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More ego, more anxiety.

Blogs > plogamer
Post a Reply
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
July 03 2014 00:08 GMT
#1
Playing for experience, rather than playing for the win, is the only real reward to ladder.

^ Has helped me a little with nerves (ladder anxiety). It's not fair to ourselves to be pummeled with stress over pixels.

ps. Different game, but it has helped me with my attitude towards Dota2 games as well. Less temper, less stress, better team morale.


**
TelecoM
Profile Blog Joined January 2010
United States10688 Posts
July 03 2014 00:36 GMT
#2
This is true I think, and will help people improve at a faster rate honestly once they learn to play to learn, rather than play to win. Also when you are just playing to have fun / enjoy the game, you generally will do better than if you are stressing out / nerves are bugging you.

Ego might help a little bit in the sense that confidence within yourself is important, but it too much of it could def. hurt you ( I know from experience ) , and anxiety...this is the most terrible one, which goes back to IMHO , just enjoying the game, playing for fun, and playing to learn, instead of playing to just get another win on your record.

Although it is a careful balance...because the object of the game is to win, so it is kind of a double edged sword....

Just have fun, enjoy !~ ~
AKA: TelecoM[WHITE] Protoss fighting
mahrgell
Profile Blog Joined December 2009
Germany3943 Posts
July 03 2014 10:44 GMT
#3
Considered playing for fun? Why always have to improve, win, experience blabla?
UmberBane
Profile Joined March 2013
Germany5450 Posts
July 03 2014 11:12 GMT
#4
On July 03 2014 19:44 mahrgell wrote:
Considered playing for fun? Why always have to improve, win, experience blabla?


I suppose if you played just for fun in most cases you wouldn't play ladder games.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
July 03 2014 14:31 GMT
#5
On July 03 2014 19:44 mahrgell wrote:
Considered playing for fun? Why always have to improve, win, experience blabla?


There is also the problem for people like me that want to try to play "for fun", then the game begins, things get tense, i do my best, die. Then along the game i forgot i was "having fun" and get angry on the lose.

Not everyone achieve to play "for fun"
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
July 03 2014 15:08 GMT
#6
then play for intellectual stimulus. sure you can get angry after the game (like with any mistakes you make in life), but you can also reflect on the game and say, "oh yeah i could have done this and that better" or maybe "oh wow, my opponent played really well, it would be hard to beat that with my current style"
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Onekobold
Profile Blog Joined October 2013
244 Posts
July 04 2014 05:33 GMT
#7
--- Nuked ---
PassionFruit
Profile Blog Joined April 2012
294 Posts
July 04 2014 20:58 GMT
#8
Ever think about the possibility that what you're doing is just rationalizing away your fear of failure. I actually see this mindset switch a lot and it kind of makes me want to vomit to be honest.

Sure play for experience, but never lose your drive to win. Of course it hurts when you lose, but that's an inevitable consequence. Your choice is whether you take it like a champ, improve, and try again or tuck tail.

In a competitive game, win=fun, lose=not fun. If you start just playing for fun, it's no longer competitive and just masterbation.

But then again, I'm probably in the minority with this mindset. I tend to be a pretty competitive person.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
July 04 2014 23:27 GMT
#9
On July 05 2014 05:58 PassionFruit wrote:
Ever think about the possibility that what you're doing is just rationalizing away your fear of failure. I actually see this mindset switch a lot and it kind of makes me want to vomit to be honest.

Sure play for experience, but never lose your drive to win. Of course it hurts when you lose, but that's an inevitable consequence. Your choice is whether you take it like a champ, improve, and try again or tuck tail.

In a competitive game, win=fun, lose=not fun. If you start just playing for fun, it's no longer competitive and just masterbation.

But then again, I'm probably in the minority with this mindset. I tend to be a pretty competitive person.


Exactly, I am rationalizing that the fear of failure is nonsensical. There is no objective gain or loss.

Win=fun is the very root of the problem. Why is win=fun? Usually, winning something is fun because our brain is hardwired to feel rewarded; or risk our species going extinct.

But that's just lizard brain.

Dolphins surf for fun, what do they win? We are more advanced, surely we can go beyond win=fun.
PassionFruit
Profile Blog Joined April 2012
294 Posts
July 05 2014 17:40 GMT
#10
Winning is the ultimate measure of your skill. The objective gain is the clear metric that you are improving over others. If you lose, that means you are not. You play to gain experience because you want to improve. You play to improve because you want to win.

You can short-circuit the ultimate objective if it makes you feel bad to lose or you lose self-confidence by losing. But in the end, you're just rationalizing stuff to make you feel better. But saying that it's nonsensical or intellectually barbaric is being dishonest.

It is possible to play the game like a puzzle. But then it's no longer a competitive game and akin to playing sudoku. If that's your approach, then have at it.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
July 05 2014 18:36 GMT
#11
On July 06 2014 02:40 PassionFruit wrote:
Winning is the ultimate measure of your skill. The objective gain is the clear metric that you are improving over others. If you lose, that means you are not. You play to gain experience because you want to improve. You play to improve because you want to win.

You can short-circuit the ultimate objective if it makes you feel bad to lose or you lose self-confidence by losing. But in the end, you're just rationalizing stuff to make you feel better. But saying that it's nonsensical or intellectually barbaric is being dishonest.

It is possible to play the game like a puzzle. But then it's no longer a competitive game and akin to playing sudoku. If that's your approach, then have at it.


It's a very rational way to look at things. Weigh the pros and cons of playing to win; I have to play to win at work, sometimes with so-called friends and relatives - and playing to win is stressful. For most Starcraft2 players, there is no financial incentive to win.

Getting worked up over nothing but the 'ultimate measure of your skill'. Why measure your skill though?
PassionFruit
Profile Blog Joined April 2012
294 Posts
July 05 2014 20:04 GMT
#12
On July 06 2014 03:36 plogamer wrote:
Show nested quote +
On July 06 2014 02:40 PassionFruit wrote:
Winning is the ultimate measure of your skill. The objective gain is the clear metric that you are improving over others. If you lose, that means you are not. You play to gain experience because you want to improve. You play to improve because you want to win.

You can short-circuit the ultimate objective if it makes you feel bad to lose or you lose self-confidence by losing. But in the end, you're just rationalizing stuff to make you feel better. But saying that it's nonsensical or intellectually barbaric is being dishonest.

It is possible to play the game like a puzzle. But then it's no longer a competitive game and akin to playing sudoku. If that's your approach, then have at it.


It's a very rational way to look at things. Weigh the pros and cons of playing to win; I have to play to win at work, sometimes with so-called friends and relatives - and playing to win is stressful. For most Starcraft2 players, there is no financial incentive to win.

Getting worked up over nothing but the 'ultimate measure of your skill'. Why measure your skill though?


And there's the difference between you and me. Skill may be nothing to you, but it is one of the most important things to me.

You think I'm some club wielding caveman. And I think you're like some pasture grazing docile cow. The extreme stance I take in a competitive game would be akin to a social darwinist. Yours to the extreme would be akin to an existential hedonist.

It's just two different perspectives clashing with one another. In the end, how you view things is a subjective choice. And like all things, it's a greater reflection of the person himself than the choice made. We won't ever see eye to eye on this subject.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
July 05 2014 20:25 GMT
#13
On July 06 2014 05:04 PassionFruit wrote:
Show nested quote +
On July 06 2014 03:36 plogamer wrote:
On July 06 2014 02:40 PassionFruit wrote:
Winning is the ultimate measure of your skill. The objective gain is the clear metric that you are improving over others. If you lose, that means you are not. You play to gain experience because you want to improve. You play to improve because you want to win.

You can short-circuit the ultimate objective if it makes you feel bad to lose or you lose self-confidence by losing. But in the end, you're just rationalizing stuff to make you feel better. But saying that it's nonsensical or intellectually barbaric is being dishonest.

It is possible to play the game like a puzzle. But then it's no longer a competitive game and akin to playing sudoku. If that's your approach, then have at it.


It's a very rational way to look at things. Weigh the pros and cons of playing to win; I have to play to win at work, sometimes with so-called friends and relatives - and playing to win is stressful. For most Starcraft2 players, there is no financial incentive to win.

Getting worked up over nothing but the 'ultimate measure of your skill'. Why measure your skill though?


And there's the difference between you and me. Skill may be nothing to you, but it is one of the most important things to me.

You think I'm some club wielding caveman. And I think you're like some pasture grazing docile cow. The extreme stance I take in a competitive game would be akin to a social darwinist. Yours to the extreme would be akin to an existential hedonist.

It's just two different perspectives clashing with one another. In the end, how you view things is a subjective choice. And like all things, it's a greater reflection of the person himself than the choice made. We won't ever see eye to eye on this subject.

Being skillful is undeniably important. Your post is full of assumptions and labels. But anyway, why is skill in Starcraft so important from your point of view? Your post does nothing to show why it is important in your pov.
PassionFruit
Profile Blog Joined April 2012
294 Posts
July 05 2014 21:23 GMT
#14
On July 06 2014 05:25 plogamer wrote:
Show nested quote +
On July 06 2014 05:04 PassionFruit wrote:
On July 06 2014 03:36 plogamer wrote:
On July 06 2014 02:40 PassionFruit wrote:
Winning is the ultimate measure of your skill. The objective gain is the clear metric that you are improving over others. If you lose, that means you are not. You play to gain experience because you want to improve. You play to improve because you want to win.

You can short-circuit the ultimate objective if it makes you feel bad to lose or you lose self-confidence by losing. But in the end, you're just rationalizing stuff to make you feel better. But saying that it's nonsensical or intellectually barbaric is being dishonest.

It is possible to play the game like a puzzle. But then it's no longer a competitive game and akin to playing sudoku. If that's your approach, then have at it.


It's a very rational way to look at things. Weigh the pros and cons of playing to win; I have to play to win at work, sometimes with so-called friends and relatives - and playing to win is stressful. For most Starcraft2 players, there is no financial incentive to win.

Getting worked up over nothing but the 'ultimate measure of your skill'. Why measure your skill though?


And there's the difference between you and me. Skill may be nothing to you, but it is one of the most important things to me.

You think I'm some club wielding caveman. And I think you're like some pasture grazing docile cow. The extreme stance I take in a competitive game would be akin to a social darwinist. Yours to the extreme would be akin to an existential hedonist.

It's just two different perspectives clashing with one another. In the end, how you view things is a subjective choice. And like all things, it's a greater reflection of the person himself than the choice made. We won't ever see eye to eye on this subject.

Being skillful is undeniably important. Your post is full of assumptions and labels. But anyway, why is skill in Starcraft so important from your point of view? Your post does nothing to show why it is important in your pov.


It's not just starcraft, but anything that you view through a competitive lense. Why is it important to be skillful in a competition? Are you serious?

Here's our difference in brass tacks. I play for competition. You don't. Depending on why you play, your priorities change.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
July 05 2014 23:06 GMT
#15
On July 06 2014 06:23 PassionFruit wrote:
Show nested quote +
On July 06 2014 05:25 plogamer wrote:
On July 06 2014 05:04 PassionFruit wrote:
On July 06 2014 03:36 plogamer wrote:
On July 06 2014 02:40 PassionFruit wrote:
Winning is the ultimate measure of your skill. The objective gain is the clear metric that you are improving over others. If you lose, that means you are not. You play to gain experience because you want to improve. You play to improve because you want to win.

You can short-circuit the ultimate objective if it makes you feel bad to lose or you lose self-confidence by losing. But in the end, you're just rationalizing stuff to make you feel better. But saying that it's nonsensical or intellectually barbaric is being dishonest.

It is possible to play the game like a puzzle. But then it's no longer a competitive game and akin to playing sudoku. If that's your approach, then have at it.


It's a very rational way to look at things. Weigh the pros and cons of playing to win; I have to play to win at work, sometimes with so-called friends and relatives - and playing to win is stressful. For most Starcraft2 players, there is no financial incentive to win.

Getting worked up over nothing but the 'ultimate measure of your skill'. Why measure your skill though?


And there's the difference between you and me. Skill may be nothing to you, but it is one of the most important things to me.

You think I'm some club wielding caveman. And I think you're like some pasture grazing docile cow. The extreme stance I take in a competitive game would be akin to a social darwinist. Yours to the extreme would be akin to an existential hedonist.

It's just two different perspectives clashing with one another. In the end, how you view things is a subjective choice. And like all things, it's a greater reflection of the person himself than the choice made. We won't ever see eye to eye on this subject.

Being skillful is undeniably important. Your post is full of assumptions and labels. But anyway, why is skill in Starcraft so important from your point of view? Your post does nothing to show why it is important in your pov.


It's not just starcraft, but anything that you view through a competitive lense. Why is it important to be skillful in a competition? Are you serious?

Here's our difference in brass tacks. I play for competition. You don't. Depending on why you play, your priorities change.


If you knew me at work, you might not guess this perceived difference in brass tracks. Nevertheless, I'm glad you have the spare energy to be so competitive in things other than work.
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