PnP Organisation - Page 30
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United Kingdom3341 Posts
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Xoronius
Germany6362 Posts
On January 25 2014 08:17 HystericaLaughter wrote: Yaleesha******* with a 'Y'. And I'll be there this, on a laptop though because my computer still sucks. And I was so proud of myself, that I got the double "e" right.. | ||
HystericaLaughter
Australia720 Posts
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CrazyF1r3f0x
United States2120 Posts
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Simberto
Germany11251 Posts
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HystericaLaughter
Australia720 Posts
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Simberto
Germany11251 Posts
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Murgel
Sweden175 Posts
Since we found out it doesn't actually dock, sneaking onboard might be trickier than we had previously thought. Maybe Yaleesha can use her familiarity with the dock workers to find out what boxes are going to be carried onboard. We already know some of them are usually marked with "electrics". We could then try the hilarious and extremely dangerous switcharoo and Jack in the box strategy while everyone is distracted by belly dancing. To rescue whoever is in the box (doesn't have to be Jack) they should be prepared with a pocket watch, tools to break out of any side at the perfect time (to be decided), maybe some food and a flare gun to signal for rescue by the others who will try to be in the area at night? If cultists stay up past sundown they too would see this flare though, and we don't know if the plantee will get a chance to break out before they actually open the box. So it's in a lot of respects a big gamble. Another idea is that we could go out in a boat of our own before the demon boat comes in, maybe talk to islanders in the area of the sea we think is relevant, possibly get a narrower area to search by them describing sightings, and then we camp out on our boat in hopes of catching the dark mistress when it's on its way to Shanghai. Then we can investigate the direction it came from, narrow our area down, and have an even greater chance of catching it closer to its destination when it's coming out again. One is risky because people can die, we can get found out, etc. The other one is risky because it might not pay off. Thoughts? Better plans? | ||
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United Kingdom3341 Posts
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United Kingdom3341 Posts
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CrazyF1r3f0x
United States2120 Posts
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Simberto
Germany11251 Posts
Usually every mission is more or less the same: You get a job by Johnson, you go to place a, fuck everything up, do the job, notice that you got fucked over by Johnson. You scramble to get out alive. You find stuff out about Johnson, and go kill him. If you are lucky you even got paid a bit in the process. Now, this could be solved with good dm-ing, but this is more or less the basic setup the game gives you, simply because you are a Shadowrunner. The main problem is the system itself. It is just too complicated for me to enjoy. You got a bigass book full of rules and siterules, for every roll you got about a dozen +x/-ys to add up (which are spread over 10 sections throughout the book), then after you rolled you have to count dice, reroll a few of them, count them again, add up all that shit to get the number of successes, and compare that to the number you needed. All of that takes ages. So even the simplest of combats takes ages, and the game is more or less setup for combat all the time. All of this is based on my recent experience with Shadowrun 5 once it came out, which might have been slightly coloured by the fact that we were all new to the system (except for one guy who could apparently recite the book from memory, and used that knowledge to slow everything down even further) Basically, we had a story, stuff started happening. Then there was a combat. It was a 2 round combat. It took 2 hours. You can probably speed this up if you know the rules better, and don't have a guy that is constantly "No, no, you see, in slight fog you got to add 2 dice, like on page 276 paragraph 8 section b, but remove 1 die because your electrozapper gets slightly diluted by the air moisturity." And then when the DM overrules him comes back 10 minutes later showing you the passage in the book. As a general rule, stuff that you would need at the same time is spread out through 5 sections of the book. It is probably a system you can powergame very hard, if that is what you enjoy, with all of those weird obscure rules hidden throughout the book. It is not a system that is good for roleplaying. The setting is ok, was kind of innovative when it first came out, but at this point it is nothing that special anymore either. The ruleset kills the game for me. This can be circumvented by simply ignoring most of the rules and just rolling a hand full of dice whenever you do something, but at that point you are not playing the system anymore anyways. | ||
CrazyF1r3f0x
United States2120 Posts
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Simberto
Germany11251 Posts
Of course, SR isn't that horrible. For example, i am rather certain that the word "cuntpipe" is not mentioned in the SR ruleset at all. Some of my negativity is based on the last game i played of SR, which was basically right after SR5 came out with everyone being rather new to the ruleset (except i guess the rulelawyer guy, who used his knowledge of the rules to slow things down even further), which then complicated everything, and made stuff even more tedious and take longer. If you know the rules well enough, it probably becomes less annoying and you can actually get things done. Still, i simply don't like overly complicated and explicit rulesets that try to put everything into tables of various modifiers. And SR is definitively one of those. Add to that that weird idea that you have to group stuff by thematic rather then when you actually use it leading to those modifiers being split up in 10 different tables on pages 13, 78, 112, 198, 199, 218 and 318-329, and the whole thing just becomes a hassle to handle where the best way to actually play it is to either know the rules completely or to just ignore them all the time. | ||
CrazyF1r3f0x
United States2120 Posts
http://www.reddit.com/r/rpg/comments/18d80q/okay_everyone_wanted_more_detail_about_the_fatal/ One of my favorite parts of the RPG is in the 1st edition the acronym stood for "Fantasy Adventures to Adult Lechery", but in 2nd edition was changed to "From Another Time, Another Land". | ||
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HystericaLaughter
Australia720 Posts
i am rather certain that the word "cuntpipe" is not mentioned in the SR ruleset at all. I always wanted to play an RPG where "anal circumference" is your most important stat. What the fuck guys. | ||
CrazyF1r3f0x
United States2120 Posts
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