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Imagine, you are cool as comewithme and draft for Burden United. Vega do a surprise bountyhunter last pick to counter your enchantress 4th pick in a dreamleague match. You only have your last pick left.....
I would last pick Treant protector. My retarded idea would be to "incept" the bountyhunter lastpick with no jungler at all. I'd go enchantress safelane solo to humiliate the beastmaster offlane (maybe steal a boar into slashersway, hope its possible). And go aggrotri with witchdoctor+treant+pl. #scrubpubdoto
What would your last pick be and how would you lane your draft?
Edit: Apparantly CWM didnt draft, my bad but he's still cool ofcourse.
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3/4th position Kotl. At level one he pools sentries to bottom and then heads to top lane to safely farm against gyro/raptor. He will need the early levels against the push lineup vega has with BM/dk able to melt towers and raptor being able to keep people from tp'ing in to help defend. Illuminate will cover the anti-push pretty well since vega isn't suited to dive into lesh/WD stuns.
The chakra spam will also benefit literally every single person on the team. Additionally, every one of vega's heroes has mana issues, and none have a blink or other way to dodge illuminates.
When kotl gets aghs+gem, they will have sufficient map control to lock down the jungle safely for PL to clear, and also allows them to push high ground with the tri-heal on a bloodstone+bkb leshrac.
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On May 20 2015 08:16 RoyGBiv_13 wrote: 3/4th position Kotl. At level one he pools sentries to bottom and then heads to top lane to safely farm against gyro/raptor. He will need the early levels against the push lineup vega has with BM/dk able to melt towers and raptor being able to keep people from tp'ing in to help defend. Illuminate will cover the anti-push pretty well since vega isn't suited to dive into lesh/WD stuns.
The chakra spam will also benefit literally every single person on the team. Additionally, every one of vega's heroes has mana issues, and none have a blink or other way to dodge illuminates.
When kotl gets aghs+gem, they will have sufficient map control to lock down the jungle safely for PL to clear, and also allows them to push high ground with the tri-heal on a bloodstone+bkb leshrac.
kotl was banned
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If u want to put ench in a solo lane I would go for abaddon, his shield can be used to dispel track from bh and he's an excellent gem carrier, plus the shield dispel would be good vs bm/dk stun
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On May 20 2015 09:10 Thetwinmasters wrote:Show nested quote +On May 20 2015 08:16 RoyGBiv_13 wrote: 3/4th position Kotl. At level one he pools sentries to bottom and then heads to top lane to safely farm against gyro/raptor. He will need the early levels against the push lineup vega has with BM/dk able to melt towers and raptor being able to keep people from tp'ing in to help defend. Illuminate will cover the anti-push pretty well since vega isn't suited to dive into lesh/WD stuns.
The chakra spam will also benefit literally every single person on the team. Additionally, every one of vega's heroes has mana issues, and none have a blink or other way to dodge illuminates.
When kotl gets aghs+gem, they will have sufficient map control to lock down the jungle safely for PL to clear, and also allows them to push high ground with the tri-heal on a bloodstone+bkb leshrac.
kotl was banned I saw that too but I can also see how theteinmasters wouldn't have seen that. The bans in the image are hardly eye-catching...
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Bounty doesn't counter Enchantress, not sure why that would even be an issue. Ench isn't some weak jungler, if there are sentries/dust and good creeps she wrecks Bounty as it's 2 or even 3 versus 1.
You need an offlaner, could run a puck possibly as that gives good initiation/control and can survive the glimpse/rocket barrage.
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This is a pretty wierd idea but I would go with wraith king. PL solo mid vs DK, I'm not sure how he would do here Lesh vs bm bot Ench offensive jungle, WK WD to go on do/disruptor. WK provides a setup for ench with a centaur or satyr or other tank creep, pressure gyro/disruptor until bounty shows up. Once bounty is there and the Vega top lane is pressured, rotate pl to bot where lesh has been bullying bm, lesh top to keep pressure up, ench to mid with her shitting on dk with creeps and range. Control top completely with rotations, runes, etc. Just fkin SUFFOCATE GYRO. Start to group as 5, with vamp aura sustaining pushes. Take rosh, rax, etc. End before gyro can recover, and before dk can get damage items.
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I really dont like BUs draft so far, why do you pick ench when the enemy has gyro+disruptor in their safelane and you already play pl? Why is your only tp-in hero a wd who is not gonna cut it ife.g. dk+disruptor make a go on your lesh? Why dont you have a mek carrier against a pushing lineup after 4 picks and have to put it on the offlane?
BM will pretty much guaranteed get some lvls and they will win top against 90% of the solo offlane hero-pool. So far they only win mid and Vega could have easily gone for a jungler instead of the bounty and still kill mid after dk 6 on a regular basis. Lesh cant go for top rune either if your off doesnt work.
100% Brood if i think about it. Crush top lane, go even on mid and safe. Disruptor doesnt do much to her before 4, gyro does nothing to her until he hits 6 and by then the lane is gonna be lost. With brood they cant rotate disruptor. With brood if they push they auto-loose a tower and their supports cant deal with her at all solo or even with two. She might win the lane after soul ring despite disruptor being there. Maybe dual mid against dk and solo bottom Lesh with ench focussing on bottom lane ganks.
Viper, Timber, Omni, Zeus all could work. Lone Druid is really good here as well. I dont have much trust in the hero, but he works in the laning stage and if he manages to become some threat he's pretty much what they need in teamfights, a big distraction that runs around so that people cant focus lesh and pl.
On May 20 2015 09:57 Jinxed wrote: Bounty doesn't counter Enchantress, not sure why that would even be an issue. Ench isn't some weak jungler, if there are sentries/dust and good creeps she wrecks Bounty as it's 2 or even 3 versus 1.
You need an offlaner, could run a puck possibly as that gives good initiation/control and can survive the glimpse/rocket barrage. It's not about killing the ench, it's more about being constantly around and leeching half of her exp. Ench is an easy exp provider for bounty since she cant sentry her entire jungle (in difference to a lane). Also bounty+bm or bounty+dk should easily get a kill on her.
I thought about puck as well, but tbh Puck wont get lvl two unless she hides in some treespot and they dont find her. Dual ranged vs puck with one of the best lvl 1 nukes in the game just ruins her and she cant go phaseshift lvl 1. Also once disruptor hits 3 it's lane over.
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Except Enchantress doesn't want to farm the jungle like Chen does, she basically wants to grab two creeps and go ganking immediately, even at level 1.
Which, granted, BH still stops, but then you're committing one hero just to watch ganks. And then, unlike early level Chen, Enchantress can solo kill a Bounty at level 1.
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Something interesting I might do is to draft a Riki here. Normally he would be in the offlane, and that's where he would be expected. Load him up with dust and countergank/protect the Ench as she jungles and ganks, and transition into a decent rightclicker later on in the game. Problem is, there's no tank.
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We are so creative! So many different approaches for trying to get a tactical advantage and most feel just as good or better then the last pick natures prophet, haha
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Sry for not getting the point, but why not pick a bristle as safelane, put ench into mid with maxing health and untouchable.
With this you force rotations to gank bristle before he gets out of control, your pl has a relaxing aggro tri and your ench has the safety of the tower+wisps+untouchable
Maybe the mainproblem here was to think Burden needs to counter the BH. They were thinking how to force Vega to react to their gamemaking, which is why that natures wasn't the worst pick.
Another possibility would have been a mid pick, to let the ench solo offlane, which is possible.
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Hi op, i didn't draft. And yes, dodging the BH by laning Enchantress is good, i've done that in a scrim yesterday and it went out nicely. Also, aggroing a gyro with pl is very realistic indeed, as your illusions provide more than enough tankyness to make the barrage damage irrelevant.
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You didn’t draft! My apologies, i'll add that to the op. Good luck during the qualifiers. I'll pray to lord gaben, may he grant you guys some tickets and a bigass sponsor!
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edit: double, clicked on quote instead of edit apparently, sry
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On May 20 2015 22:34 ComeWithMe_ wrote: Hi op, i didn't draft. And yes, dodging the BH by laning Enchantress is good, i've done that in a scrim yesterday and it went out nicely. Also, aggroing a gyro with pl is very realistic indeed, as your illusions provide more than enough tankyness to make the barrage damage irrelevant.
How do you lane ench? What skillbuild did your team go and what purpose does she have if you do it? Is it better than just to put a sentry down before you start ganking?
Also cool to have you here
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Thanks Govie, i laned enchantress to dodge the bountyhunter which effectively means they will have a weak dual lane which can be contested, with a roamer that will have a hard time finding kills without levels, the enemy team also had a bristleback which ench is really strong against due to pure damage on the Impetus so in the end i just had ench laning in the short lane against a supposedly bristleback but they figured out what we wanted to do and offlaned nyx instead, which wasn't so pretty for ench in the beginning but it was still good overall.
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pick meepo. poof bitches, get money
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I think that when you have the last pick in a draft, you can simply trick enemy captain's into picking bounty hunter against enchantress over and over. Pure and simple mindgames, inception², if its ever practised and proven to be true that would be so wicked^^
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Honestly offlane enchantress is digusting and impossible to kill, and then when she hits 6 she can bully out a solo safelaner (while his supports are roaming).
Its one of the most frustrating things i've played against in a pub.
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