• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:22
CEST 15:22
KST 22:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
I have 0 hope Blizzard doing anything with SC IP SC4ALL II: StarCraft 2 Player Announcement 8/8 Balance hotfix patch 5.0.16b (July 16) The Death of Cheese: From a Professional Cheeser Yamato Cup Series
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
an AI researcher's take on the ladder bot Syncronization issues and can't find games Man Bnet can't even load profile now, WTF Bot on ladder Ladder (still) not working?
Tourneys
[ASL22] Ro16 Group D [BSL23] SM: Ret vs TerrOr - bo7 - Sunday 9pm CEST [Megathread] Daily Proleagues [ASL22] Ro16 Group C
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12722 users

Econ majors, get in here :D

Blogs > Arachne
Post a Reply
Arachne
Profile Blog Joined December 2010
South Africa426 Posts
April 23 2013 13:55 GMT
#1
Hey, not going to disgrace the actual forums with this

But essentially, wanting to do a academic paper on SC2 e-sports, and was wondering how I could approach it?

A few brainstorming sessions later, haven't really come up with much, so wondering if anyone out there has a cool way of applying economics to sc2 that could have enough substance for an academic paper?

:D





*
If I were a rich man, I wouldn't be here
sc4k
Profile Blog Joined January 2010
United Kingdom5454 Posts
April 23 2013 14:14 GMT
#2
Surely there's some complicated maths/economics formulae for dictating when exactly it is best to make base expansions? Might that be of use?
Arachne
Profile Blog Joined December 2010
South Africa426 Posts
April 23 2013 14:33 GMT
#3
To be honest, i'm not sure if something like that has a lot of substance at the end of the day. It almost feels like it would be a series of mini-studies as opposed to one big one.
Thanks for the idea tho.
If I were a rich man, I wouldn't be here
cravin74
Profile Joined June 2011
Malaysia1088 Posts
Last Edited: 2013-04-23 14:45:44
April 23 2013 14:41 GMT
#4
Are you looking at the game per se or the industry surrounding the game? I remember reading a thread about someone calling for collaborators on a starcraft related paper 2-3 weeks back.

Edit: Found it. http://www.teamliquid.net/forum/viewmessage.php?topic_id=407821. I would be keen on this if I wasn't about to start my own dissertation in the next few months.
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
April 23 2013 14:46 GMT
#5
What I would do is look at SC II esports as a Market and focus on on either a league or maybe a team. It would require some research on your part and maybe even contacting the league for numbers and stuff and pray they want to share. But what I would do for example is look at maybe MLG and be like how much growth have they had. What models fit them for growth. Are they making a profit or are they at the point MC=MR. THings like that.
chimpandfrog
Profile Blog Joined April 2013
United States45 Posts
April 23 2013 14:56 GMT
#6
Do something else, this wont pan out. Look at the poster above, imagine writing about mc=mr and never come back to this idea again
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
April 23 2013 14:59 GMT
#7
It is a very complex thing to look at and information is hard to get. I thought about this topic before a an econ major. It is an interesting market to look at because it hasn't really been studied.
lantz
Profile Blog Joined July 2011
United States762 Posts
Last Edited: 2013-04-23 15:06:14
April 23 2013 14:59 GMT
#8
Are you sure you want to combine starcraft 2 and academics? I guess I don't know how serious this paper is and the context so take my advice with a grain of salt.

One of the easiest ways to impress for your internship or job interview is to talk about your academic paper.
The problem with writing about E-sports is the lack of academic papers and solid data sources already out there to direct you. A strong paper cites or bases itself on other authors/papers to strengthen your point (at least at the HS/College level).

However, if you are certain you want to write about SC2 e-sports, I would look for some trustworthy data sources then make some connections. Although this seems more statistics than economics.

Thought of an idea (Labor Economics): You could write about about the Job Market in E-sports. How fast is the turnover between teams for pro players (probably can just use the wiki as a data source) ? How many players are teamless/unemployed? You could talk about frictions in the labor market ( where do progamers have to consider moving to before joining a team (West Coast US, places in Europe, Korea, etc.) . and much more you can talk about haha.
ScrubS
Profile Joined September 2010
Netherlands436 Posts
April 23 2013 15:02 GMT
#9
Yeah I think HeeroFX hit the nail. You gotta do something with the esports market. For example how effective commercials are, as the commercials can be targeted to a very specific group of people (young males)
AnythingThenDelete
Profile Blog Joined January 2011
381 Posts
April 23 2013 15:10 GMT
#10
Hello,
I think you could first describe the state of the scene when SC2 comes out ( bw, korea , wcg, no korea) and then try to find a way to describe how the scene has been evolving and why ( I 'm thinking about the expansion of e-sport in global especially with LoL and the first internationnal of Valve [ it seems to me that since then every big company wants to show that hey too have 1M 1.6M 2M dollars to spend in e-sport)

ESL and MLG seems to me to be the biggest contributor , but there is also dreamhack ipl and everything, it might be hard to find all the "fans " like M.Arbalet and others guys that put money in e-sport)

Then you could be more specific on who sonpsonrize what( team , individual player , tournaments) , and talk also about the streams/youtube channels/ vods system of many tournaments

and maybe little other things like little tournament that require a fee first
WalkinDead
Profile Blog Joined February 2013
88 Posts
April 23 2013 15:29 GMT
#11
talk about how sc2 is a main contributing game to the developing market of esports
iamho
Profile Joined June 2009
United States3347 Posts
April 23 2013 17:09 GMT
#12
Sounds like a terrible idea, to be honest. There's no way you could write an essay in-depth about Starcraft economics. The only thing I can think of is using simultaneous game analysis to dissect the metagame, but I doubt you could get enough information to be worthy of an economics paper. Not to mention, you won't be able to find any empirical studies on Starcraft. Or you could do some general analysis of the esports "market" and pull up some crap about d=s, but I don't think that would be worthy of an undergrad-level econ paper.
ieatkids5
Profile Blog Joined September 2004
United States4628 Posts
April 23 2013 17:24 GMT
#13
this is soooo broad, you can write just about anything... here are some ideas to get you started on some more specific areas:

macro - take a look at the industry as a whole and see what cool analysis/trends/conclusions you can come up with by looking at data (if you can find any)

micro - see if you can find company or team-specific data that you can analyze, with a focus on how they operate

financial - maybe you can look at blizzard financial data, and look at their investments, assets, how they support SC2 and the gaming industry, the competition/tournaments

game theory - take a specific matchup and analyze it. or analyze how a team puts together a line-up in the korean leagues or something of the sort.

really, econ is such a broad topic... is this high school level? or university? what class? (micro, macro....) does your teacher/prof want a paper with lots of quantitative analysis, or qualitative (for example, take some econ theory and apply it to SC2 to explain something)?
-
Nymphaceae
Profile Blog Joined November 2010
United States350 Posts
April 23 2013 19:07 GMT
#14
This seems like a really bad idea. IMO, the best idea would be to talk about balancing the game. There are lots of numbers in that.
dongmydrum
Profile Blog Joined December 2011
United States139 Posts
Last Edited: 2013-04-23 20:08:11
April 23 2013 20:07 GMT
#15
influence of caster, team, player, tournament on viewership. This is something I'd like to know. you can just change one variable while holding all other variables constant to see how much influence each variable has on viewship
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
April 23 2013 20:31 GMT
#16
It's not a terrible topic at all esports market is very unique. Because the game being played actually affects who's gonna watch. Example LoL huge numbers Huge viewers. Sc2 also reflects that. CoD is different why? Huge player base lack of viewers for it. Could be cool to look at.
Arachne
Profile Blog Joined December 2010
South Africa426 Posts
April 24 2013 15:43 GMT
#17
I understand the topic is really broad, and at the same time new and unexplored. I am looking forward to something that actually interests me, as opposed to the topic I did my master's on.



Thank you everyone for replying.

@ieatkids5: afaik, your macro example is just a broad micro example still (at least in my opinion. Always felt Macro starts when you compare country indicators , Maybe Meso-economics (comparing micro across countries ?

Your game theory example is one I had thought of as well, and its sort of covered in my 1st reply.

It would end up as a series of mini-projects more than a paper of decent length

Your financial idea is cool, tho I must admit I would think LoL would have an easier path to track, although one could look at how SC2 is starting off doing it, and LoL and Dota are estabilished with it.

@dongmydrum: that is a cool idea. Not sure how easy it is to hold all things equal though, could be fun

@Nymph: Lots of numbers lots of data too

@WalkinDead: I disagree

@Gurderroy: Hmmm maybe.

If I missed anyone, sorry. Thanks again.
If I were a rich man, I wouldn't be here
ETisME
Profile Blog Joined April 2011
12885 Posts
April 24 2013 16:06 GMT
#18
depends how official the article is gonna be. if you are doing something at 2nd or 3rd uni year, then you obviously can't do anything too broad. you need one or two very specific theories and see how SC2 can be applied to them.

needcomputer definitly has the most solid post in here, you should listen to him.

another topic I would recommend is the micro econs: competition between each tournaments (you can compare the amount of veiwership number, hours broadcasted, tournament prize pool, amount of games etc) and analysis which is at a more competitive state. what is the effect of blizzard's decision of the WCS event and the potential impact onto these competitions.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Please log in or register to reply.
Live Events Refresh
GSL
11:00
2026 GSTL: Playoffs Round 1
IntoTheiNu 776
CranKy Ducklings SOOP170
Rex22
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Classic 72
Cure 59
Rogue 52
Solar (SOOP) 30
MindelVK 28
Rex 24
StarCraft: Brood War
Bisu 7897
Jaedong 4127
Shuttle 1665
firebathero 651
Soulkey 561
Stork 271
Leta 246
Zeus 190
Last 139
Mini 115
[ Show more ]
ZerO 83
ToSsGirL 62
Sea.KH 60
910 54
Barracks 45
Aegong 29
SilentControl 18
sSak 16
Noble 11
ajuk12(nOOB) 7
Free 7
Icarus 6
JulyZerg 5
Britney 0
Dota 2
Gorgc6774
Dendi837
Other Games
singsing1834
B2W.Neo793
Lowko407
DeMusliM299
crisheroes296
mouzStarbuck274
XaKoH 139
Mew2King76
ZerO(Twitch)9
Hui .3
Organizations
Dota 2
PGL Dota 2 - Main Stream9814
PGL Dota 2 - Secondary Stream2354
Other Games
gamesdonequick881
BasetradeTV34
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 4205
Upcoming Events
AI Arena Tournament
3h 38m
Replay Cast
10h 38m
GSL
21h 38m
Shopify Rebellion Sundays
1d 1h
Spirit vs Mixu
BSL
1d 5h
Ret vs TerrOr
Replay Cast
1d 10h
Afreeca Starleague
1d 20h
Shine vs Rush
WardiTV Weekly
1d 21h
Monday Night Weeklies
2 days
Sparkling Tuna Cup
2 days
[ Show More ]
Afreeca Starleague
2 days
Light vs EffOrt
PiGosaur Cup
3 days
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-09-18
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.