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What is LoV- Blizzard don't hurt me, no more. - Page 4

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mothergoose729
Profile Joined December 2010
United States666 Posts
July 27 2013 18:01 GMT
#61
I really hate the deathball argument for sc2 because it just isn't true. For every pro game you can find where the outcome was decided by one fight I can show you two games where it isn't.
mothergoose729
Profile Joined December 2010
United States666 Posts
Last Edited: 2013-07-27 18:07:40
July 27 2013 18:04 GMT
#62
On July 26 2013 20:10 InfCereal wrote:
I think it depends on what you consider strategy. I think strategy is knowing when t attack, when to defend, where to be, what to bring, what to make, what to buy, and when to do it. In that case, startcraft is swimming in strategy. Of course, there are predefined strategies; build orders. I suppose you could discredit a lot of starcraft due to build orders. I mean, they are a strategy, sure, but you probably didn't come up with it, you ight just be doing it blind. In which case, stacraft has no strategy for the first 10 minutes of the game.

Interesting topic, I think.


I think strategy is everything the player can manipulate to give them self a better chance of winning. Grand master players in chess mimic openers down to the sequence, does that make chess any less strategic?

EDIT: I think this whole arguments stems from confusion about terminology. In a real time strategy game, everything is strategy. It's a strategy game. To simplify the discussion, different aspects of strategy are given different names, but that doesn't make them any less strategic.
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