• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:17
CEST 02:17
KST 09:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8[ASL21] Finals Preview: Two Legacies21
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)45ZeroSpace at Steam NextFest - Last free demo25Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) take on 5.0.16 ?Bug in new patch Daily SC2 Player Grid - feedback wanted SC2 Planner - The StarCraft II Build Planner
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June Douyu Cup 2026: $20,000 Legends Event (June 26-28) Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
Fact based Zerg Upgrade Tier List BGH Auto Balance -> http://bghmmr.eu/ STARCRAFT MOVIE - Last Night at the Command center BW General Discussion Battle cruiser feet vs Carrier fleet
Tourneys
[BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST [Megathread] Daily Proleagues CSLAN 4 is Coming! Small VOD Thread 2.0
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
Rogue Command ZeroSpace at Steam NextFest - Last free demo Stormgate/Frost Giant Megathread Beyond All Reason Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6624 users

Thoughts on Pen&Paper Roleplaying (Part 1)

Blogs > Jonrock
Post a Reply
Jonrock
Profile Blog Joined October 2012
Germany80 Posts
Last Edited: 2013-03-26 20:30:23
March 26 2013 18:42 GMT
#1
I have been playing and DMing different pen&paper roleplaying games for more than 10 years. This is a collection of random thoughts on roleplaying and advice on being a good dungeon master or player.


Components of an Adventure
I think that all pen&paper adventures can be broken down into the following types of challenges. I have found this helpful when designing new adventures:


Creative Problem Solving
By far the most important in my eyes: present the players with some kind of complex problem. Besides the players creativity, the rules of a good roleplaying game should provide a set of tools (spells, equipment, special character abilities) to tackle the problem.
Challenges of this type usually are more fun if the players start out with incomplete (or even false) knowledge about the situation. Before making a plan they must gather information. This usually means asking the right questions but may also include skill checks or using special abilities.
The next step is for the players to decide on a plan followed by trying to execute said plan and spontaneously reacting to things they didnt expect or dice rolls not going as planned.
Example: The characters must break into a castle and retrieve a spell book. Gathering information may include studying the guards, talking to people who know about the castles defense and architecture, etc. The players may come up with a plan like: Use a spell to charm a merchant who will sneak them into the castle in his cart, sneak to the library at night, use a silence spell so the fight with the guards inside doesn't alarm anyone, etc.
Whats important: There should be more than one way to solve the problem. As a dungeon master its often a good idea to create many possible approaches but leave it up the players entirely to think of the second half of the plan. It is also essential that the players have the right amount of tools at their disposal: Not enough spells/abilities and their plans get very limited, too many or too powerful spells and your complex problem quickly becomes trivial (Im looking at you, scrying, teleport and fly!)
The downside is that these challenges are a lot of work for the dungeon master to prepare. You must prepare a lot of information for your players to work with. If you didnt draw a map of the castle and decided on the guards positions, how are your players supposed to come up with a specific plan?


Dungeon Crawling
The discovery of any confined, unkown, potentially dangerous area. This is classic Dungeons&Dragons. Avoid traps, find secret doors, locate treasure, fight monsters. Besides combat, these challenges include the most luck and rolling of dice (Search checks, move silently checks, open lock checks, saving throws against sprung traps). What makes a dungeon great is adding in elements that allow the players to be clever as well lucky with their dice.
Heres an example: The players are exploring a mad wizards tower. Besides the usual traps and monsters, they notice a number of paintings of odd scenes on the walls. Closer investigation reveals that some of them seem very real. For example the painting of a burning building actually emits light and warmth. At some point they stumble upon a painting of some kind of dangerous creature and while examining the painting, the creature suddenly jumps out of the picture attacking the characters. Further into the tower the players find a hint that the paintings have some sort of passwords. These allow "entrance" into the paintings. Now some painting may be traps, some may lead to other parts of the tower, some may contain a key object the players were looking for.
Now heres the important part: All hints and puzzles should be kind of easy and straight forward here. Getting stuck in a dungeons is boring. The whole dungeon should still feel fast-paced. The difficulty for the players should be created through the right mix of classic dungeon elements and brainy parts. Through the nature of a dungeon the players get to discover the necessary information bit by bit, which feels enough like youre working on solving the puzzle.


Roleplaying
Acting in character while interacting with an NPC. This can be fun and rewarding in itself but usually the players aim should be to gain some vital information or to convince an NPC into a certain course of action. When I prepare something like this I usually write down a couple of cool lines the NPC is likely to say during the encounter and paraphrase them into the conversation when fitting.
Not every player likes this stuff, but when you start with the in-character-talk, more often than not they will join in.
Heres a twist: Have an NPC approach the characters and try to cleverly extract some vital information from them. If they spill it, the rest of the adventure gets a little harder.


Combat
This is what all the many complicated rules of the game were made for. Here are some thoughts on combat in a pen&paper game: There is a right number of fights for one session of play and that number is two. One difficult fight and one really difficult fight. If a fight isn't at least somewhat of a challenge for the players, you might as well not have it. I know this is in disagreement with just about any ready-made D&D adventure ever, but it is a very strong opinion of mine. That said, there are exceptions. Very small fights that for some reason still pose the threat of costing the characters resources (health, prepared spells, items). Two examples: A rust monster, that, if foolishly attacked with metal weapons, may destroy these. A single harpy that attacks the characters while crossing a narrow bridge and tries to push one of them over the edge before fleeing. Another exception are fights that are easy but simply need to be there for the stories sake - make these quick, dont waste time.
Last but not least: An interesting environment can spice up an otherwise boring fight.


Storytelling
This is where the players are mostly passive, maybe following some streamlined path, listening to the dungeon master reveal a bigger portion of the story. The story may be told by an NPC, deciphered from a book, witnessed through a scrying spell or whatever.
A nice way to include the players is to prepare handouts instead of reading a long passage to the players. It gives them a chance to look for more subtle clues in the message and it feels more active.


This turned out longer than I thought, so there will be a part two probably.

***
take apart your head
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
March 27 2013 05:06 GMT
#2
Just wanted to comment that I really liked this blog, especially after watching Rollplay and finding myself so intrigued by Pen n Paper games.. because of the infinite possibilities.

I have never played a single Pen n Paper rpg, but am at the point currently where I am debating writing my own PnP RPG and trying to find some TL'ers to play it. I would base it around the DND system with my own additions.subtractions and I have some neat idea for how I would run the game and how I would have my player interact with it, even while playing only online from however many miles away.

Just thought id say i liked the blog with a longwinded "and im thinking about trying to DM" (tho i REALLY would like to play first...and if I DM idk how id play without cheating because i know what will happen be4 it does lol)
Random_0
Profile Blog Joined August 2008
United States1163 Posts
March 27 2013 05:50 GMT
#3
Dude, Jonrock, you sound like an awesome DM. Are you involved in the TL D&D setup thread?
Jonrock
Profile Blog Joined October 2012
Germany80 Posts
March 27 2013 13:19 GMT
#4
On March 27 2013 14:06 MaestroSC wrote:
Just wanted to comment that I really liked this blog, especially after watching Rollplay and finding myself so intrigued by Pen n Paper games.. because of the infinite possibilities.

I have never played a single Pen n Paper rpg, but am at the point currently where I am debating writing my own PnP RPG and trying to find some TL'ers to play it. I would base it around the DND system with my own additions.subtractions and I have some neat idea for how I would run the game and how I would have my player interact with it, even while playing only online from however many miles away.

Just thought id say i liked the blog with a longwinded "and im thinking about trying to DM" (tho i REALLY would like to play first...and if I DM idk how id play without cheating because i know what will happen be4 it does lol)


Glad you enjoyed it. I havent watched Rollplay myself but Ive been meaning to have a look for a while now.
If you can find the right people to play with, pen&paper ist the greatest hobby in the world and you should definitely try it. Unfortunately finding the right people can be really tough. I have no experience playing pen&paper online at all. I suppose via skype it might work, if your players stay focused.
What changes to d&d did you have in mind to make it more viable for online play?

About your concerns of "cheating your players", I was going to write on that in part two. Basically you must have your adventure prepared ahead of time and your players must be able to trust you, that you will not change it on the fly too much. Also keep in mind that you are not playin AGAINST your players. Your goal is not to stop them or kill their characters. Your goal is to create an exciting challenge of exactly the right difficulty (which is much harder than the former).


On March 27 2013 14:50 Random_0 wrote:
Dude, Jonrock, you sound like an awesome DM. Are you involved in the TL D&D setup thread?


Thanks . I am currently not. Can you give me a link, though, because I couldn't find a thread like that.
take apart your head
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
March 27 2013 20:20 GMT
#5
On March 27 2013 22:19 Jonrock wrote:
Show nested quote +
On March 27 2013 14:06 MaestroSC wrote:
Just wanted to comment that I really liked this blog, especially after watching Rollplay and finding myself so intrigued by Pen n Paper games.. because of the infinite possibilities.

I have never played a single Pen n Paper rpg, but am at the point currently where I am debating writing my own PnP RPG and trying to find some TL'ers to play it. I would base it around the DND system with my own additions.subtractions and I have some neat idea for how I would run the game and how I would have my player interact with it, even while playing only online from however many miles away.

Just thought id say i liked the blog with a longwinded "and im thinking about trying to DM" (tho i REALLY would like to play first...and if I DM idk how id play without cheating because i know what will happen be4 it does lol)


Glad you enjoyed it. I havent watched Rollplay myself but Ive been meaning to have a look for a while now.
If you can find the right people to play with, pen&paper ist the greatest hobby in the world and you should definitely try it. Unfortunately finding the right people can be really tough. I have no experience playing pen&paper online at all. I suppose via skype it might work, if your players stay focused.
What changes to d&d did you have in mind to make it more viable for online play?

About your concerns of "cheating your players", I was going to write on that in part two. Basically you must have your adventure prepared ahead of time and your players must be able to trust you, that you will not change it on the fly too much. Also keep in mind that you are not playin AGAINST your players. Your goal is not to stop them or kill their characters. Your goal is to create an exciting challenge of exactly the right difficulty (which is much harder than the former).


Show nested quote +
On March 27 2013 14:50 Random_0 wrote:
Dude, Jonrock, you sound like an awesome DM. Are you involved in the TL D&D setup thread?


Thanks . I am currently not. Can you give me a link, though, because I couldn't find a thread like that.


im not talking about cheating them... im talking about playing AND DM'ing in the same game.. as i really want to play...but there are infinitely more players than DM's in which case every move I make as a character would be somewhat cheating as I know what the DM had planned.
Jonrock
Profile Blog Joined October 2012
Germany80 Posts
March 27 2013 21:39 GMT
#6
On March 28 2013 05:20 MaestroSC wrote:
+ Show Spoiler +
On March 27 2013 22:19 Jonrock wrote:
Show nested quote +
On March 27 2013 14:06 MaestroSC wrote:
Just wanted to comment that I really liked this blog, especially after watching Rollplay and finding myself so intrigued by Pen n Paper games.. because of the infinite possibilities.

I have never played a single Pen n Paper rpg, but am at the point currently where I am debating writing my own PnP RPG and trying to find some TL'ers to play it. I would base it around the DND system with my own additions.subtractions and I have some neat idea for how I would run the game and how I would have my player interact with it, even while playing only online from however many miles away.

Just thought id say i liked the blog with a longwinded "and im thinking about trying to DM" (tho i REALLY would like to play first...and if I DM idk how id play without cheating because i know what will happen be4 it does lol)


Glad you enjoyed it. I havent watched Rollplay myself but Ive been meaning to have a look for a while now.
If you can find the right people to play with, pen&paper ist the greatest hobby in the world and you should definitely try it. Unfortunately finding the right people can be really tough. I have no experience playing pen&paper online at all. I suppose via skype it might work, if your players stay focused.
What changes to d&d did you have in mind to make it more viable for online play?

About your concerns of "cheating your players", I was going to write on that in part two. Basically you must have your adventure prepared ahead of time and your players must be able to trust you, that you will not change it on the fly too much. Also keep in mind that you are not playin AGAINST your players. Your goal is not to stop them or kill their characters. Your goal is to create an exciting challenge of exactly the right difficulty (which is much harder than the former).


Show nested quote +
On March 27 2013 14:50 Random_0 wrote:
Dude, Jonrock, you sound like an awesome DM. Are you involved in the TL D&D setup thread?


Thanks . I am currently not. Can you give me a link, though, because I couldn't find a thread like that.


im not talking about cheating them... im talking about playing AND DM'ing in the same game.. as i really want to play...but there are infinitely more players than DM's in which case every move I make as a character would be somewhat cheating as I know what the DM had planned.


Oh, I get it. Yeah that probably won't work.
take apart your head
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#87
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft673
SpeCial 275
ViBE143
ProTech142
Nathanias 91
Temp0 29
StarCraft: Brood War
Rain 3332
GuemChi 2790
Artosis 612
ZZZero.O 59
NaDa 44
Dota 2
canceldota7
LuMiX0
League of Legends
Doublelift5295
Counter-Strike
summit1g13077
minikerr30
Super Smash Bros
hungrybox206
Mew2King35
Other Games
C9.Mang0471
Maynarde95
Livibee95
Organizations
Other Games
gamesdonequick648
BasetradeTV165
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 99
• RyuSc2 31
• HeavenSC 7
• Response 3
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Scarra639
Other Games
• imaqtpie1036
• Shiphtur276
Upcoming Events
The PondCast
9h 43m
OSC
16h 43m
Douyu Cup 2020
1d 4h
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
OSC
1d 15h
Douyu Cup 2020
2 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
3 days
Maestros of the Game
3 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
3 days
Douyu Cup 2020
4 days
BSL22 NKC (BSL vs China)
4 days
[ Show More ]
Online Event
4 days
RSL Revival
5 days
RSL Revival
5 days
WardiTV Weekly
5 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-06-19
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.