• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:41
CEST 10:41
KST 17:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202542Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up5LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced55
StarCraft 2
General
Serral wins EWC 2025 Clem Interview: "PvT is a bit insane right now" TL Team Map Contest #5: Presented by Monster Energy Would you prefer the game to be balanced around top-tier pro level or average pro level? Weekly Cups (Jul 28-Aug 3): herO doubles up
Tourneys
WardiTV Mondays $5,000 WardiTV Summer Championship 2025 Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
External Content
+2348106233580 #I want to join brotherhood society Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather
Brood War
General
BW General Discussion How do the new Battle.net ranks translate? Nobody gona talk about this year crazy qualifiers? [G] Progamer Settings Help, I can't log into staredit.net
Tourneys
[ASL20] Online Qualifiers Day 2 [Megathread] Daily Proleagues Cosmonarchy Pro Showmatches [ASL20] Online Qualifiers Day 1
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread European Politico-economics QA Mega-thread 9/11 Anniversary Possible Al Qaeda Attack on 9/11
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 636 users

GameHeart Project, Update 1 - Page 3

Blogs > GameHeart
Post a Reply
Prev 1 2 3 All
lowercase
Profile Joined September 2010
Canada1047 Posts
October 09 2013 23:19 GMT
#41
On October 07 2013 21:13 GameHeart wrote:
Starcraft is not so simple. So we need to look at more complex sports that are constantly trying to make their sport more accessible to the uninitiated. By adopting this strategy perhaps we can boost viewership of Starcraft as an eSport and inspire growth and sponsorship. One example of a complex sport that is doing a fantastic job of using these types of elements to improve the viewing experience, particularly for new viewers, is sailing. The America’s Cup has taken huge strides in making their sport easy to understand. They recently posted a video about this system, and you can check it out here:

[unsupported embed:
]



Oh god, that highlighted puck was absolutely LOATHED in Canada. It was never incorporated into any Canadian broadcast because we hated it.

Congrats on making your funding goal, GH really makes the tournaments that use it stand out, I hope you can successfully "open source" it to the community.
That is not dead which can eternal lie...
Archerofaiur
Profile Joined August 2008
United States4101 Posts
October 10 2013 13:59 GMT
#42
Sorry if this has been answered already but why does gameheart light not have drawing tools? They are my favorite part about Gameheart.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
GameHeart
Profile Blog Joined February 2012
286 Posts
October 11 2013 00:43 GMT
#43
Thank you everyone!

@iHiro - I wanted to acknowledge that I have read your post but I don't have time just this moment to respond to it in depth. Thank you for taking the time to put so much thought into this, I will try to give a more detailed response as soon as I can.

@Archerofaiur - The main difference between GameHeart Classic and GameHeart Light in their structure is that GameHeart Light uses real observers to spectate games, and GameHeart Classic uses actual players that just don't have any units to spectate games.

Basically real observers currently cannot interact directly with the game. Meaning they cannot 'trigger' events in the custom map code. So I cannot detect when they press a button or click on a spot on the map using custom map code. That means features that require their direct interaction like drawing tools will not work.

Now believe it or not this actually was possible last year and early this year, but Blizzard changed the way observers function so that it is no longer possible. Obviously they didn't change them just to ruin my fun, they had their own reasons for why it had to happen. But I am currently holding out hope that they will change referees so they can interact with game code (I have actually asked them to do this). It's a longshot, but if they do it I will be able to combine both versions of GameHeart into one super lightweight super powerful version.

That said I am surprised you liked the drawing tools so much, I found that virtually nobody was ever using them. I am quite proud of them to be honest because it took a long time to get them to look as good as they do and to work as smoothly as they do.
Gameheart
howLiN
Profile Blog Joined April 2011
Portugal1676 Posts
October 11 2013 15:02 GMT
#44
I'm in love with that mockup interface, please make it happen! About time the production tab moves away from the top right corner.
ShadesofGraylin
Profile Joined April 2012
United States32 Posts
October 11 2013 17:37 GMT
#45
On October 07 2013 22:06 Ender985 wrote:
I don't think adding 'visual effects' to units that are not originally part of the game (example provided was making stalkers feet glow with available blink) would be a good idea, since you'd be adding 'game-like' elements that are not really part of the game.


Can someone explain why it would be a bad thing to add 'game-like' elements to that aren't part of the vanilla game to the observer experience? I don't know that glowing feet is the right way to go about it, but having a visual indication on each stalker when they are able to blink seems superior to a cooldown icon on the selection.

Right now I'm thinking about blink stalker micro in engagements. The player is constantly trying to blink back stalkers once their shields are (almost) down so that their shields can have time to regenerate. In situations like this, the viewer could easily see which stalkers can blink back and can better appreciate the micro and timings involved. I think that shield powering on/off effects would further enhance the experience.

You can't tell which stalkers are savable (because of blink) and which are not when every stalker in the battle shares a single UI icon. Taking the information out of the UI and putting it back in the game seems to make for a more effective and immersive viewing experience. I'm sure that getting the visual indicators and effects right is a very hard problem, but I don't understand the argument that it would be a bad thing to do.
Maintainer: sc2reader, http://github.com/GraylinKim/sc2reader
GameHeart
Profile Blog Joined February 2012
286 Posts
Last Edited: 2013-10-12 02:23:41
October 12 2013 02:20 GMT
#46
I was thinking maybe two glowing dots (in the color of the player who owns the stalker) that appear on the front and back of each stalker. If one dot is lit up it means the stalker has the blink upgrade but it is on cooldown, if both dots are lit up it means that the stalker is currently able to blink. I do not know if this is possible within reason (everything has a cost). I don't even think this would be all that difficult to do if players were allowed to see it, but making it observers only is the trick. I mean I think it is possible, but a lot more resource intensive because it has to be done through map code instead of the data editor.
Gameheart
Skirmjan
Profile Joined October 2012
Italy190 Posts
October 12 2013 11:56 GMT
#47
Can the referee's still change gamespeed? They used to be able to do that, so in a sense they can already interfere in the game (it was mostly by mistake tho, and that incident of a pro game played on fast instead of faster resulted from an hotkey misclick)
unfortunately i suppose you can't change their ability to move the speed slider into something useful, being a menu change instead of a game change,(assuming they still can do it) right?

Everybody liked the drawing tools i think ^^, it is just unfortunate that most pro-streams couldn't find a place for it except in some analisys corner (i remember NASL/WCS using them, if i'm not wrong?)

please keep up the good work ^^
Archerofaiur
Profile Joined August 2008
United States4101 Posts
October 13 2013 14:18 GMT
#48
On October 11 2013 09:43 GameHeart wrote:
@Archerofaiur - The main difference between GameHeart Classic and GameHeart Light in their structure is that GameHeart Light uses real observers to spectate games, and GameHeart Classic uses actual players that just don't have any units to spectate games.

Basically real observers currently cannot interact directly with the game. Meaning they cannot 'trigger' events in the custom map code. So I cannot detect when they press a button or click on a spot on the map using custom map code. That means features that require their direct interaction like drawing tools will not work.

Now believe it or not this actually was possible last year and early this year, but Blizzard changed the way observers function so that it is no longer possible. Obviously they didn't change them just to ruin my fun, they had their own reasons for why it had to happen. But I am currently holding out hope that they will change referees so they can interact with game code (I have actually asked them to do this). It's a longshot, but if they do it I will be able to combine both versions of GameHeart into one super lightweight super powerful version.

That said I am surprised you liked the drawing tools so much, I found that virtually nobody was ever using them. I am quite proud of them to be honest because it took a long time to get them to look as good as they do and to work as smoothly as they do.



I was really surprised too. I wonder if it was just that castors didn't use them as much so people didn't know they were there. Did someone give a reason why they didn't like them or were they just not aware?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
dgwow
Profile Blog Joined December 2010
Canada1024 Posts
October 13 2013 21:47 GMT
#49
For me, having the most amount of useful screen space possible is the most visually appealing. So I would like a minimalist UI, meaning the option to enable only essential information for the observer, while keeping the UI as slick and easy to read as possible.
Don't let those anti-cheese advocates tell you what to do. Rush to meet life head on!
GameHeart
Profile Blog Joined February 2012
286 Posts
October 15 2013 00:51 GMT
#50
The next UI after this one is going to be especially minimalist. I agree with you that minimalist interfaces are preferable.
Gameheart
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
ggaemo 2154
Hyuk 808
yabsab 731
Killer 681
Leta 386
PianO 133
Light 132
BeSt 104
Noble 76
Dewaltoss 56
[ Show more ]
Sharp 50
Backho 38
sSak 32
Bale 9
Dota 2
BananaSlamJamma204
XcaliburYe198
ODPixel143
Fuzer 99
League of Legends
JimRising 533
Counter-Strike
olofmeister1016
shoxiejesuss640
Stewie2K473
allub151
Super Smash Bros
Westballz33
Other Games
summit1g8513
ceh9479
Tasteless181
Pyrionflax112
SortOf110
NeuroSwarm54
PartinGtheBigBoy33
Organizations
Other Games
gamesdonequick1066
StarCraft: Brood War
UltimateBattle 78
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH399
• davetesta33
• LUISG 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt457
• HappyZerGling138
Other Games
• Scarra945
Upcoming Events
OSC
1h 19m
WardiTV Summer Champion…
2h 19m
WardiTV Summer Champion…
6h 19m
PiGosaur Monday
15h 19m
WardiTV Summer Champion…
1d 2h
Stormgate Nexus
1d 5h
uThermal 2v2 Circuit
1d 7h
The PondCast
2 days
WardiTV Summer Champion…
2 days
Replay Cast
2 days
[ Show More ]
LiuLi Cup
3 days
uThermal 2v2 Circuit
3 days
RSL Revival
3 days
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
CSO Cup
4 days
Sparkling Tuna Cup
5 days
uThermal 2v2 Circuit
5 days
Wardi Open
6 days
RotterdaM Event
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.