• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:38
CEST 03:38
KST 10:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)7Reynor: GSL Loss Wasn't About Preparation Format13[IPSL] Spring 2026 Grand Finals - This Weekend!5Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) BGE Stara Zagora to be held again in June 2025
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Etiquete rules in Asl? Recommended FPV games (post-KeSPA) Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BGH Auto Balance -> http://bghmmr.eu/ screpdb: new Starcraft reporting tool
Tourneys
[IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 [Megathread] Daily Proleagues [ASL22] Wildcard Qualifier
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Path of Exile Beyond All Reason Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7024 users

Is map rotation the key?

Blogs > andeh
Post a Reply
andeh
Profile Blog Joined August 2009
United States904 Posts
October 23 2012 08:18 GMT
#1
I'm going to try to make this as short and concise as possible.

I want to discuss this:

Having map rotations might be the key to a healthier starcraft environment. This is an exact inverse of lol's rotation of heroes. + Show Spoiler +
Inverse being: in lol, you get different units on same map. In sc, you have same units on different map


Setup:
+ Show Spoiler +
imagine that sc2 was f2p (so you did not spend $50) for a moment in teamliquidtopia, has a points earning system, with possibly a 'buy' points system with real money. There are a fair number of maps (~11?) in liquidtopia's sc2 rotation. fyi there are 8 maps in current wol pool


1. A fresh account would access to x number + Show Spoiler +
<= ~4?
maps.
2. You're able to earn points for access to more maps as you ladder.
3. Maps rotate

Details: (not that important)
1. Fresh account has 4 maps available(maps = current map rotation), which gives a fresh account 3 'fors' (fors = opposite of vetos)
2. If you 'buy' a map, you have access to 1 always available map + the 4 of rotation (but only 3 'fors')
3. Also able to purchase more 'fors'.
4. Maps rotate every week(?) with maps constantly being fed and pulled so stagnation is avoided. (every season or whatever)

This does a few things:
1. Gives players something to work toward
2. Keeps players interested by giving them new content to use
3. Most importantly: stops map stagnation/boredom

Notes:
1. The main feeling I'm trying to express and give to starcraft is: I don't watch a lot of lol, but imagine I'm watching tournament x with superstar player y, who is really sick with or reinvented new hero z. Now, as a newbie I'm drawn to how sick that hero is, and want to play him. Or I see how hero q is used in every game, so he must be a good hero to play. Translate that for starcraft, where a new strategy/style/whatever is created on a new map, or a map is in the current tournament rotation. New players could be attracted to that map because it's popular/has a interesting style/strategy.

New heroes/maps aren't immediately put into rotation, so if I want to play the new thing, I have to purchase (to purchase I have to have points, for points I have to play, etc). I think that feeling from lol is common, and the resulting action is common from players.
2. I'm pissed/bitter that we're still playing on shakura, antiga, etc when there are SO MANY MORE maps that are FUCKING SICK being created by esv, gsl, community, etc.
3. This is an ok solution for newer players, because newer players are too focused on the units instead of focusing on the actual maps. It is probably simpler for very new players to play on a very limited set of maps (while earning toward more maps, etc)
4. This is an ok solution for players who play a lot because they would be able to earn the maps they want (provided rotation maps aren't shit).
5. This requires blizzard to be placing maps in and out, doing actual work for sc2 and not making hats for wow pets
6. Not important to note, but all maps should be playable as custom game.


+ Show Spoiler +

I'm sure this idea isn't orginal, but I to bring it up again. I really want new maps
I just wanted to bring up a simple version (main details being ommited) with the main focus being map rotation
This was not short, but maybe concise
ty to iccup for having a motw system
i love starcraft
tybg


*****
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 23 2012 08:29 GMT
#2
You might be interested in this thread.
Comprehensive strategic intention: DNE
Keiras
Profile Joined January 2009
Czech Republic57 Posts
Last Edited: 2012-10-23 14:01:22
October 23 2012 14:01 GMT
#3
How would this work in following situations?

A) two players A and B meet on ladder. A has following fors : basic map 1, basic map 2, basic map 3. B has following fors : premium map 1, premium map 2, premium map 3. Intersection of the two sets is empty.

a1) If one of the maps from A set is selected - what is the incentive for B to buy premium maps, when he will be forced to play on bacis maps anyway?

a2) If one of the maps from B set is selected - what is the incentive for A to buy premium maps, when he will be able to play on premium maps anyway?

a3) If one of the maps not in A nad not in B is selected - what is the incentive for A and B to buy premium maps, when they will be forced to play on unknown maps anyway?

B) 128 men meet in tournament setting. Intersection of their respective playable maps is basic maps. How will the admin set the mappool?

b1) If only basic maps are in the mappool - you are seriously limiting freedom of tournaments.

b2) If a single premium map is in the mappol - playing field is not even for all competitors, some will be not able to prepare on the tournament maps. Argument, that he would be able to buy them is not valid, since you would prevent "rising stars" to occur (which is desirable to prevent having a stale community). It is irracional to invest in maps, when there is no guarantee of payback.
andeh
Profile Blog Joined August 2009
United States904 Posts
October 23 2012 17:38 GMT
#4
On October 23 2012 23:01 Keiras wrote:
How would this work in following situations?

A) two players A and B meet on ladder. A has following fors : basic map 1, basic map 2, basic map 3. B has following fors : premium map 1, premium map 2, premium map 3. Intersection of the two sets is empty.

a1) If one of the maps from A set is selected - what is the incentive for B to buy premium maps, when he will be forced to play on bacis maps anyway?

a2) If one of the maps from B set is selected - what is the incentive for A to buy premium maps, when he will be able to play on premium maps anyway?

a3) If one of the maps not in A nad not in B is selected - what is the incentive for A and B to buy premium maps, when they will be forced to play on unknown maps anyway?

B) 128 men meet in tournament setting. Intersection of their respective playable maps is basic maps. How will the admin set the mappool?

b1) If only basic maps are in the mappool - you are seriously limiting freedom of tournaments.

b2) If a single premium map is in the mappol - playing field is not even for all competitors, some will be not able to prepare on the tournament maps. Argument, that he would be able to buy them is not valid, since you would prevent "rising stars" to occur (which is desirable to prevent having a stale community). It is irracional to invest in maps, when there is no guarantee of payback.


A) You're right, the initial system is broken. Here's a change that forces intersection of 1 map: 5 maps are motw, you can only downvote 2 max motw maps. But the premium maps you can veto or for as many as you want.. (because you purchased those. And the conflict of a premium map you own and the same map being a motw would have to be fixed somehow) This would always make for a single map to be shared.

a1, 2) This could be a problem, but I'm not sure how realistic it is. If reading correctly, in a1, you're saying that if player B has premium maps, but player A does not, so why should player B waste his points on maps he'll won't play on vs player A? This is a good point, but the reason I want to say it's unrealistic is that hopefully players are spending points on maps, so there are more than just basic maps to be able to play on. I'm hoping that when queuing, players who are placed on a motw map are not bothered by the fact that it is a non-premium map. (as the motw maps are the premium maps that are in rotation)

a3) With the op system, you're right something weird would happen if the two sets of maps for two players didn't have an intersection. But if a system was created that forced an intersection (5 motw maps, with 2 veto) those two players would be forced to play on that map when meeting on ladder. (but remember maps rotate, so that map changes if they happen to veto in a specific way)

B)
b1) All maps should be playable in custom games for free (but you cannot earn points in custom games). I'm also trying to imagine a world where blizzard would be constant injecting new tournament maps into the ladder, and removing old ones. So if a player did not want to buy map x that was in tournament y, they still have the option to practice map x in customs.
b2) The tournament system is wol is somewhat already like this. Higher level players need to practice in customs for tournament specific maps, which stops normals from becoming really good at those maps without partners.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 23 2012 18:27 GMT
#5
On October 24 2012 02:38 andeh wrote:
Show nested quote +
On October 23 2012 23:01 Keiras wrote:
How would this work in following situations?

A) two players A and B meet on ladder. A has following fors : basic map 1, basic map 2, basic map 3. B has following fors : premium map 1, premium map 2, premium map 3. Intersection of the two sets is empty.

a1) If one of the maps from A set is selected - what is the incentive for B to buy premium maps, when he will be forced to play on bacis maps anyway?

a2) If one of the maps from B set is selected - what is the incentive for A to buy premium maps, when he will be able to play on premium maps anyway?

a3) If one of the maps not in A nad not in B is selected - what is the incentive for A and B to buy premium maps, when they will be forced to play on unknown maps anyway?

B) 128 men meet in tournament setting. Intersection of their respective playable maps is basic maps. How will the admin set the mappool?

b1) If only basic maps are in the mappool - you are seriously limiting freedom of tournaments.

b2) If a single premium map is in the mappol - playing field is not even for all competitors, some will be not able to prepare on the tournament maps. Argument, that he would be able to buy them is not valid, since you would prevent "rising stars" to occur (which is desirable to prevent having a stale community). It is irracional to invest in maps, when there is no guarantee of payback.


A) You're right, the initial system is broken. Here's a change that forces intersection of 1 map: 5 maps are motw, you can only downvote 2 max motw maps. But the premium maps you can veto or for as many as you want.. (because you purchased those. And the conflict of a premium map you own and the same map being a motw would have to be fixed somehow) This would always make for a single map to be shared.

a1, 2) This could be a problem, but I'm not sure how realistic it is. If reading correctly, in a1, you're saying that if player B has premium maps, but player A does not, so why should player B waste his points on maps he'll won't play on vs player A? This is a good point, but the reason I want to say it's unrealistic is that hopefully players are spending points on maps, so there are more than just basic maps to be able to play on. I'm hoping that when queuing, players who are placed on a motw map are not bothered by the fact that it is a non-premium map. (as the motw maps are the premium maps that are in rotation)

a3) With the op system, you're right something weird would happen if the two sets of maps for two players didn't have an intersection. But if a system was created that forced an intersection (5 motw maps, with 2 veto) those two players would be forced to play on that map when meeting on ladder. (but remember maps rotate, so that map changes if they happen to veto in a specific way)

B)
b1) All maps should be playable in custom games for free (but you cannot earn points in custom games). I'm also trying to imagine a world where blizzard would be constant injecting new tournament maps into the ladder, and removing old ones. So if a player did not want to buy map x that was in tournament y, they still have the option to practice map x in customs.
b2) The tournament system is wol is somewhat already like this. Higher level players need to practice in customs for tournament specific maps, which stops normals from becoming really good at those maps without partners.

If additional maps were premium and used in tournaments, pro players would have access to them. It's not asking very much to invest a small amount of money into maps to be seriously competitive. All games are like this anyway -- you have to buy the game in the first place. MtG works just fine like this as well; in fact, it's central to their business model.

Ladder wouldn't match people who didn't share a map to play on. Simple as that. This skews towards noobs playing noobs, which is good. Invested players play each other. It also provides an incentive to buy maps: faster search for ladder matches.

Unfortunately there is also incentive to avoid maps on which your race isn't as strong. This is effectively a system that would give a huge amount of vetos to players which you would have to assume would be abused to some extent and fragment the ladder system. Avoiding mirror matches would then be a secondary dynamic incentivizing playing with a wider group of maps.

But you can't expect players to want to play on 30 or more potential maps. A given map pool should probably max out around 12 at the very most. The rotation scheme would have to be pretty tight, but couldn't move so fast as to devalue practice on and "solving" a map.
Comprehensive strategic intention: DNE
Please log in or register to reply.
Live Events Refresh
Next event in 7h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft602
WinterStarcraft188
SpeCial 154
RuFF_SC2 91
Nina 60
Ketroc 36
CosmosSc2 30
StarCraft: Brood War
NaDa 32
Dota 2
Trikslyr58
LuMiX0
Counter-Strike
summit1g5131
Fnx 216
adren_tv130
minikerr25
Other Games
gofns17599
tarik_tv10125
C9.Mang0415
JimRising 314
Maynarde161
XaKoH 100
NeuroSwarm77
ViBE76
Temp039
JuggernautJason16
Organizations
Other Games
gamesdonequick2057
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 113
• davetesta29
• EnkiAlexander 26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1259
Upcoming Events
Replay Cast
7h 22m
CrankTV Team League
9h 22m
WardiTV Qualifier
10h 22m
Epic.LAN
11h 22m
Big Brain Bouts
14h 22m
SHIN vs Elazer
Percival vs Nicoract
Reynor vs Lambo
Replay Cast
22h 22m
RSL Revival
1d 7h
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
1d 8h
Epic.LAN
1d 11h
IPSL
1d 14h
Dragon vs Hawk
[ Show More ]
RSL Revival
2 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
2 days
IPSL
2 days
Bonyth vs Ret
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
PiGosaur Cup
4 days
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-07-13
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.