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The Making of a Mod

Blogs > TheFish7
Post a Reply
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
May 16 2014 02:23 GMT
#1
The Making of a Mod

Have you ever wondered what Starcraft 2 might have been like if Science Vessels had been placed in the game instead of Ravens? Have you ever wondered if Zerg would be broken if Queens could use Chrono Boost instead of Inject Larva? Don't you wish you could cast Stasis Field on big groups of Corrupters? Haw about swapping your Swarm Hosts for Lurkers?

I have set out to try and create an Extension Mod that will allow Players to do exactly those things. If you aren't a frequenter of the Custom Maps forums, I am an experienced Melee and Arcade mapmaker. This blog is intended to do a couple of things; get my thoughts straight with regards to how the beta version of the mod should look, and gain feedback from the good denizens of TL for additional ideas.

Below is a screenshot of some of what I've done so far. As you can see, there is a lot of work still to be done (I assure you that I have the knowledge required to complete such a mod; I am not looking for help, merely additional ideas to incorporate.)

[image loading]

The Vision

+ Show Spoiler +
This mod is intended to be similar in competitiveness to Team Monobattles, and similar in idea to SC Expanded.

Players will be granted several screens at the start of the game which will allow them to completely customize their race's tech tree and macro mechanics. So far I have completed Terran's unit picks and upgrades. Because this is an Extension Mod, it can be used with any Melee map. At the start, players will be presented with a pick screen based on their race. A Terran player might choose to use Goliaths instead of Thors, or Vultures instead of Hellions and Hellbats. If he or she chooses Medics instead of Medivacs, they get access to dropships that cannot heal.

[image loading]

Players will then be granted a second screen, which will allow them to choose their loadouts of units and macro abilities. Most of the units will be borrowed from Brood War, some from the campaigns. The Macro abilities will be borrowed from other races, and attempted to be balanced. That brings me to a note about balance. This mod is not meant to "rebalance" or "fix" SC2. I have no intentions of removing the warpgate mechanic. I may however provide the option to forgo warpgate in favor of Protoss Reactors, or allow Terran players to build an addon which lets the barracks drop units next to any supply depot.


Current Version

+ Show Spoiler +
[image loading]

Terran is done, and was pretty easy considering the units found in the campaign. There is still a bunch of other stuff I could add, like mercenaries or heroes or somesuch, but for now I'm trying to keep it simple. I might make different modes like a heroes mode or a no-macro changes mode.

[image loading]

The thinking is that each unit or mechanic added will come at the expense of another similar unit or mechanic. I hope that this will enable different playstyles, but not create too many coin flips. This mod might work best in team games like big 4v4s or FFAs, but I hope that a 1v1 best of 7 series with this mod will add an interesting dynamic of trying to predict what "build" your opponent will choose.

[image loading]


The Next Steps

+ Show Spoiler +
I will be starting on Zerg this weekend, although I am still probably a good month out from having a playable beta version. In the meantime, I need some feedback on the idea and some additional help deciding a few last things. Below are the spreadsheets I'm using to give the players choices about their units and mechanics. I'd appreciate any thoughts. Anywhere you see a question mark is something I haven't decided on, so I'd be thrilled to hear thoughts on those areas.

Keep in mind that these are Or decisions. You can build Marauders Or Firebats, but not both.

Units
[image loading]

Mechanics
[image loading]

Thanks for reading, and for any comments!


*
~ ~ <°)))><~ ~ ~
aRyuujin
Profile Blog Joined January 2011
United States5049 Posts
May 16 2014 02:53 GMT
#2
Something that could be interesting would be a ban phase along with the unit picking(like a moba). Basically, if you allow the players to interact when they customize their race, I think you get cool strategic choices that would be interesting to make and watch
can i get my estro logo back pls
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
May 16 2014 03:43 GMT
#3
This could be interesting, keep us updated :D
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
May 24 2014 08:25 GMT
#4
Dialog is coming right along, just need to add some text. Lots of Zerg data stuff to get through next. Is this dialog easy to interpret?

[image loading]

+ Show Spoiler +
[image loading]
~ ~ <°)))><~ ~ ~
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
August 03 2014 19:59 GMT
#5
About time for an update: I'm about 75% done with units, started adding the custom ones and some assets taken from SC2BW. Most of the macro mechanics are done as well, did some testing to make sure any particular ability is not noticeable faster at generating income etc. Next up, finalizing the flying queen and getting a texture and some spells onto blizzard's unused Defiler model. Then there are a few custom toss units to create and a multiplayer ready alpha with all features will be ready.
[image loading]

[image loading]
~ ~ <°)))><~ ~ ~
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
October 06 2014 02:49 GMT
#6
Another update. Its been slow work but Zerg and Terran are both complete. I keep running into strange issues with Blizzard's campaign data, but getting through it. Lurkers, Brood Lords, Defilers, Queens, Devourers, Zerglings that jump up cliffs... all done! Protoss about halfway.

Balance testing is going to be tough with the mechanics I want to implement, but first things first; remaining units, upgrades, and spells for toss is next.

[image loading]
Queen using chrono boost. Inject larva was overrated anyway.

[image loading]
Parasite Detected.

[image loading]
Defilers using Plague and Dark Swarm to save a spore crawler and some drones.
~ ~ <°)))><~ ~ ~
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