before the game starts. Carry doesn't mean "scales well into late game" to me, it means "person who is given number 1 farm priority before the game starts."

"Core" is just a quick way of saying the 1,2 or 3 role positions on the team, i.e. the 3 people/heroes the team decides is going to get the most farm priority, again, before the game starts. To me these terms have nothing to do with how heroes scale or how the game actually plays out, it has to do with farm priority and planning before anything actually happens.

So the terms don't mean anything really by the mid game, and definitely nothing by the end game. To me these terms should specifically mean for planning, not to give a definition of something as the game is progressing. That's really the only way these terms make any sense to me because once you start trying to apply what's actually happening to defining a word then the terms lose all meaning because ultimately anything can happen.
Normal
Please log in or register to reply.
Live Events Refresh
Replay Cast
10:00
2025 GSL S2 - Qualifiers
CranKy Ducklings339
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .69
StarCraft: Brood War
Britney 49205
Calm 6401
Rain 3695
Sea 2395
Shuttle 812
EffOrt 723
actioN 463
Stork 378
Light 201
Zeus 197
[ Show more ]
Pusan 106
PianO 101
ggaemo 100
Mind 74
hero 60
Dewaltoss 57
Sharp 46
Nal_rA 46
Rush 46
Aegong 36
sSak 33
Mong 31
ToSsGirL 31
Killer 29
Backho 26
Movie 21
Barracks 17
sorry 17
GoRush 17
Shine 15
soO 14
scan(afreeca) 13
Icarus 12
Noble 11
HiyA 10
Hm[arnc] 8
Sacsri 8
Terrorterran 3
ivOry 1
Dota 2
Gorgc8571
qojqva1875
XcaliburYe290
Fuzer 251
Counter-Strike
olofmeister3092
Heroes of the Storm
Khaldor142
Other Games
B2W.Neo2389
crisheroes398
DeMusliM313
ArmadaUGS213
XaKoH 162
SortOf161
QueenE54
Rex24
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Legendk 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3738
• Jankos1055
Upcoming Events
Road to EWC
1h 52m
Replay Cast
20h 52m
SC Evo League
22h 52m
Road to EWC
1d 1h
Afreeca Starleague
1d 15h
BeSt vs Soulkey
Road to EWC
2 days
Wardi Open
2 days
SOOP
3 days
NightMare vs Wayne
Replay Cast
3 days
Replay Cast
4 days
[ Show More ]
GSL Code S
4 days
Cure vs Zoun
Solar vs Creator
The PondCast
4 days
Online Event
5 days
Clem vs ShoWTimE
herO vs MaxPax
GSL Code S
5 days
GuMiho vs Bunny
ByuN vs SHIN
Online Event
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-05-16
2025 GSL S1
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
NPSL S3
DreamHack Dallas 2025
Heroes 10 EU
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

Rose Open S1
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.