SC2 Notes: Life's Brilliant Transitional Play ZvP (AKA Life's WTF ZvP)
After watching IEM, I was stunned not only by how well Life played, but in the way that he seemed to have a series of transitions already laid out all the way to the lategame. I decided to take some notes from his games against Naniwa to try and get a better idea of his ZvP style and how he manages to make "low economy" play work. I originally wanted to take select games from his games versus HerO and Zest too, but it's far too much work hahaha.
FINALLY, one for you zerg players! Enjoy .
Game 1 (Polar Night):
The build: + Show Spoiler +
10 overlord
Extractor trick
11 drone scout
15 proxy hatch
17 natural hatchery
18 extractor
18 spawning pool
18 overlord
18 3rd hatch (4:30)
19 queen
@100 gas -> zergling speed (5:00)
**Pull drones off gas**
21 queen
25 overlord
**@5:30 zergling poke**
26 queen
**Nonstop ling production**
@7:00 attack with ~30 speedlings
Drone behind pressure
@lair tech -> burrow, roach speed, and +1 range
After scouting void ray/zealot/templar -> queen/roach/infestor
Trade roaches for swarm hosts
Extractor trick
11 drone scout
15 proxy hatch
17 natural hatchery
18 extractor
18 spawning pool
18 overlord
18 3rd hatch (4:30)
19 queen
@100 gas -> zergling speed (5:00)
**Pull drones off gas**
21 queen
25 overlord
**@5:30 zergling poke**
26 queen
**Nonstop ling production**
@7:00 attack with ~30 speedlings
Drone behind pressure
@lair tech -> burrow, roach speed, and +1 range
After scouting void ray/zealot/templar -> queen/roach/infestor
Trade roaches for swarm hosts
Transitions:
- speedling attack (7:00)
- roach/ling poke after lair
- hydra/roach attack
- swarm host/queen transition and roach harassment
- 4th base and adding infestors/hydras
- spire transition
The goal in this game was to delay Naniwa's natural for as long as possible while slowly gaining an economic edge. Life opens with a proxy hatchery at Naniwa's natural while taking 3 hatcheries and speed behind it. Unfortunately, Life loses his 3rd hatch, but is able to put on massive amounts of speedling pressure and deny Naniwa's natural by over 3 minutes. Behind this, Life transitions into a 3rd base (delaying Naniwa's 3rd for as long as possible) while setting up a roach/hydra attack. When his roach/hydra attack backfires, Life uses constant burrowed roach harassment to buy enough time for a swarm host/queen transition. After reaching a critical mass of swarm hosts, Life is able to repel Naniwa and take his 4th while transitioning into infestors and adding hydras to his roach/queen/swarm host mix. When Life maxes out, he starts to set up a spire transition, but manages to win a big engagement and the game before the spire comes into play.
Game 2 (Akilon Wastes):
The build: + Show Spoiler +
10 overlord
extractor trick
15 hatch
16 gas (@2:30)
16 pool
17 overlord
@100% pool -> double queen
@100 gas -> zergling speed
*pull drones off gas*
23 zerglings(x1)
25 overlord
30 hatch (5:05)
*drones back on gas ~5:30*
39 overlord
**flood lings when speed finishes (6:00)**
@100 gas -> lair
@7:30 evo + gas(x1)
@9:00 gasx2
@9:30 hydralisk den
@10:30 infestation pit + gas(x1)
Life scouts for proxies ~6:00
Poke at natural ramp @6:30
+1 melee attack into +2 attack/+1 carapace
Hydra/ling followup + fast hive
@hivetech -> add queens
extractor trick
15 hatch
16 gas (@2:30)
16 pool
17 overlord
@100% pool -> double queen
@100 gas -> zergling speed
*pull drones off gas*
23 zerglings(x1)
25 overlord
30 hatch (5:05)
*drones back on gas ~5:30*
39 overlord
**flood lings when speed finishes (6:00)**
@100 gas -> lair
@7:30 evo + gas(x1)
@9:00 gasx2
@9:30 hydralisk den
@10:30 infestation pit + gas(x1)
Life scouts for proxies ~6:00
Poke at natural ramp @6:30
+1 melee attack into +2 attack/+1 carapace
Hydra/ling followup + fast hive
@hivetech -> add queens
Transitions:
- speedling attack (7:00)
- hydra/ling attack
- 4th base and adding infestors
- queen/ultra transition
Life makes a concentrated effort to again deny the 3rd base while setting up a solid 3-base economy. Life transitions into a hydra/ling attack to keep his opponent pinned back while adding on a 4th base, infestors, and queens. After doing tons of economic damage as well as constantly trading units for Naniwa's high-tech units, Life is able to make an early hive transition to ultras to finish the game.
Game 3 (Bel'Shir Vestige):
The build: + Show Spoiler +
10 overlord
extractor trick
15 pool
15 hatch
15 overlord
15 queen
17 zerglings(x1)
21 3rd hatch (3:50)
22 queen
24 overlord
31 overlord
34 queen
@5:30 gas(x2)
@6:00 roach warren
@100 gas -> zergling speed
@next 100 gas -> when safe, lair
@7:30 gas (x1)
@8:15 gas (x1)
@9:00 4th hatch + gasx2
@lair tech -> roach speed, infestation pit, extra gases, and burrow
Zergling poke @6:00, spots moveout
+1 melee attack into +2 attack/+1 carapace
Adds on queens after scouting void rays and 3-base saturated
roach/queen/infestor attack @13:30
extractor trick
15 pool
15 hatch
15 overlord
15 queen
17 zerglings(x1)
21 3rd hatch (3:50)
22 queen
24 overlord
31 overlord
34 queen
@5:30 gas(x2)
@6:00 roach warren
@100 gas -> zergling speed
@next 100 gas -> when safe, lair
@7:30 gas (x1)
@8:15 gas (x1)
@9:00 4th hatch + gasx2
@lair tech -> roach speed, infestation pit, extra gases, and burrow
Zergling poke @6:00, spots moveout
+1 melee attack into +2 attack/+1 carapace
Adds on queens after scouting void rays and 3-base saturated
roach/queen/infestor attack @13:30
Transitions:
- ling pressure (~9:00)
- 4th base and adding infestors
- roach/queen production
- nydus worm attack (13:30)
- EXTRA: roach/hydra followup attack
- EXTRA: swarm host transition
In this game, Life opts out of his normal early ling speed aggression (perhaps he thought the 3rd was too easy to take on this map?) and instead goes the macro route. Opting out of the roach/hydra mid game phase, Life goes directly into infestor production while delaying Naniwa as long as possible with zerglings. Certain of his lead, he pumped nothing but roach/queen and did a powerful nydus attack. After losing concentration for a bit, Life transitions back into a roach/hydra composition to try and end the game but fails and is unable to get swarm hosts out in time to defend Naniwa's counterattack.
Game 4 (Whirlwind):
The build: + Show Spoiler +
10 overlord
15 hatch
18 hatch
18 gas (3:10)
18 pool
17 overlord
19 overlord
@100% hatch -> double queen
@100 gas -> zergling speed (4:40)
*drones off of gas*
26 overlord
27-29 zerglings(x3)
32 queen
33 overlord
**@100% ling speed -> flood lings (7:00)**
**mass drones behind aggression**
*drones back on gas* (~7:30)
@7:45 roach warren + gas(x1)
@100gas lair
@9:00 evo
@9:30 gas(x4)
@lair tech -> roach speed, burrow, and +1 ranged attack
@11:00 roach/ling poke
(4th gas)
hydra/ling transition + queens
Nydus worm attack (14:30)
After failed aggression, 4th base and swarm host transition
15 hatch
18 hatch
18 gas (3:10)
18 pool
17 overlord
19 overlord
@100% hatch -> double queen
@100 gas -> zergling speed (4:40)
*drones off of gas*
26 overlord
27-29 zerglings(x3)
32 queen
33 overlord
**@100% ling speed -> flood lings (7:00)**
**mass drones behind aggression**
*drones back on gas* (~7:30)
@7:45 roach warren + gas(x1)
@100gas lair
@9:00 evo
@9:30 gas(x4)
@lair tech -> roach speed, burrow, and +1 ranged attack
@11:00 roach/ling poke
(4th gas)
hydra/ling transition + queens
Nydus worm attack (14:30)
After failed aggression, 4th base and swarm host transition
Transitions:
- speedling attack (7:00)
- roach/ling poke after lair
- hydra/ling/queen nydus attack (14:30)
In this game, Life starts with his patented early ling aggression at 7:00 while droning and behind and teching to lair. At lair tech, Life swells roach/ling to poke the 3rd while preparing a hydra transition. After scouting Naniwa's chargelot/void ray composition with no templar, Life transitions into hydra/ling with queen support. After killing the 3rd, Life sees weakness and commits to a nydus worm attack designed to win. Unfortunately, Naniwa defends with amazing micro and a quasi base-race ensues.
Game 5 (Yeonsu):
The build: + Show Spoiler +
10 overlord
extractor trick
15 pool
15 hatch
15 overlord
15 queen
17 zerglings(x1)
21 overlord
21 queen
25 queen
**zergling poke @4:30**
33 overlord
37 queen
39 overlord
@5:30 gas(x2)
44 overlord
@6:30 double evo
@100gas -> lair (7:00)
@7:00 3rd hatch + roach warren + gas(x2)
Queen production in response to phoenixes
@lair tech -> burrow, roach speed, +1/+1
@9:30 infestation pit + gas(x2)
Infestors + 4th base
extractor trick
15 pool
15 hatch
15 overlord
15 queen
17 zerglings(x1)
21 overlord
21 queen
25 queen
**zergling poke @4:30**
33 overlord
37 queen
39 overlord
@5:30 gas(x2)
44 overlord
@6:30 double evo
@100gas -> lair (7:00)
@7:00 3rd hatch + roach warren + gas(x2)
Queen production in response to phoenixes
@lair tech -> burrow, roach speed, +1/+1
@9:30 infestation pit + gas(x2)
Infestors + 4th base
Transitions:
- feigned roach pressure (10:00)
- queen production + creep spread
- 4th base and infestors
- roach/queen/swarm host transition
- adding hydras and spire transition
- adding vipers and corruptors
Life opens passively with a delayed 3rd hatch and gas. Completely skipping zergling speed, Life instead opts for a queen-heavy defense while teching heavily (double ups, burrow, roach speed, infestors, swarm hosts all before any pressure). Life's queen opening allows him to spread creep very far out on the map, making a swarm host transition safe. After securing a 4th base and adding infestors, Life continually adds roaches, queens, and swarm hosts while setting up a spire transition. In a disastrous trade, however, Life loses his entire army and is unable to stop Naniwa's army from moving across the map.
Game 6 (Frost):
The build: + Show Spoiler +
10 overlord
extractor trick
15 hatch
17 hatch
18 gas
18 pool
18 overlord
@100% pool -> queen(x3)
@100 gas -> zergling speed (4:30)
*drones off gas*
28 overlord
30 overlord
**@5:30 overlord scout**
*drones back on gas*
**zergling production + spores for DTs**
@100 gas -> lair
@7:00 roach warren + gas(x1)
**@7:30 ling poke**
@8:00 gas(x1) + @8:30 gas(x1)
Ling swell after spotting 3rd
hydra transition behind ling aggression
extractor trick
15 hatch
17 hatch
18 gas
18 pool
18 overlord
@100% pool -> queen(x3)
@100 gas -> zergling speed (4:30)
*drones off gas*
28 overlord
30 overlord
**@5:30 overlord scout**
*drones back on gas*
**zergling production + spores for DTs**
@100 gas -> lair
@7:00 roach warren + gas(x1)
**@7:30 ling poke**
@8:00 gas(x1) + @8:30 gas(x1)
Ling swell after spotting 3rd
hydra transition behind ling aggression
Transitions:
- speedling attack (7:00-9:00)
- hydra/ling attack (11:30)
Life opens the game with triple hatch before pool with a very early gas. After scouting and deflecting DT pressure, Life puts on counteraggression, spotting a greedy 3rd nexus from Naniwa. Life floods lings while teching to hydralisks, destroys the 3rd, and sets up for a final hydra/ling attack with no upgrades.
Conclusions
While Life opens up in a large variety of ways and transitions differently each game, there are some underlying currents and some very obvious orders of transitions. Life's ZvP, in particular, revolves around a handful of aggressive stages used to pressure the opponent while he drones behind it. These aggressive stages range from early pool aggression to speedling attacks to roach/hydra attacks and allow Life to power heavily behind it; while perhaps his greatest strength is his unit control and ability to get the most out of his units, Life's ability to smoothly transition from one composition into another is what gives him such power in this matchup. In other words, Life is always able to retain units well and use them effectively in a later composition.
Life's order of transitions goes something like this:
- Speedling pressure (6:00-7:00)
- Lair attacks (roach/ling, hydra/ling, roach/hydra)
- SH/Queen transition augmented by roaches or hydras
- Taking a 4th base and adding infestors (and hydras)
- *Ultralisk transition* (often skipped)
- Spire transition
Life's army composition flows like this:
- speedlings ->
- roach/hydra + speedlings ->
- queen/SH + roach or hydra ->
- hydra/queen/SH + infestors ->
- hydra/queen/SH/infestor + hive tech and/or corruptors
There are times, of course, when Life skips certain transitional stages or reverses the order of two. These are generally responses based on scouting and the style of your opponent, but they are always geared toward the lategame army of hydra/queen/SH/infestor + hive tech. For instance, Life entirely skips over the first two transitional stages in Game 5 (Yeonsu), making an almost immediate sprint to 4 bases and a roach/queen/SH army. In Game 3 (Bel'Shir), Life switches the order of getting infestors and his roach/queen/SH transition. The nydus worm attacks are attacks specifically designed to kill his opponent based on scouting certain weaknesses; in these cases, the nydus worm transition is almost a replacement for the swarm hosts and allows Life to do huge lair tech attacks.
Of course, it's difficult to put this all in perspective based on scouting, especially since Life's play was so varied and Naniwa played almost the same game every game. It would be a difficult task to put this all together based on scouting and playing against colossus or void rays or big blink aggression, etc., etc., but at least this provides a guideline of the general flow of ZvP.
I hope you enjoyed the notes! Since zerg is not my primary race, I may be missing some obvious things or lacking certain knowledge. If there's anything that needs correcting or some thoughts needed to be voiced, let me know! Otherwise, discuss!
_