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PnP Organisation - Page 51

Blogs > Simberto
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CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
July 06 2014 16:03 GMT
#1001
Jumping costs a ton of fuel, pretty much all ships only have enough fuel for one jump before needing to refuel. The Gas that is used is hydrogen, and because your ship has fuel processors and fuel scoops, you can refill for free at a gas giant or a planet with water; so the galaxy is full of 'fuel stations'.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Simberto
Profile Blog Joined July 2010
Germany11706 Posts
July 06 2014 19:24 GMT
#1002
So we should be really careful what type of system we jump into? Can we detect a hydrogen heavy gas giant at jump distance? Because else if it turns out to be a system without one we look incredibly silly. And starve.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
July 06 2014 20:25 GMT
#1003
Yes you'll know, it's one of the reasons I'm so keen on making a map. And don't worry, gas giants are stupidly common.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Simberto
Profile Blog Joined July 2010
Germany11706 Posts
Last Edited: 2014-07-07 17:15:36
July 07 2014 17:15 GMT
#1004
Sooo, i kind of took a look at the combat rules that Jack gave us, and designed new rules of engagement based on those. These rules are as follows:

DO NOT GET SHOT AT.

If you get hit, you just lose some of your statistics. If End + another physical statistic is 0, you are unconscious. If all three are 0, you are dead. Remember how i had to pay 5k to get my leg back? Imagine that without the military rebate. Someone shotguns you? Hello 100k medical bill. And we can not afford the health insurance premiums because "High risk business blablabla" Well of course we are in a high risk business, why would i need health insurance if i don't get hurt? Silly pencilpushers. Anyways, maybe we should get ourselves a holografic doctor, but we can only afford a cheap model. Our ship computer doesn't have a lot to do anyways, we need to keep it busy so it doesn't get out of shape too much.

I am pretty sure that i can oneshot people who are not in battledress with an average - good roll. This expounds my "Do not get shot at" rule. We do not own Battledresses. If i can do that, others can do so, too. Do not get shot at.

To help in not getting shot at, i highly suggest that each of you (who has money) gets some kind of comm. Preferably implants, because they are sexy.

On the positive side, i installed some software into Liz that can make her shoot on her own. I think it also helps me at shooting, which is good because i am not that good at that.

Negative, turns out our air/raft ist not actually a small craft, but a flyer/grav. Which means i can not pilot it for shit. I hope someone else can?

And, for some reason everything appears to be built for a 4 man group. Can we maybe just say that everything has an extra seat without big problems? Otherwise we need military vehicles or someone has to take a taxi. I guess if someone is good at Zero-G-ing we could get him a sexy Grav Belt. Though Sir Daniel is probably the only one who can afford one.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
Last Edited: 2014-07-07 18:37:21
July 07 2014 18:31 GMT
#1005
Characteristic damage during char-gen is different from characteristic damage in combat, the recovery rules (Page 74 of the core rulebook) are as follows:
Injury and Recovery
Injured characters are either wounded or seriously wounded. A character is considered seriously wounded if he has lost at least one point from all three of his physical characteristics. As soon as one of his physical characteristics is restored, no matter how, he is no longer seriously wounded.

Seriously wounded characters who have somehow avoided unconsciousness cannot move except to hobble or crawl along at 1.5 metres per combat round. They also lose their minor action in combat.

Wounded characters heal naturally and can also benefit from medical care. When characteristic points return from healing, players may choose which characteristic regains the points and may split healing between characteristics if they wish.

Natural Healing
An injured character regains a number of characteristic points equal to his 1d6 + Endurance DM per day of full rest. If the character insists on continuing an active lifestyle he only heals a number of characteristic points equal to 1 + Endurance DM per day. Characters with a low Endurance DM (quite possibly from injury) may degrade (lose more characteristic points) over time if they are unlucky or cannot (or will not) rest.

A seriously wounded character only regains characteristic points equal to his Endurance DM per day of rest, which means that the character may never heal naturally and will even get worse if his Endurance DM is currently negative.

Medical Treatment
First Aid: Applying first aid restores a number of characteristic points equal to twice the Effect of the Medic check. Points restored by first aid are divided as desired among all damaged physical characteristics. First aid must be applied within five minutes of the injuries being received to be fully effective. A character can still benefit from first aid up to an hour after their injury but they only receive a number of characteristic points equal to the Effect of the Medic check. Performing first aid on yourself is a Difficult (–2) task.

Surgery: A character who is seriously wounded (after first aid has been applied) requires surgery. Surgery restores characteristic points just like first aid but if the check is failed the patient loses characteristic points equal to the Effect. Surgery requires a hospital or sickbay. Once one characteristic is back to its maximum level the patient can benefit from medical care. Surgery does not benefit characters who are not seriously wounded. Performing surgery on yourself is a Very Difficult (–4) task.

Medical Care: Medical care restores 2 + the character’s Endurance DM + the doctor’s Medic skill in characteristic points per day, divided evenly among all damaged characteristics. Medical care requires a hospital or sickbay and for the patient to undergo full bed rest.


And yes, don't get shot at, a player without armor will die rather fast when getting shot (1 or 2 shots usually), while players in heavy armor can usually survive a bit more than that, especially if they are facing basic weapons like pistols.

As for the addtional seat issue, page 110 of the core rulebook says the following:
In some starships (especially exploratory vessels, military ships, and privately-owned starships) staterooms can be double occupied. No stateroom can contain more than two persons however, as it would strain the ship’s life support equipment. The tonnage and cost of the staterooms includes the life support systems needed to keep the crew alive.


So your four staterooms can provide living space for up to 8 people.

EDIT: Also, I mistakenly thought that the ship was smallcraft, but forgot about the flyer skill; anybody who took pilot smallcraft BECAUSE I told them it would help them fly the air raft, you can go ahead and change your skill to flyer (Grav).
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Simberto
Profile Blog Joined July 2010
Germany11706 Posts
July 07 2014 18:51 GMT
#1006
So someone has to bunk with the Hobo. NOT IT!
Murgel
Profile Joined April 2010
Sweden175 Posts
July 07 2014 19:59 GMT
#1007
Man, if you guys are going to be all hoboist about it, maybe I should get a room of my own and some other people can share, just saying. Or I'll sleep in the grav flyer, which I have now changed my skill to so I can fly, yay!
HystericaLaughter
Profile Joined September 2011
Australia720 Posts
July 08 2014 06:26 GMT
#1008
Well Sir Donald and I can't bunk together, too much fame in one room. Maybe the hobo and Sir Donald should be in the same room.
My wife for hire! - Zealot
HystericaLaughter
Profile Joined September 2011
Australia720 Posts
July 09 2014 09:33 GMT
#1009
Also lets talk about money so that we dont spend an hour doing it next week. Captain salty is taking half (1000cr/day) and we split the rest of it between us (333cr/day)? We are technically his employees so im probably okay with this. Also how does this change if Lucas shows up. I also expect a bonus if i save our lives by shooting down an enemy ship.
My wife for hire! - Zealot
Simberto
Profile Blog Joined July 2010
Germany11706 Posts
July 09 2014 09:58 GMT
#1010
Btw, i guess that also means that i will need to take care of the mortgage and expenses if we get a contract that doesn't cover those.

I propose a refinement to the arrangement: we deal in eights. I get 3, Sir Donald gets 2 because we need his name for the company. I guess we could make him a mate of some sort? Everyone else gets 1, with the distribution of the last 1-2 (based on Lucas existence) being voted upon by the crew at the completion of a job based on merit If the crew does not wish to vote on this, i could also as a captain just distribute it based on merit. Obviously i as a captain do not get any of that money because i am always expected to be badass. I reserve the right to confiscate the extra share for repairs if the ship gets blown up too much. We need a cool nautical term for the extra shares, too. Does anyone know one?

Mr. Hobo will also be a coxswain in charge of the grav flyer. How can we insert our world famous investigator into the company structure?

Any additional income based on the job (loot, price money, etc) will be distributed in the same way.

You will have no health or dental benefits whatsoever until we aquire a medical robot. But you can keep any teeth you should find during the job. These will be distributed along the standard schema if necessary. You will have a Scimitar flatrate in the ships lockers (within reasonable limits).

If there is excess space in the ships storage, you may use that space for your own side trade UNLESS it leads to problems for the company (So no drug smuggling unless explicitly allowed), and you may keep any profits resulting out of those for your own. If there are overlaps in the storage requirements, the distribution is once again solved by the standard arrangement. You may obviously sell/lease your storage space to other crewmembers at whatever rate you see fit.
HystericaLaughter
Profile Joined September 2011
Australia720 Posts
July 09 2014 10:34 GMT
#1011
'You can keep any additional teeth you should find during the job' Lol. Also im not in the company structure as an investigator, im in there as a gunner, because im the only person with any kind of skill at firing ship guns whatsoever. The investigation skills may certainly be useful on the surface, but not it is not strictly a ship crew skill.

Not being fiscally responsible for well, anything, is adequate compensation for less pay. For me at least.
My wife for hire! - Zealot
Simberto
Profile Blog Joined July 2010
Germany11706 Posts
July 09 2014 10:54 GMT
#1012
That is gonna become important once we get to the part with the diamond-toothed dinosaurs.

And i guess that makes you the chief gunnery officer.
HystericaLaughter
Profile Joined September 2011
Australia720 Posts
July 09 2014 11:12 GMT
#1013
Hooray a title! Also jack, would it be totally normal to hire npcs to help fly and maintain the ship? Because 4 (or 5) people seems like not very many, especially if we get a second gun and need someone to shoot things. Paid for out of the captains pocket of course
My wife for hire! - Zealot
Simberto
Profile Blog Joined July 2010
Germany11706 Posts
July 09 2014 11:27 GMT
#1014
If i understood correctly, we could fit a max of 8 people into the ship if everyone doublebunks.

However, i as a captain obviously need my own room. I doubt Sir Donald would want to share one either, so we could at most get one other NPC in there.

I think a much better solution would be to get robots with certain capabilities, because they have the big advantage of not needing Life support. If we get a reasonable Autopilot program, the ship could fly itself in noncritical situations. Autopilot is only 3k, but i don't think i'm gonna let that one fly my 27M spaceship in any critical situation at all.

An Autodoc would be 40k, a Repair bot 10k. I think Sir Donald might want to have a Robot Butler for 120k. Then we could also do the silly episode where we all play b-characters trying to figure something out.
HystericaLaughter
Profile Joined September 2011
Australia720 Posts
July 09 2014 12:02 GMT
#1015
Robot butler please.
My wife for hire! - Zealot
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
July 09 2014 15:37 GMT
#1016
Funny enough, the scout ship is small enough that it could be run by one person (during a battle they'd have to run between the turrets and the cockpit; this of course is only possible if the Benny hill theme is playing). The extra crew bros just make it easier.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Simberto
Profile Blog Joined July 2010
Germany11706 Posts
July 09 2014 16:21 GMT
#1017
I don't think we have enough doors to make any Benny hill scheme viable.
dismiss
Profile Blog Joined March 2009
United Kingdom3341 Posts
July 09 2014 20:09 GMT
#1018
I didn't have internet on the weekend, sorry for missing character creation. n_n But on the plus side, Jack and I made my character today.

I am proud to introduce Salvor Mallow, the famous, ageless doctor and sax virtuoso! Oh, he also has a computer with all sorts of sick software in his head. AND a mistress. It'd be cool if someone wanted to form a bond or two with me, though.
Failure to improve posting standards will result in a lengthy ban. I <crms_> !dumb <GeoffAnderson> crmsdota <crms_> damnit
HystericaLaughter
Profile Joined September 2011
Australia720 Posts
July 09 2014 22:25 GMT
#1019
What kind of world do you come from? Also what events did you get?
My wife for hire! - Zealot
Murgel
Profile Joined April 2010
Sweden175 Posts
July 09 2014 22:26 GMT
#1020
Welcome to the crew! Don't expect to be treated well unless you're a rich son of a bitch I guess *pout*. I can think of two bonds right away though, maybe you were the doctor who cured Sven's legs after they got blown off, and the guy who helped me regain consciousness and some some mental functions after I somehow got jettisoned by my scavenger friends. I guess if you're going to gain skills from them and don't want to double up on a medical skill you could invent some circumstances to get something else. I think Finn's Sir Donald got hurt in a blade duel too.

Investigator guy gets "Chief Gunnery Officer" and I get "Coxswain" by the way? I'm not sure about this. That sounds more like an insult than a proper title. I am also not sure Sir Donald needs even more money than he already has. We are going to the outer reaches of space, where skills such as managing sensors, repairing and building ships (in zero-G, in a Vacc suit if necessary), running drones and other robotic servants, and of course cutting space bitches to pieces with a cutlass would be far more valuable than being famous.

Other than that, I'm fine with voting for the last shares. Sounds fun. :D
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