• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:37
CEST 12:37
KST 19:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting7[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO65.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition325.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
5.0.15 Patch Balance Hotfix (2025-10-8) Revisiting the game after10 years and wow it's bad TL.net Map Contest #21: Voting How to Block Australia, Brazil, Singapore Servers The New Patch Killed Mech!
Tourneys
RSL Offline Finals Dates + Ticket Sales! SC4ALL $6,000 Open LAN in Philadelphia Crank Gathers Season 2: SC II Pro Teams LiuLi Cup - September 2025 Tournaments Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
BW General Discussion Pros React To: BarrackS + FlaSh Coaching vs SnOw [Interview] Grrrr... 2024 Question regarding recent ASL Bisu vs Larva game BW caster Sayle
Tourneys
[ASL20] Semifinal B [Megathread] Daily Proleagues [ASL20] Semifinal A SC4ALL $1,500 Open Bracket LAN
Strategy
Current Meta Relatively freeroll strategies BW - ajfirecracker Strategy & Training Siegecraft - a new perspective
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Series you have seen recently... Anime Discussion Thread Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Rocket League: Traits, Abili…
TrAiDoS
Inbreeding: Why Do We Do It…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1205 users

HOTS first impression and thoughts

Blogs > cristo1122
Post a Reply
cristo1122
Profile Blog Joined November 2010
Australia505 Posts
October 01 2012 23:56 GMT
#1
Having gotten a HOTS beta key I was excited o try out the new unit and abilities. Upon playing it I was struck by the recurring design decisions which I felt were trying to be too clever for their own good or were implemented poorly. However besides this one or two issues I believe that HOTS the design choices are better than some of the ones that were made in WOL (e.g. roaches , marauders and immortals) [btw marauders are the most broken of the 3 imo].
The unit that highlights this in my mind is the vipers consume ability which seems to be rather out of character for the race (its consume ability absorbs life from a friendly structure and then converts it to energy). Zerg buildings tend to be few and far between compared to the other 2 races. Zerg is the highly mobile race that tends to be out on the battlefield not waiting in their base to receive an attack. So this ability is practically useless, if one takes into account the abilities of the viper and the relative cost of their function and short duration in the case of blinding cloud then it becomes even more useless once the energy has been spent it has to be sent back to the base in order to recoup the energy used. This is at odds with how Zerg operates i.e. as the mobile out on the map force and makes it harder to push out as the further they move from their base the less effective the viper becomes. To me this seems like people trying to be clever or mixing the old with the new with the result that rather than getting the best of both worlds the result is a rather bland and uninteresting unit that is not overly advantageous compared to existing units.
My second big issue is with the use of reapers and their passive regeneration ability and their passive ability to see up cliffs, before going further I should highlight that this ability does not work like Zerg regeneration it works more like protoss shields i.e. it doesn’t heal instantly but when it does heal it happens really quickly. Combined with its an ability to see what is at the top of the cliff and their very ability to jump up cliffs it results in a reduction of the defenders advantage and allows the putting of a disproportionate amount of pressure for cost. Though this could be fixed if the ability to see what is at the top of cliffs is removed as this would allow the defender to have an advantage which skilled players could use in order to make economic builds more viable but not absolutely risk free. Additionally if the regeneration ability were reduced rate so that it functions closer to Zerg regeneration ability rather than protoss shields as the faster shield regeneration rate for protoss is balanced out by the fact that hull damage cannot be repaired while in the case of the reaper if it escapes with one hp no damage has been effectively done as it regains the lost health so quickly as to make the damage irrelevant.


On a side note those people that say that the auto rally of workers and the showing of the number of workers on minerals and such forth it really isn’t that big of deal in the first case because most people from gold above know to send their workers asap and most players above platinum know or most probably should keep track of the number of workers at each base and be able to adjust accordingly all this change does is provide more information to the player about something that is already in front of them which can assist in the making of decisions faster and require players to checking more regularly to ensure that their workers are optimally distributed and that it will actually result in a widening of the skill gap between player tiers as those players who are constantly monitoring their economic situation will be able to adjust it in order to obtain the highest possible income while those players who do not make use of the information afforded by the interface will find themselves having less economy then they would otherwise have and thus be a disadvantageous position.


**
ZvP imbalanced blizzards solution nerf terran
meteorskunk
Profile Blog Joined August 2009
Canada546 Posts
October 02 2012 00:15 GMT
#2
Consume fits with zerg. Zerg is like a bug infestation it infests and thrives off of other people's energies. Don't you see how zerg works in the campaign? Spread their creep and move the spine crawlers closer to your base and nydus worms and stuff..
Girl Blog Credentials: Comfortable talking to some women. Tried the sex once
xXFireandIceXx
Profile Blog Joined March 2011
Canada4296 Posts
October 02 2012 03:01 GMT
#3
On October 02 2012 09:15 meteorskunk wrote:
Consume fits with zerg. Zerg is like a bug infestation it infests and thrives off of other people's energies. Don't you see how zerg works in the campaign? Spread their creep and move the spine crawlers closer to your base and nydus worms and stuff..

I swear HOTS is trying to remake a lot of BW spells...haha consume in particular
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 02 2012 03:18 GMT
#4
what the hell that last sentence
starleague forever
targ
Profile Blog Joined December 2010
Malaysia445 Posts
October 02 2012 03:48 GMT
#5
I'm not entirely sure that the Zerg always engages in the open, it seems to me that in most games the Zerg will take more expos than the T or P, then the opponent will push at the nearest expo trying to take it down. In such an engagement the viper would have plenty of buildings nearby to suck life from.

This consume skill also synergizes perfectly with the queen's heal btw.
http://billyfoong.blogspot.com/ my other opinions are here
FakeDouble
Profile Blog Joined September 2010
Australia676 Posts
October 02 2012 03:51 GMT
#6
the point I think he was trying to make is that with the new consume, you need to eat bases, which are available when you're being defensive.
In BW, you ate zerglings, which could be used both offensively and defensively, since you can take zerglings with your defiler. Now, unless you bring some drones and make a proxy extractor, you can't recharge energy out on the battlefield.

Question to OP, can you eat extractors that are still building? or do you have to wait until they finish? If you can start consuming while it's still building, then it shouldn't be an issue for good players that can remember to bring a few drones along. Extractor had a good deal of health for its cost if I remember correctly.
Formerly known as carbonaceous
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
October 02 2012 04:00 GMT
#7
On October 02 2012 12:18 a176 wrote:
what the hell that last sentence


lol my thoughts exactly... However I think having auto mine workers in the beginning and worker counts is just ridiculous. Doesn't matter if everyone above plat knows to send their workers in the very beginning or to counter their workers mid game, its just plain ridiculous. Really doesn't mesh with Starcraft.
133 221 333 123 111
cristo1122
Profile Blog Joined November 2010
Australia505 Posts
Last Edited: 2012-10-02 09:16:26
October 02 2012 09:12 GMT
#8
On October 02 2012 13:00 GenesisX wrote:
Show nested quote +
On October 02 2012 12:18 a176 wrote:
what the hell that last sentence


lol my thoughts exactly... However I think having auto mine workers in the beginning and worker counts is just ridiculous. Doesn't matter if everyone above plat knows to send their workers in the very beginning or to counter their workers mid game, its just plain ridiculous. Really doesn't mesh with Starcraft.


was making the point that by giving more information the player must use it in order to achieve the most efficent outcome possible otherwise an opponenet who distributes their workers in a more effective manner will gain a slight economic advantage which can be leveraged in order to create a larger advantage.

On October 02 2012 12:51 FakeDouble wrote:
the point I think he was trying to make is that with the new consume, you need to eat bases, which are available when you're being defensive.
In BW, you ate zerglings, which could be used both offensively and defensively, since you can take zerglings with your defiler. Now, unless you bring some drones and make a proxy extractor, you can't recharge energy out on the battlefield.

Question to OP, can you eat extractors that are still building? or do you have to wait until they finish? If you can start consuming while it's still building, then it shouldn't be an issue for good players that can remember to bring a few drones along. Extractor had a good deal of health for its cost if I remember correctly.


Yes that was the point i was trying to make that consume as it stands is defensive ability compared to broodwar were it was alot easier to use both offensively and defensively.
ZvP imbalanced blizzards solution nerf terran
cristo1122
Profile Blog Joined November 2010
Australia505 Posts
October 02 2012 09:17 GMT
#9
On October 02 2012 12:18 a176 wrote:
what the hell that last sentence


yeah lol just read it i was doing this in the 5 minutes i had before going to work so i didnt really read over it for proper grammer :/
ZvP imbalanced blizzards solution nerf terran
LucidityDark
Profile Joined October 2011
United Kingdom139 Posts
Last Edited: 2012-10-02 15:41:58
October 02 2012 15:41 GMT
#10
On October 02 2012 13:00 GenesisX wrote:
Show nested quote +
On October 02 2012 12:18 a176 wrote:
what the hell that last sentence


lol my thoughts exactly... However I think having auto mine workers in the beginning and worker counts is just ridiculous. Doesn't matter if everyone above plat knows to send their workers in the very beginning or to counter their workers mid game, its just plain ridiculous. Really doesn't mesh with Starcraft.


Why is it just plain ridiculous? It makes sense to me as I see some people having a lag when transferring from the loading screen to the game, myself included. It sucks when you lose that 3-4 seconds worth of mining time and can lose you games.
invisibIe
Profile Joined October 2012
6 Posts
October 11 2012 15:54 GMT
#11
Interesting take on "consume"
Please log in or register to reply.
Live Events Refresh
Next event in 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 130
BRAT_OK 70
StarCraft: Brood War
Larva 4073
Rain 2048
actioN 1043
Yoon 1003
Bisu 943
Horang2 876
Jaedong 829
Calm 498
Leta 315
Soma 300
[ Show more ]
PianO 243
Zeus 210
Killer 150
Rush 147
Light 100
ToSsGirL 85
Hyun 81
ZerO 62
Pusan 62
Free 35
sorry 34
Sharp 30
NotJumperer 28
Movie 19
Aegong 13
Noble 10
JulyZerg 9
Dota 2
XcaliburYe1211
League of Legends
JimRising 513
Counter-Strike
ScreaM1136
shoxiejesuss695
Other Games
summit1g10918
singsing1545
crisheroes179
Mew2King124
ZerO(Twitch)7
DeMusliM0
Organizations
Counter-Strike
PGL9047
Other Games
gamesdonequick863
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH104
• LUISG 33
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2122
Upcoming Events
Wardi Open
23m
CranKy Ducklings
23h 23m
Safe House 2
1d 6h
Sparkling Tuna Cup
1d 23h
Safe House 2
2 days
Tenacious Turtle Tussle
5 days
The PondCast
5 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.