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PnP Organisation - Page 47

Blogs > Simberto
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HystericaLaughter
Profile Joined September 2011
Australia720 Posts
May 21 2014 06:59 GMT
#921
Oh no! Now who will Eberwein sell the alcohol he brews to so he can buy it back and drink it .
My wife for hire! - Zealot
dismiss
Profile Blog Joined March 2009
United Kingdom3341 Posts
May 21 2014 12:39 GMT
#922
I have blans to bribe some more hobgoblins to rebuild the bar, so we can have drunken barfights in the arena without half my bar getting smashed every time. n_n
Failure to improve posting standards will result in a lengthy ban. I <crms_> !dumb <GeoffAnderson> crmsdota <crms_> damnit
Xoronius
Profile Joined July 2011
Germany6362 Posts
May 24 2014 21:15 GMT
#923
Bad news, I have to cancel my participation for tomorrow, my weekly university stuff has not progressed as far as I hoped it would this week and I need tomorrow to work on that before Monday morning. This might become a recurring problem in the next 1-2 months, depending on how much I can get done before Sunday, since I have to hand in that stuff Monday morning at 9 each week.
HystericaLaughter
Profile Joined September 2011
Australia720 Posts
May 25 2014 00:51 GMT
#924
Shame . By the way, what are we playing tonight? Monsters?
My wife for hire! - Zealot
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
May 25 2014 02:31 GMT
#925
yes
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
May 27 2014 01:05 GMT
#926
A summary of last session for those who missed it:
The rat attractor plant was a success, and the player characters convinced the rest of the dungeon to go to war with the criminals as they were being attacked by rats. With this advantage, they managed to defeat the criminals, making sure none escaped, covered the entrances to the surface, and burned down the surface buildings above the criminal hideout. There were some other antics, having to do with chasing down rats, eberwein getting his head stuck in a pipe then using it as a rat scoop and so on.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Xoronius
Profile Joined July 2011
Germany6362 Posts
May 27 2014 12:08 GMT
#927
But what about the most important question: Do we have a new bar?
Simberto
Profile Blog Joined July 2010
Germany11875 Posts
May 27 2014 12:29 GMT
#928
No, and we distincly missed Lord Xan. We had to scare the dog and the rat instead of setting their tails on fire.
Simberto
Profile Blog Joined July 2010
Germany11875 Posts
May 28 2014 14:40 GMT
#929
So, i've just bought the Atomic Robo Pdf, as that is a FATE supplement with a setting kind of similar to what i want to go for with the Mad sciencegame once we are done with Monsters. I won't be using most of the setting in there, but a lot of the rules look like something that would make Mad Science a lot cooler than just using basic FATE Core. If anyone wants to take a look at that stuff, i can send you the PDF via Skype. Please don't spread it around crazily as it is technically not a free PDF, and Evilhat is apparently a company that makes pretty cool stuff.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
May 31 2014 01:19 GMT
#930
I work Sunday, so I guess your mad scientist campaign is on!
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Simberto
Profile Blog Joined July 2010
Germany11875 Posts
May 31 2014 12:18 GMT
#931
Hm, so will i still get something from Finn and Lucas?

Otherwise you should expect the plot to be more centered on the other persons, simply because i don't have anything to work with for you.
Xoronius
Profile Joined July 2011
Germany6362 Posts
May 31 2014 23:31 GMT
#932
Sorry, I will not be able to make it tomorrow.

To clarify the situation a bit: Like I said earlier, I need to do weekly stuff, that has to be handed in every Monday at 9 and I need to have a certain amout of (accumulated) points at the end of the semester. At the beginning I didn't really get the results I would have liked, because I was distracted here and also had other stuff, so I needed/need to catch up a bit. Skipping the night from Sunday to Manday has helped a bit, but I can't really do that long term either, so I might need a few Sundays to get everything in order. My university has one week break from 10-16.6, so the 2 sundays after tomorrow I will very likely be able to play again (I should be able to confirm that on Monday). After that I hope to be in a more comfortable position again, but for now I have to prioritize that stuff.
Simberto
Profile Blog Joined July 2010
Germany11875 Posts
June 01 2014 19:47 GMT
#933
Sooo, we played Mad scientists today.

Apparently everyone got his research founded by the same guy who is at least english, french, dutch, spanish and austrian. And there is something involving brain extraction going on involving them as research subjects. So they obviously set the whole place on fire. Which as it turns out isn't that unusual because the Department of Irradiation at that place seems to be doing that every few weeks.

Anyways, long story short, Prof. Dockerty, Johann Hausen and Geert vaan der Wies are now on a tropical Island. There might be natives. There definitively are genetic abominations from the Department of crazy Mutations running amok in the Lab, at least until Scruffy the Mad Janitor fixes stuff up again. The doors are broken too, and the Zeppelin with supplies is scheduled to arrive in a week.

In regards to your characters, i think if you are unhappy and wish to change something now that you have played them for a session, feel free to do so. If you come up with cool aspects, that might also be helpful.

As to Jack and Finn, it would be nice if we could find a way to make characters during the week, because i kind of don't want to do this again next Sunday while the others are really bored because they have theirs done. I can send you the ruleset, which is quite similar to FATE Core, via skype if you wish me to. Then we could either do stuff via PMs or find half an hour to do characters beforehand?

We should also probably talk about Campaign scheduling. I think we have an ok stopping point for Monsters, having accomplished one of the major goals, so maybe we should swap over to Mad Science completely? That would also make it a lot easier to deal with Jacks 2 day notice situation, because i know that i have to have stuff prepared each sunday, and not just lazy off till saturday to see if Jack will be there or not.

And i am kind of wondering how stuff looks with Andrew now, i kinda forget to ask during play, but wasn't there talk about having to switch to saturday or something due to australia being on the wrong side of the globe? Is this happening or not?
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
Last Edited: 2014-06-01 21:14:56
June 01 2014 21:11 GMT
#934
Yeah I'll think of some mad science stuff this week, I'll likely play a scientist that is a conglomerate of America an stereotypes. I'll likely use my southern accent, and all if my science stuff will make zero sense, like I paint things red and they just happen to go faster; all of it will be based not on science, but my character's belief that it works (sort of like the orks from warhammer).

Edit: if y'all want to switch to mad science stuff instead or monsters, then I'm ok with it, it was a fun idea, but I think it needed some work ultimately. Not to mention me being GM when my schedule is so inconsistent is not really a good idea.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
HystericaLaughter
Profile Joined September 2011
Australia720 Posts
June 02 2014 08:38 GMT
#935
We're still good for this time, I somehow dodged needing to work Monday again with my new job. I'll give you guys at least a couple of weeks notice if my circumstances are likely to change. Also for clarity, the reason we are stuck on a tropical island is because I may or may not have cleaned the entire facility with fire.
My wife for hire! - Zealot
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
June 06 2014 01:26 GMT
#936
I cannot make the next meeting, got schedule for a 9am again zzzzz
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
HystericaLaughter
Profile Joined September 2011
Australia720 Posts
June 08 2014 16:11 GMT
#937
Sorry, my shaky internet seems to have broken for the night . Hopefully you can defeat the steam-bots without me
My wife for hire! - Zealot
Murgel
Profile Joined April 2010
Sweden175 Posts
Last Edited: 2014-06-10 00:58:19
June 10 2014 00:57 GMT
#938
Yeah, hope both of you guys can join in fully next week.

We managed to beat up the steam armored dudes enough for them to concede, Webber captured James Henderson, the scientist who wanted to extract our brains, and with him thoroughly restrained we were also able to convince him to stop chasing after us. Since neither of us talked to the rest of the group about this I guess I could tell you that professor Dockerty, my englishman, and Finn's character Motke who's German, both separately got pulled aside by countrymen of theirs to discuss something out of earshot of the others.

We went and talked to a couple of managers as well, and got assigned to continue our work for the department of experimental tunnel building, which now resides in a broom closet on level 6 if I remember correctly. In order to apply our different sciences toward this project we went back to the department of very experimental mutations, and found a lab we could borrow if we manage to clear out the previous occupant's experiment, which had eaten said scientist. To do this we procured some more experimental weapons, which were ultimately used to finish the job. It turned out to be a large creature mimicking a smaller lab inside the large one. It nearly took Motke's legs and Webber out, but in the end we managed to pull free and destroy it in a somewhat safe way.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
June 12 2014 22:01 GMT
#939
I can make the next meeting \ o /
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Simberto
Profile Blog Joined July 2010
Germany11875 Posts
June 12 2014 22:04 GMT
#940
Nice. So are you still going to play the italo-american mobster?
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