PnP Organisation - Page 31
Blogs > Simberto |
HystericaLaughter
Australia720 Posts
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United Kingdom3341 Posts
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Simberto
Germany11251 Posts
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CrazyF1r3f0x
United States2120 Posts
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HystericaLaughter
Australia720 Posts
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dismiss
United Kingdom3341 Posts
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HystericaLaughter
Australia720 Posts
How do we plan to tackle the cultist base though? We could just arm up and go full yolo, but they seem to have super-mega-wallrunning-kickboxer-zombies at their disposal, so stealth and subterfuge is probably our best bet. I suspect that the island is where the cultists plan to 'poison the sky' and if we can prove that, what happens then? Does New China start a full-on war against the cultists? Do we help, or do we set the plan in motion and then sneak off to Australia/Kenya? Discuss. | ||
CrazyF1r3f0x
United States2120 Posts
But seriously, we should start with stealth, (my sneak is 10, so I'll have to use my disguise of 67 to look like just a regular Chinese man), and have guns when shit goes down; because we know it will. | ||
Murgel
Sweden175 Posts
So I think we inform him of what we know now, so that if we don't return he has all the information (and can send newly made characters if necessary too), then we go sneaking armed to the teeth just in case. Maybe we should bring gas masks too. All the grey rubbery skin and various symptoms people from there are showing... I mean we've all got our pretty faces to worry about. I think we should also tell him that this cult has roots all over the world, and that we would like to continue on our crusade against them. There could be clues about Australia and Kenya at Chu's house, garden or island that could help us, so we might want to stick around for those. We should probably talk to Brady again as well and see how the translating is going, and if he has any more information on the other locations before we leave China too. | ||
dismiss
United Kingdom3341 Posts
I still want to go back to slay the cultists at the monastry, we should definitely inform mister Chu about that as well, as sweet revenge for Yalesha, if nothing else . Trucking along some islands to find the one still seems fairly unlikely, even if we can narrow it down somewhat. | ||
CrazyF1r3f0x
United States2120 Posts
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Xoronius
Germany6362 Posts
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HystericaLaughter
Australia720 Posts
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dismiss
United Kingdom3341 Posts
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Simberto
Germany11251 Posts
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Xoronius
Germany6362 Posts
On February 07 2014 22:21 dismiss wrote: Well, it's going to be somewhere between 90 and 180 minutes, usually. Unless you have some sort of ridiculous time controls. Pretty standart; 2 hours for the first 40 moves, another hour for the next 20 and half an hour for the rest, so 7 at max. But like I said, I usually don´t need that much time and neither do my opponents at that level. If everything goes normal, I´m fnished between 13:00 and 14:30 and should be ready in time, even if I take the drive into consideration. If some weird shit happens, it might take longer, though, thats why I am just passing the information along. | ||
CrazyF1r3f0x
United States2120 Posts
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HystericaLaughter
Australia720 Posts
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Simberto
Germany11251 Posts
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HystericaLaughter
Australia720 Posts
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