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Warlords (A Diary of Video Games)

Blogs > DRTnOOber
Post a Reply
DRTnOOber
Profile Blog Joined February 2012
New Zealand476 Posts
September 06 2012 22:17 GMT
#1
Preamble: This isn't a review. It doesn't contain critical analysis, just the subjective opinions of one person. The intent is to remember the games I've come across in my life and share the nostalgia, nothing more. And some of those games I didn't play in great depth.

For anyone who has never played Warlords; this is an old game but please don't discount it! If you ever find yourself on vacation, and it's raining outside, and you're stuck somewhere with only a low spec computer... then Warlords is the perfect game for you. Even outside of that niche, if you can get past the old interface it is still a very enjoyable game.

Warlords

[image loading]
The faction selection screen before the game starts.


Game: Warlords
Developer: Steve Fawkner
Platform: PC
Release Year: 1989

Basic Plot

There is no real story other than a battle between eight factions in the world of Illuria.

Gameplay

The game played out as a turn based strategy game somewhat akin to a simplified version of Civilization.

At the start of the game the player picks one of eight forces to control. Each force has a unique starting position and the cities around their capital often share similar units. For example; around the Orcs of Kor capital there are a group of cities who can build wolf riders.

You start with a capital city and one hero. The world is filled with several things;
  • Neutral cities which are lightly guarded and can be taken.
  • Ruins which heroes can explore.
  • Temples for upgrading units.
The game involves taking as many cities as you can, and eventually dominating the world of Illuria. Each city can build units which take a certain number of turns. Powerful units take longer to build. Cities by the ocean are ports and can build boats.

[image loading]
The game view; the minimap to the right, and the main action happens in the left window. This is Lord Bane's capital city.


You eventually run out of neutral cities and have to attack enemy players. Although every city can build units the combat often happens between hero units and their parties, who are usually more powerful than other armies and are used strategically. Additional heroes offer to join the player during the game at random but cost a fee, and can sometimes bring allies such as dragons, ghosts, or wizards (which cannot be built in a city, only found in ruins). The hero finds artifacts which increase his own abilities in combat along with the people in his party/army.

The game is won by controlling a dominating proportion of the cities in the map, but to be honest games are so long they don't often get to completion.

You can play multiplayer on the same computer because it is turn based.

I really like the gameplay balance, it reminds me of a well thought out board game. There are several aspects to the strategy:
  • Controlling cities is important, as each city provides you with production, and more production means more army, which means you can defeat your opponents.
  • Not all cities are equal; some produce very powerful units in a short period of time, others produce weak units over a long period of time. Sometimes one key city can be worth half a dozen other cities.
  • Different units are useful for different purposes; for example Dwarven Legions are good at travelling over hills but are slow over forests, and Elven Archers have a bonus to speed (and attack I think) in the forest. This makes them situational, which is quite complex for a game like this.
  • Cities are often located in clusters, making them easier to defend than an isolated city. Additionally, some cities or clusters of cities lie in an area which gives you some ability to push into a new area so the location of the cities you aim for is also important.
  • Hero units and ruins/temples really throw the game another twist. A hero who is lucky enough not to die in ruins, obtaining powerful items and companions (Dragons, Demons, Devils, Undead, Wizards) can destroy any army it encounters. This allows players who have a relatively small empire to still exert a powerful presence in the game.
Overall the game experience is rich and complex, but simple enough to pick up right away.

Positives

The simple game mechanics are satisfying and enjoyable to play. The game is very replayable, I played a game of this with my brother last year when we had a family holiday out in the country.

The balance of the mechanics just "works" in a way which feels satisfying. I can't describe necessarily how or why, but you get the sense that you are an empire growing - partly due to the minimap.

[image loading]
Lord Bane forces outside a city owned by Orcs of Kor.


Negatives

Honestly this game is extremely outdated and hard to use if you've never played an old game, but all of the sequels to the game never came close to capturing what this game had.

Memorable Moments

I had my favourite races. I liked Grey Dwarves and Orcs of Kor, I found their position and the units they could build in their starting area were the best. I liked getting Griffon Riders, Dragons, or Pegasii and flying to the small island. It doesn't produce a lot of useful units but it gives you those three extra cities which are very hard to attack.

Selentines had the worst colour scheme ever. Their cities blend into the ocean, and most of their starting cities are coastal. It is hard to see them on the minimap.

*****
But I'm off creep... and so I slow down, what are hellions doing here? I don't belong here...
xdthreat
Profile Joined March 2011
United States95 Posts
September 07 2012 01:30 GMT
#2
One of the first games i played way way way too much was Warlords 2. Why do you say it does not come close to being as good? I agree the brand Warlords took a nose dive... the warcraft clone wasn't too good. I used to play warlords2 against my father and sister with the hotseat multiplayer.

Good memories of imba unit stacks.
Hopelessly addicted to stratgey games since commodore 64
DRTnOOber
Profile Blog Joined February 2012
New Zealand476 Posts
Last Edited: 2012-09-07 01:58:23
September 07 2012 01:56 GMT
#3
On September 07 2012 10:30 xdthreat wrote:
One of the first games i played way way way too much was Warlords 2. Why do you say it does not come close to being as good? I agree the brand Warlords took a nose dive... the warcraft clone wasn't too good. I used to play warlords2 against my father and sister with the hotseat multiplayer.

Good memories of imba unit stacks.

You'll have to jog my memory, but one thing I remember about Warlords 2 was that you could "purchase" the ability to build any unit you wanted from any city. I didn't like that because it took away the strategic importance of certain cities entirely, and made it a rush for as many cities as possible. It also took away the magic of some of the units. When you found a Dragon or a pair of Wizards in a ruins in the original game, it was like winning the lottery; but in the sequel you could just buy the ability to build them.

All in all it was trying to do too much; having multiple maps to choose from, more complicated options for building and upgrading, and a whole lot of different units didn't add anything to the game; it cluttered it up from my perspective.

I could imagine a very well-done re-make of this game would be spectacular.

EDIT: Not to say that Warlords 2 wasn't still a great game, it was. I don't want to retract from that; I just personally found the original a step ahead of all the sequels.
But I'm off creep... and so I slow down, what are hellions doing here? I don't belong here...
xdthreat
Profile Joined March 2011
United States95 Posts
September 07 2012 02:24 GMT
#4
The units you could buy were more standard fare. No wizards or dragons, but you could buy some big flying types but they were slow to build and less powerful/ weaker aura than dragons and such. Were you big into other, more historical games? Perfect General/ old SSI/SSG games?
Hopelessly addicted to stratgey games since commodore 64
DRTnOOber
Profile Blog Joined February 2012
New Zealand476 Posts
September 09 2012 20:10 GMT
#5
On September 07 2012 11:24 xdthreat wrote:
The units you could buy were more standard fare. No wizards or dragons, but you could buy some big flying types but they were slow to build and less powerful/ weaker aura than dragons and such. Were you big into other, more historical games? Perfect General/ old SSI/SSG games?

No I haven't played any of those other historical games. Closest thing I've played to Warlords is Civilization (mostly played 1 and 4), although they're vastly different games.
But I'm off creep... and so I slow down, what are hellions doing here? I don't belong here...
DRTsorak
Profile Joined February 2012
New Zealand97 Posts
September 10 2012 09:40 GMT
#6
This game was completely bauss.
Like a bauss
v1dom
Profile Joined August 2010
159 Posts
September 12 2012 00:21 GMT
#7
Warlords was my first real love as a game, I very much recall playing it when I was 8 years old.

IMO Lord Bane was way OP because of the terrain difficulties and comparative isolation. My fav to play was Storm Giants.

Very cool to see someone else who played it with as much passion as I did. I agree, the sequels didn't come close. Also the AI somehow got much weaker as the games went on; even on the hardest difficulties, winning was a breeze in all but I
elevengaming / 4Kings - retired
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