• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:47
CET 21:47
KST 05:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1:
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Mechabellum PC Games Sales Thread Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1914 users

Use Map Settings/UMS - SC:BW

Blogs > kckkryptonite
Post a Reply
kckkryptonite
Profile Blog Joined July 2010
1126 Posts
July 07 2012 12:01 GMT
#1
Does anyone else remember the good 'ol days of SC:BW’s amazing Use-Map-Settings aka UMS community? Better yet, how about the custom games system in a game released over a decade ago? It was basically a lobby where players could join/create ANY map they wanted and play it with others who would join. It was a community-run, community-enforced popularity system which meant that the popular maps trending at the time would have the most game lobbies created for other players to join, yet it did not neglect the more niche or newer maps always allowing them to get popular if the community would take to it at the time. It was so refreshing always having this nice rotation of maps and through natural selection the more refined (or plain fun) ones would appear and when the community got tired of those, different, fresh maps would appear while the people who still wanted to play older maps could because they had the freedom to. Then, seeing some older maps re-emerge in an updated or reworked version was cool. The system WORKED and it was GREAT, there was the simple incentive to map-making of your map being SEEN and PLAYED by others.

[image loading] [image loading] [image loading]

So amazing was the StarCraft 1 map making community. Many websites/forums/blogs entirely dedicated to UMS maps (or at least a section for it) with tutorials, reviews, and archives, all for map-making.: StarEdit, scmaps, StarCraft.org, trickznstuff (my personal website :D), Campaign Creations, BlizzForums, Creep Colony, “UMS Maps”, SCLegacy, and countless others. What known StarCraft 2 websites for custom maps do we have now? If you did not have the pleasure to know what it was then, the UMS scene was vibrant, alive, and bustling. Although it was not the main feature of StarCraft, many considered it to be, myself included, and I appreciated the real sense of community brought on by the UMS portion of StarCraft 1. People were always in different channels offering help or play testing or just talking about ideas, improvements, discoveries, techniques, and everything in between. &Z was my hangout for the longer part of my years, where were you? StarEdit was so awesome, the idea that we could make our own maps with skillsets ranging from beginner to expert and play maps designed by others. Will people like it? Will it be popular? How can I improve it? Will I make a sequel? Will spin-offs be made? And every so often there were new discoveries with the editor and external sources were made: colored text, quick triggers, disabled buildings/doodads, pictures on the minimap!

[image loading] [image loading] [image loading] [image loading] [image loading]

So varied and creative were the UMS maps created. If you ask any ex-UMS player what his or her favorite map was, all their answers would be different, THAT is how many different, quality, maps came out from the scene: Zone Control, Turret Defense, Cat and Mouse, Tag, Horror, Sims, War/Diplomacy, RPGs, Micro, Survival, Madness/Arena maps, Crash/Troll maps, Tug of Wars, Movie maps, Drawing, Obstacle courses, Betrayal/Mystery, I had even seen card game maps! It was mind-boggling how awesome and varied the maps could get just using StarEdit. You name it, it was done, seen, and played – never buried under a handful of maps that the system would tell us was “popular”. Many cool maps and ideas came from the StarCraft 1 map-making scene; now that was a true breeding ground for creativity. You know where the skeleton for DotA, HoN, LoL, etc. came from? It came from Aeon of Strife, a StarCraft 1 user-made map that has now spawned an entire new genre of gaming. Ever played a Tower Defense game? Yeah, those were StarCraft 1 maps. I remember playing all these maps and even interacting with some of the map creators since typing in "/w name" worked. In retrospect, it's just so cool to know the influences the StarCraft 1 UMS scene has had on gaming in such a big way today because of how big a part of my life it was.

[image loading] [image loading] [image loading] [image loading] [image loading]

It breaks my heart to see what the StarCraft 2 system is in its current incarnation that has produced a nearly non-existent community with a stale assembly of maps; even if it's changed by HotS, it seems all too late. I won't go into everything that's wrong with StarCraft 2's current map system since it’s blaringly obvious to everyone that is not Blizzard, but I shed a tear for you StarCraft 1 map scene. I will never forget the memories and years of happiness you gave me. Thanks for everything.

~ I miss you ~

- KckKryptonite

***
RIP avilo, qxc keyboard 2013, RIP Nathanis keyboard 2014
Probe1
Profile Blog Joined August 2010
United States17920 Posts
July 07 2012 12:54 GMT
#2
What do you think of the arcade business Blizzard is implementing?
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2012-07-07 13:39:28
July 07 2012 13:37 GMT
#3
Both SC1 and WC3 had amazing map makers and communities. I would say almost without doubt that the majority of both communities for the first 4-5 years of their popularity were just people who liked playing UMS and hardly played 1:1 at all. That an chatcrafters lol.

It is actually so frustrating that SC2 mangled the map commujnity this badly. I was not expecting SC2 to surpass SC1 in terms of the core 1:1 strategy game, but I FULLY expected the UMS section of the game to be incredible and worth the price of the game by itself. After seeing those demos at blizzcons of the power of the editor, the imagination of the whole mapping community went wild just waiting for the chance. Blizzard really fucked up to let something like that go. If anything increases the longevity of a game for the casual player, it is the UMS section. Now people just click 'find match' until they get bored and never really talk to anyone. The other fun aspect of UMS was that often you were a team vs a computer, so you could have silly conversations during the game. But if there is no variety, you will get quickly bored of the "most popular" UMS style of the SC2 system.
LEGEND!! LEGEND!!
Feartheguru
Profile Joined August 2011
Canada1334 Posts
July 07 2012 15:42 GMT
#4
So sad. So sad. I've said whats in the blog to my friends so many times in sadness. Hundreds and hundreds of hours enjoying bw UMS, in sc2 all we get is the same crappy unit spam stuff. So sad.
Don't sweat the petty stuff, don't pet the sweaty stuff.
Myles
Profile Blog Joined March 2010
United States5162 Posts
July 07 2012 15:57 GMT
#5
Yup, it disappoints me too. I played BW for two years without ever playing a competitive 1v1.
Moderator
OmniEulogy
Profile Blog Joined July 2010
Canada6593 Posts
July 07 2012 16:51 GMT
#6
On July 08 2012 00:57 Myles wrote:
Yup, it disappoints me too. I played BW for two years without ever playing a competitive 1v1.


yeah I've always felt it was lacking. WC3 had some really nice custom maps as well that were fun to play but nothing compares to some of the old BW UMS maps I used to play. I miss em.
LiquidDota Staff
Bobo_XIII
Profile Blog Joined October 2003
United States429 Posts
July 07 2012 17:41 GMT
#7
I'm with you... I played UMS rather religiously in the early-mid 2000's. I have a thumbdrive sitting around somewhere with originals of many of the classics, many with map creation dates as early as 1998. It's really sad to see how undeveloped everything went for the custom community, and how it turned off a lot of creative people (I think Rodrigo most notably) to keep producing maps.

I feel like the new patch will revive, or at least spark some life into everything. I played nearly every day on the server for a HotS beta key, and there were some surprisingly good maps. I just now discovered Bomberbot and Magecraft because of the beta, and there are quite a few other games with a lot of potential floating around (this game Crush Company is a side-scroller shooter akin to the old Double Dragon games that requires dodging of missiles and jump-shooting and novel concepts like that).
There's a hole in the world like a great black pit, and the vermin of the world inhabit it... and its morals aren't worth what a pig could spit, and it goes by the name of Reddit.
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
July 07 2012 19:09 GMT
#8
I was young in those days. In 2000 I knew about wc1, wc2, and sc. I had played all three with my brothers and dad. But I didn't really play online. It wasn't until probably around 2003 or 2004 that I started playing online. First I played wc2. Paintball was amazing, and even with the limited editor there were still some pretty fun maps to play. Then after probably a year or that, I started playing sc online. For some reason I couldn't get BW working on bnet, so I played vanilla, and I played the shit out of that. So I probably played that anlother year or two, and then I managed to get access to a computer that could play wc3 and had TFT. Also, I'd mention sicne I was so bad/thought it was boring, I almost literally never played anything other than custom/UMS maps. WC3 was my life for several years. Pretty much the only game I ever played. My brother played guild wars, WoW, but I just kept playing wc3. There were so many maps which were so fun, it was an inexaustable supply of entertainment. I did so many all nighters sneaking down into the basement and playing until the wee hours of the morning. But now, wc3 is riddled with host bots, which are a mixed blessing: certain maps are always being hosted, but the clans with the host bots pretty much control what gets played. It's kinda sad to see.

Since I stopped playing wc3, I've gone back to both sc:bw, wc3 and even wc2 on the server.ru custom server. Such nostalgia it brings back. But the communities aren't as thriving as they used to be.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
July 07 2012 20:30 GMT
#9
On July 07 2012 21:01 kckkryptonite wrote:You name it, it was done, seen, and played – never buried under a handful of maps that the system would tell us was “popular”.


Which social media guy was it to make artificial popularity contests out of the starcraft map editor?? So laggy.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
kckkryptonite
Profile Blog Joined July 2010
1126 Posts
July 14 2012 20:08 GMT
#10
On July 07 2012 22:37 Chef wrote:
Both SC1 and WC3 had amazing map makers and communities. I would say almost without doubt that the majority of both communities for the first 4-5 years of their popularity were just people who liked playing UMS and hardly played 1:1 at all. That an chatcrafters lol.

It is actually so frustrating that SC2 mangled the map commujnity this badly. I was not expecting SC2 to surpass SC1 in terms of the core 1:1 strategy game, but I FULLY expected the UMS section of the game to be incredible and worth the price of the game by itself. After seeing those demos at blizzcons of the power of the editor, the imagination of the whole mapping community went wild just waiting for the chance. Blizzard really fucked up to let something like that go. If anything increases the longevity of a game for the casual player, it is the UMS section. Now people just click 'find match' until they get bored and never really talk to anyone. The other fun aspect of UMS was that often you were a team vs a computer, so you could have silly conversations during the game. But if there is no variety, you will get quickly bored of the "most popular" UMS style of the SC2 system.


Yes. I find myself just laddering more in SC2 and getting burnt out rather than customs, even though that is what I lived for in SC1, because the system was so robust; never knew how good I had it back then I guess.
RIP avilo, qxc keyboard 2013, RIP Nathanis keyboard 2014
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
July 14 2012 21:02 GMT
#11
On July 08 2012 00:57 Myles wrote:
Yup, it disappoints me too. I played BW for two years without ever playing a competitive 1v1.


Same here. Bunker wars and sunken defense were so awesome!
hai2u
Profile Joined September 2011
688 Posts
July 14 2012 22:24 GMT
#12
one of the reasons why SC2 is not more popular.
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
July 15 2012 01:51 GMT
#13
I played 5 years of BW before playing a competitive 1v1 started with defenses and massers, moved up to zombie maps (and started my own zombie clan :D ) then discovered the drug that is Temple Siege and got addicted to that for years. I still play it sometimes. Now I've started iCCup, and when I get bored with that I can repeat the cycle with SC2
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Please log in or register to reply.
Live Events Refresh
Next event in 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 684
ProTech142
StarCraft: Brood War
Shuttle 222
Dewaltoss 136
Aegong 59
Hyun 59
Mong 40
910 25
Dota 2
PGG 86
Counter-Strike
byalli1492
fl0m1390
Foxcn231
adren_tv92
minikerr13
Heroes of the Storm
Liquid`Hasu417
Other Games
Grubby4356
FrodaN1095
RotterdaM517
B2W.Neo296
C9.Mang0138
mouzStarbuck114
Trikslyr71
ZombieGrub32
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• musti20045 24
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• XenOsky 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1213
• lizZardDota2108
Other Games
• imaqtpie1329
• Shiphtur180
• tFFMrPink 20
Upcoming Events
The PiG Daily
13m
SHIN vs ByuN
Reynor vs Classic
TBD vs herO
Maru vs SHIN
TBD vs Classic
CranKy Ducklings
13h 13m
WardiTV 2025
14h 13m
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
15h 43m
Ladder Legends
22h 13m
BSL 21
23h 13m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 13h
Ladder Legends
1d 20h
BSL 21
1d 23h
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
2 days
[ Show More ]
Wardi Open
2 days
Monday Night Weeklies
2 days
WardiTV Invitational
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.