• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:25
CEST 15:25
KST 22:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
RSL goes to London! 2026 Offline Finals Nov 21-222Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14
StarCraft 2
General
The Good, the Bad and the 8 Workers Balance hotfix patch 5.0.16b (July 16) Serral wins HomeStory Cup 29 StarCraft 2 at SC4ALL II Invite #4/8 - Percival Protoss AoE skill expression
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
ASL22 General Discussion Are you ready for ASL 22? NEW HYPE VIDEO BW General Discussion [Personal Project Share] Terran Defense v0.60 Recent recommended BW games
Tourneys
[Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 Escore Tournament - Season 3 SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Any training maps people recommend? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Diablo 2 thread General RTS Discussion Thread ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
The herO Fan Club! The Clem Fan Club INnoVation Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
NBA General Discussion Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6965 users

The Making of a Mod

Blogs > TheFish7
Post a Reply
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
May 16 2014 02:23 GMT
#1
The Making of a Mod

Have you ever wondered what Starcraft 2 might have been like if Science Vessels had been placed in the game instead of Ravens? Have you ever wondered if Zerg would be broken if Queens could use Chrono Boost instead of Inject Larva? Don't you wish you could cast Stasis Field on big groups of Corrupters? Haw about swapping your Swarm Hosts for Lurkers?

I have set out to try and create an Extension Mod that will allow Players to do exactly those things. If you aren't a frequenter of the Custom Maps forums, I am an experienced Melee and Arcade mapmaker. This blog is intended to do a couple of things; get my thoughts straight with regards to how the beta version of the mod should look, and gain feedback from the good denizens of TL for additional ideas.

Below is a screenshot of some of what I've done so far. As you can see, there is a lot of work still to be done (I assure you that I have the knowledge required to complete such a mod; I am not looking for help, merely additional ideas to incorporate.)

[image loading]

The Vision

+ Show Spoiler +
This mod is intended to be similar in competitiveness to Team Monobattles, and similar in idea to SC Expanded.

Players will be granted several screens at the start of the game which will allow them to completely customize their race's tech tree and macro mechanics. So far I have completed Terran's unit picks and upgrades. Because this is an Extension Mod, it can be used with any Melee map. At the start, players will be presented with a pick screen based on their race. A Terran player might choose to use Goliaths instead of Thors, or Vultures instead of Hellions and Hellbats. If he or she chooses Medics instead of Medivacs, they get access to dropships that cannot heal.

[image loading]

Players will then be granted a second screen, which will allow them to choose their loadouts of units and macro abilities. Most of the units will be borrowed from Brood War, some from the campaigns. The Macro abilities will be borrowed from other races, and attempted to be balanced. That brings me to a note about balance. This mod is not meant to "rebalance" or "fix" SC2. I have no intentions of removing the warpgate mechanic. I may however provide the option to forgo warpgate in favor of Protoss Reactors, or allow Terran players to build an addon which lets the barracks drop units next to any supply depot.


Current Version

+ Show Spoiler +
[image loading]

Terran is done, and was pretty easy considering the units found in the campaign. There is still a bunch of other stuff I could add, like mercenaries or heroes or somesuch, but for now I'm trying to keep it simple. I might make different modes like a heroes mode or a no-macro changes mode.

[image loading]

The thinking is that each unit or mechanic added will come at the expense of another similar unit or mechanic. I hope that this will enable different playstyles, but not create too many coin flips. This mod might work best in team games like big 4v4s or FFAs, but I hope that a 1v1 best of 7 series with this mod will add an interesting dynamic of trying to predict what "build" your opponent will choose.

[image loading]


The Next Steps

+ Show Spoiler +
I will be starting on Zerg this weekend, although I am still probably a good month out from having a playable beta version. In the meantime, I need some feedback on the idea and some additional help deciding a few last things. Below are the spreadsheets I'm using to give the players choices about their units and mechanics. I'd appreciate any thoughts. Anywhere you see a question mark is something I haven't decided on, so I'd be thrilled to hear thoughts on those areas.

Keep in mind that these are Or decisions. You can build Marauders Or Firebats, but not both.

Units
[image loading]

Mechanics
[image loading]

Thanks for reading, and for any comments!


*
~ ~ <°)))><~ ~ ~
aRyuujin
Profile Blog Joined January 2011
United States5049 Posts
May 16 2014 02:53 GMT
#2
Something that could be interesting would be a ban phase along with the unit picking(like a moba). Basically, if you allow the players to interact when they customize their race, I think you get cool strategic choices that would be interesting to make and watch
can i get my estro logo back pls
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
May 16 2014 03:43 GMT
#3
This could be interesting, keep us updated :D
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
May 24 2014 08:25 GMT
#4
Dialog is coming right along, just need to add some text. Lots of Zerg data stuff to get through next. Is this dialog easy to interpret?

[image loading]

+ Show Spoiler +
[image loading]
~ ~ <°)))><~ ~ ~
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
August 03 2014 19:59 GMT
#5
About time for an update: I'm about 75% done with units, started adding the custom ones and some assets taken from SC2BW. Most of the macro mechanics are done as well, did some testing to make sure any particular ability is not noticeable faster at generating income etc. Next up, finalizing the flying queen and getting a texture and some spells onto blizzard's unused Defiler model. Then there are a few custom toss units to create and a multiplayer ready alpha with all features will be ready.
[image loading]

[image loading]
~ ~ <°)))><~ ~ ~
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
October 06 2014 02:49 GMT
#6
Another update. Its been slow work but Zerg and Terran are both complete. I keep running into strange issues with Blizzard's campaign data, but getting through it. Lurkers, Brood Lords, Defilers, Queens, Devourers, Zerglings that jump up cliffs... all done! Protoss about halfway.

Balance testing is going to be tough with the mechanics I want to implement, but first things first; remaining units, upgrades, and spells for toss is next.

[image loading]
Queen using chrono boost. Inject larva was overrated anyway.

[image loading]
Parasite Detected.

[image loading]
Defilers using Plague and Dark Swarm to save a spore crawler and some drones.
~ ~ <°)))><~ ~ ~
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #258
WardiTV292
EmpressLilyy30
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 277
StarCraft: Brood War
Britney 52733
Jaedong 2458
actioN 1084
Zeus 965
Light 553
Soma 504
firebathero 465
Mini 440
Soulkey 391
BeSt 377
[ Show more ]
Larva 337
Snow 320
ZerO 231
hero 195
Last 149
Rush 129
Killer 99
Pusan 88
Sharp 74
Hyun 74
soO 70
Mind 67
Sea.KH 63
Dewaltoss 55
Sexy 43
Hm[arnc] 32
HiyA 25
Terrorterran 24
Shine 22
910 20
scan(afreeca) 19
Rock 10
Icarus 6
Dota 2
Pyrionflax251
LuMiX1
canceldota1
Counter-Strike
fl0m7001
byalli1131
x6flipin894
SPUNJ538
Super Smash Bros
Mew2King131
Other Games
singsing1983
B2W.Neo781
DeMusliM347
XaKoH 205
Livibee115
QueenE48
MindelVK8
ZerO(Twitch)8
Organizations
StarCraft: Brood War
lovetv 14
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH285
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV938
League of Legends
• Jankos1905
Upcoming Events
OSC
10h 36m
WardiTV Weekly
21h 36m
The Patches Monday
1d 2h
Sparkling Tuna Cup
1d 20h
PiG Sty Festival
1d 22h
PiGosaur Cup
2 days
Replay Cast
2 days
Kung Fu Cup
2 days
Replay Cast
3 days
The PondCast
3 days
[ Show More ]
Replay Cast
4 days
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-08
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.