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Protoss Is Unplayable - Page 2

Blogs > YokoKano
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Probemicro
Profile Joined February 2014
3708 Posts
March 31 2015 04:05 GMT
#21
fly so high protoss

http://www.teamliquid.net/forum/closed-threads/461447-end-of-rational-mutually-assured-destruction
Nebuchad
Profile Blog Joined December 2012
Switzerland12161 Posts
March 31 2015 04:25 GMT
#22
Then again we haven't reached the mentor level so who are we to speak
No will to live, no wish to die
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
March 31 2015 04:41 GMT
#23
Blizzard should definitely nerf cannons because Toss is too imba in PvP. xD
WriterMovie, 진영화 : "StarCraft will never die".
iG.Aura
Profile Blog Joined October 2004
Poland686 Posts
March 31 2015 05:05 GMT
#24
"mentor level", cant stop cannon rushes. lol seems legit
:-)
aRyuujin
Profile Blog Joined January 2011
United States5049 Posts
March 31 2015 06:28 GMT
#25
On March 31 2015 13:05 Probemicro wrote:
fly so high protoss

http://www.teamliquid.net/forum/closed-threads/461447-end-of-rational-mutually-assured-destruction


This Is A Completely Normal Way of Typing
can i get my estro logo back pls
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
March 31 2015 06:45 GMT
#26
On March 31 2015 06:51 EatThePath wrote:
lol at all the people who come in here to bitch about the style and have no response for the message. congrats on being dull.

@op if you're trying to play sc2 through a BW lens it'll never satisfy you. there is a lot of depth to be had out of protoss, even including early game. but it's different. and the parts that are similar, it does in a different way. mostly it's about dictating the game or feinting thereof, with recall / forcefield / storm determining how you can leverage your presentation of threats.


I take it you can't play Protoss either.

Did you expect Intellectual McIntellectualPants to come in here and write a 5,000-word essay debating the original point-by-point? You didn't exactly present a magical post that would spread pixie-dust of goodness on this thread. You basically just mocked everyone else without leaving them any constructive criticism, and you followed it by giving some generic-ass vague SC2 advice to the OP. I'm sure he's not going "Forcefield? Storm? I've been thinking about Protoss wrong all these years!!!" and is now 'leveraging his presentation of threats'.

So why would someone view any other game through the amazing kaleidoscope of Brood War? That's simple - Brood War set the standard for RTS, and it's a really high bar. Even if SC2 is a different game, it is an RTS game, and more important, carries on the moniker of StarCraft, so of course expectations were going to be high. I don't think it's much of stretch to compare the games. I'm not going to give my opinion on that here, because it's irrelevant to this discussion. Here's where I think the OP went wrong:

Suppose I identify three different win-certain rushes. Win-certain refers to rushes that win with 100% certainty against all defenses except those that mirror an optimal response within a 5% margin (One can think of defenses as trees. Earlier branches receive more weight.) Now suppose the three win-certain rushes in question are: x = Cannon Rush, y = Proxy 2-Gate, z = 4-Gate


  • There is no "100 certainty" in any aspect of almost any game, ever. Any certainty is theoretical, and individuals who play Protoss will pick an all-in strategy based on a percentage of games they believe they can win if they play appropriately.
  • Where does the 5% margin figure come from? If he's just speaking rhetorically, but generally believes there are nearly-indefensible strategies, why does he not utilize those strategies for himself?
  • He gives three variables, but does not expound on what he's using them for. I feel like this is just some pseudo-mathematical hypothesizing.
  • I will definitely acknowledge that opening builds generally fall into three categories: Greedy (the early economic build), Aggressive (The rush/all-in/timing push), Safe (The defensive build). Greedy play will usually defeat Safe play, because Safe play will not be able to compensate for the later-game economic advantage the Greedy player developed early. Safe play will generally neutralize Aggressive play because the Safe player is taking the appropriate precautions, scouting a lot, and will be able to build up tech and economy while the Aggressive player spends all their money on units rather than expanding their tech tree or economy. The Aggressive player will generally defeat the Greedy player, because the Greedy player will not have units in the early game, and the Aggressive player will have many units in the early game.

    From what I understand, this way of conceptualizing the early game is much more pronounced in practice in SC2 than in SC:BW. What I mean is, losing even footing early in the game may almost inevitably snowball into a defeat for one player. Although this also exists in Brood War, where there are ways to claw your way back into a game after a long grueling affair, the pace of SC2 seems to be such that you will be overwhelmed by your opponent before you have an opportunity to take a stand and come back from the chasm of defeat.



A bunch of proposals are on the table for LotV for how to fix this. I don't know what is actually going to be implemented, but I do hear a lot of jaded fans asking for a more Brood War-like game. I guess that could be a good thing, but even in Brood War, there is just some ridiculous stuff you can do in the early game and mid game that just require a lot of intuitive thinking and pattern recognition to deal with. For example:

Let's say you're playing some good ol' Brood War on your fancy-pants modern computer, and are playing ZvT. The 'standard' build for Zerg is to go 3-Hatch Muta. The thing you'd normally look for is for Terran to do a 1 barracks expand, then start adding on more barracks + academy. But what if the Terran is doing an Ayumi Build? (Don't worry too much about what this actually is) Ayumi looks a lot like a standard Terran opening, but if you don't notice the Terran cutting SCVs at their natural or something like that, you won't notice until the Terran moves out and breaks your sunken line.

Five years might not be enough time to really have a grasp of SC2, even at a professional level. Professional players are more inclined to do what has been shown to be effective rather than to be creative during proleague matches. This means that the 'meta game' is going to advance very slowly, and essentially has to reset any time there is a significant change to the game, like a patch or expansion. To claim to have the pattern-recognition and intuitive abilities to adequately understand the game is disingenuous, and does not even take into account dexterity, creativity, management skills, and other factors that would play into an individuals' overall skill set.

HOW'S THAT ANSWER?
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
SoSexy
Profile Blog Joined February 2011
Italy3725 Posts
March 31 2015 06:56 GMT
#27
THis is YokoKano, show some respect ffs.
Dating thread on TL LUL
iloveav
Profile Joined November 2008
Poland1478 Posts
Last Edited: 2015-03-31 07:51:55
March 31 2015 07:47 GMT
#28
Trying to compare Broodwar to Sc2 is like trying to compare a Toyota corolla diesel to a Lamborgini Murcielago LP640.
Both are cars, but they are sorta different.
There is only one metric I need to prove my point: Player Dominance.
In broodwar there was a clear bonjwa since almost the Inception of Broodwar proleague, and only those who were really close to the bonjwa were able to give him a run for his money.

In SC2 there are a lot of "top tier koreans", and they will all exchange blows. Looks at the top ten in the power rankings in SC2. I think its safe to say that anyone of them can beat any other and it would not be a huge upset. The win ratio is around the 60-66% win ratio for the top ten guys? Thats not too good (fine, not terrible, but not bonjwa levels).

The skill of those players is quite close to each other, yes, so it makes sense that they would be close to each other in win ratios, but as an experiment i suggest you count in a tournament how many games are won due to build order/unit composition and how many due to micro/macro.
It dosent matter in sc2 that much how good you are, but what you do. (yeah you need a minimum skill level, but that is very very low).

Remmber when Marineking started to become famous due to going marine only vs banelings?
He was splitting, and everyone went nuts. All it took was 1 infestor to make marineking look a fool and stop being relevant for months. A skill that noone had ever seen before (by definition, a bonjwa) got rekt and sent back to the drawing board by a slight change in the zerg gameplay.

How many names of winnes of GSLs, IEMs, ESLs, etc can you name of the top of your head who were major contenders for any title, and the next year you couldnt see them wining a single match?

Sure, some of them may have gotten lazy, but all of them?

Now, compare that to broodwar. How many bonjwas do we know? 8? 10? How long did each bonjwa stay on top?
Most importantly who dethroned them, and how good did those guys do after?
Oh and please do note that in broodwar times, everyone studied bonjwas constantly, and stil could not do what they were doing. There was a name for each house and the skill they had that others did not know how to replicate: SKT1 Terrans (Marine medic vessel), CJ Zergs (Sorry guys dont remmber), The 8 Dragons...

I dont think that proves that broodwar is better, but it does prove that it is different.

SC2 has a lot of loopholes that can be exploited to ridiculous levels, and it is mostly due to units being hard counters to each other.
This wasnt the case in Broodwar.

A firebat was a hard counter to zerglings, yet zerglings could still get the right surround. It required both players to control their army correctly.
In sc2, you still have this, but to a much lower degree. Its not that there is no micro, its just that the micro is of rock, paper, scissors type.
In broodwar micro was chess.

@Ninazerg,
The reason in sc2 things snowball so easy is because the game is much simpler. It is easier to play without making macro mistakes, so any early advantage translates into exponentially bigger leads.
In broodwar, if a zerg lost his third vs a T, but had mutas, the game would still be rather even, as it was assumed that the mutas will be able to at least disrupt the gameplay of the terran.This giving the chance to get back into the game (Hell, in some cases even winning it if you are julyzeg).

Anyone here know that game where NADA won vs a Z on luna the final where the zerg had all bases except for the main and natural of NADA and Nada still won?
And both players were very high skill.
You will NEVER see that in sc2 at pro level.
Some say that this is due to the fact that SC2 is young, has the wrong maps, etc and that eventually it will become like broodwar.
That wount happen because the problem is with the units and game mechanics combined. You can change any of those without making a new game.

Oh and btw, this is just my opinion ( I think im right here, but Ive been wrong before, so :D.)
aka LRM)Cats_Paw.
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
Last Edited: 2015-03-31 08:24:39
March 31 2015 08:14 GMT
#29
On March 31 2015 16:47 iloveav wrote:
Now, compare that to broodwar. How many bonjwas do we know? 8? 10?

Stopped reading here. It's a controversial term but those numbers are ridiculous. Don't talk BW unless you know what you're on about.

edit: ok so I read a bit more but shouldn't have, 8 dragons?? micro like chess?? fyi sk terran is named after a player and pretty much all terrans could use it
Yhamm is the god of predictions
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
March 31 2015 08:20 GMT
#30
this thread is even worse than that starcraft enquirer one, congrats everyone
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
iloveav
Profile Joined November 2008
Poland1478 Posts
Last Edited: 2015-03-31 10:18:27
March 31 2015 10:11 GMT
#31
On March 31 2015 17:14 Scarecrow wrote:
Show nested quote +
On March 31 2015 16:47 iloveav wrote:
Now, compare that to broodwar. How many bonjwas do we know? 8? 10?

Stopped reading here. It's a controversial term but those numbers are ridiculous. Don't talk BW unless you know what you're on about.

edit: ok so I read a bit more but shouldn't have, 8 dragons?? micro like chess?? fyi sk terran is named after a player and pretty much all terrans could use it



The ones that were considered bonjwas or, ar least clsoe to bonjwas taht I can remmber:
Boxer, Nal_Ra, Nada, Iloveoov, Julyzerg, Savior, Flash, Jaedong.
Thats 8, right?
When i said 10, I was thinking about players that for a short while came close to it: Bisu and Stork.
So?

8 Dragons wast that the term for the mostly feared protoss players? Maybe I got the number wrong?
Im not sure I rememeber them, but I think it was Much, Free, Bisu, Stork, Reach ... ok, I dont remember more now :D.

Micro like chess came from : Terran army positioning, storm vs hydra dances, reaver vs splits, muta stacking and fast unstacking vs irradiate/corsair. The micro is dependent on the situation and changes dynamically. In Sc2, you want your units to be doing the same thing in almost every engagement. If you hit with colosus, you want them to hit marines/ling/hydras. You DONT want them to hit immortals, thors, etc. I might be overstreaching a bit here, but not that muhc i think.

SK terran is a style that every terran can us now, that is true. But when it started to be popular, nope.
aka LRM)Cats_Paw.
iloveav
Profile Joined November 2008
Poland1478 Posts
March 31 2015 10:16 GMT
#32
On March 31 2015 14:05 iG.Aura wrote:
"mentor level", cant stop cannon rushes. lol seems legit


Hey, even Protoss mentors have their aquilles heel, right? :D.
aka LRM)Cats_Paw.
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2015-03-31 12:36:14
March 31 2015 12:31 GMT
#33
On March 31 2015 19:11 iloveav wrote:
Show nested quote +
On March 31 2015 17:14 Scarecrow wrote:
On March 31 2015 16:47 iloveav wrote:
Now, compare that to broodwar. How many bonjwas do we know? 8? 10?

Stopped reading here. It's a controversial term but those numbers are ridiculous. Don't talk BW unless you know what you're on about.

edit: ok so I read a bit more but shouldn't have, 8 dragons?? micro like chess?? fyi sk terran is named after a player and pretty much all terrans could use it



The ones that were considered bonjwas or, ar least clsoe to bonjwas taht I can remmber:
Boxer, Nal_Ra, Nada, Iloveoov, Julyzerg, Savior, Flash, Jaedong.
Thats 8, right?
When i said 10, I was thinking about players that for a short while came close to it: Bisu and Stork.
So?

8 Dragons wast that the term for the mostly feared protoss players? Maybe I got the number wrong?
Im not sure I rememeber them, but I think it was Much, Free, Bisu, Stork, Reach ... ok, I dont remember more now :D.

Micro like chess came from : Terran army positioning, storm vs hydra dances, reaver vs splits, muta stacking and fast unstacking vs irradiate/corsair. The micro is dependent on the situation and changes dynamically. In Sc2, you want your units to be doing the same thing in almost every engagement. If you hit with colosus, you want them to hit marines/ling/hydras. You DONT want them to hit immortals, thors, etc. I might be overstreaching a bit here, but not that muhc i think.

SK terran is a style that every terran can us now, that is true. But when it started to be popular, nope.

The term was sort of invented retrospectively for Boxer. Then people called Nada bonjwa, then iloveoov, then Savior, then Flash.

Four Kings was also a popular idea, which was Stork Bisu Jaedong and Flash in the last era, and Yellow Reach Boxer and Nada being the 4 kings before them.

Bonjwa was a pretty special term though. Can't even give that to dreamer toss sorry

The Dragons thing was just for a year maybe when maps really favoured protoss lol.

I believe the comparison of micro to chess is more interesting in the sense that battles begin with a limited number of units, have a lot of positioning, and have some daring striking moments and then complete. I think SC2 often feels like watching a tug of war where both armies are being resupplied constantly until the game ends. In any case, SC:BW has a chess comparison for the micro battles, and a Go comparison for the overall strategy and game plan (in which forces and territory accumulate until the game's end, and fights are at both grand and small scale in many different places). I don't know what to compare overall strategy to in SC2.
LEGEND!! LEGEND!!
Starecat
Profile Joined August 2014
937 Posts
Last Edited: 2015-03-31 12:36:06
March 31 2015 12:35 GMT
#34

Anyone here know that game where NADA won vs a Z on luna the final where the zerg had all bases except for the main and natural of NADA and Nada still won?
And both players were very high skill.
You will NEVER see that in sc2 at pro level.
Some say that this is due to the fact that SC2 is young, has the wrong maps, etc and that eventually it will become like broodwar.
That wount happen because the problem is with the units and game mechanics combined. You can change any of those without making a new game.

Oh and btw, this is just my opinion ( I think im right here, but Ive been wrong before, so :D.)


This game wasn't against a Protoss? Bajilion Gates.
:3
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
March 31 2015 15:24 GMT
#35
hahahahahahahahahahahaha mentor level

surely youre trolling
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2015-04-01 18:02:33
March 31 2015 16:39 GMT
#36
On March 31 2015 15:45 ninazerg wrote:
HOW'S THAT ANSWER?

s'pretty good.

you could screenshot this thread and post it as a miniblog?


On March 31 2015 21:31 Chef wrote:I believe the comparison of micro to chess is more interesting in the sense that battles begin with a limited number of units, have a lot of positioning, and have some daring striking moments and then complete. I think SC2 often feels like watching a tug of war where both armies are being resupplied constantly until the game ends. In any case, SC:BW has a chess comparison for the micro battles, and a Go comparison for the overall strategy and game plan (in which forces and territory accumulate until the game's end, and fights are at both grand and small scale in many different places). I don't know what to compare overall strategy to in SC2.

gin rummy?



okay, actually only two posters above me made snide derisive comments, so I should have said
lol at both the people


[edit] ah, but they keep coming. there's something irresistible it seems about calling out overwrought blowhards, but no one gives a damn about your typical inarticulate illiterate dolt with no aspirations. imo this points to a double standard to protect a comfortable mediocrity, perfectly natural but sad.
Comprehensive strategic intention: DNE
docvoc
Profile Blog Joined July 2011
United States5491 Posts
March 31 2015 22:23 GMT
#37
On March 31 2015 04:50 Ej_ wrote:
tl;dr OP can't hold off cheese

The only tl;dr that has ever been relevant lol.
User was warned for too many mimes.
Snugles
Profile Joined June 2012
United Kingdom35 Posts
March 31 2015 23:45 GMT
#38
wrong forum move to battle.net
My life for eSports!
iloveav
Profile Joined November 2008
Poland1478 Posts
April 01 2015 08:28 GMT
#39
On March 31 2015 21:35 Starecat wrote:
Show nested quote +

Anyone here know that game where NADA won vs a Z on luna the final where the zerg had all bases except for the main and natural of NADA and Nada still won?
And both players were very high skill.
You will NEVER see that in sc2 at pro level.
Some say that this is due to the fact that SC2 is young, has the wrong maps, etc and that eventually it will become like broodwar.
That wount happen because the problem is with the units and game mechanics combined. You can change any of those without making a new game.

Oh and btw, this is just my opinion ( I think im right here, but Ive been wrong before, so :D.)


This game wasn't against a Protoss? Bajilion Gates.


Hmm, no.
PvTs in broodwar rearly saw comebacks from one side or the other. I cant really recall any specific game at this point (Im sure there were, just cant remember them now).

I do remmber one game where I was off the charts surprised when a P from the clan 7 color I thing won a game vs HBP on Luna the final with like .. 62 gates?
That was funny.
aka LRM)Cats_Paw.
iloveav
Profile Joined November 2008
Poland1478 Posts
April 01 2015 08:29 GMT
#40
On March 31 2015 21:31 Chef wrote:
Show nested quote +
On March 31 2015 19:11 iloveav wrote:
On March 31 2015 17:14 Scarecrow wrote:
On March 31 2015 16:47 iloveav wrote:
Now, compare that to broodwar. How many bonjwas do we know? 8? 10?

Stopped reading here. It's a controversial term but those numbers are ridiculous. Don't talk BW unless you know what you're on about.

edit: ok so I read a bit more but shouldn't have, 8 dragons?? micro like chess?? fyi sk terran is named after a player and pretty much all terrans could use it



The ones that were considered bonjwas or, ar least clsoe to bonjwas taht I can remmber:
Boxer, Nal_Ra, Nada, Iloveoov, Julyzerg, Savior, Flash, Jaedong.
Thats 8, right?
When i said 10, I was thinking about players that for a short while came close to it: Bisu and Stork.
So?

8 Dragons wast that the term for the mostly feared protoss players? Maybe I got the number wrong?
Im not sure I rememeber them, but I think it was Much, Free, Bisu, Stork, Reach ... ok, I dont remember more now :D.

Micro like chess came from : Terran army positioning, storm vs hydra dances, reaver vs splits, muta stacking and fast unstacking vs irradiate/corsair. The micro is dependent on the situation and changes dynamically. In Sc2, you want your units to be doing the same thing in almost every engagement. If you hit with colosus, you want them to hit marines/ling/hydras. You DONT want them to hit immortals, thors, etc. I might be overstreaching a bit here, but not that muhc i think.

SK terran is a style that every terran can us now, that is true. But when it started to be popular, nope.

The term was sort of invented retrospectively for Boxer. Then people called Nada bonjwa, then iloveoov, then Savior, then Flash.

Four Kings was also a popular idea, which was Stork Bisu Jaedong and Flash in the last era, and Yellow Reach Boxer and Nada being the 4 kings before them.

Bonjwa was a pretty special term though. Can't even give that to dreamer toss sorry

The Dragons thing was just for a year maybe when maps really favoured protoss lol.

I believe the comparison of micro to chess is more interesting in the sense that battles begin with a limited number of units, have a lot of positioning, and have some daring striking moments and then complete. I think SC2 often feels like watching a tug of war where both armies are being resupplied constantly until the game ends. In any case, SC:BW has a chess comparison for the micro battles, and a Go comparison for the overall strategy and game plan (in which forces and territory accumulate until the game's end, and fights are at both grand and small scale in many different places). I don't know what to compare overall strategy to in SC2.


Oh... well I guess then I exaggerated :D.
aka LRM)Cats_Paw.
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