• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:53
CEST 10:53
KST 17:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2910Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Reynor: GSL Loss Wasn't About Preparation Format10[IPSL] Spring 2026 Grand Finals - This Weekend!1Weekly Cups (July 6 - 12): Protoss strike back5BSL Season 22 Full Overview & Conclusion8BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Reynor: GSL Loss Wasn't About Preparation Format Weekly Cups (July 6 - 12): Protoss strike back Co-op Commander Guide: Kerrigan Serral wins HomeStory Cup 29 Is the larve respawn broken?
Tourneys
GSL CK #5 Race War WardiTV Summer Cup 2026 RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) screpdb: new Starcraft reporting tool BSL Season 22 Full Overview & Conclusion BGH Auto Balance -> http://bghmmr.eu/ ASL 22 Proposed Map Pool
Tourneys
[ASL22] Wildcard Qualifier [IPSL] Spring 2026 Grand Finals - This Weekend! [Megathread] Daily Proleagues IPSL Spring 2026 Top 4!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6016 users

Playtest a Indie Blind-TurnTactics Game?

Blogs > affinity
Post a Reply
affinity
Profile Blog Joined October 2007
United States266 Posts
March 10 2014 00:05 GMT
#1
Hey, I've been working this tactics game for awhile and was wondering if anyone here would be interested in trying it out and giving me some criticism. You can play it in your browser since it's in Flash.

It's a blind turn SRPG with ACTUAL skill builds and skill-based combat. Turns are double-blind, so each player first sends out their commands, and then the turn plays out. There's currently 40 different classes with different playstyles, and 50 selectable skills. If you're a theorycrafter or enjoy making ridiculous Johnny combos in MTG, or even just liked making Pokemon skill builds, I think this game might be up your alley.

Some screenshots:
Assassin Backstab
[image loading]

Double Kill Ice Blast!
[image loading]

Recently implemented Phoenix Knight
[image loading]

Anyways, you can play the game at http://www.almasytactics.net if you're interested. I'm always looking to improve, so any feedback you can provide would be super helpful!

[image loading]

*****
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
March 10 2014 06:19 GMT
#2
I've tried it. Fun so far, though I think speed is a little too strong an attribute
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
affinity
Profile Blog Joined October 2007
United States266 Posts
March 10 2014 06:42 GMT
#3
Cool, thanks for trying it out!

Yea, speed is definitely the most important attribute, and I think I'm only in the general vicinity of how the mechanic should work. However, every character can manipulate their own speed by staying still/not attacking for a turn, so some speed catchup is definitely doable. I'd love to implement some mechanic to reward correct predictions, though!
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
March 10 2014 07:21 GMT
#4
Instead of having a bonus for correct predictions, having a penalty for having your moves cancelled feels more logical (since you are interrupted). Maybe a percentage of the speed that was cancelled. Of course this discourages taking risks, when taking risks and predicting your opponent should be encouraged.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
LastWish
Profile Blog Joined September 2004
2015 Posts
March 10 2014 15:59 GMT
#5
Looks great!
I'll give it a shot when I'm at home.

I have a flash game in development aswell!
Though it's far far from ready
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
Kaeru
Profile Blog Joined November 2005
Sweden552 Posts
March 10 2014 20:06 GMT
#6
--- Nuked ---
LastWish
Profile Blog Joined September 2004
2015 Posts
Last Edited: 2014-03-10 20:21:09
March 10 2014 20:20 GMT
#7
Ok just played a little bit.
Very nice, I have one suggestion though.

I would like the tooltip window(triggered over characters/spells) to be on a fixed location - because it messes up the UI and I can't often see the rest of the map/other skills when I'm about to take action.
Best place I can imagine for it is bottom left.

I will play some more later to see if there are any exploits in the battle system.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
affinity
Profile Blog Joined October 2007
United States266 Posts
Last Edited: 2014-03-10 21:28:24
March 10 2014 21:28 GMT
#8
Thanks!

Lichter: Yea, it does make sense that if you're interrupted you lose speed. Not very good for gameplay balance though, fast characters will dominate even harder.

LastWish: Yea, I agree that the tooltip should moved to somewhere nonobstructive. Problem with bottom left though, is that some skills have pretty long descriptions, so I think I'll just try to detect an open spot on the screen on mouseover.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
March 10 2014 22:39 GMT
#9
When you get incredibly rich, can I have some money please?
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
hp.Shell
Profile Blog Joined April 2010
United States2527 Posts
Last Edited: 2014-03-10 23:26:21
March 10 2014 23:24 GMT
#10
Very cool. The balance is fine for the first four characters - I thought the monk was op because of meditate, but having him out of the game for the beginning offsets his potential lategame dominance. Overall it was a fun experience. But I think you should put more microtransactions in and get it hosted on a major portal when you're done. Maybe you could buy a free unlock, up to a maximum of X per account.

It'd be a shame to see all the effort put in and you get nothing out of it. Are you intending to put this game in a portfolio for a future employment opportunity or maybe you're going to open your own studio?

Edit: Ah, I see you have a gold system already in place. I assume you're going to add in pay to be rich right?
Please PM me with any songs you like that you think I haven't heard before!
affinity
Profile Blog Joined October 2007
United States266 Posts
Last Edited: 2014-03-10 23:45:46
March 10 2014 23:38 GMT
#11
nina: Sure you can have some money if that happens. Probably won't be happening in this lifetime though

hp.Shell: Cool! I haven't thought of the free unlock - I think that's a pretty cool idea. I think having more "Challenge" missions (where you get a predetermined set of characters) should be geared for that though - I'll make more of those!

The dream is to have a game that people love enough to play for awhile, and be paid for it. I do plan on trying to implement microtransactions ethically in the future, but right now my focus is to polish up a game that people will play. As for how that system will work - I think I've designed gameplay to not unreasonably favor people who have more stuff unlocked by making no skill/class strictly better than another so hopefully just pay to unlock more will work.
docvoc
Profile Blog Joined July 2011
United States5491 Posts
March 11 2014 00:31 GMT
#12
Game looks cool, will try out and give feedback for it!
User was warned for too many mimes.
affinity
Profile Blog Joined October 2007
United States266 Posts
April 06 2014 22:30 GMT
#13
Hey, I'm running a playtest at the moment! I think PvP is infinitely more fun than PvE, so if you've like to try your hand against some other people instead of a predictable AI, now's the time to do it! http://www.almasytactics.net/
Nemesis
Profile Blog Joined May 2009
Canada2568 Posts
April 06 2014 22:44 GMT
#14
Played a bit of it. The fight system is pretty cool.

My main suggestion right now would be to add a story and add some personality to the characters. Would make single player a lot more interesting than just some random fights.
Lee Young Ho fighting! KT P are just CHINTOSSTIC.
affinity
Profile Blog Joined October 2007
United States266 Posts
April 06 2014 23:07 GMT
#15
On April 07 2014 07:44 Nemesis wrote:
Played a bit of it. The fight system is pretty cool.

My main suggestion right now would be to add a story and add some personality to the characters. Would make single player a lot more interesting than just some random fights.

Ooh, yea! Great idea, thanks! I'll put in some dialogue in fights.
affinity
Profile Blog Joined October 2007
United States266 Posts
April 26 2014 21:02 GMT
#16
Hey, I've made a pretty big update.

There's a robust campaign with character dialogue:
[image loading]

There's some new skills to play with:
Shield Slam: deals damage based on the user's defense, and pushes its target back.
[image loading]

I've also made a big change on the speed system - fastest characters no longer gain speed! So far, playtesting has shown that it speeds up the very beginning and end of matches, which sometimes were just pass and go.

There's a playtest running right now, so there's more people on than usual~ Any feedback that people can provide helps me a ton!

Please log in or register to reply.
Live Events Refresh
Next event in 1h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft721
StarCraft: Brood War
firebathero 1810
Mong 1119
Hyuk 731
Leta 311
PianO 173
Killer 95
actioN 93
Dewaltoss 92
sorry 64
Free 31
[ Show more ]
ZergMaN 23
Bale 19
910 19
scan(afreeca) 16
Noble 14
Sacsri 10
League of Legends
Doublelift1186
Other Games
ceh9594
XaKoH 183
Pyrionflax154
Sick153
RuFF_SC241
Organizations
Other Games
gamesdonequick2256
StarCraft: Brood War
UltimateBattle 78
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2109
League of Legends
• Jankos1039
• Rush1027
• Stunt429
Upcoming Events
The PondCast
1h 7m
Kung Fu Cup
2h 7m
Replay Cast
1d
CrankTV Team League
1d 2h
Replay Cast
2 days
CrankTV Team League
2 days
Replay Cast
2 days
RSL Revival
3 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
3 days
IPSL
3 days
Dragon vs Hawk
[ Show More ]
RSL Revival
4 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
4 days
IPSL
4 days
Bonyth vs Ret
WardiTV Weekly
5 days
Monday Night Weeklies
5 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.