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Mines, Swarm hosts and the lack of creative ideas. - Page 2

Blogs > one-one-one
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one-one-one
Profile Joined November 2011
Sweden551 Posts
December 14 2012 19:34 GMT
#21
On December 15 2012 03:58 Tedde93 wrote:
I can't believe you actually went ahead and talked about the dps of a spider mine, no offense but that was one of the most stupid arguments I have ever heard about anything in starcraft ever. DPS doesn't directly correlate damage. Yeah the widow mine has a very low dps but that DOESN'T MATTER since fights don't last for infiniy, they usually last like 10-25 seconds. So a unit that has 10 dps will during the course of the fight assuming that it survived deal a MAXIMUM of 100-250 damage, but most of these units will die before they ever get to that point or they will not be attacking for the entire period of the battle whitch is the case for most ranged units. Burst damage is also the best kind of damage since it will instantly kill units and will render them unable to attack since they are dead. You are also way to hung up on the word mine, it isn't really a mine anymore it is more like a stealthy rocket launcher.


Didn't you already post that above?

Hmm. let me think.

You might be right. Dps of the widow mine is maybe not the most well defined measure. What I wanted to demonstrate with the dps argument can be stated more generally I guess. We are talking about supply-efficiency and cost-efficiency.
In these terms it seems, judging by prolevel games, that the widow mine is not effective enough in the lategame.
There are simply other units that will make your army trade better. This is on average of course.
Some mines will hit high value targets while some other will be killed before doing anything and some mines might hit target(s) of low value that also would have been hit by an alternate unit. For instance it might be better to have 2 tanks and a turret than 3 widow mines in a battle. Sure the tanks and turret costs more, but this is not a problem if you are maxed out on and have a good economy to back it up.

This kind of analysis has to be done just because the supply cost of the unit. If you lower the supply of the mine then the expected damage it has to do to justify its supply goes down. Widow mines not being employed in lategame scenario will be a huge indicator of this problem.
http://www.youtube.com/watch?feature=player_embedded&v=1BFY4R7IIP4#t=1710s
The_Darkness
Profile Joined December 2011
United States910 Posts
Last Edited: 2012-12-14 19:39:32
December 14 2012 19:39 GMT
#22
On December 15 2012 03:09 Plansix wrote:
Show nested quote +
On December 15 2012 02:49 ckcornflake wrote:
OP, you complain about Blizzard having a lack of creative ideas, but then you suggest to bring the shredder (a Blizzard idea) back. These suggestion threads are so silly. You guys understand that Blizzard pays their own game designers to create units? Blizzard doesn't listen to suggestions like this. They listen to balance complaints or issues with the mechanics of the unit.

The comparison of the new units to old BW units are useless. These are units that existed in a totally different game. You also sound ridiculous when call a unit poorly designed, that is clearly going through design changes in a BETA of a game. I really wish TL would follow through with their rules and only allow pros to post suggestion threads.



I agree, I wish TL would clamp down on these sorts of threads. I go blind every time I read "no matter what Blizzard does, the units in HotS will never be good because of serious design flaws". What does that even mean?! Every one of these threads just rehashing of the same old "BW units were better, here is why" that we have been reading for nearly 2 years. They are all backed up with the same, vague, overly general arguments that everyone makes because they read them on the forums. It is like the complaining about Blizzard hive mind decides to post about the same 10-15 issues about every week or so.

Lets go down the check list:

Positional play/area/board control - check
Reference lurker and spider mine - check
Mine must be zero supply - check
Claim Blizzard has not idea what they are doing - check
Provide zero evidence that Blizzard has not idea what is going on beyond saying the units are bad - check
Reference BW at every point when claiming the units are bad - check
Design used over 10 times in a single post - check
Defenders advantage - likely to appear in a later post, but not present
Removing warp in - not present, but will be referenced at some point when PvT is brought up

We have heard this all before. We would all be better off just playing HotS, rather complaning about "design".(I can't play, Im on lunch at work)


You should add limiting control groups to 12 to the checklist. There's a guy who keeps harping on that as well although OP didn't.

Also perhaps you should add to your check list - a semantic quibble over what a term really means (e.g., "mine" or "mech") with heavy references to BW to support the argument that Blizzard either doesn't know what it's doing or has got it wrong, or both.


Edit: Typo
To be is to be the value of a bound variable.
Tedde93
Profile Joined October 2010
Sweden169 Posts
December 14 2012 19:47 GMT
#23
On December 15 2012 04:34 one-one-one wrote:
Show nested quote +
On December 15 2012 03:58 Tedde93 wrote:
I can't believe you actually went ahead and talked about the dps of a spider mine, no offense but that was one of the most stupid arguments I have ever heard about anything in starcraft ever. DPS doesn't directly correlate damage. Yeah the widow mine has a very low dps but that DOESN'T MATTER since fights don't last for infiniy, they usually last like 10-25 seconds. So a unit that has 10 dps will during the course of the fight assuming that it survived deal a MAXIMUM of 100-250 damage, but most of these units will die before they ever get to that point or they will not be attacking for the entire period of the battle whitch is the case for most ranged units. Burst damage is also the best kind of damage since it will instantly kill units and will render them unable to attack since they are dead. You are also way to hung up on the word mine, it isn't really a mine anymore it is more like a stealthy rocket launcher.


Didn't you already post that above?

Hmm. let me think.

You might be right. Dps of the widow mine is maybe not the most well defined measure. What I wanted to demonstrate with the dps argument can be stated more generally I guess. We are talking about supply-efficiency and cost-efficiency.
In these terms it seems, judging by prolevel games, that the widow mine is not effective enough in the lategame.
There are simply other units that will make your army trade better. This is on average of course.
Some mines will hit high value targets while some other will be killed before doing anything and some mines might hit target(s) of low value that also would have been hit by an alternate unit. For instance it might be better to have 2 tanks and a turret than 3 widow mines in a battle. Sure the tanks and turret costs more, but this is not a problem if you are maxed out on and have a good economy to back it up.

This kind of analysis has to be done just because the supply cost of the unit. If you lower the supply of the mine then the expected damage it has to do to justify its supply goes down. Widow mines not being employed in lategame scenario will be a huge indicator of this problem.


I'm not to sure that widow mines are actually as bad at pro levels as you are suggesting, most of your arguments seems to be based on the game before patch 8 or 9 where they introduced an upgrade to decrease the burrow time by 2s. You mentioned for example that Morrow said widow mines are bad lategame and this was probably true when he actually played, I haven't seen him play hots at all since he started with wol again which was before those patches. And even though they can be pretty supply inefficiant they can be VERY cost effective since they for example can oneshot stalkers plus do splash damage to the units around it.
Patiance is the element of succes"
WeaponX.7
Profile Joined June 2011
Canada52 Posts
December 14 2012 19:52 GMT
#24
I completely agree with the OP. Blizzards lack of creativity and lack of admitting when they have fucked up is really frustrating. I said when I first saw the HotS units that I thought it had to be a late, and terrible, april fools joke or some shit, and that there was no way I was going to buy the game in that state. Unfortunately the game has not changed enough from its current state. Basically the only things I liked when they first introduced the HotS units was; the removal of the thor, and replacing it with the WH with AA attack, and the viper. I cant believe that the SH and mothership core especially have lasted this long. The mine however I can understand because if they remove that not a Terran on the planet will buy HotS and continue to play Terran. Terran is already being played exactly the same as in WoL and apparently with no chance of being able to play a legitimate mech style against protoss as it appears that blizzard and co have given up on basically the only thing that Terran players asked for out of this expansion. Oh but dont worry they are going to allow us to make mass BC. Cause everyone wants to see that every game.
Grrr... = first bonjwa
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
December 14 2012 20:19 GMT
#25
I don't think it's a lack of creativity as recreating the BW units would be really uncreative...
They are forcing themselves to come up with novel idea's and they simply do not want to reintroduce BW units. I think this is quite logical as for many people that aren't such BW fans it would feel cheap if the same units got made.

I do completely agree blizzard sucks in creating interesting units and balancing in a good way. Patch 8 had a lot of good changes but many things are still awful or even worse. For example the changes to the reaper were dreadful, MsC is still a crap design and the game hasn't gotten that much better with HotS.
Mig
Profile Blog Joined October 2004
United States4714 Posts
December 14 2012 20:21 GMT
#26
Your op is mostly just your personal complaints and not a topic designed for discussion so moved to blogs.
Moderator
one-one-one
Profile Joined November 2011
Sweden551 Posts
December 14 2012 20:27 GMT
#27
On December 15 2012 05:21 Mig wrote:
Your op is mostly just your personal complaints and not a topic designed for discussion so moved to blogs.


1. Yay! I have a blog.

2. It is _not_ mostly complaints and people are discussing the topic right here, but whatever.

3. Read my blog folks!
http://www.youtube.com/watch?feature=player_embedded&v=1BFY4R7IIP4#t=1710s
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