• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:47
CEST 12:47
KST 19:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)6Code S Season 1 (2026) - RO4 & Finals Preview5
Community News
Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO8 Preview Weekly Cups (May 18-25): MaxPax wins doubles Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
Every Matchup's Top 5 Winrates (all ASLs & KSLs) Pros React To: ASL S21 Finals BW General Discussion Very long shot - StarCraft x A7X video Pros React to: TvT Masterclass in FlaSh vs Light
Tourneys
Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Facing Challenges in Mobile App Development streaming software
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2743 users

Magic Theory - Certainty Theory

Blogs > Laertes
Post a Reply
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
Last Edited: 2014-03-26 20:34:49
March 26 2014 20:08 GMT
#1
--- Nuked ---

*
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
March 26 2014 20:34 GMT
#2
I'm not really sure what the point of this is other than "consistency is good".

Hence vintage dredge running serum powder in some versions.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
March 26 2014 20:38 GMT
#3
--- Nuked ---
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-03-26 20:52:01
March 26 2014 20:49 GMT
#4
Interesting.

Decks like pure U/R splinter twin in modern have the option of running 8 copies of each of their combo pieces (or even 12 if they run white) yet they often choose 5 of each and even don't feel compelled to mulligan with actual no combo pieces in hand and despite not having the best blue card selection available to them (ponder/preordain).

Of course, you could argue that this is because the deck can also play an aggressive tempo game (true), but then your definition of combo deck is too narrow since viable combos rarely dictate enough slots to be called a deck in and of themselves. Gifts/unburial/monster is a 6-slot "combo" that sees play in a variety of archetypes, some of which could be construed as "combo" and some of which certainly couldn't. Those decks would almost never mulligan simply because they don't see enough combo pieces.

Then there are "engine" decks. Decks like Legacy Lands rely on Life from the Loam as an "engine" card. They often feature combo's (such as thespians stage + Dark Depths) yet can be build without the combos. I'm not sure where your certainty theory would apply here either.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
March 26 2014 20:57 GMT
#5
--- Nuked ---
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-03-26 21:17:57
March 26 2014 21:08 GMT
#6
Well, that might be more about the "Fundamental Turn" theory.

Wizards publically want the Fundamental Turn of modern to be turn 4. Which is why splintertwin still exists, as it wins turn 4.

Burn can reasonably do 18 damage turn 3 but that is both best-case scenario and still not a turn 3 win. Storm generally wins turn 4. While tron is simple to assemble turn 3, tron doesn't win turn 3 barring concessions. Aggro decks like zoo and merfolk are also capable of goldfishing turn 4 afaik. Etc.

Now, how interactive these combos are and how effective hate is vs them is a different discussion but wizards has recently been pushing creature combos which are inherently simple to interact with.

Edit: interestingly, zoo and burn can both win turn 3 in magical christmas land which is faster than most combo decks except storm. I mean there are some more fringe combo decks that can win turns 2-3 but less reliably and they are also much more vulnerable. "all-in-ness" is an interesting measure to look at.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
March 26 2014 21:26 GMT
#7
--- Nuked ---
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
March 26 2014 21:34 GMT
#8
I don't see the value though. Dredge has pretty damn good certainty and isn't particularly playable despite goldfishing on absurdly early turns absurdly consistently.

The thing about legacy is that the more streamlined combo decks where your certainty analysis is valuable are also the ones so trivial to hate that they see limited play. Like, storm scoops to a disgusting amount of early plays, as do many many other combo decks. If you want to provide the numbers on "how many sideboard slots do I have to dedicate to graveyard hate to see at least 1 card if I'm willing to mulligan for it twice and need to see it by turn 3" or whatever then that might be a bit more valuable but I think that is already out there.

I'm not trying to shoot down your ideas out of hand, I'm trying to figure out how to apply them myself and I'm not seeing it
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
March 26 2014 22:00 GMT
#9
--- Nuked ---
Vasoline73
Profile Blog Joined February 2008
United States8058 Posts
March 26 2014 23:08 GMT
#10
lol I very reluctantly got into Magic and it took awhile to understand anything, but the game is pretty fun. Don't have the time or motivation to REALLY get into it but it's been surprisingly better than my initial impression.
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
March 27 2014 14:51 GMT
#11
Modern/Legacy/Vintage combo decks are nothing but redundancy. They are all library manipulation, draw engines, tutors, and fast mana. If a combo deck mulligans, that isn't really any more information than if any other deck mulligans. Only like... Belcher needs to mulligan looking for win conditions.

I don't want to nitpick at the examples you provided too much, but they aren't particularly convincing for your ideas. You are finding a lot of "Certainty" off of things that actually don't give very much concrete information...
For instance, t1 GSZ for Dryad Arbor doesn't instantly signal Elves. It could be a big Zoo or Maverick style deck, it could be Bant Stoneblade, it could be possibly even be something like the Pod deck.

T1 mountain certainly doesn't suggest Splinter Twin and really doesn't point to it much at all, and him mulliganing or not gives no clues as to the deck he's playing. Assuming you already know it's Splinter Twin in a game 2/3 situation, t1 mountain points more to him having a lot of removal or Blood Moon rather than combo pieces.

Storm doesn't really need any particular hand to win. There are several routes to combo out and any given hand can find at least one if given enough time.

The basic premise feels off. Combo is a very repeatable strategy; find the combo, cast the combo, if it resolves you win. Combo decks are very redundant; there are several ways to find the combo or even multiple combos within the same deck. Against some combo decks you want to attack a key synergy/card or hope they don't draw it but some decks you just want to keep them low on resources to keep them off critical mass; either way, you want to put pressure on them because the only actual "certainty" in a combo matchup is that the combo deck WILL win if given enough time, regardless of being disrupted early.
[iHs]MCMcEmcee@UFO | のヮの
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
March 27 2014 17:53 GMT
#12
At first I didn't want to write anything because I definitely don't know enough about tournament MTG, but I think I found the problem with your assumption:

Well it's the idea that, of a certain percentage of a combo deck's games, they will mulligan cards at least once in order to have more Certainty.

Speaking as a legacy player I'd say that combo decks need to be strong enough to win even without the combo or are so redundant that you shouldn't have to worry about drawing the cards you need eventually.

Maybe MCMcEmcee said the same but better.
Countdown to victory: 1 200!
Please log in or register to reply.
Live Events Refresh
GSL
09:30
2026 Season 2: Ro8 Group B
Zoun vs RogueLIVE!
Maru vs TBD
SHIN vs TBD
Ryung 437
IntoTheiNu 346
CranKy Ducklings SOOP40
Rex21
GSL EN (SOOP)0
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 437
Rex 21
StarCraft: Brood War
Calm 5095
Hyuk 585
Jaedong 377
Horang2 300
BeSt 273
Pusan 231
Mini 205
ZerO 201
EffOrt 192
Leta 171
[ Show more ]
Soulkey 125
ToSsGirL 109
Last 103
Rush 93
ggaemo 68
Light 60
scan(afreeca) 54
hero 51
Shinee 48
Aegong 48
Mind 45
JYJ 34
Sharp 32
soO 30
Free 21
Nal_rA 20
Terrorterran 18
JulyZerg 15
Bale 15
zelot 11
910 11
sorry 10
Movie 7
Dota 2
XcaliburYe154
canceldota53
Counter-Strike
olofmeister1866
x6flipin225
allub202
kRYSTAL_69
markeloff14
Other Games
summit1g9120
B2W.Neo614
Mew2King141
Pyrionflax90
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 857
Other Games
gamesdonequick550
Counter-Strike
PGL277
StarCraft: Brood War
lovetv 21
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• iHatsuTV 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1608
• Jankos1136
Upcoming Events
WardiTV Spring Champion…
1h 13m
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
OSC
8h 13m
Cham vs Percival
ShoWTimE vs Lambo
Krystianer vs sebesdes
Cure vs Babymarine
SKillous vs Arrogfire
Gerald vs MindelVK
goblin vs TBD
Jumy vs HonMonO
Replay Cast
13h 13m
Maestros of the Game
1d 2h
Replay Cast
1d 13h
RSL Revival
1d 20h
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
2 days
IPSL
2 days
ZZZero vs WorsT
Julia vs eOnzErG
BSL
2 days
TerrOr vs Dewalt
Bonyth vs eOnzErG
Replay Cast
2 days
[ Show More ]
RSL Revival
2 days
Maestros of the Game
3 days
IPSL
3 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
5 days
Maestros of the Game
5 days
The PondCast
5 days
Maestros of the Game
6 days
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
YSL S3
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.