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Active: 1364 users

Graphics library demo released

Blogs > simpler
Post a Reply
simpler
Profile Blog Joined August 2010
Sweden49 Posts
November 16 2012 12:51 GMT
#1
Hey TL.net!

I just finished a demo for my graphics library that is under development. It lets you create objects, lights and play around with some terrain tools to show the current features. I plan to continue improving the library, adding more features and use it in my next game projects. Some of the current features:

  • Multiple lights
  • Hardware skinning
  • Model importer (Assimp)
  • Normal mapping
  • Shadow mapping
  • Heightmap terrain
  • Basic collision detection

It's written in C++ and uses DirectX 11 for rendering, Gwen for the UI and Assimp to import models. If you are interested in the source code then take a look at my github profile.
The demo application can be downloaded from my homepage.

I made a short video showing what it looks like:
-video-

And here's a screenshot:
[image loading]

Hit me up on twitter if you are interested in this kind of stuff

Thanks for reading!

*****
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 16 2012 20:54 GMT
#2
Damn very nice. Can't wait to be able to program my own stuff in C++ like you :D.

How many months did it take you to finish the demo?
When I think of something else, something will go here
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
November 16 2012 21:10 GMT
#3
Yeah this is pretty sick.

Blade you should check out the source code if you are looking to examine how some of this shit works.

I love the random chest on the left hand side of the render xD. And the floating gold coin wtf. My eyes just passed over it and then I see dem $$.

Also is that a pilates ball or a mushroom cap?
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
goodson
Profile Joined November 2012
United States3 Posts
November 16 2012 21:14 GMT
#4
--- Nuked ---
simpler
Profile Blog Joined August 2010
Sweden49 Posts
November 16 2012 22:42 GMT
#5
Thanks for the positive feedback guys, it means a lot!

On November 17 2012 05:54 blade55555 wrote:
Damn very nice. Can't wait to be able to program my own stuff in C++ like you :D.

How many months did it take you to finish the demo?


It's really rewarding to program, I wish you the best of luck! This project took about 3 months to complete, that includes both the graphic library and the demo itself.

On November 17 2012 06:10 Qwyn wrote:
Yeah this is pretty sick.

I love the random chest on the left hand side of the render xD. And the floating gold coin wtf. My eyes just passed over it and then I see dem $$.

Also is that a pilates ball or a mushroom cap?


I haven't added any physics, and without physics gold coins can fly, atleast when I decide And yes it's a mushroom cap!


blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 16 2012 22:53 GMT
#6
Oh that's not to bad at all. Seems like that would take a lot longer then 3 months. But then again I am still a very noob programmer haha ^_^.

Can't wait to get to your level though :D
When I think of something else, something will go here
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
November 17 2012 01:51 GMT
#7
Awesome. I'm learning to use webGL right now.
simpler
Profile Blog Joined August 2010
Sweden49 Posts
November 17 2012 10:38 GMT
#8
On November 17 2012 07:53 blade55555 wrote:
Oh that's not to bad at all. Seems like that would take a lot longer then 3 months. But then again I am still a very noob programmer haha ^_^.

Can't wait to get to your level though :D


3 months can be many different things depending on how much time you spend coding

On November 17 2012 10:51 jrkirby wrote:
Awesome. I'm learning to use webGL right now.


WebGL seems really interesting!

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