• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:34
CET 16:34
KST 00:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.172Evil Geniuses - shutting down17ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League88
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development No more SC2 streamers on team liquid? Weekly Cups (October 19-25): Clem triples first in 5.0.17 Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
2026 KungFu Cup Announcement RSL goes to London! 2026 Offline Finals Nov 21-22 ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
[BW] Looking for Clan Thread! BW General Discussion [ASL22] Finals Preview: Sweet Victory! Recent recommended BW games [Megathread] Daily Funny Videos
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League KCM Race Survival 2026 Season 4 [BSL23] RO24 Group D - Sunday 21:00 CET
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9724 users

It begins.

Blogs > Soan
Post a Reply
Soan
Profile Blog Joined August 2010
New Zealand194 Posts
November 08 2013 09:42 GMT
#1
What is this?
Hello TeamLiquid! Long time lurker, not very often poster here.

Welcome to the first in a series of weekly blog posts that are going to cover development of The Adventures of Sam the Pirate. Sam the Pirate is a 2D platformer, inspired by the likes of Super Mario, Super Meat Boy, and the more recent Rayman Legends, you can read more about the game here. Two months of pre-production recently finished up, and have left me with a pretty clear idea of what the game is, and how I am going to make it.

Who am I?
So, who am I? My name is Ash Crockett, and I'm a student at Media Design School in Auckland, New Zealand. I'm in the 3rd and final year of my Bachelor of Software Engineering degree, creating Sam the Pirate as my final project before graduating in May 2014. I'm also acting as the sole programmer and game designer, so the entire project is going to be a challenge, but I'm pretty confident I can pull it off!

What are my goals?
My goals for this project are as follows:
  • Have a commercially ready game by the end of May 2014
  • Release the game via Steam Greenlight
  • Use the game as a platform to start a game studio after I graduate

These goals are a big part of the reason for deciding to make a platformer for my final project, despite the number of indie platformers that are already out there. As I have an extremely limited time frame, still have some other projects to do in order to graduate, and am doing this by myself, it made sense to pick something with relatively simple game play. It also allows me to spend more time on level design, and ensuring that the game is fun to play.

What's next?
Over the coming months, I'll be putting up new blogs posts every Friday NZT(UTC +12), so Thursdays if you're in the US. Several of the early posts will likely be more technical focused, while I work on a lot of the initial programming, but as new art comes in, and the game starts to take shape, look to see more screenshots, game play videos, and discussions on the actual game design. I might even look at streaming some playtesting!

Keep up to date!
Be sure to check out some of the early concept art over on the Concepts page.

Be sure to follow me on Twitter, and like the Facebook page to stay up to date on future content and blog posts when they happen. You can also find these blogs, and more, over on my website.

If there's anything in particular you want to know about the project, don't hesitate to ask. I'll answer here and possibly work it into a future blog post.

Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
November 08 2013 09:46 GMT
#2
So it's just you? Are you using an existing engine/environment, such as Unity to make this?
I will reduce you to a series of numbers.
igay
Profile Blog Joined November 2011
Australia1178 Posts
November 08 2013 09:54 GMT
#3
i thought the title was a reference to blizzcon
MVP <3 MKP <3 DRG <3
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
November 08 2013 14:43 GMT
#4
Best of luck to you man!
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
docvoc
Profile Blog Joined July 2011
United States5491 Posts
November 08 2013 16:19 GMT
#5
Best of luck, though I echo gowerly's concerns. Unless you want to make your own engine, are you going to use an open engine? It's kind of a tall task to make a completely new engine all on your own and a game in 1 year unless you plan on working around the clock for 365 days.
User was warned for too many mimes.
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
Last Edited: 2013-11-08 16:40:27
November 08 2013 16:39 GMT
#6
It's 6 months.
In the UK we have something called Dare To Be Digital. Check it out here.
This is a competition where you have 10 weeks for your team of 5 to make a prototype of a game.
This is 50 man weeks for a prototype and you do it full time.
So more time, full time to do less that what you're considering doing.

I acted as a programming mentor for it in 2007. I entered it in 2005.

One of the most important things I learned is that things take at least 4 times as long as you think they should. No exceptions.

So, personally, I think you'll be lucky to have much more than a vertical slice of the game by the end of May.

If you want to show it as a prototype to people, I suggest doing the following:

Take all the ideas that are in your game, everything, from the characters, to how things interact with each other, to special snazzy effects, all of it.

Split them up into 3 categories:
a) Must have
b) Should have
c) Would be nice to have

Remove EVERYTHING in b and c
Repeat this with what you have left.
So you have Must Must have, Must Should have and Must Would be nice to have. The last one doesn't make sense, but just go with it.

Do the things for your game in that order.
This usually then forces you to do the things that aren't that exciting to you (user interaction is usually way less exciting than making fun particle effects), but it means that it gets done.

Doing this should mean that you have something playable at the earliest possible point and you can start working more on it from there. It is also more likely to show you, from an earlier point, HOW things are going. How the game is playing, how it feels to run around, all that kind of stuff.

Anyway, those are my thoughts on the matter.

About me: I did a masters degree in Computer Games Technology in 2005 and I have since spent 7 years working in the games industry. Take from what I've said what you will. Good luck.
I will reduce you to a series of numbers.
Soan
Profile Blog Joined August 2010
New Zealand194 Posts
November 08 2013 21:23 GMT
#7
I'm writing it in C++ and using SDL as a base. SDL is really easy to work with, rendering is already done, I've played around a little during pre-production and followed a couple tutorials, so I already know how to handle sprites and spritesheets. I've already made a platformer while I was studying here, during my 1st year (did it in 2 weeks), so I have some idea already on the physics and collision detection, I just have more, better knowledge and skills than then and can make it more awesome.

As for your post Gowerly, while your advice is appreciated, our entire degree is focused on making games, everything you said has been covered and drilled into us multiple times, and I'm way ahead of you. I've already planned out a list like you said(both for game play mechanics and art), set myself various milestones, with a set of time at the end to use for testing and iterating over the level designs, which I can work into if needed. I'm pretty confident I'll have, at minimum, an animated sprite jumping around on some platforms by christmas.

My project is likely the only one in my class that will be completed to the state I'm planning, and this is something classmates have said to me, not just my own thoughts. I'm going into this with full knowledge that I'll likely need to work some weekends and evenings to get it done, and prepared to do exactly that.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46620 Posts
November 09 2013 12:46 GMT
#8
Cool! Good luck!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Please log in or register to reply.
Live Events Refresh
Next event in 18h 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko423
Serral 164
SteadfastSC 99
CosmosSc2 33
StarCraft: Brood War
Shuttle 1726
Soma 1126
Mini 973
BeSt 507
Light 486
Larva 373
Leta 370
actioN 329
Snow 329
hero 238
[ Show more ]
Sharp 99
Dewaltoss 89
Hyun 52
ToSsGirL 33
Sexy 27
Free 24
HiyA 24
Trap 24
Classic 20
Terrorterran 20
Rock 15
zelot 15
soO 14
Sacsri 13
ajuk12(nOOB) 11
yabsab 9
Dota 2
Gorgc16646
qojqva1556
XaKoH 465
syndereN263
420jenkins190
XcaliburYe128
Heroes of the Storm
crisheroes429
Trikslyr63
Other Games
singsing1913
B2W.Neo1169
hiko988
Liquid`RaSZi900
Pyrionflax288
RotterdaM249
Liquid`VortiX165
TKL 162
ArmadaUGS146
mouzStarbuck102
FrodaN84
Organizations
Counter-Strike
PGL32912
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 61
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV332
League of Legends
• Nemesis2436
• TFBlade940
Other Games
• Shiphtur2
Upcoming Events
KCM Race Survival
18h 27m
IntoTheTV X SOOP
19h 27m
SHIN vs GuMiho
Clem vs Classic
OSC
1d 6h
WardiTV Invitational
1d 20h
GSL
1d 20h
Epic.LAN
1d 21h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
Epic.LAN
2 days
AI Arena Tournament
3 days
[ Show More ]
Yamato Cup
3 days
Map Test Tournament
4 days
WardiTV Weekly
4 days
Replay Cast
5 days
Rogue vs Classic
Patches Events
5 days
PiGosaur Cup
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-27
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.