Beating Blizzard - Page 4
Blogs > Endymion |
dogabutila
United States1437 Posts
| ||
![]()
rotinegg
United States1719 Posts
On April 25 2012 14:45 dogabutila wrote: United States has THE highest corporate income tax of westernized first world countries. source? cuz i don't think it's true... last I checked we were high but not at the top | ||
CecilSunkure
United States2829 Posts
On April 25 2012 13:45 schimmetje wrote: No. No it really is. It's not at all the same as making some little sprite game. Just throwing some "really good programmers" at something does not magically decrease the realities of the resources required, nor does it account for management, design, art, distribution, support, whatever. This may have worked in the 80's and it may work on the App Store. It does not work on the scale of SC2. Blizzard employs over 4k people and that's after recent layoffs. They're not just doing that to keep them off the street. For comparison, here's a look at how many people were involved in the original StarCraft. Well you're right in that you need a lot of people for a big project, but honestly a big project doesn't necessarily mean a good experience for the player. Prime example is Terraria. One self-taught dude on his first project made a ton of money near instantly on release, all because he made a game that people really loved. Bigger is not better. Work smarter not harder. | ||
Froadac
United States6733 Posts
| ||
schimmetje
Netherlands1104 Posts
On April 25 2012 14:58 CecilSunkure wrote: Well you're right in that you need a lot of people for a big project, but honestly a big project doesn't necessarily mean a good experience for the player. Prime example is Terraria. One self-taught dude on his first project made a ton of money near instantly on release, all because he made a game that people really loved. Bigger is not better. Work smarter not harder. I'd love to see the reaction to Blizzard following up something like SC and SC:BW with a Terraria-style SC2. It's apples and oranges. Terraria is not the same kind of game and certainly not up to the same kind of standard. It's again like saying "4 students made a sprite game, SO Blizzard should be able to make SC2 with that." Which is kind of stupid. | ||
dartoo
India2889 Posts
On April 25 2012 14:58 CecilSunkure wrote: Well you're right in that you need a lot of people for a big project, but honestly a big project doesn't necessarily mean a good experience for the player. Prime example is Terraria. One self-taught dude on his first project made a ton of money near instantly on release, all because he made a game that people really loved. Bigger is not better. Work smarter not harder. I think your missing the point here. What schimmetje is trying to say is that it is not possible, with the constraints specified in the op to create a game like sc2 due to the reason specified by many people in this thread. What he is not saying is larger projects are better than indie games. | ||
MenithZ
France21 Posts
| ||
sc14s
United States5052 Posts
On April 25 2012 14:55 rotinegg wrote: source? cuz i don't think it's true... last I checked we were high but not at the top well its the "highest" minus the fact that large corporations get massive massive tax cuts down to a criminal level (GE had a coporate tax of something like 13% last year which is lower than middle class americans pay..) | ||
sc14s
United States5052 Posts
On April 25 2012 15:13 MenithZ wrote: These numbers are crazy and if Blizzard requested $15 per viewer.. damn.. I don't see how this would ever work. How does one viewer per year bring in 15 dollars (and more) to kespa? | ||
Endymion
United States3701 Posts
On April 25 2012 15:39 sc14s wrote: well its the "highest" minus the fact that large corporations get massive massive tax cuts down to a criminal level (GE had a coporate tax of something like 13% last year which is lower than middle class americans pay..) yeah, it maxes out at 39.2% i believe, although it varies with tax protection and income level. i just used a flat tax of 35% in the model because it would only be a 4% difference up or down if it actually changed (doesn't really vary when income is so low) | ||
MavercK
Australia2181 Posts
WoW brought in huge amounts of profits compared to expenses. Starcraft 2, Diablo 3, etc they would never do these games without having some plan for these games to match WoW in terms of money made. starcraft 2 is apparently e-sport licensing and diablo 3 is the RMAH. it's disappointing. very nice post. | ||
nepeta
1872 Posts
Post-WWII the Americans built jets and rockets with slide rulers, 50 years later their space shuttles fall out of the sky and there's a private firm doing fine with a fraction of the budget. Warcraft I, II and Starcraft were improvements in RTS land, but Blizzard acquired a lot of fat, in the shape of buildings and people, which is slowing them down. Creativity doesn't come from averaging out a lot of people, nor from old people; you need 'young', 'hungry' individuals. It's too bad the vested interests buy and destroy any competition they can lay their hands on, as did Electronic (dark) Arts with Bullfrog, Westwood, Origin to name but a few. But that's the name of the game. As long as people keep buying rubbish with good graphics, it's their own fault. Same goes for people moaning about 3rd world slavery buying the cheapest chocolate, and unethically manufactured clothes. If you've got information and mony; the possibility to choose and you do not choose wisely, you're an ass. Not the company doing your dirty work for you. TLDR: If you think Blizzard/Activision sucks, don't buy their games, talk about their evil deeds. | ||
Vindicare605
United States16037 Posts
Yes, their reason for delays MUST be laziness. There can't be ANY other explanation. Your friend's tablet game is DIRECTLY comparable to a company managing 4 online communities and still developing new games. Seriously?! I want new b.net features as much as the next guy, but your reasoning in this blog is based purely on rage. Calm down, think about how bad your example is and just be patient. Blizzard has been consistent with making us wait for as long as it has existed. It is the playerbase that's grown restless rather than the company that's grown incompetent. | ||
Roflhaxx
Korea (South)1244 Posts
On April 25 2012 09:19 GreYMisT wrote: Idk, valve continues to make sense. I wonder if they will ever release their own RTS... I would actually love to see this happen, mostly just as a big one up the backdoor of 'shitty blizzard'. And while they are at it, team up with Runic Games (Former Blizzard North, guys who made diablo 1&2) or something and make an epic dungeon crawler. | ||
felisconcolori
United States6168 Posts
I'm not saying it can't be done. I'm just saying that the costs are going to be higher than you're projecting, the income stream is far from guaranteed, and that it's risky as hell. Startup game companies can do very well, but a lot of indy studios break before their products can even hit launch. (Mad props to Notch.) | ||
aebriol
Norway2066 Posts
On April 25 2012 08:12 Endymion wrote: We all know that Blizzard fucked up with Starcraft 2 and that they continue to screw us with their customer support Not true. So the rest of your post is somewhat meaningless, considering it's based on a stupid, provable false statement. In addition, your numbers are just fluff. They are completely meaningless. Guess what? If it was that easy, KESPA would have made their own game already. | ||
Vindicare605
United States16037 Posts
On April 25 2012 19:13 aebriol wrote: Not true. So the rest of your post is somewhat meaningless, considering it's based on a stupid, provable false statement. In addition, your numbers are just fluff. They are completely meaningless. Guess what? If it was that easy, KESPA would have made their own game already. Pretty much. | ||
Grend
1600 Posts
SC2 for me is being carried by TL, without it there would be no way to actually see all the stuff that happens. | ||
brachester
Australia1786 Posts
| ||
Xatalos
Finland9673 Posts
On April 25 2012 19:13 aebriol wrote: Not true. So the rest of your post is somewhat meaningless, considering it's based on a stupid, provable false statement. In addition, your numbers are just fluff. They are completely meaningless. Guess what? If it was that easy, KESPA would have made their own game already. I agree completely with this post by aebriol... In addition, Blizzard has made a lot of improvements based on player feedback (tournament map pool for ladder, fully customisable hotkeys, chat channels, most of complaints addressed in patch 1.5...). Even though SC2 generates very little money for Blizzard until the expansion. Meanwhile, LoL generates insane amounts of profit for Riot Games, but Riot refuses to implement basic features like replays or observers while spending all their effort to create more cash-shop content. It's also too early to say that SC2 would have failed in Korea. KeSPA is now replacing SC1 with SC2, thus essentially replacing the SC1 cable TV broadcasts with SC2, which will increase SC2's popularity among the common Koreans massively. This will lead to vastly more people playing SC2, watching SC2, and sponsors pouring money to SC2. It's a huge positive loop that will probably secure SC2 as the biggest eSports title in both Korea and the global market so far. | ||
| ||