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5k+ Solo Ranked: The Smurf Hell - Page 3

Blogs > Ler
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Laserist
Profile Joined September 2011
Turkey4269 Posts
October 03 2014 09:23 GMT
#41
I wrote something and delete them later on because they are not that good.

All in all, non-CM dota will never be "good" or "fun" for non-troll players in long term. All brackets have ruiners and most have players that are not deserved to be there. I believe we all see those players all the time. You can differentiate having a bad day from being actually significantly worse than the others. It appears in troll/smurf/etc.. forms.
There is no option rather than CM to play actual dota.
“Are you with the Cartel? Because you’re definitely an Angel.”
makmeatt
Profile Blog Joined June 2011
2024 Posts
October 03 2014 10:09 GMT
#42
I'd go as far as to wager that this whole ordeal with pushing players with an average score (however it is calculated, that's beside the point) being much higher than the average score of other players in their current 'bracket' (however it is defined) just to avoid newcomers being stomped in their first match and leaving the game discouraged has been pushed to an extreme.
We'll see how it will go. I doubt any major changes will occur at this point, but if they actually shifted their ranking criteria from cs to hero damage (which I personally can hardly believe, but I haven't been around lately), then it means the system is still in the works and you can have your hopes.
"Silver Edge can't break my hope" - Kryptt 2016 || "Chrono is not a debuff, you just get rekt" - Guru 2016
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
October 03 2014 10:15 GMT
#43
On October 03 2014 19:09 makmeatt wrote:
I'd go as far as to wager that this whole ordeal with pushing players with an average score (however it is calculated, that's beside the point) being much higher than the average score of other players in their current 'bracket' (however it is defined) just to avoid newcomers being stomped in their first match and leaving the game discouraged has been pushed to an extreme.
We'll see how it will go. I doubt any major changes will occur at this point, but if they actually shifted their ranking criteria from cs to hero damage (which I personally can hardly believe, but I haven't been around lately), then it means the system is still in the works and you can have your hopes.

im pretty sure the hero damage thing got patched today. tbh zeus is a good hero and i dont mind people picking him BUT if you play matches in the 4-5k bracket you encounter alot of people that instalock zeus and their ranks are usually TBD. additionally they use wrath of god everytime its not on cd
FTD
Fenneth
Profile Blog Joined April 2007
Australia354 Posts
October 03 2014 10:51 GMT
#44
This points to a bigger issue about mmr. Rating change should be based on exactly one ingame factor.

Whether you won or lost.

That's IT. No other ingame factors should apply. Not hero damage, not k/d, not wards purchased, not game length, nothing else. The only goal of DotA is to win the game. Including all this extraneous crap punishes support players, promotes stat padding and generally fucks with the integrity of the rating system and the quality of games when people try to exploit it.
Ler
Profile Blog Joined August 2012
Germany543 Posts
Last Edited: 2014-10-03 11:41:01
October 03 2014 11:34 GMT
#45
On October 03 2014 15:03 wavebave wrote:
even sephiroth is giving out the truth about u OP

http://www.reddit.com/r/DotA2/comments/2i4gqa/5k_rmm_the_smurf_hell/ckyzpsl



Well,

this guy has lower solo MMR than I got. Additionally he also loses heavily when we are going to compare the competitive history.
He also got denied by an IXDL Admin (Hektor) who wrote this about Sephiroth:
I remember you from a matchmaking game where you ruined our lanes by picking last then refusing to go woods with quite good wood hero (naix) and then spaming quite a lot during that game. I think you are really unmannered guy and that you wont be a fit in this league. This time i will be forced to deny you, next time if you reapply i wish to see 3 supports from decent vouched players.


Source: ixdl.net

People playing in IXDL even made a topic and complain about his attention problems when it comes to casting games so he also got kicked as a caster (didnt even know such things are possible):
Imo not only is this guy a horrible player who thinks too well of himself, he's also a horrible caster. Honestly, his commentary isn't even that good, and I don't really see why he's allowed to cast these games. It just brings kinda like a bad influence over the league when the casters are assholes(not being good is understandable, but there's a difference between being a poor caster and a moron).


<8:29:14 PM> sephirothvg has been unvouched by HEKTOR.

Source: ixdl.net


I think enough has been said.
Twitter: @Ler_GG | Facebook: lergg | youtube: lerlolgg | Twitch.tv/gg_nore | #ArtOfSupport
wavebave
Profile Joined October 2014
12 Posts
Last Edited: 2014-10-03 11:54:40
October 03 2014 11:47 GMT
#46
Man i dont care about sephiroth, i dont like him myself

i just think you as a player should get a better attitude and stop pulling the gg card after FB or whatever.
much respect to you if you manage to improve mentality wise,

edit:
ive now met 3 TBD zeus spammers since the patch, i guess they made it so you cant calibrate past 5k when they could've just made zeus not pickable by TBD players altogether.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34502 Posts
October 03 2014 12:14 GMT
#47
I don't think making a hero unpickable is a viable solution for this.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 03 2014 12:16 GMT
#48
Is this issue still fixed or?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
wavebave
Profile Joined October 2014
12 Posts
October 03 2014 12:55 GMT
#49
how isnt it a viable solution? a 3k mmr player spamming zeus ulti whenever its off cd gives them 5k straight away

if valve decided to look through statistics of how many tbd players actually picked zeus it'd probably be the most picked hero with a rate of 80% among tbds
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 03 2014 14:17 GMT
#50
On October 03 2014 21:55 wavebave wrote:
how isnt it a viable solution? a 3k mmr player spamming zeus ulti whenever its off cd gives them 5k straight away

if valve decided to look through statistics of how many tbd players actually picked zeus it'd probably be the most picked hero with a rate of 80% among tbds


because you're removing choice from players. It's something you need to uphold and removing Zeus will choose have TBD abusers switch to another hero that is a near second.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
October 03 2014 15:01 GMT
#51
Why is Valve not fixing this problem??????



It's getting obnoxious.
Play your best
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
October 03 2014 15:03 GMT
#52
On October 03 2014 21:55 wavebave wrote:
how isnt it a viable solution? a 3k mmr player spamming zeus ulti whenever its off cd gives them 5k straight away

if valve decided to look through statistics of how many tbd players actually picked zeus it'd probably be the most picked hero with a rate of 80% among tbds

Because it's a bandaid solution for a problem with the calibration system. When problem A causes symptom B, your aim should be to fix A, not B.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
October 03 2014 15:20 GMT
#53
You are not using the word smurf correctly at all... Smurfing = hiding identity, not being bad.

Anyway, I don't think it's nearly as big of an issue as you make it out to be, but lower initial calibration would be a good change.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
wavebave
Profile Joined October 2014
12 Posts
October 03 2014 15:24 GMT
#54
On October 03 2014 23:17 Torte de Lini wrote:
Show nested quote +
On October 03 2014 21:55 wavebave wrote:
how isnt it a viable solution? a 3k mmr player spamming zeus ulti whenever its off cd gives them 5k straight away

if valve decided to look through statistics of how many tbd players actually picked zeus it'd probably be the most picked hero with a rate of 80% among tbds


because you're removing choice from players. It's something you need to uphold and removing Zeus will choose have TBD abusers switch to another hero that is a near second.


lmfao ok

give me another hero that doesn't require skills but can get to at least one third of zeus' average hero dmg at the end of a match

fucking god this forum is like playdota's dota chat section except ppl try to be serious here lolz
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
October 03 2014 15:31 GMT
#55
Not letting people play Zeus, like Torte de Lini suggested will simply make people play other heroes.

It would be much wiser to address the root of the problem, and put less of a weighting on player damage on calibration matches. We don't have the exact formula for how calibration matches work, so it's quite difficult for us to offer recommendations to the system.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
wavebave
Profile Joined October 2014
12 Posts
Last Edited: 2014-10-03 15:37:49
October 03 2014 15:37 GMT
#56
>give me another hero that doesn't require skills but can get to at least one third of zeus' average hero dmg at the end of a match

just admit it, ur a zeus tbd spammer since u cant answer this, no need to run away from the truth brah

User was warned for this post
Comeh
Profile Blog Joined July 2008
United States18919 Posts
October 03 2014 15:42 GMT
#57
Or, you know, Valve could either change the way calibration works, or change how HD affects whatever the formula is for MMR.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
October 03 2014 15:42 GMT
#58
On October 04 2014 00:24 wavebave wrote:
Show nested quote +
On October 03 2014 23:17 Torte de Lini wrote:
On October 03 2014 21:55 wavebave wrote:
how isnt it a viable solution? a 3k mmr player spamming zeus ulti whenever its off cd gives them 5k straight away

if valve decided to look through statistics of how many tbd players actually picked zeus it'd probably be the most picked hero with a rate of 80% among tbds


because you're removing choice from players. It's something you need to uphold and removing Zeus will choose have TBD abusers switch to another hero that is a near second.


lmfao ok

give me another hero that doesn't require skills but can get to at least one third of zeus' average hero dmg at the end of a match

fucking god this forum is like playdota's dota chat section except ppl try to be serious here lolz

Except you're the one who's brainless. The problem here is that getting high hero damage inflates your calibration rating. Not that zeus is the easiest hero to get a high hero damage with. Your solution is to attack the symptom of the problem, not the problem itself. Worse still you do it with a nuke and not with a precision strike. That's great, you still haven't fixed the root of the problem so the abusers will just move onto the next best hero for the job.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
October 03 2014 15:42 GMT
#59
You're like 10 posts in and half of your posts have been flamebait or outright flaming. Who the fuck are you?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Playguuu
Profile Joined April 2010
United States926 Posts
October 03 2014 16:07 GMT
#60
The thing is, even if they fix the damage factor into calibration (if that is even true), you still have more account sellers due to reduced game requirements.
I used to be just like you, then I took a sweetroll to the knee.
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