What do I mean by outside the game during the game? While the game's going on, showing something on camera outside of the game. This can be broken down into two things: the players that are playing, and the audience/team bench (if it's a team league).
1) The Players
You want to watch players mine minerals, or do you want to be murdered by Jaedong's stare?
The production quality of showing the players can pretty much be broken down into four groups. From worst to best:
4) Not showing them at all (online events, secondary streams at big events)
3) Showing the players before the game, after the game and at the very beginning
2) Same as #3, but also having small windows at the bottom of the screen that shows the players throughout the game
People talk about faceless Koreans, players are boring, no personality, blah blah. When all you see are translated interviews in which players are asked the same thing 40 times a year, you don't get to see much from them. This is one of the reasons why it's so important for the viewer experience to actually see the players.
Flash, often referred to as one of the most robotic players out there, shows his frustration after Bisu scouts his proxy barracks
The camera stays on Flash here for 20 seconds before switching over to Bisu. That's a pretty long time to go outside of the game. But, now you get to see the emotions and character of a player. It becomes more of a story. This is SO much better and more important than staying inside the game and seeing Flash rebuild his barracks inside his base and then mine some minerals for 20 seconds.
A frustrated Zero after his army gets crushed, followed by some classic Jangbi.
Again, there's not a whole lot to see in the game at that moment. Zero's just lost his army and his base is getting wrecked. The game is essentially over; it's just a matter of when Zero GG's. But, MBC decides to go to the players, and in doing so, captures magic on camera. I doubt many people remember the actual game itself. But, I'm pretty sure that almost everyone who watched that game remembers Jangbi smirking at the camera while playing.
Yes, the camera zoom into the player's face. Is it cheesy? Of course. Is it also amazing? Hell yes. After a player loses all his units, what's better than the camera speed zooming into his panicked face? The examples of this could go on and on.
2) The Crowd
The drama and stakes tend to be higher when you can see thousands of people cheering on the players. Or 120,000.
Unless it's downtime during MLG, you really don't get to see the crowd much these days. Really, all we seem to get anymore are the obligatory "Look, a bunch of people are here" shots. Why though? Things can be so much more exciting and dramatic if this is handled properly.
Literally every single person who's ever watched Brood War remembers this moment.
A great game and a great strategy from July, but the reason why EVERYBODY remembers this is because of the camera cutting to Bisu's mouth dropping open. It just makes an amazing moment that much better to watch.
This time, there's nothing particularly unique about the crowd. It only shows it for a second. It's just people cheering. But, that one second of seeing people go crazy just adds so much dramatic impact to the game.
I don't want to make this too long, so I'll stop with the examples, but I hope that these show just how important it is to put a concentrated effort into showing the amazing and memorable things that are happening outside the game, and that in the future, more and more production teams will start working on these areas. There could be so many things happening at every big event that go unnoticed simply because the productions aren't trying to notice them.
+ Show Spoiler +
(this isn't actually during a game, but oh well)