• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:55
CET 01:55
KST 09:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Which mirror match you like most or least? How much money terran looses from gas steal? Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ mca64Launcher - New Version with StarCraft: Remast
Tourneys
[ASL21] Ro24 Group C [ASL21] Ro24 Group B [Megathread] Daily Proleagues 2026 Changsha Offline Cup
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3757 users

What would be your dream RTS? - Page 2

Blogs > blade55555
Post a Reply
Prev 1 2 All
GnarlyArbitrage
Profile Blog Joined October 2011
575 Posts
November 02 2012 06:36 GMT
#21
I would like to be able to economically destroy my enemy, such as Iran is getting raped in the ass and face by sanctions. SimBank, anyone?

Combine this with political factors, deciding what economy your state will have, whether or not you were appointed or elected or fought for power. Something like the nationstates site. There's also influence, which could be taken from the Civ series.

Then you have the actual warfare. It should be simple, yet complex. No command centers or bunkers, as those are built elsewhere. (unless your attacked there, then it would serve as a map.) Just a battlefield that's generated from the main map. You would have reinforcements come in and would have to protect the transports, though the protection can happen on/off the battle map.

Simcity + Civ series + Total War battles = profit!
Fruscainte
Profile Blog Joined December 2009
4596 Posts
November 02 2012 06:39 GMT
#22
Basically Frozen Synapse's depth of commands and play-functionality merged with X-COM.

Dear God please ;_;
red4ce
Profile Blog Joined January 2011
United States7313 Posts
November 02 2012 06:55 GMT
#23
On November 02 2012 14:52 blade55555 wrote:
Show nested quote +
On November 02 2012 14:32 red4ce wrote:
I tried really hard to think of what my dream RTS would be but all the things I thought of basically kept going back to Brood War, with a smattering of SC2 elements mixed in. There's a reason the RTS genre is dead. Starcraft came out with the perfect mixture of strategy, action, depth and accessibility. That's not to say there can't be improvements but these would be building upon Starcraft's fundamental base rather than creating something new. There's nothing left to innovate because Blizzard already figured out the formula 14 years ago and everything else feels gimmicky by comparison.

The only non-Blizzard RTS I have genuinely enjoyed was the Total War series. If you stuck a gun to my head and told me to think of something besides Starcraft, it would be a Total War game. My favorite in the series was Rome: Total War so think that, but with smarter AI, a more transparent morale system, and the realism toned down a bit so that units respond to commands more directly. Also I would like to see the scope of the game expanded beyond Europe and include all the great civilizations and empires of old (i.e. Chinese dynasties, Islamic Caliphates, etc). Don't want too much emphasis on empire building like in the Civilization games though, this game should still be primarily a war game.


That's interesting that you say you haven't really enjoyed any other RTS's other then Rome. This is more curiousity then anything but did you ever play company of heroes or anything to that effect?

I also heavily disagree with you that the RTS genre is dead, there are plenty being made still today that are quiet popular, sc2 expansion, Company of heroes 2, new total war game that I forget the name of, civilization x number they are on now, etc.



I tried the CoH single player briefly but it did not interest me enough to buy the game. This may sound silly to you but I'm simply sick of WW2 games and will not get another one for a long time. If they made a game in a sci-fi setting with CoH mechanics I'd be willing to check it out. I'm ready for a thousand more battles against orcs or space aliens but if I ever have to storm Normandy again for the 162nd time...

As far as RTS being 'dead' what I meant was what probe1 said in his post. Whereas action/adventure/shooters/rpgs are still innovating, almost all of the new RTS games are simply a pretty skin and a few twists pasted over 15 year old gameplay. This isn't inherently a bad thing and I'm sure the loyal fans are pleased, but I think I can safely say that I won't enjoy <insert game here> 3 since I didn't insert <insert game here> 2.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
Last Edited: 2012-11-02 06:59:14
November 02 2012 06:58 GMT
#24
On November 02 2012 15:55 red4ce wrote:
Show nested quote +
On November 02 2012 14:52 blade55555 wrote:
On November 02 2012 14:32 red4ce wrote:
I tried really hard to think of what my dream RTS would be but all the things I thought of basically kept going back to Brood War, with a smattering of SC2 elements mixed in. There's a reason the RTS genre is dead. Starcraft came out with the perfect mixture of strategy, action, depth and accessibility. That's not to say there can't be improvements but these would be building upon Starcraft's fundamental base rather than creating something new. There's nothing left to innovate because Blizzard already figured out the formula 14 years ago and everything else feels gimmicky by comparison.

The only non-Blizzard RTS I have genuinely enjoyed was the Total War series. If you stuck a gun to my head and told me to think of something besides Starcraft, it would be a Total War game. My favorite in the series was Rome: Total War so think that, but with smarter AI, a more transparent morale system, and the realism toned down a bit so that units respond to commands more directly. Also I would like to see the scope of the game expanded beyond Europe and include all the great civilizations and empires of old (i.e. Chinese dynasties, Islamic Caliphates, etc). Don't want too much emphasis on empire building like in the Civilization games though, this game should still be primarily a war game.


That's interesting that you say you haven't really enjoyed any other RTS's other then Rome. This is more curiousity then anything but did you ever play company of heroes or anything to that effect?

I also heavily disagree with you that the RTS genre is dead, there are plenty being made still today that are quiet popular, sc2 expansion, Company of heroes 2, new total war game that I forget the name of, civilization x number they are on now, etc.



If they made a game in a sci-fi setting with CoH mechanics I'd be willing to check it out.


I've got some news for you...

http://www.dawnofwar2.com/us/home
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2012-11-02 08:52:54
November 02 2012 08:46 GMT
#25
I always thought that having multiple (asynchronous) races/factions is a design artifact of the past. Balancing issues aside, it forces the player to make an important choice before the game begins, acting on personal preference at best or reacting to balance issues at worst. In my eyes, it's always better for all the meaningful choices to happen during the game, with all players having access to the same features and tech tree to begin with.

Ideally, this means having only one "race", but it also means only one map - the map itself can still change somewhat regularly, but during the same period of time, everybody plays on the same one.

Also, all units should be designed in such a way that their effectiveness depends almost entirely on how much time a player commits to controlling it, and ultimately how good he is with that unit. Ideally, you will want different units to focus on all the different skills you can bring out in a player - some require more attention, some better mouse accuracy, some reward fast reactions, and so on. Shouldn't be more than 12-15 of them overall, if that.

On November 02 2012 15:55 red4ce wrote:
As far as RTS being 'dead' what I meant was what probe1 said in his post. Whereas action/adventure/shooters/rpgs are still innovating, almost all of the new RTS games are simply a pretty skin and a few twists pasted over 15 year old gameplay. This isn't inherently a bad thing and I'm sure the loyal fans are pleased, but I think I can safely say that I won't enjoy <insert game here> 3 since I didn't insert <insert game here> 2.


The reason why RTS genre is "dead" is because publishers still try to ship RTS games as $60 / AAA games, and that era is definitely at an end, which is why the companies are often proclaiming the genre to be "dead", whereas it's really only the big RTS titles/franchises that are being threatened.

RTS genre is much more suited for small, lean, and cheap (to make) games focusing on the core gameplay. I'm pretty sure the indie developers will take the genre over sooner or later, much like they have done with platformers recently.
DilliDalli
Profile Joined October 2012
5 Posts
November 02 2012 18:20 GMT
#26
The best RTS ever was made years ago, in like 2007!

The only reason Forged Alliance didn't take over the world is because it required more powerful PCs than people had at the time, a situation that has now changed. This game is the ultimate example of RTS with the way you constantly have to be refining and changing your strategies if you want to be better. People who have been playing it from release are still learning stuff, how much more scope for challenge can you possibly want?

If you're interested I'd check this out: www.faforever.com
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 03 2012 00:45 GMT
#27
On November 03 2012 03:20 DilliDalli wrote:
The best RTS ever was made years ago, in like 2007!

The only reason Forged Alliance didn't take over the world is because it required more powerful PCs than people had at the time, a situation that has now changed. This game is the ultimate example of RTS with the way you constantly have to be refining and changing your strategies if you want to be better. People who have been playing it from release are still learning stuff, how much more scope for challenge can you possibly want?

If you're interested I'd check this out: www.faforever.com


Well that isn't the only game where players are still learning (BW the game people were still learning even 10 years into it, sc2 is the same way although only been 2 years so far).

I did enjoy supcom but I never found it fun to ever want to play competitively.
When I think of something else, something will go here
BurnedRice
Profile Blog Joined July 2012
59 Posts
November 03 2012 01:45 GMT
#28
If you say "I did enjoy supcom but I never found it fun to ever want to play competitively"
then you haven't played the game.
Supcom FA can only be experienced in multiplayer battles where players are competent enough to make time the most important resource for the enemy. Supcom FA without pressure(AI sucks) is just sim city, it can hardly be called a strategy game.

Perhaps this is the reason a lot of people pass this game up. They beat the campaign, or play some skirmish but never touch multiplayer.

Like TLO said, "Someday they will make AI's that will play SC2 perfectly, they will never make a perfect AI for supcom FA,... you can utilize infinite APM..."
Impossible to teach a machine the fine detail necessary to make the types of decisions necessary for Supcom FA.
Comparing supcom FA to SC2 is insulting. Compare it to SCBW, if you want, that game was made by fans for fans and it was a work of art. Same with Supcom FA, all the latest balancing has been made by fans, and the game was designed by people who were fans and understood TA.
SC2 is made by publishers who want to make an esport, for those who are not blinded by hype see this clearly.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-11-03 02:06:43
November 03 2012 02:04 GMT
#29
On November 03 2012 10:45 BurnedRice wrote:
If you say "I did enjoy supcom but I never found it fun to ever want to play competitively"
then you haven't played the game.
Supcom FA can only be experienced in multiplayer battles where players are competent enough to make time the most important resource for the enemy. Supcom FA without pressure(AI sucks) is just sim city, it can hardly be called a strategy game.

Perhaps this is the reason a lot of people pass this game up. They beat the campaign, or play some skirmish but never touch multiplayer.

Like TLO said, "Someday they will make AI's that will play SC2 perfectly, they will never make a perfect AI for supcom FA,... you can utilize infinite APM..."
Impossible to teach a machine the fine detail necessary to make the types of decisions necessary for Supcom FA.
Comparing supcom FA to SC2 is insulting. Compare it to SCBW, if you want, that game was made by fans for fans and it was a work of art. Same with Supcom FA, all the latest balancing has been made by fans, and the game was designed by people who were fans and understood TA.
SC2 is made by publishers who want to make an esport, for those who are not blinded by hype see this clearly.


I was just saying I found it fun to play but never would want to competitively. It's not my type of competitive game to want to play. Not saying it's a bad competitive game or anything just my thoughts on it are it's not my cup of tea.

I am personally a big fan of RTS games like starcraft/age of empires/company of heroes those types are games I like a lot ^_^
When I think of something else, something will go here
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
WardiTV Mondays #76
CranKy Ducklings65
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft342
SpeCial 120
RuFF_SC2 109
CosmosSc2 45
StarCraft: Brood War
GuemChi 5138
Artosis 639
Shuttle 337
sSak 75
NaDa 13
Bale 10
Dota 2
monkeys_forever512
Counter-Strike
taco 684
Super Smash Bros
hungrybox1242
C9.Mang0351
AZ_Axe145
Other Games
summit1g10905
tarik_tv4143
Day[9].tv896
Maynarde108
ViBE53
Organizations
Other Games
BasetradeTV50
Dota 2
PGL Dota 2 - Main Stream39
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 53
• davetesta30
• RyuSc2 29
• musti20045 24
• CranKy Ducklings SOOP2
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• RayReign 36
• HerbMon 18
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21539
League of Legends
• Doublelift4986
Other Games
• Day9tv896
Upcoming Events
KCM Race Survival
8h 5m
The PondCast
9h 5m
WardiTV Team League
11h 5m
BASILISK vs Team Liquid
OSC
11h 5m
Replay Cast
23h 5m
WardiTV Team League
1d 11h
Big Brain Bouts
1d 16h
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
2 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
2 days
Platinum Heroes Events
2 days
[ Show More ]
BSL
2 days
RSL Revival
3 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Light vs Calm
Royal vs Mind
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Rush vs PianO
Flash vs Speed
Replay Cast
6 days
Afreeca Starleague
6 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-24
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.