• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:53
CET 03:53
KST 11:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1270 users

Enough if this shit

Blogs > Qbek
Post a Reply
Normal
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
May 12 2014 10:02 GMT
#1
Let’s talk dota guides. As someone who started playing dota in 2008, I am knowledgeable enough to not need basic “alt-tab” guides. More, I’m kind of disgusted by the idea that someone might think there can be a single proper build for a hero. As any veteran dota player will tell you. there are some item choices on some heroes you can’t do justice without writing an essay. Even something as simple as going linkens on morphling requires an outrageous amount of foresight, analyzing of lineups and adapting playstyles. And then you read a guide that just tells you to get it cause it blocks spells and gives regen. What if there are no spells to block? There are alternative methods of regening, aquila and bottle should be enough if you adapt and use slightly less mana to farm.

A good guide would be literally several pages on each section, with intricate analysis full of ifs and buts in very paragraph. Say a general guide for playing a mid mirana would have a section about item choices(with all of them divided depending on how you early midgame went), a lesser section about skill choices(those are fairly stable for a mid mirana), a big section on rotations and usage of Moonlight Shadow, and an entire lecture(with slides, videos and lots of flames) on using The Arrow, something so many people do wrong I am losing hope for humanity every day. Now how long would making such a guide take? Probably a few weeks if it’s going to be really polished and have all the necessary pictures and other materials, and the writing adapted for someone who possibly is newer to dota. I hate the idea that it’s fine to simplify dota for new players btw, there are people who play dota for years and are still trapped in the trenches because of bad habits the developed in their dota infancy. A new dota player needs to realise how situational everything is, how important it is to adapt, think about your skill and item choices rather than defaulting to a list you decided before even deciding to play this one game. Yea it’s hard, that’s why we love it. Dota crowd is full of mental masochists. And if your guide is in depth, it will appeal to players that might even be better than you but simply do not have the insight into the hero you are talking about, because you covered every base.

Now that I showed how big of a commitment making a good guide is, think about how many people would actually go throu that. Most guides that are of lower quality are made by people who don’t realise how deep the knowledge of playing one hero can go. There are so many skill layers in dota, that if you separated the worst and the best player in the world with a layer for each time the skill difference is big enough for the game to be a complete stomp, we’d easily go into 3 digits of said layers. Now people can be still terrible in eyes of even an average dota player and still look like a sage to a complete noob. And guess what, the people that flame you for playing the game properly, the ones that always know better? They write guides. Terrible ones. The ones that tell you to get 2 bracers on puck so you can survive the enemy spells after orbing in. Always. It got to the point that if I can scroll throu a guide in less than 15 seconds, I instantly dismiss it. Also that is the reason I don’t do guides myself. Ever for anything. I am smart enough to know that the real masters in matter are usually the people know how much they don’t know and are able to deal with that. And those people are always reluctant to teach others without preparation. And most people on the internet are too lazy to do this much for a bunch of noobs.

DISCLAIMER: This is mostly meant as a writing warmup for me, don’t get all serious about this nonsense rant
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Firebolt145
Profile Blog Joined May 2010
Lalalaland34495 Posts
Last Edited: 2014-05-12 10:17:40
May 12 2014 10:17 GMT
#2
Although I agree with your point about the fundamental way to approach Dota, the main problem with this is that any new player who comes into Dota isn't going to receive much benefit from guides that give a million and one different things to consider before recommending any one item. He simply isn't going to be able to recognise when an enemy team has a lot of single target disables that go through BKB or when the enemy team has predominantly magic or physical damage, etc etc.

Writing a guide is a careful balancing act. You have to emphasise how important it is for the reader to think about his choices and not blindly follow a set item/spell build, yet at the same time you need to guide him in the right direction.
Moderator
Julmust
Profile Blog Joined November 2008
Sweden4867 Posts
May 12 2014 10:42 GMT
#3
You know what, you should contribute to liquipedia. We've talked lots about how our strategy section would need to be re-done, guides have been discussed but ultimately dismissed. I still think that something like a wiki is the best way to present general advice and strategies. I mean you seem pretty passionate about this so together with some good people you could revamp that section of LP:Dota
AdministratorI'm dancing in the moonlight
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
May 12 2014 10:49 GMT
#4
other than purge's guide which i read a couple years ago (and kwarks lycan guide which i tried using for a bit) i havent read any guides because i was afraid i would fall into the pitfall i fell into when i played LoL. I knew NOTHING about what different items do and why they were bought, i just bought them cos the guide said so, i was an even worse moba player than i am at dota if you can imagine that.
11/5/14 CATACLYSM | The South West's worst Falco main
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
May 12 2014 10:55 GMT
#5
Just compile all of Yango's post and you'd be god
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
Steveling
Profile Blog Joined January 2011
Greece10806 Posts
May 12 2014 11:32 GMT
#6
I have promised you guys a techies guide and I shall deliver.
We just need techies.
My dick has shrunk to the point where it looks like I have 3 balls.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
May 12 2014 11:37 GMT
#7
I'd rather have an alt tab guide to get me started than no guide at all. I don't think it would require that much space to list out the pros and cons of each item. The guide should be enough for the newb to get by, until they have developed their understanding of the game and can make item choice decisions for themselves.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
riptide
Profile Blog Joined July 2007
5673 Posts
May 12 2014 11:47 GMT
#8
On May 12 2014 20:32 Steveling wrote:
I have promised you guys a techies guide and I shall deliver.
We just need techies.

How mad were you when Techies weren't a TI4 stretch goal?
AdministratorSKT T1 | Masters of the Universe
Steveling
Profile Blog Joined January 2011
Greece10806 Posts
May 12 2014 12:46 GMT
#9
On May 12 2014 20:47 riptide wrote:
Show nested quote +
On May 12 2014 20:32 Steveling wrote:
I have promised you guys a techies guide and I shall deliver.
We just need techies.

How mad were you when Techies weren't a TI4 stretch goal?


You fool, that only means that we will get them before ti.
Right?
My dick has shrunk to the point where it looks like I have 3 balls.
Najda
Profile Joined June 2010
United States3765 Posts
May 12 2014 13:22 GMT
#10
The problem is that such an in depth guide like that requires you to know all those things confidently and then put in the time to write an entire guide about it, and it's just for one hero. I doubt many people around 4k mmr would know enough to write a guide on even one hero, and that's the top 1-2% of the playerbase. I guess the best way to really get a guide like that written would be to start a discussion thread about a hero and have the OP compile all the information from the thread, but we'd need some sort of filter so only the good information gets in.
Archeon
Profile Joined May 2011
3260 Posts
May 12 2014 13:42 GMT
#11
First things first, I agree to ahswtini, an alt+tab-guide is better than nothing. There is such a thing as playing the hero for the first or second time and e.g. going blink dagger on high mobility-heroes like timber or ds doesnt look intuitive until you try it out. I dont agree that a beginner guide ruins you, the better a player becomes the more he will reflect on things like item choices automatically and at some point people start to understand the possibilities of a skillset, it just usually takes a while.

What comes immediately to my mind would be a possibility to switch between levels. Similar to the old way you could filter teamliquid.net for the games (bw, sc2, dota2) you could add a filter for advanced or very detailed content. Instead of filtering sites you could just filter content. Alternatively the spoiler tag could be used for advanced stuff.

I would really like the initial posts of guides to be editable by everybody, similar to wiki pages, maybe with a mod that overlooks changes, so pros or semi-pros like firebolt could add aditional info if something comes to their mind. It would also mean that people who arent over 6k mmr are still allowed to write a guide if they have a basic understanding. Also the top 10% wont always feel like writing a guide for everybody, because many things will seem obvious to them that dont seem obvious to someone who has been playing dota for half a year. This would also reduce the amount of work for a single person by possibly distributing the work.
low gravity, yes-yes!
Firebolt145
Profile Blog Joined May 2010
Lalalaland34495 Posts
May 12 2014 13:43 GMT
#12
On May 12 2014 22:42 Blackfeather wrote:
so pros or semi-pros like firebolt

I love you, saving this forever
Moderator
Archeon
Profile Joined May 2011
3260 Posts
Last Edited: 2014-05-12 19:04:10
May 12 2014 13:45 GMT
#13
On May 12 2014 22:43 Firebolt145 wrote:
Show nested quote +
On May 12 2014 22:42 Blackfeather wrote:
so pros or semi-pros like firebolt

I love you, saving this forever

You are welcome :D

Is there a possibility to embed wiki pages in posts? Can we make a guide-liquipedia and just embed the page of the hero in the original post? That would add the possibility to add content for everybody, while still having the possibility of posting below it.
Related to that: No idea, how much capacity a liquipedia-sub-section takes. Might be a really bad idea, might not make much of a difference.
low gravity, yes-yes!
Jutranjo
Profile Joined October 2010
Slovenia140 Posts
May 12 2014 15:36 GMT
#14
What about dotabuff just going through what skill/item order works out in average? That'd be a good baseline for trying out a hero you've never played before.

The other option is writing out a guide for most items for every hero but that'd be better if a general item guide was written. Only hand of midas has any general guidelines but other items don't really have much discussion. Like between force staff or blink. When to get either or both? On which heroes?
dravernor
Profile Blog Joined May 2013
Netherlands6188 Posts
May 12 2014 16:21 GMT
#15
Pretty legit idea from Blackfeather. Still don't get why you're tired if this shit though Qbek.
<3
Dubzex
Profile Joined October 2010
United States6994 Posts
May 13 2014 01:53 GMT
#16
Qbek can we get a Gosi x CRMS fanfic?
"DONT UNDERESTIMATE MY CARRY OR YOU WILL BE CARRIED INTO THE ABYSS OF SUFFERING" - Tyler 'TC' Cook
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
May 13 2014 04:27 GMT
#17
On May 12 2014 19:17 Firebolt145 wrote:
Although I agree with your point about the fundamental way to approach Dota, the main problem with this is that any new player who comes into Dota isn't going to receive much benefit from guides that give a million and one different things to consider before recommending any one item. He simply isn't going to be able to recognize when an enemy team has a lot of single target disables that go through BKB or when the enemy team has predominantly magic or physical damage, etc etc.

Writing a guide is a careful balancing act. You have to emphasize how important it is for the reader to think about his choices and not blindly follow a set item/spell build, yet at the same time you need to guide him in the right direction.

I don't know if I'd say that, it just depends on who your target audience is. I feel like you're somewhat supposing that all guides need to be written with newer players in mind. However, I do believe that there's a place for more advanced guides, both in general and hero-specific.

For example, I recently saw this one linked: http://chaqdota.wordpress.com/2013/09/05/chaqs-ultimate-guide-to-advanced-solo-middle/

I read it, and learned a couple of things from it that I didn't know. I wouldn't consider it a very newbie friendly guide though. If a player isn't able to tell things like the damage makeup of the enemy, then I doubt they'd be cognizant of the different roles mid heroes play, or the more subtle parts of laning, and so doubt that they'd find much use in that guide when starting out.

So, while I agree that there should be guides that new players can use to get the general gist of a hero, there's definitely room for things on the other side of the spectrum. I don't feel that more advanced guides that covered a hero in great detail and depth would be amiss, and I don't feel that those guides would take anything away from guides targeting newer players. In fact, I'd maybe even go so far as to argue that most guides, as opposed to references, for new players should probably focus on wider parts of the game than on specific heroes.
you gotta dance
crms
Profile Joined February 2010
United States11933 Posts
Last Edited: 2014-05-13 20:42:37
May 13 2014 20:41 GMT
#18
On May 13 2014 10:53 Dubzex wrote:
Qbek can we get a Gosi x CRMS fanfic?

delightful!

also, guides are helpful stepping stones to brand new players. If someone takes guides as gospel and never deviates or thinks for themselves, they were probably never going to be any good at dota anyway, so who cares. :D~
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Shikada
Profile Joined May 2012
Serbia976 Posts
May 14 2014 18:30 GMT
#19
I get where the OP is coming from, but I don't mind having guides for all levels of play. But I would seriously like to see more of really in depth and advanced guides. Where are those essays about heroes and item choices?

The already mentioned guide that Chaq made was so awesome, but it seems dota community in general holds on dearly to their secrets, at least at the higher levels.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
May 14 2014 19:13 GMT
#20
To be honest, i almost dont see the point of guides after the 3k bracket; hero discussions should be dynamic, and dota is far too varying of a game to limit to guides. But i get it i suppose
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
rebdomine
Profile Blog Joined October 2010
6040 Posts
May 16 2014 03:52 GMT
#21
Guides are useful for those who really have no idea how to play a hero at all. I find that guides for new players should have a cookie-cutter, can't go wrong build that they can go with that should allow the player to get used to the hero.

Leave the discussions on when to deviate from it for when they get used to the hero and can actually think about whether or not an item is apt for the situation or not.

I suppose you can even have an "Advanced" section in guides and have people write down situational items and discuss in length the situations where you can get certain items. Maybe even include when to forgo getting certain items that were included in the cookie cutter build.
"Just because you are correct doesn't mean you are right!"
Normal
Please log in or register to reply.
Live Events Refresh
OSC
23:00
OSC Elite Rising Star #17
ReBellioN vs HiGhDrA
Shameless vs Demi
LetaleX vs Mute
Percival vs TBD
Liquipedia
BSL 21
20:00
ProLeague - RO32 Group B
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech136
Ketroc 72
RuFF_SC2 3
StarCraft: Brood War
Artosis 829
NaDa 23
Noble 11
Dota 2
monkeys_forever132
NeuroSwarm60
Super Smash Bros
hungrybox1219
Other Games
summit1g12727
fl0m414
JimRising 399
Maynarde141
ViBE135
JuggernautJason73
Models0
Organizations
Other Games
gamesdonequick948
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 88
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21737
Other Games
• Scarra837
• Shiphtur529
Upcoming Events
OSC
6h 7m
Wardi Open
9h 7m
Wardi Open
13h 7m
Replay Cast
20h 7m
WardiTV Korean Royale
1d 9h
Replay Cast
2 days
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
3 days
RSL Revival
3 days
Solar vs Zoun
MaxPax vs Bunny
[ Show More ]
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
Replay Cast
3 days
RSL Revival
4 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.