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PnP Organisation - Page 31

Blogs > Simberto
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HystericaLaughter
Profile Joined September 2011
Australia720 Posts
February 03 2014 15:03 GMT
#601
R.I.P. in piece Yaleesha.
My wife for hire! - Zealot
dismiss
Profile Blog Joined March 2009
United Kingdom3341 Posts
February 03 2014 16:47 GMT
#602
More like rest in pieces. n_n
Failure to improve posting standards will result in a lengthy ban. I <crms_> !dumb <GeoffAnderson> crmsdota <crms_> damnit
Simberto
Profile Blog Joined July 2010
Germany11629 Posts
February 04 2014 00:04 GMT
#603
With your tendency to kill all your teammembers you will fit in well in Paranoia.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
February 04 2014 00:07 GMT
#604
hahaha
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
HystericaLaughter
Profile Joined September 2011
Australia720 Posts
February 04 2014 10:55 GMT
#605
We have to abuse my 90 pickpocket by the way, I see that being pretty damn OP if I can steal +2 weapons off of high ranking cultists
My wife for hire! - Zealot
dismiss
Profile Blog Joined March 2009
United Kingdom3341 Posts
February 04 2014 11:24 GMT
#606
I thought that was half of what cthulhu was about. Not my fault she was pregnant with some demon spawn, right right? :D
Failure to improve posting standards will result in a lengthy ban. I <crms_> !dumb <GeoffAnderson> crmsdota <crms_> damnit
HystericaLaughter
Profile Joined September 2011
Australia720 Posts
February 05 2014 17:01 GMT
#607
So, obviously there isn't any need to make any general plans for this week, investigating the island chain is pretty clearly our next step. But we can talk specifics. I'll simply tell Mr. Chu that I have strong evidence that I know the location of the cultists hideout, as I have been a member of New China for several years I'm sure he'll trust me enough to give me money to hire a boat and crew to take us to the island chain.

How do we plan to tackle the cultist base though? We could just arm up and go full yolo, but they seem to have super-mega-wallrunning-kickboxer-zombies at their disposal, so stealth and subterfuge is probably our best bet. I suspect that the island is where the cultists plan to 'poison the sky' and if we can prove that, what happens then? Does New China start a full-on war against the cultists? Do we help, or do we set the plan in motion and then sneak off to Australia/Kenya?

Discuss.
My wife for hire! - Zealot
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
February 05 2014 17:14 GMT
#608
We could all just get shotguns, that seemed to work last time.
But seriously, we should start with stealth, (my sneak is 10, so I'll have to use my disguise of 67 to look like just a regular Chinese man), and have guns when shit goes down; because we know it will.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Murgel
Profile Joined April 2010
Sweden175 Posts
February 06 2014 10:55 GMT
#609
I wish we would have informed Mr Chu before we called it a night, so we had his answer already and could make plans from there. I suppose he will ask us about which island in particular it is, and so we need to go out and find that out. We know Savujard has his family on the island as well, so there'll probably be some small village or at least some buildings that aren't as relevant as others. He'll probably appreciate guard setups as well, maybe even about the warehouse, which we already got.

So I think we inform him of what we know now, so that if we don't return he has all the information (and can send newly made characters if necessary too), then we go sneaking armed to the teeth just in case. Maybe we should bring gas masks too. All the grey rubbery skin and various symptoms people from there are showing... I mean we've all got our pretty faces to worry about.

I think we should also tell him that this cult has roots all over the world, and that we would like to continue on our crusade against them. There could be clues about Australia and Kenya at Chu's house, garden or island that could help us, so we might want to stick around for those. We should probably talk to Brady again as well and see how the translating is going, and if he has any more information on the other locations before we leave China too.
dismiss
Profile Blog Joined March 2009
United Kingdom3341 Posts
February 06 2014 19:06 GMT
#610
Just a heads up, I might be a little late on Sunday, but definitely trying to be back on time. n_n

I still want to go back to slay the cultists at the monastry, we should definitely inform mister Chu about that as well, as sweet revenge for Yalesha, if nothing else . Trucking along some islands to find the one still seems fairly unlikely, even if we can narrow it down somewhat.
Failure to improve posting standards will result in a lengthy ban. I <crms_> !dumb <GeoffAnderson> crmsdota <crms_> damnit
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
February 06 2014 20:27 GMT
#611
We really need to get a hydrogen zepplin and go Hindenburg on that monastry
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Xoronius
Profile Joined July 2011
Germany6362 Posts
February 06 2014 22:09 GMT
#612
I´ll possibly be a bit late this sunday as well, got a chess game at 10 a bit from my home away and I have no clue, how long that takes (Usually not that long at my level, but that is not guaranteed either).
HystericaLaughter
Profile Joined September 2011
Australia720 Posts
February 07 2014 02:59 GMT
#613
As long as Murgel or I aren't late I think we're fine. Me for talking to Mr. Chu and him in case we need someone who can drive a boat .
My wife for hire! - Zealot
dismiss
Profile Blog Joined March 2009
United Kingdom3341 Posts
February 07 2014 13:21 GMT
#614
Well, it's going to be somewhere between 90 and 180 minutes, usually. Unless you have some sort of ridiculous time controls.
Failure to improve posting standards will result in a lengthy ban. I <crms_> !dumb <GeoffAnderson> crmsdota <crms_> damnit
Simberto
Profile Blog Joined July 2010
Germany11629 Posts
February 07 2014 13:37 GMT
#615
I see that there is a definite need of zeppelin related gaming here. I will keep that in the back of my mind, i can definitively fit them in somewhere, though maybe not in CoC.
Xoronius
Profile Joined July 2011
Germany6362 Posts
February 07 2014 20:50 GMT
#616
On February 07 2014 22:21 dismiss wrote:
Well, it's going to be somewhere between 90 and 180 minutes, usually. Unless you have some sort of ridiculous time controls.

Pretty standart; 2 hours for the first 40 moves, another hour for the next 20 and half an hour for the rest, so 7 at max. But like I said, I usually don´t need that much time and neither do my opponents at that level. If everything goes normal, I´m fnished between 13:00 and 14:30 and should be ready in time, even if I take the drive into consideration. If some weird shit happens, it might take longer, though, thats why I am just passing the information along.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
February 08 2014 00:38 GMT
#617
Man does everyone in this chat play chess?
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
HystericaLaughter
Profile Joined September 2011
Australia720 Posts
February 08 2014 03:46 GMT
#618
^Yes. But only as a hobby.
My wife for hire! - Zealot
Simberto
Profile Blog Joined July 2010
Germany11629 Posts
February 08 2014 12:23 GMT
#619
Well, considering that there are ~5 people in the world who play chess as a job, that is hardly surprising.
HystericaLaughter
Profile Joined September 2011
Australia720 Posts
February 08 2014 12:50 GMT
#620
I meant not for a club or competition or in any formal manner, which is what I'm assuming Xoronius does.
My wife for hire! - Zealot
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