• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:16
CEST 00:16
KST 07:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro16 Preview Pt1: Ascent9Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4
Community News
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues20LiuLi Cup - September 2025 Tournaments2Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris75
StarCraft 2
General
#1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues SpeCial on The Tasteless Podcast What happened to Singapore/Brazil servers?
Tourneys
WardiTV Mondays Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series Chzzk MurlocKing SC1 vs SC2 Cup
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
The Korean Terminology Thread [ASL20] Ro16 Preview Pt1: Ascent FlaSh on ACS Winners being in ASL ASL20 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Ro16 Group A Is there English video for group selection for ASL [ASL20] Ro16 Group B BWCL Season 63 Announcement
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
Nomor CS NeoBank 0822'606969 The Automated Ban List
Blogs
Collective Intelligence: Tea…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1198 users

GSTL Finals 2012 - decisions - Page 2

Blogs > SirElton
Post a Reply
Prev 1 2 All
Midori8
Profile Joined January 2011
Australia126 Posts
Last Edited: 2012-04-08 06:07:37
April 08 2012 05:58 GMT
#21
Blizz completely at fault here. Even if they want to hold on to their ridiculous reasons to omit LAN from the game, they could just use a tiny bit of common sense and make custom games not automatically drop lagging players. And this game was released in 2010, not 1910, we should have features like this implemented in the game already (while the developer of this map is doing a great job they are doing something that should already have been done by Blizz 2 years ago).

Edit: LOL just realised I didn't comment on the actual game. IMO, D/Cs should almost always be re-game. Obviously if its a 200/200 army vs a marine or something it should be given to the 200/200 player, but MKP had just come out even, if not ahead in battles where he looked as if he was going to lose all throughout that game, and crazier stuff has happened, so I feel that the regame was appropriate.
eohs
Profile Blog Joined May 2010
United States677 Posts
April 08 2012 06:44 GMT
#22
Should have been there bud ... we was really really mad lol
WELCOME TO THE PARTY
Misanthrope
Profile Blog Joined May 2010
United States924 Posts
April 08 2012 07:47 GMT
#23
After I saw MKP drop, I decided that this competition, and professional SC2 competition in general aren't worth my time. We don't have LAN or a savegame feature, two things that have existed for a very long time. Any competition is invalid when such a ridiculous outcome is possible. At this point professional SC2 is a joke.
Resolve to perform what you ought. Perform without fail what you resolve. - Benjamin Franklin
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
April 08 2012 07:47 GMT
#24
Theirs no reason for GOm to actually release a statement due to the fact that the decision is final and nothing will happen. A close match like that is almost impossible to call yes mkp was down in supply but you have to factor so many things in that it's just impossible to judge correctly so a re-game was the right decision. And if you really wanna take it into account mkp and parting both went for the same styles and almost the same exact engagements happened throughout the early game.
Moderatorlickypiddy
SOB_Maj_Brian
Profile Blog Joined September 2008
United States522 Posts
April 08 2012 08:07 GMT
#25
This where I think a save state feature would be great. Age of Empires II had this feature, where if there was a disconnect each player could select drop, continue, or SAVE and EXIT. Save and exit would create a file where the two players could jump into the game after loading the save state and you could continue.
jacen
Profile Blog Joined April 2004
Austria3644 Posts
April 08 2012 08:21 GMT
#26
On April 08 2012 17:07 SOB_Maj_Brian wrote:
This where I think a save state feature would be great.

I'll be the bitch here.

"The technology just isn't there yet."

Sounds familiar? Yeah ... 8[
The one thing I do when I win the lottery (if I'm ever going to play) is funding an RTS project with Valve. Technology seems to be over at Valve's for the last couple of years.
(micronesia) lol we aren't going to just permban you (micronesia) "we" excludes Jinro
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-04-08 08:46:03
April 08 2012 08:40 GMT
#27
This whole incident reminded me of the Jaedong vs Flash power outage match. The difference being is Jaedong was awarded the win which I find very agreeable in the since that Jaedong did such a greedy risky build that ended up paying off and I am pretty sure he was going to win the game (flash had just taken his third but swarm +ling/ultra were going for it and I don't think Flash could have held it) Yes different decision, but a huge decision to be made. Neither answer was going to be right either, for starters the map they played on was a heavily favored terran map and there was no way Flash would let Jaedong get away with that same risky (like super risky, had flash attacked JD would have just died). Had they ruled regame, Jaedong probably would have lost a game he (imo) had won, then the other negative is awarding a win to JD where Flash had no idea what situation Jaedong was in or how behind he was, thought he had a chance and then is told he is getting a loss. He is young, his father went on a rampage and mentally he was fucked now and thus lost the next game in a very lame last game of the series.

Neither answer was right or wrong for that one nor this one, it's just hard to make a case. What if the game had continued and Parting did lose? What if the game had continued and flash had somehow beat Jaedong? We will never know and that is why I do not think this decision will ever be agreed upon by both parties. So either way half of the people or so are going to be pist at the ragame, then the other half will be happy, then vice versa if the other player is awarded a win, the other half are pist off and claim their player was cheated. It honestly sucks for both players especially as they dont' get the credit they deserve which is very unfortunate.

I say this because that Jaedong vs Flash, this was during the time when Flash was seen as unbeatable and Jaedong was seen as an underdog, yet he was winning and was beating Flash in what people thought was impossible, but due to the power outage he got a lot of hate and blablabla, I feel bad for MKP because same thing is happening, he's going to get a lot of hate for something that isn't it fault, and his 4 kill (I believe?) isn't going to get the good credit it deserves and a lot of people see it as a tainted final and he should have lost. It's very unfortunate

Then there is this game that happened, an epic long game and then a disconnect. I personally do not think the game was over completely, but most likely was going to be a parting victory and the people saying the protoss was hovering over the production facilities I wonder if they realize it was only 3 on the bottom of natural or wharever those 3 rax were placed. It's not like the toss was in the main killing shit, he was destroying 3 rax at the bottom of the natural below the ramp. If there is one thing that bugged me is when people are saying false information about "camping his production!" When they weren't.

There was a 30 supply food difference (favoring parting) and there was obviously a bunch of units being made at all the rax MKP had. The thing is we dont' know how much was being made (if it was only 1 marauder for isntance and the rest of the rax were not making anything which was unlikely, but if that were the case Parting should have the victory). I wish they had shown us the replay like Kespa did by showing everyone the game of JD vs Flash while thinking of the correct decision to make.

If we could have seen the production of MKP, and looked around the map, reinforcments, was there about to be another warp in cycle? Did he just use it? Were terran's units about to come out? How close? how many? There are so many things I would have liked to see to know for sure if I thought MKP could come back or not. But from what I saw I do think he wasn't out and might have held but again I have no idea.

When I think of something else, something will go here
jimbob615
Profile Blog Joined September 2006
Uruguay455 Posts
Last Edited: 2012-04-08 08:44:33
April 08 2012 08:43 GMT
#28
Unless David Ting is blatantly lying, LAN had nothing to do with it and wouldn't of helped. It was a DHCP issue.

"For those who are looking for the technical explanation, we have a complex network infrastructure at the event. According to our network engineer, the symptoms (backstage systems) that we saw even after that main stage lost connectivity seem to point to a DHCP related issue. The way things appear to be set up, Cosmo created different network blocks for the different sections / areas. For instance, the SC2 stage area is in a different network block as the master control (SC2). The master control is shared with the LoL stage and tables. The master control (LoL) is on another block, etc. etc.
What I'm suspecting is that the SC2 stage machine that had issues reached its DHCP half-life and was trying to renewing its IP with the DHCP server. This is likely the cause of the disconnect.
In layman's term, there is protection on the hotel network that disallows connections that have over 24 hour duration. We likely have hit a glitch that caused the disconnect. I will talk to Blizzard tomorrow regarding adding a reconnect option."

-David Ting

source: link
mostevil
Profile Joined February 2011
United Kingdom611 Posts
April 08 2012 10:58 GMT
#29
On April 08 2012 17:21 jacen wrote:
Show nested quote +
On April 08 2012 17:07 SOB_Maj_Brian wrote:
This where I think a save state feature would be great.

I'll be the bitch here.

"The technology just isn't there yet."

Sounds familiar? Yeah ... 8[
The one thing I do when I win the lottery (if I'm ever going to play) is funding an RTS project with Valve. Technology seems to be over at Valve's for the last couple of years.


Valve must have come a long way since the shockingly bad HL2 netcode then...
Also it's not like they're short of money, not that an average lottery win would even cover a modern hit game.

The technology is absolutely there, replays rebuild the game state from the player actions, making it playable from there is not a technical limitation, it just means combining some of the replay and game code, whats more adding it in would be the mostly same code required to the most requested "watch replays with friends" feature, what's more it would naturally play out first person to the disconnect point.

Blizzard seem keen to focus on things they can take money for right now, which is kinda why esports is falling into the hands of that LoL rubbish.
我的媽和她的瘋狂的外甥都
Sablar
Profile Blog Joined December 2010
Sweden880 Posts
April 08 2012 11:45 GMT
#30
That game was over. I can't believe they rematched it. Went to bed in the long pause that followed.

Anyway you are never 100% sure that someone will win. But if they have practically won it it should be awarded to them anyway. Better to rob MKP of his 1% chance than to rob parting of his 99% win chance. Exactly where does that percentage stop to make sense? Obviously long before 50/50 but at least not when someone is this much ahead.
DreamChaser
Profile Blog Joined February 2011
1649 Posts
April 08 2012 14:53 GMT
#31
On April 08 2012 14:53 mordk wrote:
Show nested quote +
On April 08 2012 14:37 Azzur wrote:
There is a clear precedence in Starcraft - a re-game is to be issued unless the game is 100% won for a side. There is no doubt Parting was winning, but the referee ruled that it was not a 100% decision.

In many sporting matches, the referee has to make tough calls and we don't clamour for sporting bodies to release the reasons regarding the decision making.

This is true.. very true. The question you need to ask yourself is not "Was parting really very far ahead?". Instead, you need to ask yourself "was there a chance in a million that, with Parting playing normally, MKP could have won the game?" if the answer is yes, then there needs to be a rematch. Even if the chance is very very small.


This is my thought process, if it was anyone except a top tier terran i would of said Paring won EZ-PZ but with MKP you really never know what to expect. Its really just an unfortunate thing to happen, had Parting been declared winner who knows ST probably would of won GSTL instead.
Plays against every MU with nexus first.
Aalo
Profile Joined February 2012
United States33 Posts
April 08 2012 18:42 GMT
#32
What I'm curious about was where were Parting's forces positioned. The deciding engagement was won by Parting by the skin of his teeth, if the warp in where he gained the advantage (iirc it was like 3 marauders vs. like 2 or 3 HT's and a handful of zealots on the map). If Parting warped in at home, MKP may have been able to clean up the mess just outside of his base, but likely would have taken significant damage fending off.

However if there was a forward pylon and the reinforcing units were anywhere near where that huge battle that Parting barely won MKP likely had no way to comeback if that were the case.

I honestly would have given Parting the nod if that were me, but after thinking about this off and on for the past couple of minutes, there were a lot of variables that we don't necessarily no, such as the positioning of Parting's standing forces.
OmniEulogy
Profile Blog Joined July 2010
Canada6592 Posts
April 08 2012 21:58 GMT
#33
On April 08 2012 14:08 LastDance wrote:
Show nested quote +
On April 08 2012 14:04 MonkSEA wrote:
On April 08 2012 13:52 Bagration wrote:
I'm just going to say this: This was not Startale nor Prime's fault, we should not hate on PartinG nor MKP. Blizzard made this finals into a sham.

It was lose-lose the moment the game dropped. Give the regame, and look what happened. Give PartinG the game, and MKP doesn't have a chance to make a comeback. The moment the game dropped when it was not even, the finals became a sham.

Blizzard ruined GSTL Season 1.


Blizzard didn't ruin GSTL Season 1. It was reported that the computer disconnected from the Internet, not SC2 disconnecting. I'd rather believe into the authorities then thinking of it as a conspiracy.

The response after thinking about it was a little weird, I mean.. Clearly parting was ahead and about to win.

It wasn't Blizzard, nor was it Prime or Star Tale. It was GOM's referees.


If they were playing on LAN, this would not have happened, that is why he is blaming Blizzard.

I was super pumped about the series up until that point of drop. After the drop, everything became a 'what if'. Like he said, it was lose-lose from that single point. if only we had LAN.

you could tell from MKP's expression after his win vs parting that the win was somewhat hollow


the drop would have still happened with LAN... It wasn't b.net 2.0 or the internet. It was the computer.
LiquidDota Staff
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
CosmosSc2 16
StarCraft: Brood War
Artosis 284
sSak 29
Counter-Strike
fl0m1356
Stewie2K470
Super Smash Bros
PPMD47
Liquid`Ken11
Heroes of the Storm
Liquid`Hasu480
Other Games
Grubby3801
Sick189
C9.Mang0162
fpsfer 1
Maynarde1
Organizations
Other Games
gamesdonequick2267
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• davetesta133
• RyuSc2 80
• StrangeGG 39
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21991
League of Legends
• TFBlade1028
Other Games
• imaqtpie1398
• Scarra937
• Shiphtur274
Upcoming Events
PiGosaur Monday
1h 44m
Kung Fu Cup
13h 44m
ByuN vs HeRoMaRinE
OSC
17h 44m
Moja vs Babymarine
Solar vs TBD
sOs vs goblin
Nice vs INexorable
sebesdes vs Iba
Nicoract vs TBD
NightMare vs TBD
OSC
1d 1h
ReBellioN vs PAPI
Spirit vs TBD
Percival vs TBD
TriGGeR vs TBD
Shameless vs UedSoldier
Cham vs TBD
Harstem vs TBD
RSL Revival
1d 11h
Cure vs SHIN
Reynor vs Zoun
Kung Fu Cup
1d 13h
The PondCast
1d 14h
RSL Revival
2 days
Classic vs TriGGeR
ByuN vs Maru
Online Event
2 days
Kung Fu Cup
2 days
[ Show More ]
BSL Team Wars
2 days
Team Bonyth vs Team Dewalt
BSL Team Wars
2 days
RSL Revival
3 days
Maestros of the Game
3 days
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
3 days
Bonyth vs Dewalt
[BSL 2025] Weekly
3 days
RSL Revival
4 days
Maestros of the Game
4 days
BSL Team Wars
4 days
Afreeca Starleague
5 days
Snow vs Sharp
Jaedong vs Mini
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Light vs Speed
Larva vs Soma
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21: BSL Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
BSL 21 Team A
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.