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GameHeart Project, Update 8 (WCS GameHeart) - Page 3

Blogs > GameHeart
Post a Reply
Prev 1 2 3 4 Next All
Majestetic
Profile Joined September 2014
Finland6 Posts
September 28 2014 15:25 GMT
#41
just to make sure, all of thease great features are for the observer view? Nothing new to standard sc2 ladder gameplay expect enhanced team colours and my time warp, storm and forcefield look the same as my team colour (tho my force field does not look ) ???
opisska
Profile Blog Joined February 2011
Poland8852 Posts
October 04 2014 15:36 GMT
#42
So I am just watching WCS EU and it is my first time seeing WCS Gameheart in action and I can't say I am happy with that. Probably it is not purely GH's fault, but also the Observer not knowing exactly twhat to do, but there are already some obvious issues with hiding most of the bottom part of the SC2 UI.

- when there is a building building, you can't see what that is (normally the observer would click on it and you would see)
- you can't see upgrades on selected units
- least importantly, sometimes some fun/minor information could be relayed this way, such as amount of minerals in a patch, or even a killcount of a unit etc... and that is also lost.

Also I am really missing the breakdown of supply into worker/army (such as GSL does, I guess that's some already vbulit in interface?) The production/units rotation is a nice idea, but the icons are reall small and not readable on "high" (and I am not going to pay for "source" just because the interface is bad).

In general, the new interface seems to be as a big step backwards, or at least in a really bad direction of design before utility.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
[PkF] Wire
Profile Joined March 2013
France24238 Posts
October 04 2014 15:51 GMT
#43
I second opisska, not seeing upgrades on selected units is a big problem and the worker/army supply is critically missing. I'd love to see the overlay reworked because as elegant it is, it doesn't give enough information to follow the game easily if the observer is not on point with playing with tabs.
RiskyChris
Profile Joined April 2012
125 Posts
October 04 2014 18:40 GMT
#44
On October 05 2014 00:36 opisska wrote:
Also I am really missing the breakdown of supply into worker/army (such as GSL does, I guess that's some already vbulit in interface?) The production/units rotation is a nice idea, but the icons are reall small and not readable on "high" (and I am not going to pay for "source" just because the interface is bad).

In general, the new interface seems to be as a big step backwards, or at least in a really bad direction of design before utility.


I just agree totally in general. It's extremely disappointing to me that we keep freeing up so much space on screen, but every time we do it we take more and more away.

Removing resource counts from the screen (a STAPLE of starcraft spectating) at all is so foreign to me that I'm not even sure what I'm watching anymore. At least in a game like DotA I have an in-game client that I can use to go observe the game properly.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2014-10-04 19:05:32
October 04 2014 19:00 GMT
#45
Okay... I tried to watch WCS but...

- Supply at the bottom (stop doing that, my eyes goes to the top. why not put minimap at the top right while you are at it).
- No info on clickable things (what is the thing building ?, What's the upgrades on this units). Even BW interface have that.
- No Worker/army supply
- Timer not in the same place as when you play (so i'm looking top of the minimap and i'm like oh it's gone. Oh no it's in a random place).
- Map name unreadable (i know a lot of people that don't play but watch SC, so they can't tell just by looking at the minimap what is the map).

I don't know what i'm watching i would really love to have the proleague UI
Why do we need a great space of vision on the top of the screen. The action is centered so top right and top left are just ok... it's just blank at the top and tons of stuff on the bottom. Changing text on minerals and gas is ... weird. I'm not sure i'm watching mins or apm ? everything in the same place. I really don't like it.


EDIT : ok apparently they added the "clickable" thing. So we cann see what's building now

Maybe that's funka who's lost with the new options though (understandable of course).
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
RiskyChris
Profile Joined April 2012
125 Posts
Last Edited: 2014-10-04 21:59:18
October 04 2014 21:59 GMT
#46
On October 05 2014 04:00 FFW_Rude wrote:
Maybe that's funka who's lost with the new options though (understandable of course).


It's understandable because all these new UI "features" are placing more and more APM burden on our observers. There's a practical limit to how much a single observer can do to show what two Code S level players are doing without help from the client.

The players get lots of AI help (A-click targeting). Funka gets none of that.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
October 05 2014 07:08 GMT
#47
On October 05 2014 06:59 RiskyChris wrote:
Show nested quote +
On October 05 2014 04:00 FFW_Rude wrote:
Maybe that's funka who's lost with the new options though (understandable of course).


It's understandable because all these new UI "features" are placing more and more APM burden on our observers. There's a practical limit to how much a single observer can do to show what two Code S level players are doing without help from the client.

The players get lots of AI help (A-click targeting). Funka gets none of that.


I took your post like you were angry at me and i don't get why.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
RiskyChris
Profile Joined April 2012
125 Posts
October 05 2014 11:32 GMT
#48
On October 05 2014 16:08 FFW_Rude wrote:
Show nested quote +
On October 05 2014 06:59 RiskyChris wrote:
On October 05 2014 04:00 FFW_Rude wrote:
Maybe that's funka who's lost with the new options though (understandable of course).


It's understandable because all these new UI "features" are placing more and more APM burden on our observers. There's a practical limit to how much a single observer can do to show what two Code S level players are doing without help from the client.

The players get lots of AI help (A-click targeting). Funka gets none of that.


I took your post like you were angry at me and i don't get why.


I'm definitely not angry at you. I'm angry at this interface. This isn't even Starcraft anymore.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
October 05 2014 11:33 GMT
#49
oh ok. i thought i missexplained something
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
October 06 2014 23:46 GMT
#50
I was wondering what an 'Android' style minimalistic interface would look like.

[image loading]
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
October 07 2014 08:06 GMT
#51
I like how a "phone minimalistic interface" is ... basicly what we have.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Dingodile
Profile Joined December 2011
4139 Posts
October 11 2014 12:52 GMT
#52
On September 29 2014 00:25 Majestetic wrote:
just to make sure, all of thease great features are for the observer view? Nothing new to standard sc2 ladder gameplay expect enhanced team colours and my time warp, storm and forcefield look the same as my team colour (tho my force field does not look ) ???

I have seen in userstream of Grubby and co that Scans are colored and use a different design ingame! I approve it but I dont know how to change that I have this too in my ingame.
Grubby | ToD | Moon | Lyn | Sky
Greenei
Profile Joined November 2011
Germany1754 Posts
Last Edited: 2014-10-12 01:05:50
October 12 2014 01:04 GMT
#53
Someone already posted it on reddit but I also like this interface version the most:

[image loading]

You have supply, ressources, workersupply, armysupply, upgrades and unit information on the screen 100% of the time and then production ~95% of the time. these informations are what is needed to understand most situations. just use this interface and add the colored effects, upgrade finishing thingies, recently killed workers and map ping for medivac loadin and scan and you'll have a very good interface.
IMBA IMBA IMBA IMBA IMBA IMBA
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
Last Edited: 2014-10-12 15:14:56
October 12 2014 15:02 GMT
#54
EDIT:

Verbatim from my Reddit Post:

So after doing a bit of research, I found that the commands that conflict with Resources are Q (quick upgrades), B (supply breakdown between army and workers, which can still be accessed by using the old Ctrl-A for Army), and C (a cycler of the different resources in WCS mod games)
If the casters would just not hit any of those buttons, they can still pull up information on other stats but keep supply and resources always showing. Production, upgrades (G), etc. do NOT get rid of the resources showing. They just have to be careful.

----------

Yes, with all the bitching going on right now on that reddit thread, it does seem like something was left out. I was watching the Bomber vs. PigBaby MU in WCS NA yesterday, and was getting minorly frustratred that there was no way to see the minerals. As a good citizen, I decided to investigate myself, but the WCS 2.0 replay observing wasn't even functioning for me correctly.

Also, in PTR, I could press F11 and have all of the commands pop up for me. Is there a cheat sheet for the different keystrokes? Because I swear there was a way to keep minerals and gas locked in view
Clan: QQGC - wundertunge#1850
TL+ Member
Jvattic
Profile Joined September 2014
Germany24 Posts
October 13 2014 14:58 GMT
#55
Also posted this in the Gameheart + WCS Thread:

I have to say that i really dislike the new overlay.
From a design point of view, the size of the information displayed is all over the place and the weird position at the bottom of the screen leads to missing important ingame stuff because you are looking for information at the top, where it usual is (in about every digital and print medium).
As a viewer i find it most annoying that i am not able to see minerals, gas, income, production, upgrades, workers, army, overall supply at once. Stripping down SC2 to overall supply, mins, gas and production feels like watching the game with one eye closed purely relying on the observer to show you what YOU want to see at that moment.
Not to mention the bazillion other things that were listed by others in this Thread.

I really hope this gets improved big time before future tournaments as it lessens the viewerexperience quite a bit.
WingnutSC
Profile Joined March 2012
United States52 Posts
October 24 2014 01:38 GMT
#56
Hi, I have a question real quick.

When I load up a map with the mod in the upper left hand corner where all the options should be, nothing shows up besides the standard things, what am I doing wrong?

Thanks!
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
October 24 2014 13:45 GMT
#57
On October 24 2014 10:38 WingnutSC wrote:
Hi, I have a question real quick.

When I load up a map with the mod in the upper left hand corner where all the options should be, nothing shows up besides the standard things, what am I doing wrong?

Thanks!


What options are you referring to specifically?
Clan: QQGC - wundertunge#1850
TL+ Member
WingnutSC
Profile Joined March 2012
United States52 Posts
October 25 2014 23:40 GMT
#58
all the options you can set in gameheart, stronger team colors, player teams, etc etc.
Azhrak
Profile Joined January 2011
Finland1198 Posts
Last Edited: 2014-10-26 08:31:47
October 26 2014 08:28 GMT
#59
On October 26 2014 08:40 WingnutSC wrote:
all the options you can set in gameheart, stronger team colors, player teams, etc etc.

Stronger team colors is now part of the StarCraft II client instead of a Mod and you can set it on in the game options, not in the game lobby anymore.

Go to Options -> Gameplay, and adjust the Team Color Intensity slider. If you want team colored effects (storm, EMP, etc.) tick the Enable Additional Team Color Textures checkbox.

Player teams can be set in the lobby still, but only with the Logos.SC2Mod file which you need to download (or create) and put in your Documents\StarCraft II\ folder. Read the topic for detailed info about it.
starcraft2.fi
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2014-11-04 14:57:49
November 04 2014 14:52 GMT
#60
sorry wrong thread
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
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