• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:12
CET 17:12
KST 01:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
2026 KongFu Cup Announcement3BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains15Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series19
StarCraft 2
General
GSL CK - New online series BGE Stara Zagora 2026 cancelled Blizzard Classic Cup - Tastosis announced as captains BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT
Tourneys
RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament 2026 KongFu Cup Announcement [GSL CK] Team Maru vs. Team herO
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BSL 22 Map Contest — Submissions OPEN to March 10 ASL21 General Discussion Are you ready for ASL 21? Hype VIDEO Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3410 users

A Final Fantasy XIII review (because it's 2013!)

Blogs > holdthephone
Post a Reply
holdthephone
Profile Blog Joined August 2010
United States523 Posts
January 01 2013 15:30 GMT
#1
Happy New Year, TL! And what better way to start us off than with a piece I literally finished over the eve. I know attitudes are often heated when it comes to this franchise, but I hope the review reads clearly no matter what side of the fence you're sitting on.

Always appreciate the helpful feedback.

[image loading]


Final Fantasy XIII Review
Square Enix, 2010

Fal'Cies serve as the supernatural workers of Final Fantasy XIII's world, demigods that shelter humanity in a sphere-shaped structure called Cocoon. There they nurture the citizens' every need, cradling them in the sky above the feared and wild earth below known as Pulse. But as Final Fantasy XIII begins, that floating paradise is being dismantled. A foreign Fal'Cie from Pulse has found its way inside, erupting a panic between a fleeing civilian resistance and military groups attempting to "purge" the sector clean of the contamination. Amidst the chaos you'll lead an unsuspecting cast to the heart of the conflict, where the alien visitor deals them a dreadful fate.

Your party is made Li'Cie, magically infused humans branded by the Fal'Cie, thus becoming errants in service to an enemy of their own home in the clouds. It marks upon them an ill willed destiny, or Focus, giving only a small window of time to complete in as they face 3 possible outcomes. Fail and become monsters, succeed and turn into crystal for eternity, or simply die. Talk about being dealt a bad hand. And when their Focus is too vague and muddled to interpret, the crew can only fall steeply into despair as they flee pursuing military platoons, hunted as enemies of the state.

[image loading]


That's a slew of fantasy terminology to get comfortable with, though the exiles are equally lost and confused by it. Truth be told, no one has any idea what's going on for quite some time, but like an illusory trick, Final Fantasy XIII is already set on a predetermined road. While the game's opening train hijacking ends in abrupt, CGI destruction, its design remains very much on rails through its entirety, rarely deviating from straightforwards paths, controlled leveling, and the developer's always guiding hand. It's an on foot succession of enemies, cutscenes, and occasional nooks that lead to treasure chests, a forty-five or so hour road lined with save points, where loading back into the game means just one thing -- onwards.

And onward the party goes, testing their newly acquired powers on the soldiers, machines, and oddly formed creatures of the wild that number the path before them. Engaging enemy patrols will transition you to a battle screen where a time gauge begins to fill, allowing the party leader to choose a string of actions to perform in sequence (e.g. "Fire -> Fire -> Blizzard -> Sparkstrike"). Each hit will inch up the chain gauge of an enemy until it Staggers, at which point it will take significantly increased damage for a short period of time. Failure to attack the same unit frequently enough, and the gauge will depreciate -- so back to work you go.

It's a fluid and fast paced take on turn based combat, and so the game features an Auto option to string up combos for you. Perhaps Square should've named it something less insulting, because the button is invaluable, and winning is anything but automatic. Instead the feature helps you focus on the gauges and enemy behavior, visual cues that demand fast reaction and adaptation to dynamic encounters. Take a moment such as when an enemy rocket trooper begins to shoulder mount his RPG, for example. To prepare for the incoming missile you'll want to switch the roles of your party immediately, using what's called a Paradigm Shift, transforming your 3-man party of Commandos and Ravagers to perhaps Medics and Sentinels, thus mitigating the incoming damage. Once the danger has passed, it's a mere twitch of the finger and your party will resume the onslaught.

The system is slow to evolve, not reaching its spectacular peak until after the first third of the game. Before that is a mixture of character role discovery and archaic drudgery, where the cast ventures off in pairs to handle their hopeless ordeals individually. Low damage output brings about slower battles, making guarded treasures or overly simple segments of fighting a tad tedious. It's a bold game in that it's so heavily reliant on strict structure, but with it brings a fragility that can really test your patience, pathways occasionally lined with one too many minibosses. Though, at the same time, most enemy combinations are usually crafty and conducive to learning, and a high density of cutscenes help push a very character driven game past poor level planning early on.

[image loading]


At face value, the cast almost perfectly reflects the tired tropes of the genre. Lightning, the game's pink haired cover girl, is a rogue officer with an apparent death wish, opting to take the fight to the capital simply out of spite. Snow, a bone-headed resistance member, has an overblown hero complex, and then there's Vanille, a bubbly, Australian accented girl who will certainly annoy you, as may Hope, an opposingly sullen adolescent. But as quickly as you can judge them initially, Final Fantasy XIII turns these characters upside down, and beats the stupid out of them, often literally.

Snow is ridiculed and exposed as the naive manchild he is, and refreshingly, it's Hope, the actual kid in the party who does it. He fastly matures past the adults as a result of losing his mother in the game's opening warzone, finding a new maternal figure in Lightning, admiring her cool head and battle skills. In turn, her badass demeanor is deconstructed as a cover for neglecting her own family, and she uses Hope to fulfill her desire to be a protective sister, the two shouting words of encouragement at each other as they dish combos. And first taken as the comic relief, the military pilot, Sazh, is starkly less optimistic than the chickadee that lives atop his afro would have you believe. An already broken father before being branded, there are times in the game where he is legitimately shown contemplating suicide. Even Vanille, the cheeriest of them all, contains the narrative's darkest secrets.

No personality is all that deep, nor is the dialogue any less hammy than of the franchise's past, but this structure utilizes some of the greatest aspects of Japanese melodrama, and explores the style from new angles. For instance, a true villain is never quite pinned down until the very final moments. Instead, conflict resides within the characters themselves, literally personified through summoned beings called Eidolons. It is unsure what their true purpose is, meant to be interpreted by the player as the game goes along, but the Eidolons only appear when a character seems to have lost all hope, or deviated from their fate. Each emerges to stand before the broken Li'Cie, prepared to serve them the death they perhaps crave, acting as pivotal boss encounters that bring each personality to climatic analysis.

That adventure is a dark one, but at the same time jarringly beautiful, colorful, and uplifting. Nomura's designs have never been more modern and minimalist, helping each character pop off the screen with subtle effects, such as Lightning's flapping shoulder cloak, or the way her sheathed sword bounces off her nimble legs as she jogs along utopian wonderlands; a glistening white wood, a carnival city of dreams, air fortresses and a capital that sits in the sky. And as each character faces their inner demon, this sheltered and artificial world teeters closer on the edge of armageddon. Crashing pianos and apocalyptic Latin choirs join challenging, race-to-the-finish boss fights that question your party's resolve to survive, and as the group comes full circle, their abilities mesh in dazzling animations and super powered flurries of spells and martial arts.

[image loading]


Whether that means launching behemoths into the air and juggling them with 3 Commandos, or approaching fights with a steadied mix of defense, sustainability, and tempered damage, Final Fantasy XIII stands as a new kind of JRPG that rewards varieties of intelligent play and players who think on their feet. Experience points are spent in a grid that is locked between tiers, capping those who wish to sit and farm respawning patrols, a clear message against grind heavy games of the past. Instead the design pushes you towards shrewd rationing of scarce components to upgrade equipment with, experimenting between each character's different Paradigm roles in order to overcome merciless opponents, and choosing between weapons of different styles rather than those that merely hit harder. A limiting game that leaves room for options that count.

That controlled linearity is an interesting juxtaposition to an experience that, truly, never has clear direction. The winding corridors and paths seem to be the very incarnation of the fate the characters are tied to, forbidding but ambiguous, showcasing a game that was designed from the ground up to support its narrative. The approach pays off with one of the most emotionally charged endings the genre has seen in quite some time, though it comes at a cost, continuing to abuse a franchise name by leaving the traditions that molded it. But perhaps breaking tradition is Square's way of holding on to the only one that ever mattered, that is, an unprecedented commitment to the imagination of a new generation.

[image loading]
9.0/10

*****
Please log in or register to reply.
Live Events Refresh
Next event in 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
MindelVK 63
StarCraft: Brood War
Calm 15758
firebathero 7152
Horang2 2028
Jaedong 1519
EffOrt 524
Mini 442
BeSt 376
Stork 313
Rush 227
Soma 227
[ Show more ]
actioN 175
Dewaltoss 120
Mind 68
ToSsGirL 64
Backho 55
sorry 54
Barracks 45
Hm[arnc] 31
Aegong 28
IntoTheRainbow 27
JulyZerg 24
GoRush 20
Nal_rA 19
Terrorterran 14
ivOry 8
SilentControl 7
Dota 2
Gorgc7073
qojqva573
capcasts72
Counter-Strike
fl0m2945
byalli1146
kRYSTAL_38
Heroes of the Storm
Khaldor531
Liquid`Hasu472
Other Games
Liquid`RaSZi1340
B2W.Neo1301
Mlord407
Fuzer 327
KnowMe218
Hui .161
crisheroes157
Mew2King58
Organizations
Dota 2
PGL Dota 2 - Main Stream15910
Other Games
gamesdonequick917
ComeBackTV 258
StarCraft: Brood War
lovetv 18
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 76
• poizon28 60
• Response 34
• iHatsuTV 23
• Adnapsc2 9
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 38
• iopq 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1159
• lizZardDota242
League of Legends
• Shiphtur234
Upcoming Events
Patches Events
48m
BSL
3h 48m
GSL
15h 48m
Wardi Open
19h 48m
Monday Night Weeklies
1d
WardiTV Team League
1d 19h
PiGosaur Cup
2 days
Kung Fu Cup
2 days
OSC
3 days
The PondCast
3 days
[ Show More ]
KCM Race Survival
3 days
WardiTV Team League
3 days
Replay Cast
4 days
KCM Race Survival
4 days
WardiTV Team League
4 days
Korean StarCraft League
5 days
uThermal 2v2 Circuit
5 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-13
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.