• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:38
CEST 04:38
KST 11:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!26Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)90
StarCraft 2
General
What's the best tug of war? Reynor: GSL Loss Wasn't About Preparation Format Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard"
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
Making an Online Broodwar Manager Game BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion BW General Discussion How Famous was FlaSh before his Debut?
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend!
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
Path of Exile ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance Vanilla Mini Mafia
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
TeamLiquid Health and Fitness Initiative For 2023 2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
How Games can Help with Majo…
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4084 users

Game Dev Blog I

Blogs > Latedi
Post a Reply
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
September 15 2012 12:40 GMT
#1
So yeah I'll need some place to document my making of a game, I like Team Liquid so why not. I'm visiting this site everyday anyway so I won't forget to write heh. Thought it might be interesting for someone to read and for myself to analyze the process afterwards (assuming I don't fail).

What game am I making?
There's not much of a plan yet but so far I know it's going to a two player versus game, both players are going to play as a wizard and the goal is to kill your opponent. Possibly in several rounds as in a fighting game. I'm also thinking of adding golems to the game which is what has to be destroyed in order for a player to win. So both players would have a golem/statue each and the objective is to destroy the opponent's. If that's the case, "killing" another player would probably only mean free time, 5 seconds or so, to nuke the opponent's golem thingy. As for the actual magic I want to have several of the "normal" elements such as fire, water and so on. These disciplines would then level up using experience and give the player stronger spells.

That's about how far I've thought so far, I have little to no idea how hard it's going to be.

What's my experience so far?

I've been attending a game design and graphics college program for two years so far. I'll probably be able to create all visual content for the game needed, I hope so at least, school didn't teach us any animation yet. Also last summer break (about 3-4 months ago) I picked up this fat 1k page c++ book and read it, after that I moved on to do tutorials in Unity 3D and I'm currently doing tutorials while making this game. As for actual development experience I've done projects in school. Mainly I worked as a level designer and technical artist for an exploration game in a huge world containing a few puzzles.

Where am I currently?

As of now, most of the graphics are placeholders, I only created a particle effect for a standard fireball spell. The players can host a game or join one, and the game will be synced on the network pretty much. The gameplay implemented so far is only movement and shoot fireballs, no health/mana or anything like that. Making the fireballs shoot straight almost made me rip my hair off it took almost 15 hours I'm not joking. However they have this hilarious little bug now. Every 50th or so fireball takes off in a random direction after a while, flying in spirals and similar patterns. Next up is probably adding a health system.

That's it, thanks for reading. I'll try to update once a week or so but I'm not sure I'll be able to. Especially when I get more to do in school later on. Last thing I'll do before graduating is a project but if I get far enough before then, maybe I can to this. If you got any questions about anything feel free to ask, and I'll do my best to answer. Although my knowledge of how to make games is pretty limited so far.

Amazing graphics
+ Show Spoiler +
[image loading]


****
I am Latedi.
CoughingHydra
Profile Blog Joined May 2012
177 Posts
September 15 2012 18:43 GMT
#2
Would you be kind enough to tell me what "stuff" does Unity 3D provide you with? And do you include it to your program like a regular library or it has its own compiler?
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
September 15 2012 19:19 GMT
#3
On September 16 2012 03:43 CoughingHydra wrote:
Would you be kind enough to tell me what "stuff" does Unity 3D provide you with? And do you include it to your program like a regular library or it has its own compiler?


Unity 3D is a game engine so it provides a lot of support for making a game (obviously). You may have heard of other engines such as UDK, Frostbite or CryENGINE. The Unity 3D editor allows you to do things like making game levels, create scripts (via an IDE called MonoDevelop) or easily incorporate networking. Basically you don't have to worry about all the systems programming involved in making a game from scratch such as making sure that polygons are rendered correctly, swift import of 3D models, sounds and so on. You can read more on their site: http://unity3d.com/unity/

As for the programming, Unity has both it's own library and compiler. By default when you create a new script in Unity their library will be imported. And if you try to build your game into an executable file Unity will first check if there are any errors in any of the scripts you have in the project.

I hope this answered your questions
I am Latedi.
CoughingHydra
Profile Blog Joined May 2012
177 Posts
Last Edited: 2012-09-15 19:51:04
September 15 2012 19:50 GMT
#4
I used to program in darkbasic ( also an engine for making games that I bought from amazon ), but it turned out to be really inefficient in calculating stuff ( I think it was about 1000 slower ( or something ridiculous like that lol ) than a regular programming language ) and reading from arrays also took a lot of time so I eventually forced myself to learn SDL for C.

So now I'm wondering does Unity 3D have similar issues because if not, I would surely like to try it one day myself!
Thanks in advance
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
Last Edited: 2012-09-16 01:10:13
September 16 2012 00:54 GMT
#5
On September 16 2012 04:50 CoughingHydra wrote:
I used to program in darkbasic ( also an engine for making games that I bought from amazon ), but it turned out to be really inefficient in calculating stuff ( I think it was about 1000 slower ( or something ridiculous like that lol ) than a regular programming language ) and reading from arrays also took a lot of time so I eventually forced myself to learn SDL for C.

So now I'm wondering does Unity 3D have similar issues because if not, I would surely like to try it one day myself!
Thanks in advance


Hmm not what I'm aware of so far. I'd say Unity is one of the "bigger" commercial engines so they probably thought of optimizing everything. Actually I managed to instantiate a couple of hundred players shooting fireballs at the same time but my computer didn't die ^^ I had a look real quick on darkbasic and it really seemed like some small obscure engine so chances are they didn't even have the chance to optimize everything. As for using game engines in general I'd say it's highly recommended. Sure you can make it all from scratch but why reinvent the wheel? For example if you're making a FPS game, UDK got everything you need. making it yourself within one lifetime... it's just not possible. I heard it's made up of over 2 million lines of code.
I am Latedi.
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:30
Crank Gathers S4: Playoffs
CranKy Ducklings94
LiquipediaDiscussion
PSISTORM Gaming Misc
22:55
FSLTeamLeaguePlayoffs STvsPOG
Liquipedia
OSC
22:00
Vespene Cup #2
davetesta23
Liquipedia
The PiG Daily
15:00
Best Games of SC
SHIN vs herO
SHIN vs Classic
Rogue vs Cure
MaxPax vs Clem
PiGStarcraft859
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft859
NeuroSwarm 217
RuFF_SC2 143
Nina 55
FoxeR 29
StarCraft: Brood War
Britney 907
Mong 112
NaDa 86
Bale 80
Noble 16
Terrorterran 5
Counter-Strike
summit1g8390
minikerr22
Other Games
JimRising 535
C9.Mang0478
ViBE154
PPMD37
PiLiPiLi28
JuggernautJason24
Organizations
Other Games
gamesdonequick1185
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo318
• Stunt288
Other Games
• Scarra871
Upcoming Events
Korean StarCraft League
22m
Afreeca Starleague
1h 22m
RSL Revival
6h 22m
Serral vs SHIN
herO vs Solar
Online Event
12h 22m
RSL Revival
1d 6h
Clem vs ByuN
Rogue vs Lambo
OSC
1d 9h
WardiTV Weekly
2 days
Sparkling Tuna Cup
3 days
INu's Battles
3 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
3 days
[ Show More ]
The PondCast
4 days
Kung Fu Cup
4 days
Patches Events
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
5 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S3: W4
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
ASL S22 SEASON OPEN Day 2
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 Finale
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.