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how do you prove a skill ceiling does not exist?

Blogs > wajd
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wajd
Profile Blog Joined June 2011
240 Posts
October 18 2012 01:15 GMT
#1
Been Plat for 2.5 years. Everyone tells me to do this and that. When I try it, it doesn't work.
Why do other players improve and some don't? The only reason I can think of is skill ceiling.

Can somebody please help me?

*
Entertaining
Profile Joined September 2007
Canada793 Posts
October 18 2012 01:23 GMT
#2
Id stop trying to improve and start trying to win. I used to play bw, letting my opponent get away with his horrible wall-in or lack of early game scouting, trying to play the standard macro game. Focusing on mechanics. But the more I cared about my rank, the more I started doing ling breaks and hidden expos. If you wanna get a better rank. Win your games, whatever the means.
FluffyBinLaden
Profile Blog Joined December 2010
United States527 Posts
October 18 2012 01:24 GMT
#3
Probably a mental block. Try different methods to practice, and remember that everyone improves all the time. You may just be getting better at the same rate as the people you're playing, which is... misleading.

Remember, the league doesn't measure skill, and especially over such a large time period. Plat back at release was a lot worse than now. You ARE improving, I promise.

My recommendation, try different practice methods and partners. Play a different style or just screw around for several weeks and THEN play normally. It changes things.
Riddles in the Dark. Answers in the Light.
Filter
Profile Blog Joined November 2010
Canada620 Posts
October 18 2012 01:35 GMT
#4
You're probably trying to do too many things at once. You need to fix each piece of your game individually and it takes time. Start with your core (workers and supply) and make sure you never miss a worker or get supply blocked. It really doesn't matter if you lose to a DT rush at this point, don't even worry about trying to "Fix" that problem. Just focus on supply and workers.

After that you need to get some really clean build orders and be able to execute them extremely well every time out. Making sure your factory is always down at X time or whatever it is for the race you play. The build order needs to be good and extremely clean.

Both of those techniques will take you to masters, after that it's about scouting, unit control and positioning. Trying to work on scouting, positioning, making the "correct" counter etc before your fundamentals are sound will cause you all sorts of havoc and grief.

There is no skill ceiling. There is a mindset and practice ceiling. Playing thousands of games with a poor understanding of how to improve will result in a minimal benefit. Playing thousands of games working on very specific things each time will result in a large improvement. Your brain simply can't handle that many things at once.
Live hard, live free.
Code
Profile Blog Joined June 2009
Canada634 Posts
October 18 2012 01:35 GMT
#5
You should attach one of your replays so we can check it out.

Also, maybe include what areas you're struggling with, what you feel you're good at, how much you play, if you analyse your own replays after losses, etc. Need more info. Do you play Protoss (its in your icon)?

People telling you what to do won't necessarily help you if you don't understand the point behind it.

Do you have any friends to play custom games with? The difference in being able to execute a few solid builds for each matchup can help a lot. You can always try the practice partners thread on TL and see if you can find someone your level to play with too.
Flip9
Profile Joined June 2012
Germany151 Posts
October 18 2012 01:35 GMT
#6
Don't just do what others tell you. See what works and what doesn't while playing and analyzing games. Learn from your mistakes. Many people play the same shit over and over and over again, like they are bots or something. If you want a different result you should change something.
HungrySC2
Profile Blog Joined September 2011
United States191 Posts
October 18 2012 03:16 GMT
#7
Have you ever had personal coaching?

There are many that do this for free. Myself included if you're interested.
"First say to yourself what you would be; And then do what you have to do. (Epictetus)
Whatson
Profile Blog Joined January 2012
United States5356 Posts
Last Edited: 2012-10-18 04:01:06
October 18 2012 03:59 GMT
#8
Oh its you again...
After like 30 pages from the past few threads, if you really feel like you can't improve, then just quit, since that seems to be what you've already been telling yourself for the past 10 months.
¯\_(シ)_/¯
Scholera
Profile Blog Joined October 2012
United States166 Posts
Last Edited: 2012-10-18 05:59:01
October 18 2012 04:38 GMT
#9
On October 18 2012 10:15 wajd wrote:
Been Plat for 2.5 years. Everyone tells me to do this and that. When I try it, it doesn't work.
Why do other players improve and some don't? The only reason I can think of is skill ceiling.

Can somebody please help me?


I don't see how this is possible. Maybe RTS at a higher level isn't for you :/


If he's been trying to be promoted for 2.5 years, if I was him I'd just pay lol and get a pro coach's input
Desertfaux
Profile Joined June 2012
Netherlands276 Posts
October 18 2012 07:12 GMT
#10
I wouldn't play to get promoted, if you're stuck on plat just deal with it. Instead, try to have fun, offrace every once in a while, stop caring about your ladderpoints. Try different builds and what not.

If you want to rank up to diamond (trust me, not much better in there, just less people greeting you, more people cursing you) do what Filter tells you to do.
Rogue Deck
]343[
Profile Blog Joined May 2008
United States10328 Posts
October 18 2012 08:25 GMT
#11
Take a break (but you can still think about the game while you're not playing.) It helped with my Tetris speed, at least...
Writer
Aelonius
Profile Blog Joined October 2010
Netherlands432 Posts
October 18 2012 08:29 GMT
#12
On October 18 2012 10:23 Entertaining wrote:
Id stop trying to improve and start trying to win. I used to play bw, letting my opponent get away with his horrible wall-in or lack of early game scouting, trying to play the standard macro game. Focusing on mechanics. But the more I cared about my rank, the more I started doing ling breaks and hidden expos. If you wanna get a better rank. Win your games, whatever the means.


That's the biggest bull that you can do. It just results in kids cheesing and does not end up being the magic 'fix' to being better.
''The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.''—Ronald Reagan
Biff The Understudy
Profile Blog Joined February 2008
France7890 Posts
Last Edited: 2012-10-18 10:24:55
October 18 2012 10:14 GMT
#13
Take a break, come back with a fresh mind.

Identify what is lacking, and practice on that. Don't play, practice. Goal is not to win, it's to improve something.

We, musicians, play very little in our practice time. We do scales, we do exercises, we do studies. We spend a lot of time with the music on a table, thinking about it, taking decisions. And when we play we mostly do it slowly, to have time to listen, process and correct everything, and then increase speed very progressively. People who play all the time as if they were in a concert hall don't improve.

I think in terms of practice management, esports are still in infancy. For example, eveerybody who takes the game seriously should spend hours doing purely physical exercises to increase the pace of his fingers and his mind, and put a huge emphasis on having a super fast and super clean spam-free play.

If their marine split is lacking, what most people do is to try to improve it game after game. But how many marine splits do you do in one game? 10? 20? That's not rational practice. On a UMS and with dedication, you could do 500 marine split, with nothing else to worry about, and with the mental room and time to really analyse how it could be better, in the time you spend playing one single game.

And then do extensive analysis or their own replays, for every single game, etc...

Use your mind. Observe yourself. Analyse your play. Take action in the most rational way. Don't mass game blindly, it's a loss of time unless you are incredibly talented.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
October 18 2012 12:42 GMT
#14
practice on one thing at a time and not everything. go into each game thinking, hey I'm gonna do this specific ONE thing and even if I don't win, whatever, as long as I do it.
boxman22
Profile Blog Joined October 2011
Canada430 Posts
October 18 2012 15:18 GMT
#15
On October 18 2012 17:29 Aelonius wrote:
Show nested quote +
On October 18 2012 10:23 Entertaining wrote:
Id stop trying to improve and start trying to win. I used to play bw, letting my opponent get away with his horrible wall-in or lack of early game scouting, trying to play the standard macro game. Focusing on mechanics. But the more I cared about my rank, the more I started doing ling breaks and hidden expos. If you wanna get a better rank. Win your games, whatever the means.


That's the biggest bull that you can do. It just results in kids cheesing and does not end up being the magic 'fix' to being better.

People have said "try a different way to improve". Who says cheesing doesn't improve micro and multitasking? Plus if it gives him a couple wins to feel good, who really cares? It is a game. I hate that people think the ONLY way to play is NR20.
MrRicewife
Profile Blog Joined February 2011
Canada515 Posts
October 18 2012 16:30 GMT
#16
I can help. Please post replays. 2.5 years, wow. I will give free one on one lessons (master Terran). I have the day off and will even spend a couple hours with you if you want. 2.5 years without getting to diamond just means you are overlooking some important things.

PM me
So? My dad can beat up your dad. - Jesus
Facultyadjutant
Profile Blog Joined January 2012
Sweden1876 Posts
October 18 2012 16:34 GMT
#17
On October 18 2012 17:29 Aelonius wrote:
Show nested quote +
On October 18 2012 10:23 Entertaining wrote:
Id stop trying to improve and start trying to win. I used to play bw, letting my opponent get away with his horrible wall-in or lack of early game scouting, trying to play the standard macro game. Focusing on mechanics. But the more I cared about my rank, the more I started doing ling breaks and hidden expos. If you wanna get a better rank. Win your games, whatever the means.


That's the biggest bull that you can do. It just results in kids cheesing and does not end up being the magic 'fix' to being better.


Fuck off, nearly every great player was called cheesy from the start. According to artosis the koreans learn the game in pieces, even by cheesing.


Learn the game in pieces, that´s how the best players do it.
#1 FAN OF TERRY THE INTERN - NONY AND IDRA NUMBER #1, EVERY DAY. AXIOM MANOR - Axiom: Ryung, Alicia, Heart and Crank under the Don TotalBiscuit and the Donnesa Genna Bain- Join the family http://www.teamliquid.net/forum/viewmessage.php?topic_id=396090#2
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
Last Edited: 2012-10-18 17:55:03
October 18 2012 17:52 GMT
#18
Skill ceiling has nothing to do with this.

Skill ceiling is a hypothetical amount of skill required to reach a hypothetically perfect state of play. If a game has a low skill ceiling, two players can have differing amounts of skill, but will not have their skill distinguished by the game, since they are both playing perfectly. A simple example is tic-tac-toe--the amount of strategic skill required to play tic-tac-toe is incredibly low--damn near anyone who isn't a little kid knows how to play that game perfectly, and thus it does not serve as a test of strategic ability.

Ideally, a competitive game should have a skill ceiling much higher than anything any human can achieve, so that differences in skill will always lead to significant differences in winrate. Even if neither player has hit the skill ceiling, if two players are very close to the skill ceiling of a game, there will be a noticeable change in the win-rate towards 50/50, even if one of the players has more skill.

So yeah, this has nothing to do with why you can't get out of platinum.

edit:

On October 19 2012 01:34 Facultyadjutant wrote:
Show nested quote +
On October 18 2012 17:29 Aelonius wrote:
On October 18 2012 10:23 Entertaining wrote:
Id stop trying to improve and start trying to win. I used to play bw, letting my opponent get away with his horrible wall-in or lack of early game scouting, trying to play the standard macro game. Focusing on mechanics. But the more I cared about my rank, the more I started doing ling breaks and hidden expos. If you wanna get a better rank. Win your games, whatever the means.


That's the biggest bull that you can do. It just results in kids cheesing and does not end up being the magic 'fix' to being better.


Fuck off, nearly every great player was called cheesy from the start. According to artosis the koreans learn the game in pieces, even by cheesing.


Learn the game in pieces, that´s how the best players do it.


Probably the most notable example is Flash--he went from being viewed as just some young terran who's really good at cheese to a genius and TvP revolutionist to a complete god of BW.
LlamaNamedOsama
Profile Blog Joined July 2010
United States1900 Posts
October 18 2012 19:57 GMT
#19
On October 19 2012 02:52 xxpack09 wrote:
Skill ceiling has nothing to do with this.

Skill ceiling is a hypothetical amount of skill required to reach a hypothetically perfect state of play. If a game has a low skill ceiling, two players can have differing amounts of skill, but will not have their skill distinguished by the game, since they are both playing perfectly. A simple example is tic-tac-toe--the amount of strategic skill required to play tic-tac-toe is incredibly low--damn near anyone who isn't a little kid knows how to play that game perfectly, and thus it does not serve as a test of strategic ability.

Ideally, a competitive game should have a skill ceiling much higher than anything any human can achieve, so that differences in skill will always lead to significant differences in winrate. Even if neither player has hit the skill ceiling, if two players are very close to the skill ceiling of a game, there will be a noticeable change in the win-rate towards 50/50, even if one of the players has more skill.

So yeah, this has nothing to do with why you can't get out of platinum.

edit:

Show nested quote +
On October 19 2012 01:34 Facultyadjutant wrote:
On October 18 2012 17:29 Aelonius wrote:
On October 18 2012 10:23 Entertaining wrote:
Id stop trying to improve and start trying to win. I used to play bw, letting my opponent get away with his horrible wall-in or lack of early game scouting, trying to play the standard macro game. Focusing on mechanics. But the more I cared about my rank, the more I started doing ling breaks and hidden expos. If you wanna get a better rank. Win your games, whatever the means.


That's the biggest bull that you can do. It just results in kids cheesing and does not end up being the magic 'fix' to being better.


Fuck off, nearly every great player was called cheesy from the start. According to artosis the koreans learn the game in pieces, even by cheesing.


Learn the game in pieces, that´s how the best players do it.


Probably the most notable example is Flash--he went from being viewed as just some young terran who's really good at cheese to a genius and TvP revolutionist to a complete god of BW.


Yeah, improper use of "skill ceiling" in this blog, I think the OP means to say that he/she reached a plateau.
Dario Wünsch: I guess...Creator...met his maker *sunglasses*
Eywa-
Profile Blog Joined August 2010
Canada4876 Posts
October 18 2012 20:01 GMT
#20
I played with this guy who kept telling me that he peaked at dota... I would say stuff like... Nah, look how bad you were before compared to now, you're not feeding as much and you're making less mistakes. He always insisted that he had peaked because his ability to click was so bad and that while he improved strategically, he still couldn't click worth a damn.

+ Show Spoiler [Kicker] +

I later found out that he played dota from an armchair and used the arm rest as his mouse pad.
Being mannered is almost as important as winning. Almost...
wajd
Profile Blog Joined June 2011
240 Posts
October 18 2012 20:06 GMT
#21
On October 19 2012 04:57 LlamaNamedOsama wrote:
Show nested quote +
On October 19 2012 02:52 xxpack09 wrote:
Skill ceiling has nothing to do with this.

Skill ceiling is a hypothetical amount of skill required to reach a hypothetically perfect state of play. If a game has a low skill ceiling, two players can have differing amounts of skill, but will not have their skill distinguished by the game, since they are both playing perfectly. A simple example is tic-tac-toe--the amount of strategic skill required to play tic-tac-toe is incredibly low--damn near anyone who isn't a little kid knows how to play that game perfectly, and thus it does not serve as a test of strategic ability.

Ideally, a competitive game should have a skill ceiling much higher than anything any human can achieve, so that differences in skill will always lead to significant differences in winrate. Even if neither player has hit the skill ceiling, if two players are very close to the skill ceiling of a game, there will be a noticeable change in the win-rate towards 50/50, even if one of the players has more skill.

So yeah, this has nothing to do with why you can't get out of platinum.

edit:

On October 19 2012 01:34 Facultyadjutant wrote:
On October 18 2012 17:29 Aelonius wrote:
On October 18 2012 10:23 Entertaining wrote:
Id stop trying to improve and start trying to win. I used to play bw, letting my opponent get away with his horrible wall-in or lack of early game scouting, trying to play the standard macro game. Focusing on mechanics. But the more I cared about my rank, the more I started doing ling breaks and hidden expos. If you wanna get a better rank. Win your games, whatever the means.


That's the biggest bull that you can do. It just results in kids cheesing and does not end up being the magic 'fix' to being better.


Fuck off, nearly every great player was called cheesy from the start. According to artosis the koreans learn the game in pieces, even by cheesing.


Learn the game in pieces, that´s how the best players do it.


Probably the most notable example is Flash--he went from being viewed as just some young terran who's really good at cheese to a genius and TvP revolutionist to a complete god of BW.


Yeah, improper use of "skill ceiling" in this blog, I think the OP means to say that he/she reached a plateau.


What is the difference between a plateau and a ceiling?
udgnim
Profile Blog Joined April 2009
United States8024 Posts
October 18 2012 20:26 GMT
#22
I do believe that players have a skill ceiling where they'll play up to a certain level then start plateauing with a very small rate of improvement, but being a Platinum player is more indicative of a mental block imo than having reached a skill ceiling

basically the lower skilled you are the bigger holes in your game there will be and as a player's skill increases the holes get smaller and harder to fix. at platinum, there are still plenty of glaring holes that can be fixed.
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
VenomBRA
Profile Joined September 2010
Netherlands168 Posts
October 19 2012 08:24 GMT
#23
On October 19 2012 05:06 wajd wrote:
Show nested quote +
On October 19 2012 04:57 LlamaNamedOsama wrote:
On October 19 2012 02:52 xxpack09 wrote:
Skill ceiling has nothing to do with this.

Skill ceiling is a hypothetical amount of skill required to reach a hypothetically perfect state of play. If a game has a low skill ceiling, two players can have differing amounts of skill, but will not have their skill distinguished by the game, since they are both playing perfectly. A simple example is tic-tac-toe--the amount of strategic skill required to play tic-tac-toe is incredibly low--damn near anyone who isn't a little kid knows how to play that game perfectly, and thus it does not serve as a test of strategic ability.

Ideally, a competitive game should have a skill ceiling much higher than anything any human can achieve, so that differences in skill will always lead to significant differences in winrate. Even if neither player has hit the skill ceiling, if two players are very close to the skill ceiling of a game, there will be a noticeable change in the win-rate towards 50/50, even if one of the players has more skill.

So yeah, this has nothing to do with why you can't get out of platinum.

edit:

On October 19 2012 01:34 Facultyadjutant wrote:
On October 18 2012 17:29 Aelonius wrote:
On October 18 2012 10:23 Entertaining wrote:
Id stop trying to improve and start trying to win. I used to play bw, letting my opponent get away with his horrible wall-in or lack of early game scouting, trying to play the standard macro game. Focusing on mechanics. But the more I cared about my rank, the more I started doing ling breaks and hidden expos. If you wanna get a better rank. Win your games, whatever the means.


That's the biggest bull that you can do. It just results in kids cheesing and does not end up being the magic 'fix' to being better.


Fuck off, nearly every great player was called cheesy from the start. According to artosis the koreans learn the game in pieces, even by cheesing.


Learn the game in pieces, that´s how the best players do it.


Probably the most notable example is Flash--he went from being viewed as just some young terran who's really good at cheese to a genius and TvP revolutionist to a complete god of BW.


Yeah, improper use of "skill ceiling" in this blog, I think the OP means to say that he/she reached a plateau.


What is the difference between a plateau and a ceiling?


I always understood skill ceiling as something which is not relative to this or that player, but general. The theoretic highest skill one can achieve.

The only reference I remember seeing to skill ceiling where it was relative, was in the case where a player is connecting to a distance server and has ping issues, like in Dox's Warcraft 3 section on liquipedia.

Plateau would be a flat line in a graph of skill by time, when a player is having difficulties improving his play.
"We got a lot of nothing to say"
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
October 19 2012 20:15 GMT
#24
On October 19 2012 05:06 wajd wrote:
Show nested quote +
On October 19 2012 04:57 LlamaNamedOsama wrote:
On October 19 2012 02:52 xxpack09 wrote:
Skill ceiling has nothing to do with this.

Skill ceiling is a hypothetical amount of skill required to reach a hypothetically perfect state of play. If a game has a low skill ceiling, two players can have differing amounts of skill, but will not have their skill distinguished by the game, since they are both playing perfectly. A simple example is tic-tac-toe--the amount of strategic skill required to play tic-tac-toe is incredibly low--damn near anyone who isn't a little kid knows how to play that game perfectly, and thus it does not serve as a test of strategic ability.

Ideally, a competitive game should have a skill ceiling much higher than anything any human can achieve, so that differences in skill will always lead to significant differences in winrate. Even if neither player has hit the skill ceiling, if two players are very close to the skill ceiling of a game, there will be a noticeable change in the win-rate towards 50/50, even if one of the players has more skill.

So yeah, this has nothing to do with why you can't get out of platinum.

edit:

On October 19 2012 01:34 Facultyadjutant wrote:
On October 18 2012 17:29 Aelonius wrote:
On October 18 2012 10:23 Entertaining wrote:
Id stop trying to improve and start trying to win. I used to play bw, letting my opponent get away with his horrible wall-in or lack of early game scouting, trying to play the standard macro game. Focusing on mechanics. But the more I cared about my rank, the more I started doing ling breaks and hidden expos. If you wanna get a better rank. Win your games, whatever the means.


That's the biggest bull that you can do. It just results in kids cheesing and does not end up being the magic 'fix' to being better.


Fuck off, nearly every great player was called cheesy from the start. According to artosis the koreans learn the game in pieces, even by cheesing.


Learn the game in pieces, that´s how the best players do it.


Probably the most notable example is Flash--he went from being viewed as just some young terran who's really good at cheese to a genius and TvP revolutionist to a complete god of BW.


Yeah, improper use of "skill ceiling" in this blog, I think the OP means to say that he/she reached a plateau.


What is the difference between a plateau and a ceiling?

A plateau is a personal hurdle wherein it seems like you are no longer improving. Often, a plateau is overcome via an epiphany and results in more improvement after realizing that epiphany.

To put it another way... somebody is struggling to get out of platinum for a long while, then something just clicks and you begin to crush for a short while as you suddenly improve.

A skill ceiling is the absolute highest achievable skill inside of the game. If you execute everything perfectly, micro and macro perfectly, then you have hit the skill ceiling. Arguably this will never be achieved in SC2 because perfect micro is far too difficult to be realized by a person.
wajd
Profile Blog Joined June 2011
240 Posts
October 25 2012 23:56 GMT
#25
On October 20 2012 05:15 TheRabidDeer wrote:
Show nested quote +
On October 19 2012 05:06 wajd wrote:
On October 19 2012 04:57 LlamaNamedOsama wrote:
On October 19 2012 02:52 xxpack09 wrote:
Skill ceiling has nothing to do with this.

Skill ceiling is a hypothetical amount of skill required to reach a hypothetically perfect state of play. If a game has a low skill ceiling, two players can have differing amounts of skill, but will not have their skill distinguished by the game, since they are both playing perfectly. A simple example is tic-tac-toe--the amount of strategic skill required to play tic-tac-toe is incredibly low--damn near anyone who isn't a little kid knows how to play that game perfectly, and thus it does not serve as a test of strategic ability.

Ideally, a competitive game should have a skill ceiling much higher than anything any human can achieve, so that differences in skill will always lead to significant differences in winrate. Even if neither player has hit the skill ceiling, if two players are very close to the skill ceiling of a game, there will be a noticeable change in the win-rate towards 50/50, even if one of the players has more skill.

So yeah, this has nothing to do with why you can't get out of platinum.

edit:

On October 19 2012 01:34 Facultyadjutant wrote:
On October 18 2012 17:29 Aelonius wrote:
On October 18 2012 10:23 Entertaining wrote:
Id stop trying to improve and start trying to win. I used to play bw, letting my opponent get away with his horrible wall-in or lack of early game scouting, trying to play the standard macro game. Focusing on mechanics. But the more I cared about my rank, the more I started doing ling breaks and hidden expos. If you wanna get a better rank. Win your games, whatever the means.


That's the biggest bull that you can do. It just results in kids cheesing and does not end up being the magic 'fix' to being better.


Fuck off, nearly every great player was called cheesy from the start. According to artosis the koreans learn the game in pieces, even by cheesing.


Learn the game in pieces, that´s how the best players do it.


Probably the most notable example is Flash--he went from being viewed as just some young terran who's really good at cheese to a genius and TvP revolutionist to a complete god of BW.


Yeah, improper use of "skill ceiling" in this blog, I think the OP means to say that he/she reached a plateau.


What is the difference between a plateau and a ceiling?

A plateau is a personal hurdle wherein it seems like you are no longer improving. Often, a plateau is overcome via an epiphany and results in more improvement after realizing that epiphany.

To put it another way... somebody is struggling to get out of platinum for a long while, then something just clicks and you begin to crush for a short while as you suddenly improve.

A skill ceiling is the absolute highest achievable skill inside of the game. If you execute everything perfectly, micro and macro perfectly, then you have hit the skill ceiling. Arguably this will never be achieved in SC2 because perfect micro is far too difficult to be realized by a person.


Have you had this kind of epiphany? and when does it happen?
I am referring to personal skill ceiling, as in myself. That I can no longer improve.
Obviously the only way to reach game skill ceiling is if a computer is programmed perfectly.
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