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GSTL Finals 2012 - decisions - Page 2

Blogs > SirElton
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Midori8
Profile Joined January 2011
Australia126 Posts
Last Edited: 2012-04-08 06:07:37
April 08 2012 05:58 GMT
#21
Blizz completely at fault here. Even if they want to hold on to their ridiculous reasons to omit LAN from the game, they could just use a tiny bit of common sense and make custom games not automatically drop lagging players. And this game was released in 2010, not 1910, we should have features like this implemented in the game already (while the developer of this map is doing a great job they are doing something that should already have been done by Blizz 2 years ago).

Edit: LOL just realised I didn't comment on the actual game. IMO, D/Cs should almost always be re-game. Obviously if its a 200/200 army vs a marine or something it should be given to the 200/200 player, but MKP had just come out even, if not ahead in battles where he looked as if he was going to lose all throughout that game, and crazier stuff has happened, so I feel that the regame was appropriate.
eohs
Profile Blog Joined May 2010
United States677 Posts
April 08 2012 06:44 GMT
#22
Should have been there bud ... we was really really mad lol
WELCOME TO THE PARTY
Misanthrope
Profile Blog Joined May 2010
United States924 Posts
April 08 2012 07:47 GMT
#23
After I saw MKP drop, I decided that this competition, and professional SC2 competition in general aren't worth my time. We don't have LAN or a savegame feature, two things that have existed for a very long time. Any competition is invalid when such a ridiculous outcome is possible. At this point professional SC2 is a joke.
Resolve to perform what you ought. Perform without fail what you resolve. - Benjamin Franklin
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
April 08 2012 07:47 GMT
#24
Theirs no reason for GOm to actually release a statement due to the fact that the decision is final and nothing will happen. A close match like that is almost impossible to call yes mkp was down in supply but you have to factor so many things in that it's just impossible to judge correctly so a re-game was the right decision. And if you really wanna take it into account mkp and parting both went for the same styles and almost the same exact engagements happened throughout the early game.
Moderatorlickypiddy
SOB_Maj_Brian
Profile Blog Joined September 2008
United States522 Posts
April 08 2012 08:07 GMT
#25
This where I think a save state feature would be great. Age of Empires II had this feature, where if there was a disconnect each player could select drop, continue, or SAVE and EXIT. Save and exit would create a file where the two players could jump into the game after loading the save state and you could continue.
jacen
Profile Blog Joined April 2004
Austria3644 Posts
April 08 2012 08:21 GMT
#26
On April 08 2012 17:07 SOB_Maj_Brian wrote:
This where I think a save state feature would be great.

I'll be the bitch here.

"The technology just isn't there yet."

Sounds familiar? Yeah ... 8[
The one thing I do when I win the lottery (if I'm ever going to play) is funding an RTS project with Valve. Technology seems to be over at Valve's for the last couple of years.
(micronesia) lol we aren't going to just permban you (micronesia) "we" excludes Jinro
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-04-08 08:46:03
April 08 2012 08:40 GMT
#27
This whole incident reminded me of the Jaedong vs Flash power outage match. The difference being is Jaedong was awarded the win which I find very agreeable in the since that Jaedong did such a greedy risky build that ended up paying off and I am pretty sure he was going to win the game (flash had just taken his third but swarm +ling/ultra were going for it and I don't think Flash could have held it) Yes different decision, but a huge decision to be made. Neither answer was going to be right either, for starters the map they played on was a heavily favored terran map and there was no way Flash would let Jaedong get away with that same risky (like super risky, had flash attacked JD would have just died). Had they ruled regame, Jaedong probably would have lost a game he (imo) had won, then the other negative is awarding a win to JD where Flash had no idea what situation Jaedong was in or how behind he was, thought he had a chance and then is told he is getting a loss. He is young, his father went on a rampage and mentally he was fucked now and thus lost the next game in a very lame last game of the series.

Neither answer was right or wrong for that one nor this one, it's just hard to make a case. What if the game had continued and Parting did lose? What if the game had continued and flash had somehow beat Jaedong? We will never know and that is why I do not think this decision will ever be agreed upon by both parties. So either way half of the people or so are going to be pist at the ragame, then the other half will be happy, then vice versa if the other player is awarded a win, the other half are pist off and claim their player was cheated. It honestly sucks for both players especially as they dont' get the credit they deserve which is very unfortunate.

I say this because that Jaedong vs Flash, this was during the time when Flash was seen as unbeatable and Jaedong was seen as an underdog, yet he was winning and was beating Flash in what people thought was impossible, but due to the power outage he got a lot of hate and blablabla, I feel bad for MKP because same thing is happening, he's going to get a lot of hate for something that isn't it fault, and his 4 kill (I believe?) isn't going to get the good credit it deserves and a lot of people see it as a tainted final and he should have lost. It's very unfortunate

Then there is this game that happened, an epic long game and then a disconnect. I personally do not think the game was over completely, but most likely was going to be a parting victory and the people saying the protoss was hovering over the production facilities I wonder if they realize it was only 3 on the bottom of natural or wharever those 3 rax were placed. It's not like the toss was in the main killing shit, he was destroying 3 rax at the bottom of the natural below the ramp. If there is one thing that bugged me is when people are saying false information about "camping his production!" When they weren't.

There was a 30 supply food difference (favoring parting) and there was obviously a bunch of units being made at all the rax MKP had. The thing is we dont' know how much was being made (if it was only 1 marauder for isntance and the rest of the rax were not making anything which was unlikely, but if that were the case Parting should have the victory). I wish they had shown us the replay like Kespa did by showing everyone the game of JD vs Flash while thinking of the correct decision to make.

If we could have seen the production of MKP, and looked around the map, reinforcments, was there about to be another warp in cycle? Did he just use it? Were terran's units about to come out? How close? how many? There are so many things I would have liked to see to know for sure if I thought MKP could come back or not. But from what I saw I do think he wasn't out and might have held but again I have no idea.

When I think of something else, something will go here
jimbob615
Profile Blog Joined September 2006
Uruguay455 Posts
Last Edited: 2012-04-08 08:44:33
April 08 2012 08:43 GMT
#28
Unless David Ting is blatantly lying, LAN had nothing to do with it and wouldn't of helped. It was a DHCP issue.

"For those who are looking for the technical explanation, we have a complex network infrastructure at the event. According to our network engineer, the symptoms (backstage systems) that we saw even after that main stage lost connectivity seem to point to a DHCP related issue. The way things appear to be set up, Cosmo created different network blocks for the different sections / areas. For instance, the SC2 stage area is in a different network block as the master control (SC2). The master control is shared with the LoL stage and tables. The master control (LoL) is on another block, etc. etc.
What I'm suspecting is that the SC2 stage machine that had issues reached its DHCP half-life and was trying to renewing its IP with the DHCP server. This is likely the cause of the disconnect.
In layman's term, there is protection on the hotel network that disallows connections that have over 24 hour duration. We likely have hit a glitch that caused the disconnect. I will talk to Blizzard tomorrow regarding adding a reconnect option."

-David Ting

source: link
mostevil
Profile Joined February 2011
United Kingdom611 Posts
April 08 2012 10:58 GMT
#29
On April 08 2012 17:21 jacen wrote:
Show nested quote +
On April 08 2012 17:07 SOB_Maj_Brian wrote:
This where I think a save state feature would be great.

I'll be the bitch here.

"The technology just isn't there yet."

Sounds familiar? Yeah ... 8[
The one thing I do when I win the lottery (if I'm ever going to play) is funding an RTS project with Valve. Technology seems to be over at Valve's for the last couple of years.


Valve must have come a long way since the shockingly bad HL2 netcode then...
Also it's not like they're short of money, not that an average lottery win would even cover a modern hit game.

The technology is absolutely there, replays rebuild the game state from the player actions, making it playable from there is not a technical limitation, it just means combining some of the replay and game code, whats more adding it in would be the mostly same code required to the most requested "watch replays with friends" feature, what's more it would naturally play out first person to the disconnect point.

Blizzard seem keen to focus on things they can take money for right now, which is kinda why esports is falling into the hands of that LoL rubbish.
我的媽和她的瘋狂的外甥都
Sablar
Profile Blog Joined December 2010
Sweden880 Posts
April 08 2012 11:45 GMT
#30
That game was over. I can't believe they rematched it. Went to bed in the long pause that followed.

Anyway you are never 100% sure that someone will win. But if they have practically won it it should be awarded to them anyway. Better to rob MKP of his 1% chance than to rob parting of his 99% win chance. Exactly where does that percentage stop to make sense? Obviously long before 50/50 but at least not when someone is this much ahead.
DreamChaser
Profile Blog Joined February 2011
1649 Posts
April 08 2012 14:53 GMT
#31
On April 08 2012 14:53 mordk wrote:
Show nested quote +
On April 08 2012 14:37 Azzur wrote:
There is a clear precedence in Starcraft - a re-game is to be issued unless the game is 100% won for a side. There is no doubt Parting was winning, but the referee ruled that it was not a 100% decision.

In many sporting matches, the referee has to make tough calls and we don't clamour for sporting bodies to release the reasons regarding the decision making.

This is true.. very true. The question you need to ask yourself is not "Was parting really very far ahead?". Instead, you need to ask yourself "was there a chance in a million that, with Parting playing normally, MKP could have won the game?" if the answer is yes, then there needs to be a rematch. Even if the chance is very very small.


This is my thought process, if it was anyone except a top tier terran i would of said Paring won EZ-PZ but with MKP you really never know what to expect. Its really just an unfortunate thing to happen, had Parting been declared winner who knows ST probably would of won GSTL instead.
Plays against every MU with nexus first.
Aalo
Profile Joined February 2012
United States33 Posts
April 08 2012 18:42 GMT
#32
What I'm curious about was where were Parting's forces positioned. The deciding engagement was won by Parting by the skin of his teeth, if the warp in where he gained the advantage (iirc it was like 3 marauders vs. like 2 or 3 HT's and a handful of zealots on the map). If Parting warped in at home, MKP may have been able to clean up the mess just outside of his base, but likely would have taken significant damage fending off.

However if there was a forward pylon and the reinforcing units were anywhere near where that huge battle that Parting barely won MKP likely had no way to comeback if that were the case.

I honestly would have given Parting the nod if that were me, but after thinking about this off and on for the past couple of minutes, there were a lot of variables that we don't necessarily no, such as the positioning of Parting's standing forces.
OmniEulogy
Profile Blog Joined July 2010
Canada6593 Posts
April 08 2012 21:58 GMT
#33
On April 08 2012 14:08 LastDance wrote:
Show nested quote +
On April 08 2012 14:04 MonkSEA wrote:
On April 08 2012 13:52 Bagration wrote:
I'm just going to say this: This was not Startale nor Prime's fault, we should not hate on PartinG nor MKP. Blizzard made this finals into a sham.

It was lose-lose the moment the game dropped. Give the regame, and look what happened. Give PartinG the game, and MKP doesn't have a chance to make a comeback. The moment the game dropped when it was not even, the finals became a sham.

Blizzard ruined GSTL Season 1.


Blizzard didn't ruin GSTL Season 1. It was reported that the computer disconnected from the Internet, not SC2 disconnecting. I'd rather believe into the authorities then thinking of it as a conspiracy.

The response after thinking about it was a little weird, I mean.. Clearly parting was ahead and about to win.

It wasn't Blizzard, nor was it Prime or Star Tale. It was GOM's referees.


If they were playing on LAN, this would not have happened, that is why he is blaming Blizzard.

I was super pumped about the series up until that point of drop. After the drop, everything became a 'what if'. Like he said, it was lose-lose from that single point. if only we had LAN.

you could tell from MKP's expression after his win vs parting that the win was somewhat hollow


the drop would have still happened with LAN... It wasn't b.net 2.0 or the internet. It was the computer.
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