• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:36
CET 04:36
KST 12:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book10Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info7herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win1Nexon's StarCraft game could be FPS, led by UMS maker2PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)9Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker Behind the Blue - Team Liquid History Book Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win Rongyi Cup S3 - Preview & Info How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates BW General Discussion Liquipedia.net NEEDS editors for Brood War
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread ZeroSpace Megathread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1817 users

The genius of Prince Of Persia 1 (Level 2)

Blogs > 0x64
Post a Reply
0x64
Profile Blog Joined September 2002
Finland4602 Posts
October 25 2013 10:12 GMT
#1
Level 1

http://www.teamliquid.net/blogs/viewblog.php?topic_id=433272

Conference talk by the creator

http://www.gdcvault.com/play/1014634/Classic-Game-Postmortem-PRINCE-OF

Old games were also programming wonders, here is a code review

http://fabiensanglard.net/prince_of_persia/


[image loading]
Apple 2, 1989

[image loading]
DOS, 1990

[image loading]
Macintosh, 1992 (That's when I had the chance to finally play this game!)

I wanted to show a little bit of the graphical evolution of the game.
The Macintosh version ended up using graphics that were created for Prince of Persia 2.
The game I played pretty much looked like this:
[image loading]
The wonderful thing was that it would run as well on my Mac SE in black&white, the art was solid and the code very efficient.
While playing at a friends house, the game pretty much looked like this:
[image loading]

The difference was also huge on the music side, that again set the difference between the PC and the Mac version.
The SNES version managed quite nicely the music side.

Later, more modern adaptation of this title were made, POP: Sands Of Time for Playstation (Or was it for XBox?) shipped with a secret version of POP1 with 3d graphs.

Anyway, Let's go to analyze the shit out of level 2!



Level 2

1. First screen, we notice on the right, two fallen tiles, a dead end. This two falling tile are repeated straight in the second screen. Not really relevant, just making the first screen less boring.

2. Falling tile + guard fight, hey that fight feels already more exciting! Drama added! Notice how the guard also blocks your attack.

3. A way to explore down, if I remember correctly, there is a health potion hidden there.

4. Third screen, first time we have spikes on the same level as you are running. First potion you are forced to notice. Doesn't particle effect call you?

5. 4th screen, quite a straightforward jump timing challenge, not fatal. Notice the fallen tiles, this time to indicate that there is a way up the roof.

6. 5th screen, again has something to tell us. You missed a secret passage!!! If you'd found the secret, you might have wondered why was there even this little dead end to the left.

7. 6th and 7th room are simple, probably just about pacing and diversity. "we are in a well guarded p(a)lace".

8. 8th room. The poison potion.. This one has a teaching lessons. You want to introduce the concept of particle colors have a meaning: Red is Healthy. White is bad (or at least hazardous).
The good potion is given first, so if the player has only one life left, he doesn't do kill himself on the first encounter with the poison. This poison potion is overall a pretty gimmicky design, as it serves no purpose anymore once the player knows the negative effect.

9. The shut down tile is there again a added juice, do you bother to jump over, just a little gamble but so far the game has been fair and you have no reason to think you might get permanently stuck. This is a long term thing the game is trying to teach, a teaching needed at Level 8. Level 8 would simply not work if you could get trapped before or that you would have not had plenty of door slamming behind you and not being a problem.
Level 8 is the one where you get stuck and you just have to wait near the door that a mouse comes and press the door trigger.

10. 9th room, jump and attack guards. This is before the time where from these position you would just press a kill button and a crazy murder animation would do everything for you. Our player will fail badly here and jump to close to the guard, almost getting killed. That's again a new situation tough to the player. The player is now forced to learn about the delays of getting up.

11. Next the secret way to the big health potion... Hey Bigger is Better right? Red particles means good too, yay we are talking on two levels. The color code has been taught, the meaning of size is intrinsically understood. You just do put big health potion and have them give less effect than the small ones.
I don't remember what was to the right...

12. 3 room in a raw with little challenges, reminding the basics.

13. 2 ways to go. but the interesting thing to notice is that now the door triggering mechanism is in the nearby room, with a sound clue. Just one step harder.
What I find interesting is that the way taken by the player is one that is design for an explorer, one that will see a button and press it before knowing why.
The other way, is design for the one going straight, he will first see the end level door and then explore to find the button. Just my theory, might be also just random level design that felt cool.


The end of the level has elements that enhance the feeling of rising the dungeon.
Also I wanted to point out that the level's major direction is to the left.
The first level was a left-right, back and forth direction. The third level goes a bit around, with the end to the left.
4th level again to the left...
5th end also towards the left...

I feel this left going is a symbol of getting back to what you love, getting your life back.
People says that the going to the right in platformer is a metaphor of time and life passing.
I'd just be interested to know if this is just random or was it deliberately so.

Make me a wiser panda!



***
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
Please log in or register to reply.
Live Events Refresh
Next event in 6h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft414
RuFF_SC2 198
ProTech128
StarCraft: Brood War
Artosis 695
BeSt 248
ZergMaN 113
Shuttle 25
Noble 25
Dota 2
monkeys_forever682
NeuroSwarm119
League of Legends
JimRising 817
C9.Mang0349
Counter-Strike
taco 647
m0e_tv487
Foxcn367
Coldzera 284
minikerr9
Super Smash Bros
hungrybox1036
Mew2King81
Other Games
summit1g8111
Day[9].tv393
KnowMe122
Maynarde112
PiLiPiLi8
Organizations
Other Games
gamesdonequick1002
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• HeavenSC 33
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21593
League of Legends
• Stunt514
Other Games
• Scarra998
• Day9tv393
Upcoming Events
Sparkling Tuna Cup
6h 24m
LiuLi Cup
7h 24m
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
21h 24m
Replay Cast
1d 5h
LiuLi Cup
1d 7h
Clem vs Rogue
SHIN vs Cyan
Replay Cast
1d 20h
The PondCast
2 days
KCM Race Survival
2 days
LiuLi Cup
2 days
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
2 days
[ Show More ]
Online Event
3 days
LiuLi Cup
3 days
Serral vs Zoun
Cure vs Classic
RSL Revival
3 days
RSL Revival
4 days
LiuLi Cup
4 days
uThermal 2v2 Circuit
4 days
RSL Revival
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
LiuLi Cup
5 days
Replay Cast
5 days
Replay Cast
6 days
LiuLi Cup
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL 2025 WINTER (S19)
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.