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PnP Organisation - Page 28

Blogs > Simberto
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Prev 1 26 27 28 29 30 73 Next
HystericaLaughter
Profile Joined September 2011
Australia720 Posts
January 04 2014 18:10 GMT
#541
Why does everyone who tries to run sessions get scary internet problems the day before -_-
My wife for hire! - Zealot
Murgel
Profile Joined April 2010
Sweden175 Posts
January 04 2014 19:19 GMT
#542
Hey yeah, I'm imagining a thief with a lot of utility. I don't need to rip people apart in combat, but I do want to be useful in many situations, including combat. I'll probably try to play some variant of the thief with a heart of gold. Would not steal from beggars, but no real trouble stealing from wealthy people. Not necessarily greedy, but does not mind redistributing wealth.
dismiss
Profile Blog Joined March 2009
United Kingdom3341 Posts
January 04 2014 19:36 GMT
#543
Not going to be able to talk to the kind of technicians that deal with router issues so they can dispatch a new one to me until monday. n_n So we'll have to see how my skype copes with lagging internet. I have Finn's character sheet online, but can't access mythweaver to link it here.
Failure to improve posting standards will result in a lengthy ban. I <crms_> !dumb <GeoffAnderson> crmsdota <crms_> damnit
Simberto
Profile Blog Joined July 2010
Germany11712 Posts
January 04 2014 19:42 GMT
#544
On January 05 2014 04:19 Murgel wrote:
Hey yeah, I'm imagining a thief with a lot of utility. I don't need to rip people apart in combat, but I do want to be useful in many situations, including combat. I'll probably try to play some variant of the thief with a heart of gold. Would not steal from beggars, but no real trouble stealing from wealthy people. Not necessarily greedy, but does not mind redistributing wealth.



So you are gonna steal all my stuff.

Also, i hope that everything works tomorrow. Why do peoples routers keep exploding?
dismiss
Profile Blog Joined March 2009
United Kingdom3341 Posts
January 04 2014 20:45 GMT
#545
Idk, I'm back in Germany over the holidays, say thank you to Deutsche Telekom.
Failure to improve posting standards will result in a lengthy ban. I <crms_> !dumb <GeoffAnderson> crmsdota <crms_> damnit
Simberto
Profile Blog Joined July 2010
Germany11712 Posts
Last Edited: 2014-01-06 00:50:52
January 06 2014 00:49 GMT
#546
If you want a bit of feedback, here is mine:

Firstly, i had fun. Honestly much more than i expected when you said you were gonna do DnD. I kind of half-expected some boring dungeoncrawl, instead we got a pretty open game in a cool world.

Which also brings me to my first negative point, maybe the game was a bit too open, especially for a oneshot. (I will now go with the assumption that you actually had some sort of plot planned instead of a pure sandbox) Basically, i think you planned too many actions for us, and that backfired a bit. The whole scene with the well was very cinematographic, but our actions were also pretty much completely pre-planned, which usually doesn't work out too well.
A random guy passing on the street is usually ignored if there are 100 people passing at the same time, even if you give a good description of him (in that situation i honestly thought the main point of that description was to show us what a weird place we had stumbled upon). I guess we could have been a bit more focussed and actually have a goal ourselves, like getting back home or something along those lines. At that point a major problem (at least for me) was that we were actually not that used to our characters yet, and weren't actually sure what their goals would be in that situation.

I think your plot hooks were a bit too soft, and probably focussed more towards players that actively search the plot based on subtle dm hints (like an excessive description of a random npc) instead of those that focus more on what their characters would do instead of trying to find out what the dms plan is.

One major complaint i have was in the fight with the thieves in the back alley. If a player wants to do something that makes sense in the context of the ingame situation, don't tell him he can't do that just because there is no rule covering it. If a thief is running away, and you are half in his way, you can try to grapple him to the ground. If there is no rule for that, make one up. Choose something like dex or str, give it a difficulty based on whatever you like, and you got something to roll to decide. I think you realized this yourself and did basically this later when we tried to capture the thief boss.

Of course the whole internet situation was problematic, but mostly because it cost a lot of time always having to repeat everything. And time is usually already short in a oneshot in a new system between explaining the rules and having to repeat them for players who don't know them, everyone having to look stuff up, etc...
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
January 06 2014 02:06 GMT
#547
Yeah I was going to suggest for him to just make up a grapple rule on the spot, something like STR-enemy AC or something, but it is generally rude to critique someone's gming mid session.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
dismiss
Profile Blog Joined March 2009
United Kingdom3341 Posts
January 06 2014 16:42 GMT
#548
Well, there are rules, which I tried to explain, but I suppose it didn't really work due to the internet or me just being unclear. Technically you can't really just go: "Oh I grapple him." But that is pretty stupid, indeed.

Also thanks for the feedback Sven, that's actually really helpful. :3
Failure to improve posting standards will result in a lengthy ban. I <crms_> !dumb <GeoffAnderson> crmsdota <crms_> damnit
Simberto
Profile Blog Joined July 2010
Germany11712 Posts
January 11 2014 21:41 GMT
#549
I don't want to pry, but it would be really nice if i could get some information on the characters you are going to play tomorrow. Preferably a few hours before we actually start playing. Most of those are clear, but i still haven't heard who will replace Mr. Daniels, and i think Lucas wasn't sure if he wanted to play a different character now. Please give me some information.
dismiss
Profile Blog Joined March 2009
United Kingdom3341 Posts
January 12 2014 02:28 GMT
#550
I think I'll stick with mine for now, don't worry.
Failure to improve posting standards will result in a lengthy ban. I <crms_> !dumb <GeoffAnderson> crmsdota <crms_> damnit
Murgel
Profile Joined April 2010
Sweden175 Posts
January 12 2014 14:06 GMT
#551
Oh yeah, a bit late, but here's mine. http://www.myth-weavers.com/sheetview.php?sheetid=686530

I think I've showed him to you before.
HystericaLaughter
Profile Joined September 2011
Australia720 Posts
January 15 2014 04:57 GMT
#552
Okay team meeting. Our investigation was stagnated and honestly pretty disastrous last session. I blame lack of planning. What are our next moves? We found a reasonable amount of information towards the end of last week. Where is Jack Fucking Brady? I don't think he is in Rangoon, that's a total lie.

Discuss.
My wife for hire! - Zealot
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
January 15 2014 05:17 GMT
#553
I'm sure if we blunder around, direct assault cultist hideouts, and use high explosives on civilians, we'll eventually figure it out. If not at least we can make Sven ragequit
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
HystericaLaughter
Profile Joined September 2011
Australia720 Posts
January 15 2014 05:32 GMT
#554
Hahahaha I can imagine Sven just saying 'fuck this' and leaving when we detonate the 5th civilian area in a row.
My wife for hire! - Zealot
Simberto
Profile Blog Joined July 2010
Germany11712 Posts
January 15 2014 06:47 GMT
#555
You could also run around and torture more random people, that will surely not come back to bite you.

Also, i wouldn't say your investigation stagnated, you found out multiple things. You can't find a giant maze under the pyramids every day. You maybe just need to make a few connections between things you know. Or maybe a few less.

I should probably not say this, but there are multiple different groups around. You might want to consider not making everyone you meet your enemy. I think you got enough of those already.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
January 15 2014 18:22 GMT
#556
I'm pretty sure we could just yell "for a new China", everytime we torture someone, so they'll think were just radical anarchists or something.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Simberto
Profile Blog Joined July 2010
Germany11712 Posts
January 15 2014 21:22 GMT
#557
Yes, that surely will make you less enemies. Especially considering all of you look so chinese.
Murgel
Profile Joined April 2010
Sweden175 Posts
January 15 2014 21:39 GMT
#558
So it was the bartender at the stumbling tiger bar who said Huo Fong is a dangerous man, right? I think we assumed at the time that he meant that Huo Fong was a cultist or something, because we already suspected that from the ledger... But we didn't get confirmed that that was why McChum thought he was dangerous too. He could have been talking about Triad stuff or New China stuff or anything. I'm thinking it's most likely Triads though, since we found out somewhere that the order of the bloated woman had connections to them. Just something to keep in mind I guess?

Since it might be risky to approach Huo Fong directly, maybe one step to find out more about him can be to find a business competitor or something who knows about him to give us some more information?

Did anyone write down the name of that missing flower girl? Anyway, we know there's a chance we'll find "John Smith" if we manage to find her, so maybe we could go back to the flower girl houses, to umm... Talk privately to the other girls. They probably knew her better than the manager did, and might be able to tell us something about her plans or where she might have gone, IF we can convince them that we're friendly. Din Xiao Lao can speak the language, but is generally not a great talker or very charming. I think Yaleesha would have the best chance of relating to them and convincing them to talk. So maybe a threesome? :D

I would also be interested to know what the dead monks knew, but that might be hard with just general questions like "what happened in China during the Quin dynasty?", because a lot of things probably happened...
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
January 15 2014 22:11 GMT
#559
We just need a cleric with 'speak to dead'.
Which does remind me of how easy investigations are when you have magical bullshit like scrying, teleportation, detect lies/alignment, speak to dead, ect.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
HystericaLaughter
Profile Joined September 2011
Australia720 Posts
January 16 2014 01:17 GMT
#560
I think Yaleesha would have the best chance of relating to them and convincing them to talk. So maybe a threesome? :D


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My wife for hire! - Zealot
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