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DoA says: Don't poison yourself, SC2 community! - Page 8

Blogs > DoA
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jackalope1234
Profile Joined December 2010
122 Posts
October 23 2012 14:24 GMT
#141
I hope everyone still remember how blizzard gave us shit we were asking for for years within a week of this shit happening. we scares them and being nice about it didn't do shit. scaring the investors and their pocketbooks is the easiest way to make the company get their ass in gear. I wish blizzard was the type of company that would change based on niceness but so far they only respond to bitching and fear. This whole thing is a reality check and I hope it ends positively.
mongoose22
Profile Joined July 2012
174 Posts
October 23 2012 14:28 GMT
#142
I find that believing that a dev would make a great game if they "just listened to the community" comes with a certain amount of arrogance. It implies that the game makers should mostly just be mouthpieces to the fans if they want to succeed, and it's the same situation TV shows face with fans and their fan fiction. Certainly fan opinion can be useful, and as the OP says, those that give constructive, and more importantly reasoned opinions, can be heard and considered, but in the end it's not our job to create the game, and game design is never as easy as one thinks. The thing is, there are many fans, and there are many fan opinions, and half the time they contradict each other, and when Blizzard makes a decision one way or the other the fan segment that didn't get what they wanted is outraged. Warhounds? Fans complained vehemently that they sucked. Blizzard takes them out? Other fans vehemently complain that they were needed and now Terran sucks. There's very little for which a fan base is ever unified or has a clear idea, and as the idiom goes (since we're bringing out the fables and whatnot), "too many cooks spoil the broth."

Also, there's also the usual online disinhibition effect that makes the internet and forums into pretty ugly places to be, where everyone's opinion swings far in one direction or the other and no one has trouble typing out every nasty thing that comes to their head because no one's going to reach out through the screen to slap them in the face. I'd never want to be a community manager.
risk.nuke
Profile Joined May 2010
Sweden2825 Posts
October 23 2012 14:32 GMT
#143
I'll tell you the problem with sc2 in a nutshell.

The gameplay factor - I came, I played, I got bored.

Blizzard set out to sell their games to everyone. How do you make a game that suits everyone? You can't, simply. People like differently. So they came up with their solution. Cram in as many "cool" spells and abilitys in sc2 as possible. And it worked, everyone went omg this game is the dopest thing ever untill after 6 months you'd bored and you felt nothing for their "cool" mechanics anymore. And this was the first problem.

The second problem was somewhere along the game design phase it was decided that no two units in this new starcraft should do the same thing. It will be much more epic if every single unit feels unique. Remember back, if I got a penny every time someone said in an interview they wanted to make every unit feel unique I could have made my own game.

The problem with making every unit unique is you can no longer just have two basic fighting units, The basic differences (Attack, range, life, speed, mobillity etc) wasn't enough. Now every unit needs a different attack and a spell or three or it wasn't hipp enough to be in the new flagship game. This required alot of spells. I believe primary reasoning for this whole idea was they had already thought of a ton of spells and badly wanted them implanted in their game but it's off the point.
[image blocked]

Every unit needs spells. As they went on implementing spells it shortly became extremely forced. They didn't implement spells because they thought it would make the game greater. They implemented spells because they had to according to the game design. And they needed to implement a lot of spells because god forbid two units would do even remotely the same thing. They wanted three balanced races and every race should be able to do the same thing but go about it in extremely different ways. All this leads up to how they forced spells upon the game itself that contributed to why the game could never reach it's potential as the follow up to broodwar. Because at the design level they had put themselves against the wall with 'spells for every unit' and crippled themselves with 'no spells can be simmilar'. They were forced to implement bad spells to get enough spells which resulted in suboptimal gameplay. (some of the abilliys have been removed but their presences at the design level made the game what it is today)

The observer factor - why doesn't the lesser player loose.

What made the korean bw scene so amazing to watch for me was how hardcore it was.
The pros prepared endlessly for their strategys, training their builds and executing them flawlessly. I knew that when I watched two pros go up against each other I knew they were giving it everything they had. Most importantly I knew when I turned of the stream the better player had prevailed. There wasn't a doubt in my mind that the victor had deserved his win even if I was a hardcore fanboy of the loser. There wasn't room for doubt.

Turning my eyes at sc2. The first year was the worst I'd ever seen. People were cheesing left and right. All-in builds and timing pushes were dominating regular up play. It was just to hard to be strong all around, or rather not playing "standard" was just disturbingly strong. I had my heroes though, the elite people I saw had strong macro and micro but upsets were daily and it killed me to see them get smashed by lesser skilled players timing pushes and shenanigans. Now I'm not saying the game is still at that level, There are sc2 playes who smash anyone lesser skilled but it's not come as far as you've been deluded into thinking it has because there are still fundamental flaws in the game design that makes it easier for the lesser player to win. And this, more then anything else is what killed the viewers. Because it's not fun to speculate on a match up when the smallest mistake can be a small mistake... or lead to the destruction of half your army due to poorly designed mechanics.

TBC


Neo.G Soulkey, Best, firebathero. // http://www.teamliquid.net/forum/index.php?show_part=31
cheative
Profile Joined May 2012
8 Posts
October 23 2012 16:00 GMT
#144
I feel the problem is opposite of what DoA wrote - we've been too polite so Blizzard Sc2 division didn't care to take us seriously, 3 years and pent-up anger is beyond the point of holding, combined with dropping numbers, finally told Sc2 division the problems are real. Blizzard still on the slow track, and I won't mention the actual gameplay but on the user front UI (that numerous people already pointed out and repeated). They are too fixed in trying to cash up an improved UI for HotS ("buy HotS, we promise you get a better UI!!!") When it comes to 3d engine, supcom has it better and it's an older engine by several years (faster and do more).
Irre
Profile Joined August 2010
United States646 Posts
October 23 2012 16:03 GMT
#145
I agree on only one point, and that we can only say so much before Blizzard has it in their own hands. Believe it or not...its ALL up to them. Sc2 is THEIR sport. We are the viewers. If we have to coddle the game and present problems in the happiest light possible, than we are kidding ourselves for it to ever be legitimate. People are angry because the game basically is not designed well, and its coming out in the development of the expansion everyone thought would "fix it" more than ever. I am pretty sure blizzard can figure out what is legitimate criticism from ranting and whining on their own. They can invest in making the game into an "esport" and take the lead in the industry as before, or they can continue on their current path, and it is entirely up to them. The only thing this negative attitude is hurting is leagues trying to grow and people trying to stream, not the GAME. And it sucks, but again, the companies should make that clear to Blizzard, not whine about the fans. They should figure out a way to get people to watch or fail. I don't think people acting fake and cheerful will make Esports go mainstream, that is a pretty naive viewpoint.
slightlyoff
Profile Joined July 2011
6 Posts
Last Edited: 2012-10-23 16:20:44
October 23 2012 16:20 GMT
#146
On October 22 2012 02:33 Greenhit wrote:
Show nested quote +
On October 22 2012 01:57 Glurkenspurk wrote:
Being overly positive and nice only makes it easier for people to walk all over you. Sometimes you need to get angry and start yelling to get shit done.



We tried being nice and Blizz has not done anything to help fix obvious issues with their game.


This is the angry overentitled style that hes referring to I would imagine. Why not people just stop pretending they have any idea how to develop a game with the complexity and scale of a game like Starcraft? The PROS should have input, yes, but other then that, I doubt any change good or bad has been made just because a random average joe had some sort of input.


Stop putting game developers on a pedestal, as somebody who has played hundreds of video games I know what features make for good gameplay and a fun to play game that I enjoy, and what features are meaningless fluff or don't work at all.

(A) We aren't talking only about game balance in complaints but overall game design. (battle.net, arcade, etc.)

(B) Pros input only takes priority for things like balance, and even then lots of pros are retarded and don't have the proper reasoning to stand back and look at the game as a whole to fix a problem. Just because someone isn't a pro doesn't mean they don't have the proper perspective to recognize problems and come up with solutions. If only pros can design games, then why are we play starcraft? a game not made by pros.

(C) Overly entitled? Is it overly entitled to ask for a better game or else we won't buy the next expansion? That's called consumerism. You demand a good product or else you don't buy it.


Again, stop putting game developers on a pedestal. Blizzard is not some indie company with 20 game developers working their hearts and souls to ash to put out a good game based on polite feedback. They are a large corporation trying to maximize profits from the game by weighing the time to money benefit of working on certain features. If people don't put their wallets where their mouth is they will never give you what you want or they will take 5 years to do it.
Tyree
Profile Joined November 2010
1508 Posts
October 23 2012 16:30 GMT
#147
Everybody wants you to be right and Destiny to be wrong, but the issue is that hard facts, empirical evidence supports what he is saying and absolutely blows what you are saying away. He has numbers on his side, you just have "faith" on your side.

Viewership is down across the board and has dived by roughly 50% in the span of just a year. That is a outright crisis in every imaginable way

This is not about Destiny or whether you like him or not, i personally do not like him, but at least here he is finally in the right. He is the only person who is "e-famous" enough in SC2 community who actually has the grapefruits to say what needs to be said, the game is in free fall and who knows where it will be in year.

The so called respected personalities of SC2 all have too much of a stake in their jobs with keeping sponsors happy to really tell you the truth, whether it be Apollo, iNcontrol, Day9, Artosis or whoever else you look up to while you trash Destiny.

All of those guys might have to find a new job soon unless either SC2 picks up or they switch to LoL. You can bet your ass that behind closed doors and in privacy they are saying 95% of the same things Destiny is, while in public portraying this super positive, everything-is-fine goody too shoes attitude.

Day9 used to get 20-25k viewers, now he gets around 8k, there are people who goof around on Twitch and play WoW Arena who get as many viewers as he does, TSL3 did 60-70k, TSL4 barely did half those numbers, Destiny himself used to do 3-4k viewers now he hovers around 1,5-2k. Take any sample and the trend is right there. We arent talking some personal experience "my 2 friends used to watch, now they dont, SC2 is dead lolz" we actually have the numbers to back it up.

And no i am not some LoL or DOTA fanatic, do not give a **** about either game and the entire genre, i have no desire to watch either nor play any of them.




★ Top Gun ★
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 23 2012 16:47 GMT
#148
Well done DOA, I agree that community needs avoid turning the venom on itself. Although here are valid complains about Bnet and HotS, the world is not ending. SC2 was not going to be on top forever, there are to many other games trying for the top spot. Competition is good and will only drive Blizzard to do better. But doing better takes time. There is no awesome button Blizzard has been holding back, which they can now press.

Also, people need to see the decline in numbers as a sign that there is to many SC2 shows and events out there. Day9 was pulling 25K viewers when he was the only man doing what he is doing. But 8k viewers is still a huge number which outpaces most cable networks nightly:

http://stateofthemedia.org/2012/cable-cnn-ends-its-ratings-slide-fox-falls-again/cable-by-the-numbers/

So Day9 is still more watched most cable networks. There is value is SC2 and people need to market it. This is the crunch time for the community. We are no longer in the period of endless growth that propelled forward for 2 years. There are other games out there fighting for viewers. Leaders of the community need to put a more push a more positive outlook and encourage better discourse, rather than let venom rule every thread.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
don_kyuhote
Profile Blog Joined December 2009
3006 Posts
October 23 2012 16:56 GMT
#149
On October 24 2012 01:30 Tyree wrote:
This is not about Destiny or whether you like him or not, i personally do not like him, but at least here he is finally in the right. He is the only person who is "e-famous" enough in SC2 community who actually has the grapefruits to say what needs to be said, the game is in free fall and who knows where it will be in year.

The so called respected personalities of SC2 all have too much of a stake in their jobs with keeping sponsors happy to really tell you the truth, whether it be Apollo, iNcontrol, Day9, Artosis or whoever else you look up to while you trash Destiny.

All of those guys might have to find a new job soon unless either SC2 picks up or they switch to LoL. You can bet your ass that behind closed doors and in privacy they are saying 95% of the same things Destiny is, while in public portraying this super positive, everything-is-fine goody too shoes attitude.

This is my thoughts as well. As long as playing/doing anything related to the game at hand is the main source of income, no way are they going to say negative stuff about it openly. They may behind the door, but never publicly. I think this is one of the prime proof of that.
http://soundcloud.com/jcmoods/inc1
+ Show Spoiler +

Idra: It's sc2, you get better when you don't practice.
incontrol: get those comments out now Greg, we can get those out of the way.
Idra: yea...I'll be good.
incontrol: .....it's just that when it's just us friends and you say something that if ever were leaked out, you would have to back peddle a little bit
Idra: uhuh....fucking terrible game....I've talked to FakeSteve about it and he said he hasn't talked to a single top player who doesn't secretly hate the game
For what shall it profit a man, if he shall gain the whole world, and lose his own soul?
Irre
Profile Joined August 2010
United States646 Posts
October 23 2012 16:56 GMT
#150
On October 24 2012 01:47 Plansix wrote:
But 8k viewers is still a huge number which outpaces most cable networks nightly:

http://stateofthemedia.org/2012/cable-cnn-ends-its-ratings-slide-fox-falls-again/cable-by-the-numbers/

So Day9 is still more watched most cable networks.



rofl what?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 23 2012 17:07 GMT
#151
On October 24 2012 01:56 Irre wrote:
Show nested quote +
On October 24 2012 01:47 Plansix wrote:
But 8k viewers is still a huge number which outpaces most cable networks nightly:

http://stateofthemedia.org/2012/cable-cnn-ends-its-ratings-slide-fox-falls-again/cable-by-the-numbers/

So Day9 is still more watched most cable networks.



rofl what?


If you take any cable network and look at the nightly viewership for a single show, it topped out at around 2-5 thousand nightly for their most popular shows. Day9 pulls in about 8-9K per daily every night. This is why people who don't play games care about Esports, because their numbers are compelling and the demographic is one that normally does not watch ads.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Sophia
Profile Joined April 2012
Germany115 Posts
October 23 2012 17:35 GMT
#152
The easiest way would be if someone would nuke the LoL-Developer Headquarters. Its so sad that such a terrible game has 35 Mio. Players. Thats like these 120 "The Sims" Expansions that add like 4 new furniture items for 20$.

The biggest problem is: SC2 is hard and 98% of people are way too bad to play hard games. SC2 is no fun if you are a terrible gamer - so they play LoL and have fun with it because its so easy even if you are completly retarded.
maximizer
Profile Joined December 2011
Germany24 Posts
October 23 2012 17:59 GMT
#153
I mean I think I see where DoA is coming from, he´s afraid. Hell I´d be fucking afraid if I was a professional sc2 commentator or progamer... you are always at the merci of Blizzard and the fate of the game in general and you better have a very good backup plan. But you cant exspect the same loyalty and support for this game from people who are not involved into sc2 professionally. Most players just want to be entertained and if Blizz fails to deliver, there is no point in trying to push for the success of a shitty game.

I think Blizzard RTS games are still the goldstandard when it comes to gameplay and balancing. Yes sure the balance of sc2 isnt perfect and I think one problem that makes the game very frustrating to play is that different races and game mechanics reward skill very differently depending on the level of play. However if we´re honest balancing is still very good - I dont think there are many other games that are real competitors in that regard - besides other Blizz games.

So why are so many people leaving? I feel like one out of many reasons, maybe not the main reason but still, is their mafia style marketing tactics. I cant speak so much for Broodwar, but alot of sc2 players and followers, atleast those who are active in the esports department of sc2, came from another Blizz RTS. The problem is the reason why they came. Normally if you produce a new product and want to sell it, it must be good enough for the consumer to believe that its better than the old one, so he or she needs to replace it. However I think with sc2 that wasnt the case. A community is what keeps a game alive, a multiplayer game is nothing without its community and blizz knows that. Also in esports the communities are based around tournaments and livestream-coverage etc... and regarding those events Blizzard has its fingers in every pie. I mean look at sc2, blizz kinda runs GSL together with gom.tv, they are partners with MLG and nearly every other league that matters. What they did to wc3 was they just shut off life-support and let the communities die to achieve a community transfer from wc3 to sc2. I remember how ESL.tv (ESL is kinda the most important league for the german scene) suddenly decided to replace wc3 by sc2 and even though the protest of the community was overwhelming (atleast in the beginning) they repeated like a broken record the following mantra: "blablabla the community is tired of wc3, they want a new game, which would be sc2 then". Most of the third party companies wich make content for entertainment purposes based on Blizz games are part of the Blizzard marketing machine (which isnt very surprising because at the end of the day Blizz has total control over them due to legal matters like copyrights etc, if Blizz doesnt approve what they´re doing, theyre done) and to my mind you must be quite naive to not see this. However making your customers switch by ruining the old product is not a very good long term strategy. It maybe works once - but if you fail to satisfy them repeatedly youre going to lose them at some point.

Ofcourse I know that what I wrote doesnt apply on anyone who s played BW or WC3 and that there are alot of people who switched and genuinly fell in love with sc2 - of course I dont want to take anything away from them!
Polygamy
Profile Joined January 2010
Austria1114 Posts
October 23 2012 18:01 GMT
#154
Blizzard is a company that we give our money to. So many people in this community act like they did us a favor for making SC2.
This community does so much of their job for them already. They have more ideas and feedback then they could ever hope to pay some one for and they get it for free, granted they are not all good ideas but there are plenty of great ones too. The community also makes maps and holds contest with outsider money.
Everything from game play to Bnet seems as if it was made in a rush without much thought for longevity. Bnet 2.0 was a step backwards from Bnet 1.0 made more than 10 years earlier. Even if Blizzard doesn't have an exact lead over battle net they certainly have oversight.

Why not cross realm play? Because people buy a second copy of this game to play on another server, boosting sales.

I am sorry this is so negative but SC/BW was a great part of my childhood and it's clear in my eyes that Blizzard has very little intentions of every putting the effort forth to make this game live up to it's predecessor.
Boonbag
Profile Blog Joined March 2008
France3318 Posts
October 23 2012 18:57 GMT
#155
sc2 might soon be dead in Korea anyhow

They can't revive the BW fame at will.

LoL might take over, and that's it =(
StickyFlower
Profile Joined March 2011
Sweden68 Posts
October 23 2012 19:04 GMT
#156
I read the post in a calm DoA voice, it was nice. 5/5
By failing to prepare, you are preparing to fail.
Fandango
Profile Joined October 2011
291 Posts
October 23 2012 19:15 GMT
#157
Yay a post that bottles the 'it's not a real opinion if you use colourful language' mantra that's made this place such a chore and why the most middle of the road boring commentators and community figures do so well. It's like you condensed the reason why I find you, Wolf, Khaldor, Jorosar, MrBitter and all the ones who aspire to be just like you so detestable, into one incredible post! Stay gold pony boy!
Irre
Profile Joined August 2010
United States646 Posts
Last Edited: 2012-10-23 19:37:30
October 23 2012 19:36 GMT
#158
+ Show Spoiler +
On October 24 2012 02:07 Plansix wrote:
Show nested quote +
On October 24 2012 01:56 Irre wrote:
On October 24 2012 01:47 Plansix wrote:
But 8k viewers is still a huge number which outpaces most cable networks nightly:

http://stateofthemedia.org/2012/cable-cnn-ends-its-ratings-slide-fox-falls-again/cable-by-the-numbers/

So Day9 is still more watched most cable networks.



rofl what?


+ Show Spoiler +
If you take any cable network and look at the nightly viewership for a single show, it topped out at around 2-5 thousand nightly for their most popular shows. Day9 pulls in about 8-9K per daily every night. This is why people who don't play games care about Esports, because their numbers are compelling and the demographic is one that normally does not watch ads.


No. you clearly did not understand the chart and you are incredibly naive to believe a TV show even the most random TV show would get <80,000 viewers. That chart is by the thousand..so its like 1.9-4 million a night...not 4000 lol.

How could you possibly believe that Day9 is more watched than a primetime news show???
Laneir
Profile Joined September 2010
United States1160 Posts
October 23 2012 20:31 GMT
#159
great write up Doa
Follow me on Instagram @Chef_Betto
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-10-23 20:48:00
October 23 2012 20:40 GMT
#160
I could not help but to read the blog in Doa's voice. 6 out of 5 stars!

Some responses in this blog only strengthens Doa's points. SC2 is an extremely well-made game. It could be better still, but we should not act as if doom is imminent. We should support the game and voice real criticism instead trying to appeal to emotion.

Some minor points which could be improved to make SC2 a better game is not the end of the world.


edit: So sad that some try to undermine Doa's credibility because he works as an SC2 caster. He as an SC2 caster has much more insight that we normal TL users. We should focus on his argument instead of attacking him ad hominem.
You don't choose to play zerg. The zerg choose you.
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