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These are my pet peeves to rant about so let me know yours as well! Also known as things I thought would be cool or things I honestly thought would get changed.
Psi Storm Cooldown
I never liked this and I realize it has to be meant to balance smart casting on psi storm, but this has existed before even khaydarin amulet was removed or people learned to manage high templar at all. I really hate it when I can't use my few well positioned templar to storm a big chunk of badly positioned army. It basically means I need to keep a lot more templar in range of one area to counter their cast delay and the fact that several will be sniped or emped regardless.
I get that psi storm is really fucking good and all, but I hate that I still can't use it as effectively as it should be able to be used. Of all the things that remind me how Blizzard typically balances something, (one small step at a time, then one huge step, then back one step, then forgets they went back one step and leaves in a misplaced nerf) this one is probably still in there for good reason. I just want my blanket storms back basically (Take that balance!).
I miss the buff overlords (Past, Present). Sniping overlords used to actually be something you did and opened up windows for harass, especially cloaked harass. Zergs used to actually get overlord speed because not only did their static air defense pretty much blow chunks, but so did sloverlords which couldn't manage a base against invisible units despite there being a huge load of them. Overseers morph very quickly, have boring abilities, and are a lazy solution to detection while removing a unique zerg feature. They don't require planning and they remove a lot of thought that goes into using overlords. It makes me sad because overlords are a major unit for zerg which you spend almost the whole game making. I feel like people forget that they are a unit at all and just treat them like pylons or supply depots and let them cuddle in a corner. I never fear a doom drop from zerg because they are almost never just one upgrade away from it like they might be if overlord speed was more typically researched earlier in the game.
Man I just wish the jetpack men had utility of some sort. I know they aren't totally useless, but why can't we at least make them useful/viable for certain situations. They remind me of the ghost in brood war while I wish they had a niche more like the firebat or valkyrie did.
The guy who is hoarding the interceptor shields and the guy who gives them orders
First of all, I want the guy who took the interceptor shields to give them back or at least tell the interceptors to come back and heal when they are about to explode into a million pieces. That brings me to the other guy (Who should be fired). Not only did he disregard the safety measures regarding the damage they should take before coming back home, but he totally messed up how far they can fly sorties before freaking out and coming home. Terrible Job Sir. I think brotoss over here took over
Ultralisks' metal claws and their identity crisis
Someone needs to take away their clinky attack noise and give them back the nightmare inducing roar and that bashing sound they make as they brute force hulk smash your army. I remember that mission where the torrasque would respawn and make a death charge on your base repeatedly until you killed the cerebrate spawning it. I'd always forget and look at my base with utter horror after hearing the roar of the ultralisk hero.
When SC2 first came out I thought that the ultralisk changes were going to be necessary because it couldn't fit its original role with zerg no longer having the stalling/initiation they used to (And insane damage output). To an extent this is still true, but zergs are way less squishy and bursty and don't have a late game unit like the defiler that largely masks their squishiness. However, after seeing how high damage late game zerg can still be, I want the old ultra back. Cheaper, lower overall damage, but super mobile and bashes enemy expensive units in the face. I don't remember ultras doing that high of damage, but they would eat your expensive units regardless and you could make so many that they would just disperse a battlefield. They took so long to kill in high numbers that your ultra push necessarily ended in a huge expensive flop where they get splatted or an enormous frenzy where all the crazy zerg units flood past that initial ultralisk defensive front line condom destruction. It is pretty easy to bring that feel back with a smaller more mobile model style or pathfinding method (Unit walk like the colossus would make me swoon) and a high damage high upgrade bonus attack without cleave (Pretty much why they ate big units late game if you ask me).
Dark templar segregation and their attack bug
After all the good dark templar did for the Protoss they still can't get no respect. They no longer share the same building as their high templar brethren. I mean are dark templar really that good that we need another entire building to scream out that they are coming? The build time on that thing is ridiculous and I would have thought that a good player would be able to defend against dts by now without the insane nerfs. Blizzard balance method #2 in my book. Oh and to top it off, they still have this weird glitch where after every attack they pause and meditate on what they've done for about .5s-1s. They won't move or attack again or anything and you can manually tell them to move after they attack to skip this huge "animation backswing" that they have. I really think it should be fixed.
Well that's way too much ranting for now i've gone and tired myself out, maybe someone else can remind me of something else with their own post.
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oh damn! that ultra hero was scary as shit i remember him just busting through my lines so many times and raping my mm forces, depos and tanks seemed the only sure way to kill it even then it took freaken ages and the ultra roar ^^
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So you want an imba game which is easier for you to win as protoss?
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On April 17 2012 22:18 DKR wrote: So you want an imba game which is easier for you to win as protoss?
There was a game wer DT's and Templars shared a building...
It is hailed as the most balanced RTS ever...
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Never going to happen... Browder and Co. resent BW too much.
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On April 17 2012 22:57 Velr wrote:Show nested quote +On April 17 2012 22:18 DKR wrote: So you want an imba game which is easier for you to win as protoss? There was a game wer DT's and Templars shared a building... It is hailed as the most balanced RTS ever...
That's not the only P thing he wanted now is it, thanks for twisting my words though
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On April 18 2012 00:29 DKR wrote:Show nested quote +On April 17 2012 22:57 Velr wrote:On April 17 2012 22:18 DKR wrote: So you want an imba game which is easier for you to win as protoss? There was a game wer DT's and Templars shared a building... It is hailed as the most balanced RTS ever... That's not the only P thing he wanted now is it, thanks for twisting my words though Everything the OP mention regarding protoss is present in BW, interceptor healing, no cooldown on psi storm, dt's...but know what keep trying to weasel out its cute =].
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Yeah because everything else is the same as BW so that argument makes tons of sense.
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On April 18 2012 00:46 ShadeR wrote:Show nested quote +On April 18 2012 00:29 DKR wrote:On April 17 2012 22:57 Velr wrote:On April 17 2012 22:18 DKR wrote: So you want an imba game which is easier for you to win as protoss? There was a game wer DT's and Templars shared a building... It is hailed as the most balanced RTS ever... That's not the only P thing he wanted now is it, thanks for twisting my words though Everything the OP mention regarding protoss is present in BW, interceptor healing, no cooldown on psi storm, dt's...but know what keep trying to weasel out its cute =].
It's cool, you can be a dick, but they're two different games, something balanced in one might not be balanced in the other without turning SC2 into BW with better graphics.
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Brilliant sir, in particular the part about overlords. In bw they were a thing that I had to use or be afraid of (if I was playing another race) but in sc2 they are just balloons that block expansions or hang around urping up on the ground because they are sick of their blindness.
I still cry at the loss of the carrier. The carrier in sc2 is a fake, its a poorly done doppleganger. It isn't the real thing I tell you! When they say they are removing carriers I say they already did!
Screw your psi-storm ideas though, oh and dts should hold still for 2 seconds after attacking, to, you know, meditate more
Ultras make me sad. I called them puppies in bw because they were cute and dumb and would stop to pee in every map nook possible if you didnt watch them. Ultras in sc2 I call fatties, similar to fatties from wc3. They just run around getting in the way and making stupid attack noises. At least aboms were useful for the undead :\
Fun blog, do more!
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On April 18 2012 01:04 DKR wrote:Show nested quote +On April 18 2012 00:46 ShadeR wrote:On April 18 2012 00:29 DKR wrote:On April 17 2012 22:57 Velr wrote:On April 17 2012 22:18 DKR wrote: So you want an imba game which is easier for you to win as protoss? There was a game wer DT's and Templars shared a building... It is hailed as the most balanced RTS ever... That's not the only P thing he wanted now is it, thanks for twisting my words though Everything the OP mention regarding protoss is present in BW, interceptor healing, no cooldown on psi storm, dt's...but know what keep trying to weasel out its cute =]. It's cool, you can be a dick, but they're two different games, something balanced in one might not be balanced in the other without turning SC2 into BW with better graphics. You claimed another poster was twisting your words. He wasn't at all. I called you out on it. Got nothing to do with BW or SC2 really.
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On April 17 2012 20:25 Shock710 wrote: oh damn! that ultra hero was scary as shit i remember him just busting through my lines so many times and raping my mm forces, depos and tanks seemed the only sure way to kill it even then it took freaken ages and the ultra roar ^^ Yep, I'm pretty sure my solution was a lot of reavers and meatshields. Like 5 reavers dedicated to this monster :<
On April 17 2012 22:18 DKR wrote: So you want an imba game which is easier for you to win as protoss? Well yah wasn't that obvious. God forbid you buff carriers and dts, the two strongest things in the Protoss arsenal. I didn't even think of any other ideas for the races which I spend considerably less time on!
On April 18 2012 01:04 DKR wrote:Show nested quote +On April 18 2012 00:46 ShadeR wrote:On April 18 2012 00:29 DKR wrote:On April 17 2012 22:57 Velr wrote:On April 17 2012 22:18 DKR wrote: So you want an imba game which is easier for you to win as protoss? There was a game wer DT's and Templars shared a building... It is hailed as the most balanced RTS ever... That's not the only P thing he wanted now is it, thanks for twisting my words though Everything the OP mention regarding protoss is present in BW, interceptor healing, no cooldown on psi storm, dt's...but know what keep trying to weasel out its cute =]. It's cool, you can be a dick, but they're two different games, something balanced in one might not be balanced in the other without turning SC2 into BW with better graphics. Let's be honest, psi storm would be kind of funny with no cooldown. Everyone above platinum would be jangbi. Dts in the templar archive building on the other hand I find possible, but every change like that would be a big deal. Don't take my word for it thought, if you really feel that strongly you should post about how stalkers are too similar to dragoons and how the game is obviously too much like BW. Because you know, things that seem arbitrarily left into SC2 that make for awkward unit interactions always translates into it being purposefully put there to make it different than BW. The good old if it works change it even if you break it adage.
On April 18 2012 01:31 Synwave wrote:Brilliant sir, in particular the part about overlords. In bw they were a thing that I had to use or be afraid of (if I was playing another race) but in sc2 they are just balloons that block expansions or hang around urping up on the ground because they are sick of their blindness. I still cry at the loss of the carrier. The carrier in sc2 is a fake, its a poorly done doppleganger. It isn't the real thing I tell you! When they say they are removing carriers I say they already did! Screw your psi-storm ideas though, oh and dts should hold still for 2 seconds after attacking, to, you know, meditate more Ultras make me sad. I called them puppies in bw because they were cute and dumb and would stop to pee in every map nook possible if you didnt watch them. Ultras in sc2 I call fatties, similar to fatties from wc3. They just run around getting in the way and making stupid attack noises. At least aboms were useful for the undead :\ Fun blog, do more! Yeah someone needs to get overlords some pepto bismol because they seem to have an urge to creep all over the place. I'm actually a fan of their involvement with the creep mechanic and how it affects zerg mobility, but I also feel like creep tumors overshadow them in that regard.
This is a good point, maybe the SC2 carriers are so weak because they are actually hallucinations and that's why we can't make hallucinations of them?
Why can't we all be jangbi!? And the few times I actually build the ridiculous dark templar high rise vacation home, er I mean dark shrine, I have moments where even I feel dirty for what my DTs have done. After they meditate on a kill I say rest Dark Templar! What you have done is for your people.
Yeah, people complain about ultras in sc2 getting blocked, well scbw ultras were worse in an absolute sense but you didn't really notice because their movement was pretty good for a large unit. Better than dragoons or goliaths at least.
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