• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:20
CEST 13:20
KST 20:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL21Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30[ASL19] Ro4 Recap : The Peak15
Community News
Weekly Cups (May 19-25): Hindsight is 20/20?0DreamHack Dallas 2025 - Official Replay Pack8[BSL20] RO20 Group Stage2EWC 2025 Regional Qualifiers (May 28-June 1)17Weekly Cups (May 12-18): Clem sweeps WardiTV May3
StarCraft 2
General
The Memories We Share - Facing the Final(?) GSL How does the number of casters affect your enjoyment of esports? Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN Can anyone explain to me why u cant veto a matchup Karma, Domino Effect, and how it relates to SC2.
Tourneys
Last Chance Qualifiers for OlimoLeague 2024 Winter [GSL 2025] Code S:Season 2 - RO12 - Group B DreamHack Dallas 2025 EWC 2025 Regional Qualifiers (May 28-June 1) [GSL 2025] Code S:Season 2 - RO12 - Group A
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat
Brood War
General
BW General Discussion BGH auto balance -> http://bghmmr.eu/ Will foreigners ever be able to challenge Koreans? Battle.net is not working Practice Partners (Official)
Tourneys
[ASL19] Grand Finals [BSL20] RO20 Group D - Sunday 20:00 CET [BSL20] RO20 Group B - Saturday 20:00 CET Small VOD Thread 2.0
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Path of Exile Nintendo Switch Thread Monster Hunter Wilds Beyond All Reason Battle Aces/David Kim RTS Megathread
Dota 2
lawless labs myosarm sarm yk-11 Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread All you football fans (soccer)! European Politico-economics QA Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion!
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Yes Sir! How Commanding Impr…
TrAiDoS
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13217 users

More ego, more anxiety.

Blogs > plogamer
Post a Reply
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
July 03 2014 00:08 GMT
#1
Playing for experience, rather than playing for the win, is the only real reward to ladder.

^ Has helped me a little with nerves (ladder anxiety). It's not fair to ourselves to be pummeled with stress over pixels.

ps. Different game, but it has helped me with my attitude towards Dota2 games as well. Less temper, less stress, better team morale.


**
TelecoM
Profile Blog Joined January 2010
United States10667 Posts
July 03 2014 00:36 GMT
#2
This is true I think, and will help people improve at a faster rate honestly once they learn to play to learn, rather than play to win. Also when you are just playing to have fun / enjoy the game, you generally will do better than if you are stressing out / nerves are bugging you.

Ego might help a little bit in the sense that confidence within yourself is important, but it too much of it could def. hurt you ( I know from experience ) , and anxiety...this is the most terrible one, which goes back to IMHO , just enjoying the game, playing for fun, and playing to learn, instead of playing to just get another win on your record.

Although it is a careful balance...because the object of the game is to win, so it is kind of a double edged sword....

Just have fun, enjoy !~ ~
AKA: TelecoM[WHITE] Protoss fighting
mahrgell
Profile Blog Joined December 2009
Germany3942 Posts
July 03 2014 10:44 GMT
#3
Considered playing for fun? Why always have to improve, win, experience blabla?
UmberBane
Profile Joined March 2013
Germany5450 Posts
July 03 2014 11:12 GMT
#4
On July 03 2014 19:44 mahrgell wrote:
Considered playing for fun? Why always have to improve, win, experience blabla?


I suppose if you played just for fun in most cases you wouldn't play ladder games.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
July 03 2014 14:31 GMT
#5
On July 03 2014 19:44 mahrgell wrote:
Considered playing for fun? Why always have to improve, win, experience blabla?


There is also the problem for people like me that want to try to play "for fun", then the game begins, things get tense, i do my best, die. Then along the game i forgot i was "having fun" and get angry on the lose.

Not everyone achieve to play "for fun"
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
July 03 2014 15:08 GMT
#6
then play for intellectual stimulus. sure you can get angry after the game (like with any mistakes you make in life), but you can also reflect on the game and say, "oh yeah i could have done this and that better" or maybe "oh wow, my opponent played really well, it would be hard to beat that with my current style"
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Onekobold
Profile Blog Joined October 2013
244 Posts
July 04 2014 05:33 GMT
#7
--- Nuked ---
PassionFruit
Profile Blog Joined April 2012
294 Posts
July 04 2014 20:58 GMT
#8
Ever think about the possibility that what you're doing is just rationalizing away your fear of failure. I actually see this mindset switch a lot and it kind of makes me want to vomit to be honest.

Sure play for experience, but never lose your drive to win. Of course it hurts when you lose, but that's an inevitable consequence. Your choice is whether you take it like a champ, improve, and try again or tuck tail.

In a competitive game, win=fun, lose=not fun. If you start just playing for fun, it's no longer competitive and just masterbation.

But then again, I'm probably in the minority with this mindset. I tend to be a pretty competitive person.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
July 04 2014 23:27 GMT
#9
On July 05 2014 05:58 PassionFruit wrote:
Ever think about the possibility that what you're doing is just rationalizing away your fear of failure. I actually see this mindset switch a lot and it kind of makes me want to vomit to be honest.

Sure play for experience, but never lose your drive to win. Of course it hurts when you lose, but that's an inevitable consequence. Your choice is whether you take it like a champ, improve, and try again or tuck tail.

In a competitive game, win=fun, lose=not fun. If you start just playing for fun, it's no longer competitive and just masterbation.

But then again, I'm probably in the minority with this mindset. I tend to be a pretty competitive person.


Exactly, I am rationalizing that the fear of failure is nonsensical. There is no objective gain or loss.

Win=fun is the very root of the problem. Why is win=fun? Usually, winning something is fun because our brain is hardwired to feel rewarded; or risk our species going extinct.

But that's just lizard brain.

Dolphins surf for fun, what do they win? We are more advanced, surely we can go beyond win=fun.
PassionFruit
Profile Blog Joined April 2012
294 Posts
July 05 2014 17:40 GMT
#10
Winning is the ultimate measure of your skill. The objective gain is the clear metric that you are improving over others. If you lose, that means you are not. You play to gain experience because you want to improve. You play to improve because you want to win.

You can short-circuit the ultimate objective if it makes you feel bad to lose or you lose self-confidence by losing. But in the end, you're just rationalizing stuff to make you feel better. But saying that it's nonsensical or intellectually barbaric is being dishonest.

It is possible to play the game like a puzzle. But then it's no longer a competitive game and akin to playing sudoku. If that's your approach, then have at it.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
July 05 2014 18:36 GMT
#11
On July 06 2014 02:40 PassionFruit wrote:
Winning is the ultimate measure of your skill. The objective gain is the clear metric that you are improving over others. If you lose, that means you are not. You play to gain experience because you want to improve. You play to improve because you want to win.

You can short-circuit the ultimate objective if it makes you feel bad to lose or you lose self-confidence by losing. But in the end, you're just rationalizing stuff to make you feel better. But saying that it's nonsensical or intellectually barbaric is being dishonest.

It is possible to play the game like a puzzle. But then it's no longer a competitive game and akin to playing sudoku. If that's your approach, then have at it.


It's a very rational way to look at things. Weigh the pros and cons of playing to win; I have to play to win at work, sometimes with so-called friends and relatives - and playing to win is stressful. For most Starcraft2 players, there is no financial incentive to win.

Getting worked up over nothing but the 'ultimate measure of your skill'. Why measure your skill though?
PassionFruit
Profile Blog Joined April 2012
294 Posts
July 05 2014 20:04 GMT
#12
On July 06 2014 03:36 plogamer wrote:
Show nested quote +
On July 06 2014 02:40 PassionFruit wrote:
Winning is the ultimate measure of your skill. The objective gain is the clear metric that you are improving over others. If you lose, that means you are not. You play to gain experience because you want to improve. You play to improve because you want to win.

You can short-circuit the ultimate objective if it makes you feel bad to lose or you lose self-confidence by losing. But in the end, you're just rationalizing stuff to make you feel better. But saying that it's nonsensical or intellectually barbaric is being dishonest.

It is possible to play the game like a puzzle. But then it's no longer a competitive game and akin to playing sudoku. If that's your approach, then have at it.


It's a very rational way to look at things. Weigh the pros and cons of playing to win; I have to play to win at work, sometimes with so-called friends and relatives - and playing to win is stressful. For most Starcraft2 players, there is no financial incentive to win.

Getting worked up over nothing but the 'ultimate measure of your skill'. Why measure your skill though?


And there's the difference between you and me. Skill may be nothing to you, but it is one of the most important things to me.

You think I'm some club wielding caveman. And I think you're like some pasture grazing docile cow. The extreme stance I take in a competitive game would be akin to a social darwinist. Yours to the extreme would be akin to an existential hedonist.

It's just two different perspectives clashing with one another. In the end, how you view things is a subjective choice. And like all things, it's a greater reflection of the person himself than the choice made. We won't ever see eye to eye on this subject.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
July 05 2014 20:25 GMT
#13
On July 06 2014 05:04 PassionFruit wrote:
Show nested quote +
On July 06 2014 03:36 plogamer wrote:
On July 06 2014 02:40 PassionFruit wrote:
Winning is the ultimate measure of your skill. The objective gain is the clear metric that you are improving over others. If you lose, that means you are not. You play to gain experience because you want to improve. You play to improve because you want to win.

You can short-circuit the ultimate objective if it makes you feel bad to lose or you lose self-confidence by losing. But in the end, you're just rationalizing stuff to make you feel better. But saying that it's nonsensical or intellectually barbaric is being dishonest.

It is possible to play the game like a puzzle. But then it's no longer a competitive game and akin to playing sudoku. If that's your approach, then have at it.


It's a very rational way to look at things. Weigh the pros and cons of playing to win; I have to play to win at work, sometimes with so-called friends and relatives - and playing to win is stressful. For most Starcraft2 players, there is no financial incentive to win.

Getting worked up over nothing but the 'ultimate measure of your skill'. Why measure your skill though?


And there's the difference between you and me. Skill may be nothing to you, but it is one of the most important things to me.

You think I'm some club wielding caveman. And I think you're like some pasture grazing docile cow. The extreme stance I take in a competitive game would be akin to a social darwinist. Yours to the extreme would be akin to an existential hedonist.

It's just two different perspectives clashing with one another. In the end, how you view things is a subjective choice. And like all things, it's a greater reflection of the person himself than the choice made. We won't ever see eye to eye on this subject.

Being skillful is undeniably important. Your post is full of assumptions and labels. But anyway, why is skill in Starcraft so important from your point of view? Your post does nothing to show why it is important in your pov.
PassionFruit
Profile Blog Joined April 2012
294 Posts
July 05 2014 21:23 GMT
#14
On July 06 2014 05:25 plogamer wrote:
Show nested quote +
On July 06 2014 05:04 PassionFruit wrote:
On July 06 2014 03:36 plogamer wrote:
On July 06 2014 02:40 PassionFruit wrote:
Winning is the ultimate measure of your skill. The objective gain is the clear metric that you are improving over others. If you lose, that means you are not. You play to gain experience because you want to improve. You play to improve because you want to win.

You can short-circuit the ultimate objective if it makes you feel bad to lose or you lose self-confidence by losing. But in the end, you're just rationalizing stuff to make you feel better. But saying that it's nonsensical or intellectually barbaric is being dishonest.

It is possible to play the game like a puzzle. But then it's no longer a competitive game and akin to playing sudoku. If that's your approach, then have at it.


It's a very rational way to look at things. Weigh the pros and cons of playing to win; I have to play to win at work, sometimes with so-called friends and relatives - and playing to win is stressful. For most Starcraft2 players, there is no financial incentive to win.

Getting worked up over nothing but the 'ultimate measure of your skill'. Why measure your skill though?


And there's the difference between you and me. Skill may be nothing to you, but it is one of the most important things to me.

You think I'm some club wielding caveman. And I think you're like some pasture grazing docile cow. The extreme stance I take in a competitive game would be akin to a social darwinist. Yours to the extreme would be akin to an existential hedonist.

It's just two different perspectives clashing with one another. In the end, how you view things is a subjective choice. And like all things, it's a greater reflection of the person himself than the choice made. We won't ever see eye to eye on this subject.

Being skillful is undeniably important. Your post is full of assumptions and labels. But anyway, why is skill in Starcraft so important from your point of view? Your post does nothing to show why it is important in your pov.


It's not just starcraft, but anything that you view through a competitive lense. Why is it important to be skillful in a competition? Are you serious?

Here's our difference in brass tacks. I play for competition. You don't. Depending on why you play, your priorities change.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
July 05 2014 23:06 GMT
#15
On July 06 2014 06:23 PassionFruit wrote:
Show nested quote +
On July 06 2014 05:25 plogamer wrote:
On July 06 2014 05:04 PassionFruit wrote:
On July 06 2014 03:36 plogamer wrote:
On July 06 2014 02:40 PassionFruit wrote:
Winning is the ultimate measure of your skill. The objective gain is the clear metric that you are improving over others. If you lose, that means you are not. You play to gain experience because you want to improve. You play to improve because you want to win.

You can short-circuit the ultimate objective if it makes you feel bad to lose or you lose self-confidence by losing. But in the end, you're just rationalizing stuff to make you feel better. But saying that it's nonsensical or intellectually barbaric is being dishonest.

It is possible to play the game like a puzzle. But then it's no longer a competitive game and akin to playing sudoku. If that's your approach, then have at it.


It's a very rational way to look at things. Weigh the pros and cons of playing to win; I have to play to win at work, sometimes with so-called friends and relatives - and playing to win is stressful. For most Starcraft2 players, there is no financial incentive to win.

Getting worked up over nothing but the 'ultimate measure of your skill'. Why measure your skill though?


And there's the difference between you and me. Skill may be nothing to you, but it is one of the most important things to me.

You think I'm some club wielding caveman. And I think you're like some pasture grazing docile cow. The extreme stance I take in a competitive game would be akin to a social darwinist. Yours to the extreme would be akin to an existential hedonist.

It's just two different perspectives clashing with one another. In the end, how you view things is a subjective choice. And like all things, it's a greater reflection of the person himself than the choice made. We won't ever see eye to eye on this subject.

Being skillful is undeniably important. Your post is full of assumptions and labels. But anyway, why is skill in Starcraft so important from your point of view? Your post does nothing to show why it is important in your pov.


It's not just starcraft, but anything that you view through a competitive lense. Why is it important to be skillful in a competition? Are you serious?

Here's our difference in brass tacks. I play for competition. You don't. Depending on why you play, your priorities change.


If you knew me at work, you might not guess this perceived difference in brass tracks. Nevertheless, I'm glad you have the spare energy to be so competitive in things other than work.
Please log in or register to reply.
Live Events Refresh
Road to EWC
10:00
Asia Closed Qualifiers
RotterdaM787
3DClanTV 98
Liquipedia
Road to EWC
09:00
Korea Open Qualifiers #1
CranKy Ducklings144
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 787
StarCraft: Brood War
Britney 11374
Calm 9884
Rain 7130
Bisu 4380
Shuttle 2369
GuemChi 461
Mini 257
EffOrt 170
Killer 100
ToSsGirL 90
[ Show more ]
ZerO 88
Aegong 56
Rush 48
Mind 46
NaDa 28
sSak 26
Icarus 21
GoRush 17
SilentControl 12
Shinee 12
Noble 12
Barracks 11
IntoTheRainbow 11
ajuk12(nOOB) 10
Hm[arnc] 9
Movie 7
Stork 2
Dota 2
Dendi2821
XcaliburYe748
PGG 255
Fuzer 176
Counter-Strike
olofmeister2724
allub171
Heroes of the Storm
Khaldor175
Other Games
Happy551
XBOCT541
B2W.Neo464
crisheroes236
XaKoH 216
DeMusliM213
Mew2King115
KnowMe53
ArmadaUGS38
QueenE32
ZerO(Twitch)6
Organizations
Other Games
gamesdonequick677
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 65
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RaNgeD 13
• Rasowy 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV754
• lizZardDota2328
League of Legends
• Stunt1002
Upcoming Events
Road to EWC
10h 41m
Road to EWC
21h 41m
Road to EWC
1d 4h
BSL Season 20
1d 6h
Sziky vs Razz
Sziky vs StRyKeR
Sziky vs DragOn
Sziky vs Tech
Razz vs StRyKeR
Razz vs DragOn
Razz vs Tech
DragOn vs Tech
Online Event
1d 16h
Clem vs ShoWTimE
herO vs MaxPax
Road to EWC
1d 21h
BSL Season 20
2 days
Bonyth vs Doodle
Bonyth vs izu
Bonyth vs MadiNho
Bonyth vs TerrOr
MadiNho vs TerrOr
Doodle vs izu
Doodle vs MadiNho
Doodle vs TerrOr
Replay Cast
2 days
Replay Cast
3 days
Replay Cast
3 days
[ Show More ]
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-05-28
DreamHack Dallas 2025
Calamity Stars S2

Ongoing

JPL Season 2
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 1
2025 GSL S2
Heroes 10 EU
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

CSL Season 17: Qualifier 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.