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Rise of the Triad (A Diary of Video Games)

Blogs > DRTnOOber
Post a Reply
DRTnOOber
Profile Blog Joined February 2012
New Zealand476 Posts
August 22 2012 22:55 GMT
#1
Preamble: This isn't a review. It doesn't contain critical analysis, just the subjective opinions of one person. The intent is to remember the games I've come across in my life and share the nostalgia, nothing more. And some of those games I didn't play in great depth.

Back to a short, sweet review. Did you know they were going to make a sequel to Wolfenstein 3D but the project got cancelled? Instead, it turned into this (fairly) terrible game... On a side note, the second to next game I'm scheduled to review is the original StarCraft, which terrifies me, as I only played LAN... and there are so many people in this community who have such a long and rich (and ongoing) history with the game... I will never do it justice

Rise of the Triad

Developer: Apogee Software
Platform: PC
Release Year: 1994
Impact on my life: 2/10
Impact on the world: 3/10
Objective rating: 4/10

[image loading]

Rise of the Triad was originally meant to be an expansion pack to Wolfenstein 3D but was re-molded into a new game once the original project was cancelled.

Basic Plot

You play a member of a secret operative team who is trapped on an island full of cultists bent on destroying Los Angeles.

[image loading]

Gameplay

The gameplay was a fairly linear first person shooter similar to its predecessor Wolfenstein 3D. The game used an enhanced version of the Wolfenstein engine.

You could pick which character to play during the game which was a new mechanic.

Positives

None. It's not that the game was horrible (apart from the story) but it didn't add anything new or exciting which progressed the genre or the industry.

[image loading]

Negatives

There was nothing that really made this game stand out. It was a generic first person shooter without a very good story, and without the polish and consistency of its predecessor. It was also overshadowed by the release of DOOM.

It wasn't terrible but it was altogether unmemorable.

Memorable Moments

None.

*****
But I'm off creep... and so I slow down, what are hellions doing here? I don't belong here...
Loanshark
Profile Blog Joined December 2008
China3094 Posts
August 22 2012 23:00 GMT
#2
Holy shit I remember playing this game when I was a kid.

For some reason, the terrible graphics and funky level design still has some nostalgia value to me.
No dough, no go. And no mercy.
DRTnOOber
Profile Blog Joined February 2012
New Zealand476 Posts
August 22 2012 23:08 GMT
#3
I should re-name my blog "Nostalgia Time" as that's really the purpose of the whole thing...
But I'm off creep... and so I slow down, what are hellions doing here? I don't belong here...
Duckvillelol
Profile Blog Joined July 2009
Australia1259 Posts
August 23 2012 01:36 GMT
#4
This game was pretty generic, I really wonder what would have come of it if DOOM wasn't around at the time. Nice blog
Former SC2 commentator. youtube.com/duckvillelol
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
August 23 2012 02:07 GMT
#5
When I was scrolling down in the blogs section I saw your title, and I swear that after the cutoff I thought it said Rise of the Trolls.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Famulus
Profile Joined April 2011
United States8 Posts
August 23 2012 05:28 GMT
#6
When I was a kid, this was THE multiplayer game my small group of friends played. Eventually we graduated up to descent, but until then the many different types of rocket launchers, the launch pads, fountains of blood and gore, and the multiplayer maps made this the game we wanted to play even over DOOM 2.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2013-10-05 08:51:28
September 27 2013 04:56 GMT
#7
On August 23 2012 07:55 DRTnOOber wrote:
it didn't add anything new or exciting which progressed the genre or the industry.
That's so so wrong.

It was the first FPS to include so many of the features that are now common or standard in FPS games.
I'm not sure what a complete list of things would be, but this page probably lists most of them:
http://archive.kontek.net/rott.classicgaming.gamespy.com/hell/

One of the biggest things was it's great multiplayer support and features (which included TAUNTS, and voice communication), but even other things like dynamic lighting, multiple playable characters with different attributes (accuracy, speed, health), flying/distinct gibs, destroyable objects, bullet holes, look up/down, gas&gasmask and all sorts of other traps, multiplayer taunts, 180° turn key, walkable area that overlaps the same point at different heights (AKA true 3D coordinate system?), non-linear level progression, rocket jumping, and jump pads (least I don't think any FPS had them first), parental controls, Capture the Flag, Moving hazards, flying (?), fog, breakable glass, sentry guns, and probably more.
This is the king of pioneering new features for a genre; probably more than any other game in existence.

It's hard to say exactly how many features were taken from or inspired from RoTT as opposed to evolved on their own, but RoTT certainly pioneered a massive number of features for FPS. This could be one of the most critical games in FPS history— I'd say possibly above Doom, and at or just below Wolfenstein 3D at like #2 or #3. I'd also put Unreal tournament or one of the Quakes on there.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
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