• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:21
CEST 07:21
KST 14:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
SC4ALL II: StarCraft 2 Player Announcement 8/8 Balance hotfix patch 5.0.16b (July 16) The Death of Cheese: From a Professional Cheeser Yamato Cup Series StarCraft open world shooter announced at BlizzCon
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Man Bnet can't even load profile now, WTF an AI researcher's take on the ladder bot Bot on ladder Syncronization issues and can't find games New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[ASL22] Ro16 Group D [BSL23] SM: Ret vs TerrOr - bo7 - Sunday 9pm CEST [ASL22] Ro16 Group C [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7907 users

TvP and the future of SC2

Blogs > HungrySC2
Post a Reply
Normal
HungrySC2
Profile Blog Joined September 2011
United States191 Posts
Last Edited: 2012-02-26 13:53:49
February 26 2012 10:43 GMT
#1
Well it's time we wrote some of this down. There are too many QQ threads about TvP. The match-up is hard.

Hard.

+ Show Spoiler +
Guys, I'm not complaining about the balance at all. I'm saying that playing Terran in the matchup is Hard and it forces players to use mechanics which are considered "basic" in BW.

There's nothing wrong with a player needing to do 100 different things correctly in order to survive. If anything its Good.

More of the game should be like this.



Do you know what also is hard? Running a sub 4 minute mile.

That used to be impossible.

Do you get the point? No?

This match up forced me to start using hotkeys for army control. Something I'd been putting off much too long, and I'm grateful. I'm not going to lie. Winning in the late-game without good army control just isn't going to happen anymore. And that's the way it should be, and I hope we never go back. Why? Because it feels so damn good when I do everything right.

And because it's good for e-sports.

TvP Basics

+ Show Spoiler +
Simply having vikings, MMM, and ghosts on separate hotkeys (and using them) makes the challenge 10x more manageable.

Then start putting marauders in front, work on making larger concaves, get cloak for your ghosts, keep the marines out of colossus range, use ghosts and vikings to poach ahead of your army, engage with vikings over his army (if he storms he storms his own units).


Remember that thread about SC2 being more boring than BW because neither player is doing much other than Stim + 1a. Well, I think we're finally starting to find that SC2 isn't as "simple" as it first seemed.

It's finally getting to the point where great players have to do things, that everyone else cannot learn to do in a couple of hours. That is something that we all can appreciate when see it. Sure it's unfair to non competitive players, but that's how these things work. It's "unfair" that I (or anyone else) will never have the ability to run the colts offense like Peyton Manning. I also won't be able to speed skate like Apollo, run like Usain Bolt, or write a symphony.

"Unfair" is the reason why I would pay money to watch a Colts football game, or Usain Bolt run a 400 meter dash (I really really hope he runs a real 400m dash someday).

If we want Starcraft 2 to grow and become profitable, we need a game that requires perfection, we need the players to have to perform the impossible every single game. Why would I pay to watch MLG or GSL if I can open my replay folder and see myself perform exactly the same things as the Pro's?

Casters and personalities will only push e-sports so far, and we're getting to the point where they can't get us any farther. Without context to back them up.

Just like any other thing in this world there are two kinds of people. Experts. And everyone else. Experts by definition do what is impossible to everyone else. That is why we pay them. What they do is valuable to us because we cannot do it ourselves.

The more difficult something is, the more prestigious and appealing it is to everyone.

Notice that? Once you get over the initial disappointment of not being able to do something yourself. You can finally sit down, pay a few bucks and enjoy others doing the impossible.

So we have a few choices.

1. Whine more and create a game which everyone can play at high levels.
2. Work at it and learn how to do what is challenging.
3. Enjoy the game for what it is, and watch others do the impossible. (possibly even pay a few bucks for the pleasure)

That's right. The pleasure.

The gap between the experts and the average players needs to grow. If it doesn't the fan base will never become a profitable one.

TvP is good for esports.

+ Show Spoiler +


*
"First say to yourself what you would be; And then do what you have to do. (Epictetus)
dartoo
Profile Joined May 2010
India2889 Posts
February 26 2012 10:53 GMT
#2
Well I actually sort of agree with the spirit of the blog (even though this sounds like a bit like a balance whine).

But TvZ is a lot more watchable than TvP. TvP confrontations in broodwar are downright awesome!
Son of Gnome
Profile Blog Joined October 2010
United States777 Posts
February 26 2012 11:01 GMT
#3
Yeah I have to agree with you doesnt make me hate TvP anymore though lol, I have stopped going bio in TvP and so far is has been working well for me. It's nice to have to micro like a mad man in TvP.
Whatever happens, happens
Cortza
Profile Blog Joined January 2011
South Africa328 Posts
February 26 2012 11:18 GMT
#4
Good point but like the others say TvP is less watchable than the other matchups. And when a terran does accomplish "the impossible" as you say by beating a toss, its more about the fact that they won than how they did it, or rather, the thrill of the chase.
SpeCtor
Profile Joined August 2010
233 Posts
February 26 2012 11:20 GMT
#5
To be honest, recently I have been on both sides of the PvT match up. In TvP I like to 2 rax pressure into expand into 3 rax medivac. I can normally do enough damage with my medicvac push to support my third and transition into the late game. If I dont MICRO during my attacks, I will surely die to zealots, however if the Protoss lays down bad ff then it make it even easier for me to WIN. Therefore both sides need to MICRO in the match up, something that brings joy to me that a MU can sway on such a thin line which makes it exciting.
Cortza
Profile Blog Joined January 2011
South Africa328 Posts
February 26 2012 11:31 GMT
#6
On February 26 2012 20:20 SpeCtor wrote:
To be honest, recently I have been on both sides of the PvT match up. In TvP I like to 2 rax pressure into expand into 3 rax medivac. I can normally do enough damage with my medicvac push to support my third and transition into the late game. If I dont MICRO during my attacks, I will surely die to zealots, however if the Protoss lays down bad ff then it make it even easier for me to WIN. Therefore both sides need to MICRO in the match up, something that brings joy to me that a MU can sway on such a thin line which makes it exciting.


Micro can be spread out over the course of a game in a long and interesting fashion if the design is good. If it is bad then all hope hinges on a few seconds of micro, which is frustrating more than anything.
vnlegend
Profile Blog Joined December 2006
United States1389 Posts
February 26 2012 12:16 GMT
#7
The matchup basically forces you to be significantly better than your opponent in micro, macro, and multi-tasking in order to win. Koreans have a chance at doing this, although they're also getting destroyed lately. Foreigners? Low chance.
Marines > everything
Ace1123
Profile Joined September 2011
Philippines1187 Posts
February 26 2012 12:20 GMT
#8
You Have a point there buddy. But lately it is really favored for protoss. We terrans need to micro hard but protoss just needs to 1a.

User was temp banned for this post.
ForGG, Mvp, MMA, MarineKing, BoxeR,
Scarecrow
Profile Blog Joined July 2009
Korea (South)9175 Posts
February 26 2012 13:03 GMT
#9
This blog would've been good minus the matchup whine. Seriously, you can't complain about anything if you weren't even hotkeying your units. Try PvT'ing without control groups and see how you do.

On February 26 2012 21:16 vnlegend wrote:
The matchup basically forces you to be significantly better than your opponent in micro, macro, and multi-tasking in order to win. Koreans have a chance at doing this, although they're also getting destroyed lately. Foreigners? Low chance.


On February 26 2012 21:20 Ace1123 wrote:
We terrans need to micro hard but protoss just needs to 1a.


Stop making excuses, the mu's not imbalanced, you're just playing worse than your opponent. Accept that, focus on improving and you'll be back to winning 50:50 in no time.
Yhamm is the god of predictions
zezamer
Profile Joined March 2011
Finland5701 Posts
Last Edited: 2012-02-26 13:13:07
February 26 2012 13:09 GMT
#10
(double)
zezamer
Profile Joined March 2011
Finland5701 Posts
Last Edited: 2012-02-26 13:13:33
February 26 2012 13:11 GMT
#11
On February 26 2012 22:03 Scarecrow wrote:
Try PvT'ing without control groups and see how you do.


Got to diamond as protoss, only hotkeys robo and nexus. Took like 1-2 months after buying the game.
Dropped 2 leagues after swapping to terran. Box a-move doesn't work ;/

Not saying that protoss is op, just more newbie friendly.
ArcticFox
Profile Joined February 2011
United States1092 Posts
Last Edited: 2012-02-26 13:59:04
February 26 2012 13:47 GMT
#12
While I agree the match isn't imbalanced, the tone of your post is WAY too aggressive for the state of the game, for this reason: just because it isn't imbalanced, doesn't necessarily mean it's GOOD. If I told you in a theoretical RTS that a matchup winrate was 50-50, but 100% of games from between 10-20 minutes were won by 1 race, and all other games were won by the other race, but the matchup win rate was still 50%, that would make a balanced game, but a shitty one.

(Note: That's not how TvP is, unbunch your panties. Though you'll hear a lot of people complain that's how TvZ is.... )

Let's get the obvious out of the way -- Protoss has MUCH stronger cheeses than Terran does. Between 4gate (the weakest of the bunch), immortal busts, VR all-ins, blinkstalker rushes, and proxy 2gate zealots, there are a ton of different early game options that all require the Terran to do something slightly different, or just die.

Then comes the midgame. Terran has WAY more midgame options than protoss does -- if the protoss spreads himself too thin, a good terran can drop him to death. Certain bio timing pushes will destroy greedy protoss play. The 1/1/1 isn't as frightening now as it was in the middle of last year, but it's still a deadly option.

So far it sounds a lot like TvZ, where Terran has a lot of early game options to screw with Zerg, while Zerg is just trying to hit the midgame on even footing so it can start doing its muta harassment and mass expanding. Cool! That's absolutely fine. TvP is a really enjoyable matchup for the first 20 minutes or so.

Now....when the endgame comes, there's a MAJOR problem. First, protoss upgrades scale WAY better than Terran upgrades do. Assuming both sides are 3/3, here's the damage the major units will do compared to their 0/0 vs. 0/0 equivalent

Marine -- unchanged
Marauder -- gains +3 total damage vs armored, unchanged damage vs. everything else
Viking -- unchanged
Ghost -- gains +3 total damage vs. light, unchanged vs. everything else

Zealot -- Unchanged
Stalker -- Unchanged
Colossus -- gains +6 total damage vs ALL targets, all linear splash damage
Archon -- gains +9 total damage vs biological targets, +6 total damage vs everything else, plus radial splash damage

When it first gets to the late game, the effects are noticeable, but hardly gamebreaking. When it gets to the "extreme" late game, where everyone is remaxing with their perfect compositions, and we're getting into un-EMPable numbers of archons replacing the relatively supply-inefficient zealots, that becomes EXTREMELY difficult to deal with.

"So just get more ghosts! Problem solved." Well, then they remax with colossi next time and you don't have enough vikings. "So just get more vikings! DUH!" Yes, every Terran is aware of this. And that's why Terran is piss hard right now in the late game -- if you don't have, literally, the PERFECT number of vikings, and the PERFECT number of ghosts, you will lose the engagement. You have to have a way to keep recon on the number of colossi, templar, and archons they have, and be able to counter that perfectly. It's not easy. It's damn hard. It's doable. But is it what we want?

Now, for the other reason Terrans cry about the matchup -- let's say we get that perfect money mix of units and beat down an army. We have maybe 30 seconds - 1 minute of time to get as much damage done as we can before the reinforcement warp-ins will crush what's left of the army, so we poke in, kill a nexus and maybe some probes, then have to pull back out, and the better of us are also dropping at the same time so that our drop can do some damage while the reinforcements are focused on pushing out our main force. Great! Win a battle, do some damage, but the game isn't over by any stretch. But when a protoss wins a SINGLE engagement vs. our forces with that same handful of units left, 1 warp-in round is added, and they park on top of our production facilities and the game's over.

And that is our main problem -- in the late game, it's balanced on a precarious knife's edge for ONE side of the matchup only. The terran has to have the perfect composition, good recon, perfect number of vikings and ghosts, and the perfect amount of micro to make it all count. And if we succeed in that, we get a little bit of damage done, and get to do it again. Once the protoss breaks the terran's army ONE time, the game is over.

Does that make the game balanced? Win rates would say yes. Does that make it fun? FUCK no. There has to be a way to make Protoss midgame stronger and make Terran endgame stronger to compensate, to make a game that's actually balanced all the way through it.

But I'm not a balance designer. I'm a player. And I play with the tools given to me. And if I want to bitch and rage out about it once in a while, that's my right. XD But I still keep playing it anyway. And the reasons above are why you see so many Terrans going for a 2base bio timing or a 1/1/1 or some such other nonsense -- if the advantage is ours in the midgame, and the late game is SO much harder to handle, why would we want to drag it out to a long macro game ever? It just makes so much more practical sense to do as much damage as we can in the midgame before Protoss gets out of control.
HungrySC2
Profile Blog Joined September 2011
United States191 Posts
February 26 2012 13:52 GMT
#13
Guys, I'm not complaining about the balance at all. I'm saying that playing Terran in the matchup is Hard and it forces players to use mechanics which are considered "basic" in BW.

There's nothing wrong with a player needing to do 100 different things correctly in order to survive. If anything its Good.

More of the game should be like this.

"First say to yourself what you would be; And then do what you have to do. (Epictetus)
tianyou546
Profile Joined December 2011
United States114 Posts
February 26 2012 13:54 GMT
#14
I really like your mindset. It seems that lots of terrans just whine "Toss 1a move ez mode" and then don't think about their own mistakes.
ArcticFox
Profile Joined February 2011
United States1092 Posts
February 26 2012 14:00 GMT
#15
On February 26 2012 22:52 HungrySC2 wrote:
Guys, I'm not complaining about the balance at all. I'm saying that playing Terran in the matchup is Hard and it forces players to use mechanics which are considered "basic" in BW.

There's nothing wrong with a player needing to do 100 different things correctly in order to survive. If anything its Good.

More of the game should be like this.


I agree! So why isn't it like that for both races then? What's the incentive to play Terran if the Protoss side is so much easier?
TORTOISE
Profile Joined December 2010
United States515 Posts
February 26 2012 15:37 GMT
#16
TBH, at a pro level, TvP seems to have finally developed into a wonderful and entertaining game. But lets bring it back to bronze level. I don't believe that protoss is any easier to win with than terran. Thats rediculous. You can die from your mistakes at any moment with both races.
◕ ‿‿ ◕ ๑•́ ₃ •̀๑ ( ͡ ° ͜ ʖ ͡°)
negon
Profile Joined February 2012
212 Posts
February 26 2012 16:13 GMT
#17
TvP would be good for esports if PvT lategame was equally hard. Which it's not and you're delusional if you think so.
u sixpoll?
DropBear
Profile Blog Joined January 2011
Australia4436 Posts
Last Edited: 2012-02-26 17:17:58
February 26 2012 17:15 GMT
#18
I don't follow sc2. But I took a quick look at the results for major tournaments in Liquipedia and they say that Terrans are doing much better trophy wise than Protoss. Terrans won twice as many major tournaments in 2011 and 2012. Complaining about "imbalance" in a matchup is silly when these kind of results are happening.

When Terran was considered the weakest race, a player named Boxer came and changed that.

When ZvT was considered impossible for zergs, a player named Savior changed that.

When PvZ was considered impossible for tosses, a player named Bisu changed that.

When protoss were dominating everyone, Flash and Jaedong came and changed that.

"Imbalance" can be turned on it's head in a very short time. Do things differently, or get better.

EDIT: If the problem is deathballs, don't let them happen. It's as simple as that. If you let the other player get to 4 base mass colossus or 5 base hive unmolested then you pretty much deserve to lose.
Sucker for nostalgia
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
February 26 2012 17:25 GMT
#19
I don't think TvP is imbalanced but I think in the current metagame of lower level players (me included), TvP seems impossible. I think we're just too used to some of the concepts that have gotten us to this point, and we need to adapt.
Sovern
Profile Joined March 2011
United States312 Posts
February 26 2012 17:48 GMT
#20
I disagree with the OP. A matchup being hard for one race vs the other is just an imbalanced matchup no matter how you try to word it. You can come up with a million blogs and try to make an imblanaced matchup sound good but in the end its still an imbalanced matchup and blizzard screwed up.

By the way, if more Terrans used 1/2 base all ins the matchup would appear to be more balanced because terrans strength in in their early to mid game. Terrans late game is garbage compared to toss's.
avilo
Profile Blog Joined November 2007
United States4100 Posts
February 26 2012 18:52 GMT
#21
Brood war TvP is nothing like SC2 TvP. Bad comparisons imo. Also, all-ins in SC2 have like 90% chance more success than they did in Brood war. If you all-in'd in brood war in PvT and the Terran held it off, you would usually die a minute later.

If you all-in PvT in SC2, it's very very easy to kill 8+ SCVS and even if the Terran defended it, Protoss still comes out ahead.

Eh, so no, they're nothing alike the two games are way different.
Sup
Feiya
Profile Joined September 2010
Germany42 Posts
February 26 2012 19:05 GMT
#22
its true that a terran, if anything is microed properly, can beat lategame P. The thing thats bohering most terrans isnt, that they have to practice their control in order to kill Ps, its that P has a lot of potential in terms of unit control as well, they just dont need it yet to roll terrans.
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
February 26 2012 19:22 GMT
#23
Requiring alot of skill is indeed a good thing for eports.

You forgot to mention the Protoss side of things, where late game requires significantly less micro and perfect positioning(im saying less not none)

Thats really bad for Esports, both sides should be crazy hard to micro the whole game.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
Cortza
Profile Blog Joined January 2011
South Africa328 Posts
Last Edited: 2012-02-26 19:31:18
February 26 2012 19:29 GMT
#24
On February 27 2012 02:15 DropBear wrote:
EDIT: If the problem is deathballs, don't let them happen. It's as simple as that. If you let the other player get to 4 base mass colossus or 5 base hive unmolested then you pretty much deserve to lose.


Terrans are already doing a lot to try to contain protosses in the midgame. Short of all-inning though, its extremely hard to lever an advantage, especially while in the back of their mind they're thinking "my late game comp must be perfect", whereas the protoss is thinking "just defend these drops and I can make the composition I want". It creates a scenario where protoss is fighting for their late-game comp and terran isn't. That doesn't make good game sense.
Normal
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
ISSL Monthly #1 - Day 2
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft708
StarCraft: Brood War
Larva 326
sSak 55
Dota 2
NeuroSwarm196
Other Games
summit1g11291
JimRising 627
C9.Mang0287
PiGStarcraft273
XaKoH 198
Mew2King81
Organizations
Other Games
gamesdonequick1137
[ Show 13 non-featured ]
StarCraft 2
• practicex 30
• Adnapsc2 9
• Letter144
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2141
League of Legends
• Rush1008
Upcoming Events
GSL
5h 40m
AI Arena Tournament
11h 40m
Replay Cast
18h 40m
GSL
1d 5h
Shopify Rebellion Sundays
1d 9h
Spirit vs Mixu
BSL
1d 13h
Ret vs TerrOr
Replay Cast
1d 18h
Afreeca Starleague
2 days
Shine vs Rush
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Light vs EffOrt
PiGosaur Cup
3 days
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
5 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.