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GameHeart Project, Update 8 (WCS GameHeart) - Page 2

Blogs > GameHeart
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GameHeart
Profile Blog Joined February 2012
286 Posts
September 23 2014 19:16 GMT
#21
On September 24 2014 02:59 philiptan wrote:
Thank you, Ryan, for your amazing work and making SC2 spectating so much more pleasant!

Question: In your blog post, you wrote "First thing lets just download a basic Logos.SC2Mod that we can modify. Here is one to get you started." Did you mean to put in a link? Or are you referring to the all-GH-teams Logos.SC2Mod that you linked earlier in the blog post?

Can't wait for Battle.net to finish maintenance.


There will be a link eventually. I just cannot open the editor right now for some reason until the servers go up again. Something to do with using the PTR, it makes it so you cannot use the editor anymore without logging in.
Gameheart
DeadSanto123
Profile Joined August 2013
United States90 Posts
September 23 2014 19:46 GMT
#22
Amazing!
Jaedong!!!
GameHeart
Profile Blog Joined February 2012
286 Posts
September 23 2014 20:01 GMT
#23
Okay all of the Logos.SC2Mod sample files should have working links now.
Gameheart
GreenHorizons
Profile Blog Joined April 2011
United States23883 Posts
Last Edited: 2014-09-23 22:03:07
September 23 2014 21:57 GMT
#24
Love the work and it never ceases to impress me.

I would love to hear what kind of stats you would like to see tracked visually like this.


I would like to see resources lost, resource harvest rate, and units lost.

I think the graphing function might have some interesting value if it could be used in the replay analysis portion of a match too. For instance it could provide a very clear picture of economic damage done and how it impacted the following minutes of a game.

I know it's pretty different than anything (and no idea if it is possible) but if the units lost could be displayed something like this: (Crude workup)

+ Show Spoiler +

[image loading]

That would be awesome. Especially if the bars represented their costs instead of just the raw number lost.


"People like to look at history and think 'If that was me back then, I would have...' We're living through history, and the truth is, whatever you are doing now is probably what you would have done then" "Scratch a Liberal..."
philiptan
Profile Joined June 2012
19 Posts
Last Edited: 2014-09-24 02:33:01
September 24 2014 02:31 GMT
#25
On September 24 2014 05:01 GameHeart wrote:
Okay all of the Logos.SC2Mod sample files should have working links now.


Awesome, thanks!

As for graph suggestions, I'd suggest trying gas/mineral income. And if you invert the colors (black bars over team color) you can convey losses pretty nicely: [image loading]
LeLfe
Profile Joined February 2011
France3160 Posts
September 24 2014 08:23 GMT
#26
this look absolutely stunning, can't wait to enjoy watching games with this new GH
Writer for Red bull (Fr) and Iron Squid (En/Fr) @ClemLeLfe on twitter
Amestir
Profile Blog Joined May 2010
Netherlands2126 Posts
September 24 2014 08:32 GMT
#27
Ty so much. Can't think of anything / anyone else who improved my viewing experience as much as you and your teram did.
We know nothing.
Azhrak
Profile Joined January 2011
Finland1198 Posts
September 24 2014 08:36 GMT
#28
Great work. I will definitely put the new features to use in the Finnish SC2 scene.
starcraft2.fi
Lizarb
Profile Joined March 2011
Denmark307 Posts
September 24 2014 11:28 GMT
#29
Jawdroppingly awesome work!
Only thing I know is that I know nothing.
ETisME
Profile Blog Joined April 2011
12703 Posts
September 24 2014 11:49 GMT
#30
best donation I have ever given imo
So happy to see it actually being implemented into the game itself.

really gets to show how solid your work is.

Thanks for your hard work!
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
September 24 2014 13:27 GMT
#31
Can you configure where the player/names supplies are ? I really don't like it at the bottom
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
RiskyChris
Profile Joined April 2012
125 Posts
Last Edited: 2014-09-24 15:03:52
September 24 2014 14:12 GMT
#32
This is related to the “Interface Interactivity” functionality I mentioned earlier in the “WCS GameHeart” extension mod section. There are basically four different main information panels the observer can toggle on/off at the center of the player info bar. The first is resources, displaying the current minerals and vespene each player has. The second is a supply breakdown, showing you how much of their supply is in army units and how much is in workers at that time. The third is a quick upgrades panel, showing you what their armor/weapon upgrade status is. The fourth and final panel, is the cycler panel. It basically cycles through displaying the other three panels every 5 seconds automatically. In this way we can show more information, while using a smaller footprint on the UI. That means we can make the numbers bigger and more readable on low resolution and mobile streams as well as make the interface just feel less cluttered in general without compromising the information available to you.


This cycling panel (which I remember from weeks back when it was shown) is the worst idea I've ever seen discussed on viewing in Starcraft. Sorry if that's harsh.

MINERALS have been shown on screen since the dawn of Brood War, and the idea that you'd take them off screen for any reason at all completely boggles my mind.

Edit: If proleague used this cycling panel it would literally ruin the viewing experience for me so bad I'd probably stop watching unless my FPL/favorite players are on.

Edit2: Any tournament that uses the cycling panel who doesn't release replays? There's a vod now that forever will be missing critical information about actions the players were doing.
MSN
Profile Joined June 2013
Czech Republic53 Posts
September 24 2014 16:50 GMT
#33
How to show production tab similar to the one in Gamehart ?
What, you run out of Marines ? ^^
vult
Profile Blog Joined February 2012
United States9400 Posts
September 24 2014 19:29 GMT
#34
Thank you so much for all of your hard work. This looks absolutely stellar.
I used to play random, but for you I play very specifically.
dudwo6666
Profile Joined September 2014
Korea (South)1 Post
September 25 2014 00:45 GMT
#35
I am a Korean.
'Logos.SC2Mod' Do not download
So please send it dudwo6666@naver.com
wcs gameheart is too good
ColterTV
Profile Joined September 2010
Argentina163 Posts
September 25 2014 00:54 GMT
#36
I have a problem with the WCS2.0 UI, it uses fixed hotkeys and overwrites mine, so when I try to use the spacebar to move the camera (I'm a observer) it doesn't work. Any fix ?
ColterTV Stream -> http://www.twitch.tv/ColterTV
dantuts
Profile Joined September 2010
Philippines19 Posts
September 25 2014 15:31 GMT
#37
i have problems even downloading the mod . after creating a map with mod, its just stop at 99%..

what to do ?
Azhrak
Profile Joined January 2011
Finland1198 Posts
September 25 2014 22:18 GMT
#38
On September 25 2014 09:54 ColterTV wrote:
I have a problem with the WCS2.0 UI, it uses fixed hotkeys and overwrites mine, so when I try to use the spacebar to move the camera (I'm a observer) it doesn't work. Any fix ?

Have you tried shift+space (or ctrl+space) for a quick solution? I noticed this too since my space is the default which means move camera to the latest notification, and it worked like before with shift+space. Might work for you, or might not.
starcraft2.fi
quokka
Profile Joined September 2014
Romania2 Posts
September 26 2014 12:01 GMT
#39
I didn't think of posting here first, so I posted this in the GameHeart Overlay 2.0 thread as well. Sorry about that.

I'm having issues getting WCS Gameheart to work. It seems to not be able to access some resources and displays paths instead. Not sure if this helps, but I'm using it on the EU server. Can someone help me out please?
I like mayo
partouf
Profile Blog Joined May 2011
Netherlands405 Posts
September 26 2014 14:29 GMT
#40
On September 26 2014 21:01 quokka wrote:
I didn't think of posting here first, so I posted this in the GameHeart Overlay 2.0 thread as well. Sorry about that.

I'm having issues getting WCS Gameheart to work. It seems to not be able to access some resources and displays paths instead. Not sure if this helps, but I'm using it on the EU server. Can someone help me out please?


Yeah, I think everyone's having that? none of the language texts are actually correct.. I heard it maybe only works in combination with game heart mod, which makes the UI basically unusable because you're not always guaranteed to have a map up with the mod loaded.

There's also a couple of issues with the clan tags overlapping with player names and weird graphics for the upgrades in the normal game heart UI + dream hack UI, are there going to be fixes for that anytime soon?
[update twitchuser set banned=1 where lastmessage like '%nohomo%';] - twitter.com/@partouf
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