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There is no reason to play Starcraft II: Heart. With more than 30,000 hours of RTS play and design experience spanning under 20 years, I will not constrain my games to one race. I have reached the mentor level and have nothing to share as a competitive gamer.
The reality is that Starcraft: Brood War is a study and exercise in choice. Starcraft II on the other hand is a game characterized by simple decision procedures. A smart opponent will surprise you. That means to be a good player requires specific knowledge of certain builds. But suppose you are Protoss and I opt to cannon rush you. You can't drop a few probes to make up for a gap between your general knowledge of cannon rush openings but imperfect responses to variation on the build.
This emphasis on Puritanical counters takes the fundamentally artistic Starcraft genre called Protoss and transforms the experience into a long series of present-value calculations.
Suppose I identify three different win-certain rushes. Win-certain refers to rushes that win with 100% certainty against all defenses except those that mirror an optimal response within a 5% margin (One can think of defenses as trees. Earlier branches receive more weight.) Now suppose the three win-certain rushes in question are: x = Cannon Rush, y = Proxy 2-Gate, z = 4-Gate. Suppose the number of degrees in a circle represents all the reasonably fine responses to some set of attacks. Protoss's position is like a chiliagon. It looks like it should be possible for the interior and exterior vertices of a chiliagon to each fit inside the same circle. In reality this isn't possible.
Veteran players show their strength in the mid and late game with positional play and the ability to make sharp decisions on a general level. When veteran styles are incompatible with an RTS game's capacity for robust, defensive, early game openings, the result is inelegant equilibria.
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tl;dr OP can't hold off cheese
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I'm curious, what league is your account if I may ask?
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For all your fancy words (which add nothing to your argument), you're just not good at holding cheese despite your immoderate opinion of your own skills.
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United States4883 Posts
No, I think he just actually scientifically disproved Protoss's existence.
I mean, other than the fact that it exists.
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I wonder if the time it took to write this was dedicated to asking someone who is decent at cannon rushing to practice with you what might have come of it.
you're just not good at holding cheese despite your immoderate opinion of your own skills.
This. Your argument makes me think of a teenager in speech and debate telling the adult world that it shouldn't exist because high school is hard and the girl you like said no to you for prom.
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On March 31 2015 05:47 Kommatiazo wrote:I wonder if the time it took to write this was dedicated to asking someone who is decent at cannon rushing to practice with you what might have come of it. Show nested quote +you're just not good at holding cheese despite your immoderate opinion of your own skills. This. Your argument makes me think of a teenager in speech and debate telling the adult world that it shouldn't exist because high school is hard and the girl you like said no to you for prom.
Even though I find the original post to be comically obtuse, this is a really poor analogy. I mean REALLY poor.
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lol at all the people who come in here to bitch about the style and have no response for the message. congrats on being dull.
@op if you're trying to play sc2 through a BW lens it'll never satisfy you. there is a lot of depth to be had out of protoss, even including early game. but it's different. and the parts that are similar, it does in a different way. mostly it's about dictating the game or feinting thereof, with recall / forcefield / storm determining how you can leverage your presentation of threats.
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To disprove your scientific study, I would like to provide my own counter statement.
Protoss.
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United States9940 Posts
On March 31 2015 07:29 GGzerG wrote: To disprove your scientific study, I would like to provide my own counter statement.
Protoss. /thread.
maybe sending a scout out will help you. c:
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THEN WE GET A FUCKING BUILDING. WHICH, HALF THE TIME ISNT ENOUGH: WE HAVE TO PAY MOREE FUCKING MONEY TO GET IT TO DO SOME SHIT LIKE DICK THE GROUND OR SPRAY PISS IN THE AIR Lol that incontrol quote
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United Kingdom10443 Posts
I don't understand any of this shit
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Calgary25954 Posts
So many questions.
1. How did you track these 30,000 hours? For reference, that is 3.5 years of non-stop play. I played a ridiculous amount of Brood War, like 3-8 hours a day for several years, and still barely scratched 10,000 hours. 2. What the hell does "under 20 years"? Is that 2 years? 18 years? 3. Which RTS games have you designed?
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oh, and i find it interesting that even protoss players aren't good at vs p as evidenced by vP elo peaks
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Most entertaining OP in like 4 years. I feel twice as smart and handsome after reading it. Thank you. 5 stars. 5 stars forever.
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Just saying there are Protosses (wtf what kind of plural is that?) that compete in top level tourneys so... I think they are quite playable.
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I think OP's analysis failed to account for the everything
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