I do 99% of the voice acting, SFX, modeling, particles, whatever you think of. It's a mostly solo project with some oddjob outsourcing here and there. I rip stuff for textures when I can, because I am not an artist. I'm entirely incompetent, so I'll have to rely on ripped assets to start with for characters when I get to that point, too.
Engines are Sins of a Solar Empire and the UDK.
Tools are 3ds max, audition 1.5, sony vegas, notepad, and vegas. I can't use after effects, all shinies are done through the games themselves.
I sometimes try to model something based on concept art or an existing design (such as from gundam). It always ends badly. I try not to attempt it very often.
Anything posted is at best considered a prototype. I cannot UV or texture, so most stuff will just have tiling textures. I'll just have to hope my audio work compensates for this.
The amount of energy that has gone into particle work cannot be portrayed in pictures. It is not simply about making them pretty - it's about performance. My project performs marginally better than the vanilla game despite most models being over 5x their polycount and possessing over ten times their weapon counts, just because of my changes to particles. lol indie developers
But the real challenge will be when I hit the UDK, and for the first time in my life, attempt something that isn't shit - character scenes. I will likely fail this task. Failing here means the last five years of my life have been entirely in vain, and that I have not learned a single thing since I picked up modding brood war in 1999.
Of all the things I have attempted in my life, this will be the most difficult. As each day grows longer, and it gets more and more challenging just to open my eyes in the morning, the hopes of ever seeing my dreams live in a respectable manner dwindle away. My life is coming to its conclusion. Black Sun: Retribution may very well be the last thing I am able to attempt at all.
I must not fail. I cannot fail.