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Doom revisited - Page 2

Blogs > Altsa
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Prev 1 2 All
Zorkmid
Profile Joined November 2008
4410 Posts
Last Edited: 2012-03-05 16:47:29
March 05 2012 16:34 GMT
#21
I dislike the Icon of Sin level. It's kind of silly to have to fall from a pillar firing rockets into a tiny hole. (You can't change your aim vertically).

I played ZDoom (or something) online. It seemed much faster than I remember my modem hosted Death Matches in yesteryears.

KingDime
Profile Blog Joined September 2010
Canada750 Posts
March 08 2012 04:24 GMT
#22
Thanks for posting this, i've been looking for years for an easy way to get doom. I would say 5+ just downloaded and planning to check through the mods afterwards. I've never played more than doom, doom 2 though in the past meaning it may be a while looking at what you say about act 4 and also final doom.
Doom Guy
Altsa
Profile Blog Joined August 2010
Finland990 Posts
March 18 2012 16:00 GMT
#23
So, downloaded "Scythe" 32 level megawad by Erik Alm as suggested here. This was the download description + Show Spoiler +
A 32 level megawad for doom2. This megawad doesn't have perfect texture alignment, insane detail and fantasticly hard gameplay. Instead it focuses on small fun maps to blast through without much thought about defense. The difficulty rises steadily as you go through the maps and the last few should challenge even the best.


Played on UV, completed in 2 sittings.

Some of the best maps I`ve ever played. Most of the maps are relatively small in size but full of non-stop action. There are 30 normal maps and 2 secret ones. I managed to find one of the secret ones. It starts rather slowly as you need to complete the first 2 maps with only a pistol and a chainsaw. It gets more difficult around map #15.

Maps #26 and #30 were my favourite ones. It took me 1,5 hours to complete the last one. I didn´t know you could fit 534054057 Revenants and 25 Cyberdemons in one map.

Still, there was something I did NOT like: map #28. In this one you have 30 seconds time to run to the exit or you get magically squashed. There is around 10 monsters just trying to block your path. After 50 tries and a lot of swearing I IDDQD`d it. I don´t even feel bad.

So, I´m going to imagine #28 doesn´t exist and I´ll give this wad an A. If you have Doom 2, go and download. You should get around 5-8 hours of enjoyment out of it. Until next time.
AoD
Enki
Profile Blog Joined January 2007
United States2548 Posts
March 18 2012 16:29 GMT
#24
Doom is fucking badass. I still remember playing Doom 1&2 a long time ago on my familys computer (my dad was a big FPS fan back then). Doom 3 I kinda hated though. Was really annoying that it took two hands to hold a flashlight, and everything was pitch black resulting in cheap scares imo. I got bored and never finished it :/

I recently picked up a bunch of old Doom games on steam myself like Final Doom and the master levels for Doom 2.
"Practice, practice, practice. And when you're not practicing you should be practicing. It's the only way to get better. The only way." I run the Smix Fanclub!
mykyoyo
Profile Joined July 2009
United States33 Posts
March 18 2012 16:29 GMT
#25
I like all of the Dooms except 3. I've been an inordinate amount of time sifting through the history of creation, fan created projects, and even a few of my own attempts at Doom mapping. My favorite thing about the games is that they put the gameplay first. There's little story, no talk scenes: just maps filled with monsters and a few keys scattered about. Today, it's hard to imagine a video game without photo-realistic scenery and a beautiful storyline, but here, a game from 1993 that broke all of the rules in all of the right ways.

On February 29 2012 04:42 Zorkmid wrote:
Initiate refresh Daemon.

I'll deathmatch whoever

edit: it just hit me....is Doom the origin of the term Deathmatch?

It is said that John Romero came up with the term.
KingDime
Profile Blog Joined September 2010
Canada750 Posts
Last Edited: 2012-03-23 17:06:16
March 23 2012 15:44 GMT
#26
Ya, I went and downloaded scythe after finishing up the first 3 on UV. I planned to change it up though and start forcing myself to slog through the entire level on zero save points. Since scythe involves short detailed maps, it is your best opportunity to do so as something like plutonia revisited community project or hell revealed 2 have much larger maps. Getting to the end without savepoints will be a struggle in the larger maps, so practice is required.

As such, it took me a bit longer to finish the megawad as a few of the maps, 23, 24 and 27 in particular, ammo is short and they all involve cyberdemons that needed to be killed with less than 4 shots. (Meaning, I needed to get up close and personal. You would be suprised how nervewracking it can be to kill a cyber after doing a few hours of attempts on a map, especially when it is the last unit.). Also, i couldn't believe how many times on fear (Level 26) I ran off the fucking ledge without picking up the key. I need to to make a blooper reel or something just for that specific level.

My favorite map was anger or 23 where the two cybers come out of the blue door. There is not enough ammo to kill them so a path must be set out to distract them, press the switch to spawn more monsters and then as infighting proceeds take them out. This one took me around 4-5 hrs to complete with no saves, difficult to forge a path but damn it was satisfying when I beat "anger". (I could have just used an archvile jump, but thats no fun!).

The most enjoyment I received out of scythe comes about from the gameplay change you see from levels 19-25, it felt like a completely different game. Many people would take a look at the monster count and be discouraged but I love the fact that it puts you in weird spots, forces precise movement and thinking instead of just ducking and covering. (The sad part is it's a really easy mechanic, ammo placement and ammo amount. These two qualities ensure that you can't just duck and cover which i find frustrating in new age shooters and very boring.)

Favorite moment: If you look at the WAD's cover when you enter the game it shows the starport with a cyberdemon attacking. I get to this location on level 20 and im immediately getting suspicious of course having some great foreshadowing of what is coming. Seeing no cyber, I become less concerned and lose focus due to 2 caged arachnotron's. Cyber ports in, I die O.o

Least favorite moment. On level 27, there is a location that spawns in 3 cyberdemons in a small area and teleports the player on a blur artifact. This is a very luck based scenario, and a really frustrating way to have to redo the entire map because the errant shots went the wrong way.

I would also rate this WAD highly, and will do followups on superb WAD's. Working on hell revealed at the moment but the first one has not aged very well. The detail and design is subpar as well with unit placement. I would recommend skipping straight to HR2 if these are qualities you do not enjoy.

Verdict: Play Scythe!

Edit: oops I meant level 23 not 24
Doom Guy
QuanticHawk
Profile Blog Joined May 2007
United States32157 Posts
March 23 2012 17:43 GMT
#27
I've heard good things about Scythe and will have to try it. I just started up D2 again after not playing for a bit because I was busy with Sim City 4
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Altsa
Profile Blog Joined August 2010
Finland990 Posts
March 23 2012 20:59 GMT
#28
+ Show Spoiler +
On March 24 2012 00:44 KingDime wrote:
Ya, I went and downloaded scythe after finishing up the first 3 on UV. I planned to change it up though and start forcing myself to slog through the entire level on zero save points. Since scythe involves short detailed maps, it is your best opportunity to do so as something like plutonia revisited community project or hell revealed 2 have much larger maps. Getting to the end without savepoints will be a struggle in the larger maps, so practice is required.

As such, it took me a bit longer to finish the megawad as a few of the maps, 23, 24 and 27 in particular, ammo is short and they all involve cyberdemons that needed to be killed with less than 4 shots. (Meaning, I needed to get up close and personal. You would be suprised how nervewracking it can be to kill a cyber after doing a few hours of attempts on a map, especially when it is the last unit.). Also, i couldn't believe how many times on fear (Level 26) I ran off the fucking ledge without picking up the key. I need to to make a blooper reel or something just for that specific level.

My favorite map was anger or 23 where the two cybers come out of the blue door. There is not enough ammo to kill them so a path must be set out to distract them, press the switch to spawn more monsters and then as infighting proceeds take them out. This one took me around 4-5 hrs to complete with no saves, difficult to forge a path but damn it was satisfying when I beat "anger". (I could have just used an archvile jump, but thats no fun!).

The most enjoyment I received out of scythe comes about from the gameplay change you see from levels 19-25, it felt like a completely different game. Many people would take a look at the monster count and be discouraged but I love the fact that it puts you in weird spots, forces precise movement and thinking instead of just ducking and covering. (The sad part is it's a really easy mechanic, ammo placement and ammo amount. These two qualities ensure that you can't just duck and cover which i find frustrating in new age shooters and very boring.)

Favorite moment: If you look at the WAD's cover when you enter the game it shows the starport with a cyberdemon attacking. I get to this location on level 20 and im immediately getting suspicious of course having some great foreshadowing of what is coming. Seeing no cyber, I become less concerned and lose focus due to 2 caged arachnotron's. Cyber ports in, I die O.o

Least favorite moment. On level 27, there is a location that spawns in 3 cyberdemons in a small area and teleports the player on a blur artifact. This is a very luck based scenario, and a really frustrating way to have to redo the entire map because the errant shots went the wrong way.

I would also rate this WAD highly, and will do followups on superb WAD's. Working on hell revealed at the moment but the first one has not aged very well. The detail and design is subpar as well with unit placement. I would recommend skipping straight to HR2 if these are qualities you do not enjoy.

Verdict: Play Scythe!

Edit: oops I meant level 23 not 24



I`d still like to hear how was map #30 for you. It took so long for me to finish it but I was happy with my 80% kill rate when I finally made it. For me this map was 1,5 hours of repeating sentences "Oh, you gotta be kidding me" and "How do I deal with THIS?" . Later I finished it in 1 minute with pistol only using a speedrun trick.

At the moment I´m playing Scythe 2. Unlike in Scythe 1, these maps are huge. Currently in the 23rd level, I´ll post my thoughts when I finish it.
AoD
KingDime
Profile Blog Joined September 2010
Canada750 Posts
Last Edited: 2012-03-23 21:48:09
March 23 2012 21:40 GMT
#29
Level 30 i went fairly quickly to the speedrunning method because i came out of level 29 pretty battered from the 5 cybers starting with 13% health and very low cells. Clearing the initial area became an issue due to my low cells and also due to the rule of no in map saving makes the full uv max run a bit of a stretch without more practice on slaughter maps. I ended up doing the kimoxvirus path in 1:15. Oddly the hardest part was getting myself to mentally shoot during a speedrun. It's like I assumed it was a pacifist run for a while there, until I realized I CAN USE MY GUNS AND MOVE TOO!

The speedrunning itself wasn't a huge deal since I beat level 28 handily within about 5 tries. My side strafing is pretty solid but my pathing needs work. My struggles came with anger, terror and despair where your movement positioning was really crucial. After I found the speedrunning tactic, map 30 took 15 mins of attempts where as that wasn't the case with the maps just mentioned.

If I ever get a one segment run of that map with no saves, promise i'll put it up. But at this point im not going to bother. My thoughts are fire and ice is a really hard slaughter map due to a lack of good runs on youtube (no joke, aside from some TAS' it's really barren).

"Time: 31:55

Comments: An improvement of my 35:41 demo has long been overdue, but I wasn't able to do it during the last six months. I tried it a lot in October and November, spent dozens of hours with it (much more than 1000 attempts I think), until I completely burnt out. This is the reason that I didn't record anything for a long time (except some testing for Gusta's new maps). Well, this week I felt I could try it again, and finally had enough luck to get another exit."

vid name on youtube: Scythe Map30 "Fire and Ice" UV-Fast by Angus

Heres a good quote from the comments of the one uv max exit which pretty much explains the above
Doom Guy
EternaLLegacy
Profile Blog Joined December 2011
United States410 Posts
March 23 2012 23:43 GMT
#30
How can you people hate on Doom 3? That's one of the best FPS games ever made. It's hard and makes you want to poop yourself cause they actually did a fantastic job with the level design. I guess if you play on easy and laugh your way past most of the traps and encounters it's not very engrossing. Play on the harder settings.
Statists gonna State.
QuanticHawk
Profile Blog Joined May 2007
United States32157 Posts
March 24 2012 20:18 GMT
#31
My doom 3 key wont work even though I got it offo f steam

I just beat Doom II though wooo
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
KingDime
Profile Blog Joined September 2010
Canada750 Posts
March 24 2012 20:27 GMT
#32
Just don't make the mistake i made and do TNT second. Save plutonia for last otherwise you'll come out of final doom bitter

Level 22 habitat in TNT makes you legitimately want to claw your eyes out from the crappy mapmaking.
Doom Guy
Altsa
Profile Blog Joined August 2010
Finland990 Posts
March 24 2012 23:06 GMT
#33
Holy crap maps 23,24 and 25 in Scythe 2 were difficult...Feels like I have to save the game every 20 seconds as advancing feels so luck based.

So there´s a new monster type: Evil marine. Moves as fast as the player while sprinting, zigzags around you and has a plasma rifle that kills you almost instantly if the entire burst hits. Extremely hard to hit without a bfg.

Still 5 more maps left..
AoD
insourcecertainty
Profile Blog Joined December 2011
United States142 Posts
March 27 2012 02:20 GMT
#34
Doom is just a great game. Watching people play reminds me of being a kid watching my dad play the game.
KingDime
Profile Blog Joined September 2010
Canada750 Posts
March 27 2012 02:53 GMT
#35
Well, im hoping after I finish up my finals for uni to do some speedruns on stream as well as some sc2 ladder. Im crawling my way into the later levels of scythe 2 now, level 15 took something like 4-5 hrs of attempts to stay alive start to finish. The entire level is a grind with lots of nasty well devised traps that force you to execute really well or else die at the final portion (Basically a semi circle of 15 mancubi and 30 revenants). Secondly, if you waste your bfg ammo needlessly you will also die, so being conservative yet highly efficient in the traps. Also, it has duke nukem music so it's an awesome level overall.

level 20 is similar, only around 2.5 hours on that one to get from start to finish. but it's a beast of a map with fantastic music, 6 cybers, great map design and a shit ton of revenants.

Currently on level 22 and plan to do a large review on the 3 WADS scythe, requiem and scythe 2 when i finish up with 2.

No saving really blows, but if I have any intentions of speedrunning on stream I need to plan out my paths, be quick as hell and of course stay alive
Doom Guy
Altsa
Profile Blog Joined August 2010
Finland990 Posts
March 27 2012 08:56 GMT
#36
Finally finished Scythe 2. Maps 23-27 were the hardest ones I´ve played so far. Most difficult map award goes to #27 with #23 being close second. 28 and 30 were those "kill everything with BFG" maps which I enjoy quite a bit. 29 was not too difficult with maxed bfg ammo. No doubt it would have been with pistol start.

Also, if filling the map with ungodly amount of Revenants doesn´t do the trick anymore, you can always add a few flying Baron-Revenant-Mancubus-hybrids with 2500 hp to spice things up.
AoD
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