• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:55
CEST 07:55
KST 14:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out, overreactions imminent?0RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
Weekly Cups (Aug 3-9): Protoss get shut out, overreactions imminent? SC4ALL: II Talent Announcement! Protoss AoE skill expression August World Ranking: Clem climbs to #2 Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
Are you ready for ASL 22? NEW HYPE VIDEO BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion How FlaSh Nearly Forfeited MSL Finals being late BW General Discussion
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament KCM Race Survival 2026 Season 3 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
EVE Corporation General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Diablo 2 thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3261 users

A discussion on big maps (sc2)

Blogs > blade55555
Post a Reply
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-08-05 23:54:58
August 05 2012 21:57 GMT
#1
hey guys so this is something I would like to talk about. I have seen lots of complaining from terrans about the big maps GSL is doing like whirlwind (even though it's still super close to 50% off of the small sample size favoring terran slightly).

Now I don't have experience tvp so I am not going to really mention it and I can already know why a big map like that could be bad for terran just because protoss has warp in. My knowledge of this match up is minimal and will thus not comment on it very much.

I mainly want to look at tvz. I will read terrans say "whirlwind is to big and so bad for terran". I want to ask why. bl/corruptor/infestor isn't that good on big maps so that composition isn't a composition you are going to play vs much (and this is what I see terrans complain about the most is that composition). I am pretty sure most people would agree that, that composition is really good on smaller maps like daybreak, cloud kingdom, antiga, etc.

But on a big map like whirlwind it's not that great of a composition just because of how slow that army is. Drops are stronger because there is a lot more space to defend with and if you are going bl/corruptor/infestor you will just end up killing the zerg by just doing mass attacks around the deathball and if zerg commits to attacking terran then terran kills all of zergs base and with reinforcements from your produciton being rallied away from army you can do a full surround and kill the army or whatever.

Either way that composition is a lot weaker on a map like whirlwind then cloud kingdom/etc.

There is the larva for zerg. Yes zerg can instantly remax after losing an army, but that army still takes time (unless you are going pure zergling). Even when my whole army pops out it's not like it's instantly at the terrans base and so this feels fair to me. Terran makes production facilities and both have to make their units, they don't take seconds to complete.

So I don't know I would like to see why terrans say these big maps are bad. Both races will be expanding more, deathball for zerg isn't really that effective due to it being such a slow army. I remember when stephano said he went ultras instead of bl/corruptor/infestor zvt because it was so slow and insanely hard to deal with terrans who would mass drop and just go around the army (this was a few months ago and he wasn't even talking about big maps like whirlwind).

Anyway would like to see what you terrans think on this part of this blog.

Now for protoss. Most people would agree bigger maps are better for protoss in the since that as long as they have a pylon somewhere their reinforcements are instantly there unlike terran/zerg. For zvp on bigger maps like whirlwind I would say i have seen a couple of entertaining games on it compared to other maps where bl/corruptor/infestor vs colossi/stalker/archon/mothership is so strong that you have to do it.

On a big map like whirlwind it is an easier way for protosses to do harrassment and not have the zerg deathball knocking at the front door in 15 seconds (and vice versa). So you can do harrassment, a lot more of it on a map like whirlwind whether that be overlord drops, nydus or warp prisms.

It seems it makes zvp a bit more bearable to watch on a map like that then on maps like cloud kingdom and what not where it's just deathball vs deathball and if toss gets good vortex he wins and if zerg avoids it or neurals and gets vortex on toss army he wins. I feel these bigger maps gives zvp more potential to be fun to watch then what it is right now and from what I have seen on whirlwind it has shown.

I know in zvp its still deathball oriented even on whirlwind but idk just doesn't feel as bad as on a map like whirlwind.

I will note that I am using whirlwind as it's a big map that I have seen some good games on and I feel isn't as bad as some people are saying for certain races.

I have seen some incredible zvt's on atlantis spaceship but I just wanted to make whirlwind the map i am focusing on.

In generall I feel that big maps that don't have small chokes and more wide open like whirlwind/atlantis provide for way more entertaining games then a map like metropolis/daybreak where it's linear as monk says below and not wide or anything. They are easy for turtle games to happen where both players take half map and then duke it out where as on a map like whirlwind/atlantis that really isn't possible so to speak.

So would like to see some discusion from terran/toss users to this as well and hopefully can keep any balance complaint you want to make (whether true or false) out of it please! I'll be honest I am just curious why terrans hate it so much even though I don't feel they should, if anything I feel they should like it more because you don't face that dreaded tvz deathball bl/corruptor/infestor. I don't know much about tvp so again that is why I didn't really talk about that at all.

**
When I think of something else, something will go here
monk
Profile Blog Joined May 2009
United States8477 Posts
August 05 2012 22:41 GMT
#2
Yea, I completely agree with the spirit of this blog. The big defining factor of a huge, open, and square map, such as Whirlwind, is that it's viable to circumvent a broodlord/infestor deathball in order to go for counter attacks. On large, but more linear maps such as Daybreak and Metropolis, this just isn't viable. I feel the inability for counterattacks because of the linearity makes late game PvZ/TvZ on those maps harder than the mere fact that they're big.
Moderator
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 05 2012 23:53 GMT
#3
On August 06 2012 07:41 NrGmonk wrote:
Yea, I completely agree with the spirit of this blog. The big defining factor of a huge, open, and square map, such as Whirlwind, is that it's viable to circumvent a broodlord/infestor deathball in order to go for counter attacks. On large, but more linear maps such as Daybreak and Metropolis, this just isn't viable. I feel the inability for counterattacks because of the linearity makes late game PvZ/TvZ on those maps harder than the mere fact that they're big.



Hmmm I actually didn't think to word it like that. You are right those are the types of maps I am talking about. You can look at metropolis and you are right it's a big map but it's linear where as whirlwind is very different. Thanks for pointing that out as I should have worded it like that :D
When I think of something else, something will go here
Zombo Joe
Profile Joined May 2010
Canada850 Posts
August 06 2012 02:08 GMT
#4
Gigantic maps are complete hell for Terran.

It takes forever to reinforce, at least with more open maps you can get gigantic concaves. As long as Terran wins decisively, Terran will come out ahead, if Terran trades evenly they are on the back foot due to slower unit production + rally time + slow unit movement overall.
I am Terranfying.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 06 2012 02:46 GMT
#5
On August 06 2012 11:08 Zombo Joe wrote:
Gigantic maps are complete hell for Terran.

It takes forever to reinforce, at least with more open maps you can get gigantic concaves. As long as Terran wins decisively, Terran will come out ahead, if Terran trades evenly they are on the back foot due to slower unit production + rally time + slow unit movement overall.


Yes but you have to realize it's the same way for zerg. Our units don't automatically appear at your front gates they have to go across the map just as much, if anything this also helps with drop play when zergs army is out of position. Dropping is stronger on these bigger maps and again both sides have to remake units and have to run their way across the map.

I don't see how this disadvantages terran in tvz (tvp I can see the argument).
When I think of something else, something will go here
Sporadic44
Profile Blog Joined January 2011
United States533 Posts
August 06 2012 02:57 GMT
#6
I think on larger maps (in zvt at least), controlling expansions and economic opportunities of your opponent becomes a lot more important.If Zerg is allowed to expand freely and T just doesn't drop, or has ineffective attempts at drops then Zerg has a much easier time simply because they can expand faster and just attack as soon as terran moves out and trade, while constantly remaxxing. It becomes increasingly difficult for Terran to reinforce their attack. However, if terran harasses well and keeps their Zerg opponents expansions in check while securing his own, eventually the Zerg cannot trade so readily because resources become a factor. Same concept in ZvP to an extent. For the toss victory becomes much less about rolling over the Zerg in a straight up fight, and more based in the realm of keeping Zerg expansions under control with things like DTs, warp prisms etc.

As a Zerg my stance on what map type is easier to win on is obviously consistent with the popular opinion. I like bigger maps, the more expansions the better. That said, the times I struggle on larger maps are when I cannot expand as much as I want. I wont pretend larger maps are theoretically just as easy for P/T in Zerg matchups, I'm merely suggesting maybe it's less a question of difficulty and more a question of method. You have to adjust your strategy with every map in a unique way.

It's like the OP says about playing as Zerg on smaller more narrow maps BL/Infestor is much stronger. And on bigger maps it's less effective because of the movement speed of those units. Is that because BL/Infestor is more powerful than other options and playstyles for Zerg, or is it simply the most figured out late game we have, based on the style of maps we tend to play on. IE:Ohana, Daybreak, Cloud Kingdom, Etc. In my mind its a question of strategy. I'd be interested to hear how Protoss and Terran spefically change how they play on larger maps against Zerg.
"Opportunities multiply as they are seized."
Blazinghand *
Profile Blog Joined December 2010
United States25562 Posts
August 06 2012 05:16 GMT
#7
One thing I think that sticks in Terran's minds is that certain "large" maps (Shakuras Plateau and Daybreak come to mind) have chokey centers where it's difficult for Terran to do battle with the BL/Infestor army. As long as larger maps are also wider at the same time, in TvZ and TvP, terran will be able to deal with the deathballs with concaves, drops, and counter-attacks.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
August 06 2012 07:33 GMT
#8
Terran has no abilities to increase mobility. Zerg gets creep, protoss gets warpin, terran gets nothing.

Most T abilities kill mobility, in honesty. PDD, Nuke, Tanks, and Stim are all limited by your opponent running away-PDD is limited area, nuke is limited area and ghost doesn't move, tanks don't move, and stim is essentially wasted if your opponent runs-and chasing after means medivacs don't get as much healing done, leading to weaker army and less chance of success. If you siege up too early and you get flanked or the bad gaiz run around you, you have to wait for the unsiege to try and catch up. If you have PDD or Nuke, they don't work if your opponent moves at all (unless you have Taeja's godly prediction powers).

On large maps, it gets easier to destroy the weaker, less mobile terran army because they need to force engagements in their chosen locations to get decisive battle wins
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
Please log in or register to reply.
Live Events Refresh
Next event in 4h 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft593
ProTech81
FoxeR 71
StarCraft: Brood War
Rain 3332
GuemChi 2279
Snow 155
Bale 35
Icarus 6
League of Legends
JimRising 588
Counter-Strike
summit1g6931
m0e_tv528
Super Smash Bros
Mew2King167
Other Games
C9.Mang0348
NeuroSwarm119
amsayoshi9
Organizations
Other Games
gamesdonequick590
[ Show 13 non-featured ]
StarCraft 2
• practicex 44
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2186
League of Legends
• Rush1375
• Stunt528
Upcoming Events
Sparkling Tuna Cup
4h 5m
PiG Sty Festival
6h 5m
PiGosaur Cup
18h 5m
Replay Cast
1d 3h
Kung Fu Cup
1d 5h
Replay Cast
1d 18h
The PondCast
2 days
Replay Cast
2 days
CranKy Ducklings
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
Afreeca Starleague
6 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
6 days
The Patches Monday
6 days
Liquipedia Results

Completed

Proleague 2026-08-10
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.