• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:48
CEST 02:48
KST 09:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
BGE Stara Zagora 2025: Info & Preview27Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL46Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30
Community News
Weekly Cups (June 2-8): herO doubles down0[BSL20] ProLeague: Bracket Stage & Dates9GSL Ro4 and Finals moved to Sunday June 15th12Weekly Cups (May 27-June 1): ByuN goes back-to-back0EWC 2025 Regional Qualifier Results26
StarCraft 2
General
The SCII GOAT: A statistical Evaluation Weekly Cups (June 2-8): herO doubles down BGE Stara Zagora 2025: Info & Preview Magnus Carlsen and Fabi review Clem's chess game. Jim claims he and Firefly were involved in match-fixing
Tourneys
Bellum Gens Elite: Stara Zagora 2025 Sparkling Tuna Cup - Weekly Open Tournament SOOPer7s Showmatches 2025 Master Swan Open (Global Bronze-Master 2) $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance
Brood War
General
Will foreigners ever be able to challenge Koreans? BGH auto balance -> http://bghmmr.eu/ Mihu vs Korea Players Statistics BW General Discussion [BSL20] ProLeague: Bracket Stage & Dates
Tourneys
[ASL19] Grand Finals NA Team League 6/8/2025 [Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - Day 2
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? Nintendo Switch Thread What do you want from future RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Heroes of the Storm 2.0 Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Vape Nation Thread European Politico-economics QA Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard
TL Community
The Automated Ban List
Blogs
Cognitive styles x game perf…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 22011 users

Game Dev Blog I

Blogs > Latedi
Post a Reply
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
September 15 2012 12:40 GMT
#1
So yeah I'll need some place to document my making of a game, I like Team Liquid so why not. I'm visiting this site everyday anyway so I won't forget to write heh. Thought it might be interesting for someone to read and for myself to analyze the process afterwards (assuming I don't fail).

What game am I making?
There's not much of a plan yet but so far I know it's going to a two player versus game, both players are going to play as a wizard and the goal is to kill your opponent. Possibly in several rounds as in a fighting game. I'm also thinking of adding golems to the game which is what has to be destroyed in order for a player to win. So both players would have a golem/statue each and the objective is to destroy the opponent's. If that's the case, "killing" another player would probably only mean free time, 5 seconds or so, to nuke the opponent's golem thingy. As for the actual magic I want to have several of the "normal" elements such as fire, water and so on. These disciplines would then level up using experience and give the player stronger spells.

That's about how far I've thought so far, I have little to no idea how hard it's going to be.

What's my experience so far?

I've been attending a game design and graphics college program for two years so far. I'll probably be able to create all visual content for the game needed, I hope so at least, school didn't teach us any animation yet. Also last summer break (about 3-4 months ago) I picked up this fat 1k page c++ book and read it, after that I moved on to do tutorials in Unity 3D and I'm currently doing tutorials while making this game. As for actual development experience I've done projects in school. Mainly I worked as a level designer and technical artist for an exploration game in a huge world containing a few puzzles.

Where am I currently?

As of now, most of the graphics are placeholders, I only created a particle effect for a standard fireball spell. The players can host a game or join one, and the game will be synced on the network pretty much. The gameplay implemented so far is only movement and shoot fireballs, no health/mana or anything like that. Making the fireballs shoot straight almost made me rip my hair off it took almost 15 hours I'm not joking. However they have this hilarious little bug now. Every 50th or so fireball takes off in a random direction after a while, flying in spirals and similar patterns. Next up is probably adding a health system.

That's it, thanks for reading. I'll try to update once a week or so but I'm not sure I'll be able to. Especially when I get more to do in school later on. Last thing I'll do before graduating is a project but if I get far enough before then, maybe I can to this. If you got any questions about anything feel free to ask, and I'll do my best to answer. Although my knowledge of how to make games is pretty limited so far.

Amazing graphics
+ Show Spoiler +
[image loading]


****
I am Latedi.
CoughingHydra
Profile Blog Joined May 2012
177 Posts
September 15 2012 18:43 GMT
#2
Would you be kind enough to tell me what "stuff" does Unity 3D provide you with? And do you include it to your program like a regular library or it has its own compiler?
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
September 15 2012 19:19 GMT
#3
On September 16 2012 03:43 CoughingHydra wrote:
Would you be kind enough to tell me what "stuff" does Unity 3D provide you with? And do you include it to your program like a regular library or it has its own compiler?


Unity 3D is a game engine so it provides a lot of support for making a game (obviously). You may have heard of other engines such as UDK, Frostbite or CryENGINE. The Unity 3D editor allows you to do things like making game levels, create scripts (via an IDE called MonoDevelop) or easily incorporate networking. Basically you don't have to worry about all the systems programming involved in making a game from scratch such as making sure that polygons are rendered correctly, swift import of 3D models, sounds and so on. You can read more on their site: http://unity3d.com/unity/

As for the programming, Unity has both it's own library and compiler. By default when you create a new script in Unity their library will be imported. And if you try to build your game into an executable file Unity will first check if there are any errors in any of the scripts you have in the project.

I hope this answered your questions
I am Latedi.
CoughingHydra
Profile Blog Joined May 2012
177 Posts
Last Edited: 2012-09-15 19:51:04
September 15 2012 19:50 GMT
#4
I used to program in darkbasic ( also an engine for making games that I bought from amazon ), but it turned out to be really inefficient in calculating stuff ( I think it was about 1000 slower ( or something ridiculous like that lol ) than a regular programming language ) and reading from arrays also took a lot of time so I eventually forced myself to learn SDL for C.

So now I'm wondering does Unity 3D have similar issues because if not, I would surely like to try it one day myself!
Thanks in advance
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
Last Edited: 2012-09-16 01:10:13
September 16 2012 00:54 GMT
#5
On September 16 2012 04:50 CoughingHydra wrote:
I used to program in darkbasic ( also an engine for making games that I bought from amazon ), but it turned out to be really inefficient in calculating stuff ( I think it was about 1000 slower ( or something ridiculous like that lol ) than a regular programming language ) and reading from arrays also took a lot of time so I eventually forced myself to learn SDL for C.

So now I'm wondering does Unity 3D have similar issues because if not, I would surely like to try it one day myself!
Thanks in advance


Hmm not what I'm aware of so far. I'd say Unity is one of the "bigger" commercial engines so they probably thought of optimizing everything. Actually I managed to instantiate a couple of hundred players shooting fireballs at the same time but my computer didn't die ^^ I had a look real quick on darkbasic and it really seemed like some small obscure engine so chances are they didn't even have the chance to optimize everything. As for using game engines in general I'd say it's highly recommended. Sure you can make it all from scratch but why reinvent the wheel? For example if you're making a FPS game, UDK got everything you need. making it yourself within one lifetime... it's just not possible. I heard it's made up of over 2 million lines of code.
I am Latedi.
Please log in or register to reply.
Live Events Refresh
Next event in 10h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 185
CosmosSc2 152
Livibee 133
RuFF_SC2 87
StarCraft: Brood War
Artosis 1024
Icarus 10
Dota 2
LuMiX1
League of Legends
tarik_tv7853
Counter-Strike
Stewie2K1115
PGG 24
Super Smash Bros
C9.Mang013553
Mew2King168
Heroes of the Storm
Khaldor160
Other Games
summit1g7947
FrodaN1887
shahzam1086
JimRising 692
ViBE251
elazer249
ToD140
Maynarde132
KnowMe60
Organizations
Dota 2
PGL Dota 2 - Secondary Stream6940
Other Games
gamesdonequick782
BasetradeTV154
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH310
• Hupsaiya 63
• davetesta19
• gosughost_ 5
• Mapu3
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Azhi_Dahaki19
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler125
League of Legends
• Doublelift5899
• Shiphtur696
Upcoming Events
Wardi Open
10h 12m
Replay Cast
23h 12m
Replay Cast
1d 9h
WardiTV Invitational
1d 10h
WardiTV Invitational
1d 10h
GSL Code S
2 days
Rogue vs GuMiho
Maru vs Solar
Online Event
2 days
Replay Cast
3 days
GSL Code S
3 days
herO vs Zoun
Classic vs Bunny
The PondCast
3 days
[ Show More ]
Replay Cast
3 days
WardiTV Invitational
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
WardiTV Invitational
5 days
Cheesadelphia
5 days
GSL Code S
6 days
Sparkling Tuna Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 17: Qualifier 2
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
2025 GSL S2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.