• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:32
CEST 19:32
KST 02:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach4[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double1Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon105
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Balance hotfix patch 5.0.16b (July 16) How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 13-20): herO scores triple
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
BW General Discussion Bot on ladder [ASL22] Ro8 Preview: Within Reach PLAYzone Challenge - open offline tour in Prague an AI researcher's take on the ladder bot
Tourneys
[ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7312 users

Why Dota 2 Sucks

Blogs > AKRW
Post a Reply
1 2 3 4 Next All
AKRW
Profile Blog Joined December 2012
80 Posts
Last Edited: 2013-01-19 20:21:47
January 19 2013 19:21 GMT
#1
After having played the game for 300 hours (which might not be a lot for everyone but for me personally that's quite a lot) i think i am finally done with the game. Why? Lets be real the game is built towards competitive play but hardly anyone does that. Most players just log on and pub. The game lacks critical features that would allow these players to transition. I know its just beta but i cant see much change towards launch. So you actually have a game that is build towards something nobody actually does and the game doesn't even try introduce these players to the COMPLETELY different competitive play.

The game suffers in multiple areas.
-Hidden MMR thus i cant see any progress. What keeps those millions in LOL engaged? The pursuit of those magical numbers (EDIT: I mean rating+the points you can spend on new heroes and skins). Some accomplishment so you don't feel that you have just wasted your time doing nothing. What incentive is there to play if you don't have a team? Items?

-Horrible reward system. You might not even get anything for a 60 min match.

-Obscure skill rating system. What does that score even mean on your profile page. Saying "This chart shows how well you play a hero relative to those at your skill level" doesn't explain anything. What do i need to do to get a higher rating with a hero? Is my GPM too low? Is it the XPM? Nobody knows.

-Games are incredibly one sided most of the time. Only 20% of the games are actually challenging. Its either your team feeds and its 5-0 for the enemy team by the 7 minute mark and you feel totally hopeless and you can only watch as the world falls apart around you or you completely dominate the enemy which isn't much fun either.

-Lack of an English only server. I cant even communicate with my team most of the time because they don't speak English, yes the game is flooded with Russians that spam the chat in their native language nonstop

-Lack of built in help to find a team. How cool would it be if when you find a great great people in a pub game you could just click a "play again" button at the end of the match and easily play with them again.

-Lack of a balanced team mode where you could sign up as for example "support" and get matched with someone that signed up as carry, mid etc.., single draft is a complete joke.

-Pub games are so different from competitive play that it doesn't prepare you for the real thing at all.

-No real punishment for those that constantly ruin the game for others. What do you get for being reported? 2 days of low priority matchmaking where you simply don't get items nor xp?! Things nobody ever cares about.

Well that's it for now. I mostly wrote this for myself so i can just come back and read it whenever i get possessed by evil spirits that force me to play fake dota in hopes of eventually transitioning to the real game which will probably never happen.

*
Spiffeh
Profile Joined May 2010
United States830 Posts
January 19 2013 19:27 GMT
#2
if you want to play league of legends, play league of legends, lol
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2013-01-19 19:35:00
January 19 2013 19:33 GMT
#3
-Hidden MMR thus i cant see any progress. What keeps those millions in LOL engaged? The pursuit of those magical numbers. Some accomplishment so you don't feel that you have just wasted your time doing nothing. What incentive is there to play if you don't have a team? Items?


The hidden MMR is to remove comparisons and set the idea of improvement on yourself. This has always been Valve's goal since TF2 and should be. You have levels, wins, most accomplished heros and tracking items like number of kills with your ultimate, etc.

These helps players feel like they're improving (Along with coming achievements) rather than create cynical comparisons with other players (K/D ratios, etc.)


All your complaints about Dota 2 aren't about Dota 2, but what surrounds it.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2013-01-19 19:48:01
January 19 2013 19:46 GMT
#4
LoL's "magic numbers" are going to be removed, btw. We are not happy about it.

Btw all those complaints exist in LoL and those are not valid complaints at all.
https://twitter.com/SufficientStats
AKRW
Profile Blog Joined December 2012
80 Posts
Last Edited: 2013-01-19 20:05:34
January 19 2013 20:04 GMT
#5
On January 20 2013 04:46 Sufficiency wrote:
LoL's "magic numbers" are going to be removed, btw. We are not happy about it.

Btw all those complaints exist in LoL and those are not valid complaints at all.


No they arent they just create separate divisions.They are completely valid for me. Since this is my opinion and the way i see the game and what i think is missing. it might be different for you. You are entitled to your opinion.
AKRW
Profile Blog Joined December 2012
80 Posts
January 19 2013 20:06 GMT
#6
On January 20 2013 04:33 Torte de Lini wrote:
Show nested quote +
-Hidden MMR thus i cant see any progress. What keeps those millions in LOL engaged? The pursuit of those magical numbers. Some accomplishment so you don't feel that you have just wasted your time doing nothing. What incentive is there to play if you don't have a team? Items?


The hidden MMR is to remove comparisons and set the idea of improvement on yourself. This has always been Valve's goal since TF2 and should be. You have levels, wins, most accomplished heros and tracking items like number of kills with your ultimate, etc.

These helps players feel like they're improving (Along with coming achievements) rather than create cynical comparisons with other players (K/D ratios, etc.)


All your complaints about Dota 2 aren't about Dota 2, but what surrounds it.


Its what surrounds a game that makes it great. Not just a waste of your life.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-01-19 20:13:02
January 19 2013 20:12 GMT
#7
On January 20 2013 04:21 AKRW wrote:
-Hidden MMR thus i cant see any progress. What keeps those millions in LOL engaged? The pursuit of those magical numbers. Some accomplishment so you don't feel that you have just wasted your time doing nothing. What incentive is there to play if you don't have a team? Items?

The vast majority of LoL's playerbase doesn't even play ranked on a regular basis. Visible MMR actually caters to a minority.

On January 20 2013 04:21 AKRW wrote:
-Horrible reward system. You might not even get anything for a 60 min match.

-Obscure skill rating system. What does that score even mean on your profile page. Saying "This chart shows how well you play a hero relative to those at your skill level" doesn't explain anything. What do i need to do to get a higher rating with a hero? Is my GPM too low? Is it the XPM? Nobody knows.

Valid. Both ideas are only really partially fleshed out, and I expect Valve to put effort into improving them once they move higher on the list of priorities.

On January 20 2013 04:21 AKRW wrote:
-Games are incredibly one sided most of the time. Only 20% of the games are actually challenging. Its either your team feeds and its 5-0 for the enemy team by the 7 minute mark and you feel totally hopeless and you can only watch as the world falls apart around you or you completely dominate the enemy which isn't much fun either.

Wouldn't say most of the time. Depends on what modes you queue/who you queue with.

When Valve expands the mode pool/adds new features like team matchmaking, it will help to sort out some of the matchmaking issues.

On January 20 2013 04:21 AKRW wrote:
-Lack of an English only server. I cant even communicate with my team most of the time because they don't speak English, yes the game is flooded with Russians that spam the chat in their native language nonstop

While I'm afraid I can't relate directly, most European players tell me that ping to USE isn't that bad for them.

On January 20 2013 04:21 AKRW wrote:
-Lack of built in help to find a team. How cool would it be if when you find a great great people in a pub game you could just click a "play again" button at the end of the match and easily play with them again.

Probably on the list of expanded social features like mentoring/etc. that's on Valve's to-do list.

On January 20 2013 04:21 AKRW wrote:
-Lack of a balanced team mode where you could sign up as for example "support" and get matched with someone that signed up as carry, mid etc.., single draft is a complete joke.

I think this mode could present a lot of problems (e.g. you can't arbitrarily define a specific subset of heroes as supports/carries because these things are not always that granular, which means someone could queue as a support and then pick a carry to grief his team--plus the number of supports/carries on a team is not set in stone). It's an interesting idea but poses a lot of problems in terms of implementation that I don't think are worth the headaches.

On January 20 2013 04:21 AKRW wrote:
-Pub games are so different from competitive play that it doesn't prepare you for the real thing at all.

This is an issue endemic to the genre and to the nature of teamplay-oriented games in general. Not specific to DotA 2.

On January 20 2013 04:21 AKRW wrote:
-No real punishment for those that constantly ruin the game for others. What do you get for being reported? 2 days of low priority matchmaking where you simply don't get items nor xp?! Things nobody ever cares about.

Players actually do get punished for reports more harshly than just LP queue.

Overall some legitimate complaints, but some not all that well-thought-out.
Moderator
AKRW
Profile Blog Joined December 2012
80 Posts
Last Edited: 2013-01-19 20:19:20
January 19 2013 20:17 GMT
#8
I think this mode could present a lot of problems (e.g. you can't arbitrarily define a specific subset of heroes as supports/carries because these things are not always that granular, which means someone could queue as a support and then pick a carry to grief his team--plus the number of supports/carries on a team is not set in stone). It's an interesting idea but poses a lot of problems in terms of implementation that I don't think are worth the headaches.


Not if you restrict the pool for roles so that those that sign up as support cant pick a carry. Hell you might not even want every here present. But a rotation of 5 heroes / role / week. Maybe not the best solution but at least would present a somewhat balanced way to play the game.

+
Under those magical LOL numbers i also mean the points you get with which you can purchase new heroes/skins etc. Thats also progress on a smaller scale.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-01-19 20:22:22
January 19 2013 20:20 GMT
#9
On January 20 2013 05:17 AKRW wrote:
Show nested quote +
I think this mode could present a lot of problems (e.g. you can't arbitrarily define a specific subset of heroes as supports/carries because these things are not always that granular, which means someone could queue as a support and then pick a carry to grief his team--plus the number of supports/carries on a team is not set in stone). It's an interesting idea but poses a lot of problems in terms of implementation that I don't think are worth the headaches.


Not if you restrict the pool for roles so that those that sign up as support cant pick a carry. Hell you might not even want every here present. But a rotation of 5 heroes / role / week. Maybe not the best solution but at least would present a somewhat balanced way to play the game.

See that's the problem I raised. You can't arbitrarily label heroes as supports, carries, gankers, or other roles as easily as you can in LoL. Outside of a few extremes of obvious carries and obvious supports, there is an enormous area of overlap over how heroes can be played, and it's unreasonable for Valve to make those kinds of distinctions.

LoL has an easier time with this because by design the majority of heroes are designed INTO a particular role, whereas Icefrog's hero design is much more organic.
Moderator
HardlyNever
Profile Blog Joined July 2011
United States1258 Posts
Last Edited: 2013-01-19 20:24:26
January 19 2013 20:22 GMT
#10
The biggest issue you mentioned, to me, is that you can barely play "real" dota in pubs. The random crap that happens in the average game of dota has nothing to do with "competitive" play, as you call it. It is so far from anything coherent or cooperative it feels like 10 random people just playing random heroes.

At least in SC2 I can do things that resemble "pro" play. Of course I can't execute the same, but my games at least resemble something that I would call a coherent game of sc2. This is impossible in pubs. The game is too complex for the vast majority of the player base. These are the bronze and silver league players of sc2. They simply don't care about improving at the game, and it shows, so there is nothing you can do to improve at the game, outside of joining a team.

edit: Regarding no punishment, there are 2 major issues. The first is that is seems extremely lax (if half of what I thought should be a bannable offense for repeat offenders counted, probably 30-40% of the player base would be gone). The second is that even if somehow someone does get BANNED (which I'm not even sure can happen) everyone has like 5+ keys on their account, so they can just use a different account.
Out there, the Kid learned to fend for himself. Learned to build. Learned to break.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-01-19 20:24:57
January 19 2013 20:24 GMT
#11
On January 20 2013 05:22 HardlyNever wrote:
The biggest issue you mentioned, to me, is that you can barely play "real" dota in pubs. The random crap that happens in the average game of dota has nothing to do with "competitive" play, as you call it. It is so far from anything coherent or cooperative it feels like 10 random people just playing random heroes.

At least in SC2 I can do things that resemble "pro" play. Of course I can't execute the same, but my games at least resemble something that I would call a coherent game of sc2. This is impossible in pubs. The game is too complex for the vast majority of the player base. These are the bronze and silver league players of sc2. They simply don't care about improving at the game, and it shows, so there is nothing you can do to improve at the game, outside of joining a team.

It's as true in DotA as it is in any other teamplay-based game. It's most definitely true in HoN and LoL as well.

You can't really easily tackle that issue because of the way playing a coordinated game with 5 people is totally different from playing one with 5 random people who don't know each other, and don't have any form of communication other than chat/pings.
Moderator
AKRW
Profile Blog Joined December 2012
80 Posts
Last Edited: 2013-01-19 20:24:51
January 19 2013 20:24 GMT
#12
On January 20 2013 05:20 TheYango wrote:
Show nested quote +
On January 20 2013 05:17 AKRW wrote:
I think this mode could present a lot of problems (e.g. you can't arbitrarily define a specific subset of heroes as supports/carries because these things are not always that granular, which means someone could queue as a support and then pick a carry to grief his team--plus the number of supports/carries on a team is not set in stone). It's an interesting idea but poses a lot of problems in terms of implementation that I don't think are worth the headaches.


Not if you restrict the pool for roles so that those that sign up as support cant pick a carry. Hell you might not even want every here present. But a rotation of 5 heroes / role / week. Maybe not the best solution but at least would present a somewhat balanced way to play the game.

See that's the problem I raised. You can't arbitrarily label heroes as supports, carries, gankers, or other roles as easily as you can in LoL. Outside of a few extremes of obvious carries and obvious supports, there is an enormous area of overlap over how heroes can be played, and it's unreasonable for Valve to make those kinds of distinctions.

LoL has an easier time with this because by design the majority of heroes are designed INTO a particular role, whereas Icefrog's hero design is much more organic.


I havent played much LOL. Not a fan of the game so i dont know how it is there. But in Dota2 the heroes are already labeled maybe not 100% accurate but better than nothing.
HardlyNever
Profile Blog Joined July 2011
United States1258 Posts
Last Edited: 2013-01-19 20:26:03
January 19 2013 20:25 GMT
#13
On January 20 2013 05:24 TheYango wrote:
Show nested quote +
On January 20 2013 05:22 HardlyNever wrote:
The biggest issue you mentioned, to me, is that you can barely play "real" dota in pubs. The random crap that happens in the average game of dota has nothing to do with "competitive" play, as you call it. It is so far from anything coherent or cooperative it feels like 10 random people just playing random heroes.

At least in SC2 I can do things that resemble "pro" play. Of course I can't execute the same, but my games at least resemble something that I would call a coherent game of sc2. This is impossible in pubs. The game is too complex for the vast majority of the player base. These are the bronze and silver league players of sc2. They simply don't care about improving at the game, and it shows, so there is nothing you can do to improve at the game, outside of joining a team.

It's as true in DotA as it is in any other teamplay-based game. It's most definitely true in HoN and LoL as well.


Probably. I only played LoL for a little while, and never played HoN. I guess these types of games really just aren't for me. They are fun every once in a while but the minute you try to take it seriously, you are bound to be disappointed.
Out there, the Kid learned to fend for himself. Learned to build. Learned to break.
rabidch
Profile Joined January 2010
United States20289 Posts
January 19 2013 20:46 GMT
#14
On January 20 2013 05:24 TheYango wrote:
Show nested quote +
On January 20 2013 05:22 HardlyNever wrote:
The biggest issue you mentioned, to me, is that you can barely play "real" dota in pubs. The random crap that happens in the average game of dota has nothing to do with "competitive" play, as you call it. It is so far from anything coherent or cooperative it feels like 10 random people just playing random heroes.

At least in SC2 I can do things that resemble "pro" play. Of course I can't execute the same, but my games at least resemble something that I would call a coherent game of sc2. This is impossible in pubs. The game is too complex for the vast majority of the player base. These are the bronze and silver league players of sc2. They simply don't care about improving at the game, and it shows, so there is nothing you can do to improve at the game, outside of joining a team.

It's as true in DotA as it is in any other teamplay-based game. It's most definitely true in HoN and LoL as well.

You can't really easily tackle that issue because of the way playing a coordinated game with 5 people is totally different from playing one with 5 random people who don't know each other, and don't have any form of communication other than chat/pings.

it is possible in pubs to have coherent and clean teamplay, but somebody simply cant jump into it without a pile of knowledge and experience and willing teammates. if people dont want to commit the time for it because they dont think pub dota is fun and games dont look like games from TI2, guess what! much of the mechanics and decisionmaking in pub dota is foundational to competitive dota. if you dont want to bother pubbing dont bother playing dota or hon or lol

i've also heard a million times that you cant improve if your teammates are trash, which is simply untrue
LiquidDota StaffOnly a true king can play the King.
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
January 19 2013 20:47 GMT
#15
Another issue with the whole "queue as support/carry" etc is how the lanes get assigned. Like do you force all games to be 2 support/1 long lane/1 mid/ 1 carry?

by forcing that kind of setup, or whatever setup you think is correct you remove the beauty of dota, which is that the same set of heroes can end up in completely different lane setups. do u wanna play axe as your solo mid to counter a TA or is he in the jungle to open up another solo lane? do you run an agressive trilane in a dual carry lineup or have a solo long lane with a trilane carry?

dota isn't a one setup game, and that's why your idea cant work without seriously diminishing it.
Writer
AKRW
Profile Blog Joined December 2012
80 Posts
Last Edited: 2013-01-19 21:02:47
January 19 2013 21:01 GMT
#16
On January 20 2013 05:47 Kiante wrote:
Another issue with the whole "queue as support/carry" etc is how the lanes get assigned. Like do you force all games to be 2 support/1 long lane/1 mid/ 1 carry?

by forcing that kind of setup, or whatever setup you think is correct you remove the beauty of dota, which is that the same set of heroes can end up in completely different lane setups. do u wanna play axe as your solo mid to counter a TA or is he in the jungle to open up another solo lane? do you run an agressive trilane in a dual carry lineup or have a solo long lane with a trilane carry?

dota isn't a one setup game, and that's why your idea cant work without seriously diminishing it.


Yeah but we are talking about a pub game. These things can be discussed in chat and people either listen or they dont. You dont force any kind of setup you just limit the pool so the composition makes sense so you dont end up with 3 mid heroes on your team or 5 carries.
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
January 19 2013 21:08 GMT
#17
but what if I want to play SD mid. do i queue as support, pick SD and walk mid?
Writer
AKRW
Profile Blog Joined December 2012
80 Posts
January 19 2013 21:28 GMT
#18
On January 20 2013 06:08 Kiante wrote:
but what if I want to play SD mid. do i queue as support, pick SD and walk mid?


The whole point is that if you queue as support you wouldn't be able to play SD. You would have to queue as mid.
Taku
Profile Blog Joined February 2009
Canada2036 Posts
January 19 2013 21:28 GMT
#19
Dota2, like league, is a game best played with 4 other friends you actually know lol. Solo-queue is pretty bad I will agree.
When SC2 came for BW, I cried. Now LoL/Dota2 comes for SC2, and I laugh. \o/
Zocat
Profile Joined April 2010
Germany2229 Posts
January 19 2013 21:38 GMT
#20
On January 20 2013 06:28 AKRW wrote:
Show nested quote +
On January 20 2013 06:08 Kiante wrote:
but what if I want to play SD mid. do i queue as support, pick SD and walk mid?


The whole point is that if you queue as support you wouldn't be able to play SD. You would have to queue as mid.


SD = Shadow Demon, right?
I've played him multiple times as support.

That is the point of the others, there are heroes which can fulfill different roles.

On the other hand, I agree that it wouldnt be too bad if there's a system where I can queue as "support". Just without hero restrictions.
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#65
RotterdaM665
TKL 312
TaKeTV 265
IndyStarCraft 167
BRAT_OK 131
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 665
TKL 312
IndyStarCraft 167
ProTech139
BRAT_OK 131
UpATreeSC 80
MaxPax 78
Rex 59
MindelVK 19
EmSc Tv 6
StarCraft: Brood War
Shuttle 937
EffOrt 592
Mini 534
ggaemo 178
firebathero 167
Barracks 59
910 56
Hyun 48
Shine 42
Shinee 40
[ Show more ]
Killer 31
Bale 28
Sea.KH 25
ToSsGirL 20
Trap 19
soO 17
yabsab 11
White-Ra 0
Dota 2
qojqva4385
Counter-Strike
Fnx 720
Heroes of the Storm
Grubby3840
crisheroes1455
Liquid`Hasu1069
Other Games
Liquid`RaSZi2670
singsing1727
B2W.Neo1016
ceh9570
Beastyqt560
ArmadaUGS173
C9.Mang0127
Dewaltoss109
Trikslyr47
Organizations
Dota 2
PGL Dota 2 - Main Stream459
Other Games
BasetradeTV194
StarCraft 2
EmSc Tv 6
EmSc2Tv 6
[ Show 14 non-featured ]
StarCraft 2
• mYiSmile119
• Reevou 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix18
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2672
• TFBlade920
Other Games
• Shiphtur202
Upcoming Events
Sparkling Tuna Cup
16h 28m
Afreeca Starleague
16h 28m
Leta vs Soulkey
PiGosaur Cup
1d 6h
Kung Fu Cup
1d 17h
The PondCast
2 days
Replay Cast
3 days
CranKy Ducklings
4 days
Online Event
4 days
FEL
4 days
BSL: Ladder Tournament
5 days
[ Show More ]
Sparkling Tuna Cup
5 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.