• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:40
CET 04:40
KST 12:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
StarCraft Evolution League (SC Evo Biweekly) RSL Offline Finals Info - Dec 13 and 14! RSL Offline FInals Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
BW General Discussion Which season is the best in ASL? Data analysis on 70 million replays BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO16 Group B - Sunday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
ZeroSpace Megathread Stormgate/Frost Giant Megathread Nintendo Switch Thread The Perfect Game Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread The Big Programming Thread Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
James Bond movies ranking - pa…
Topin
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1914 users

TvP and the future of SC2

Blogs > HungrySC2
Post a Reply
1 2 Next All
HungrySC2
Profile Blog Joined September 2011
United States191 Posts
Last Edited: 2012-02-26 13:53:49
February 26 2012 10:43 GMT
#1
Well it's time we wrote some of this down. There are too many QQ threads about TvP. The match-up is hard.

Hard.

+ Show Spoiler +
Guys, I'm not complaining about the balance at all. I'm saying that playing Terran in the matchup is Hard and it forces players to use mechanics which are considered "basic" in BW.

There's nothing wrong with a player needing to do 100 different things correctly in order to survive. If anything its Good.

More of the game should be like this.



Do you know what also is hard? Running a sub 4 minute mile.

That used to be impossible.

Do you get the point? No?

This match up forced me to start using hotkeys for army control. Something I'd been putting off much too long, and I'm grateful. I'm not going to lie. Winning in the late-game without good army control just isn't going to happen anymore. And that's the way it should be, and I hope we never go back. Why? Because it feels so damn good when I do everything right.

And because it's good for e-sports.

TvP Basics

+ Show Spoiler +
Simply having vikings, MMM, and ghosts on separate hotkeys (and using them) makes the challenge 10x more manageable.

Then start putting marauders in front, work on making larger concaves, get cloak for your ghosts, keep the marines out of colossus range, use ghosts and vikings to poach ahead of your army, engage with vikings over his army (if he storms he storms his own units).


Remember that thread about SC2 being more boring than BW because neither player is doing much other than Stim + 1a. Well, I think we're finally starting to find that SC2 isn't as "simple" as it first seemed.

It's finally getting to the point where great players have to do things, that everyone else cannot learn to do in a couple of hours. That is something that we all can appreciate when see it. Sure it's unfair to non competitive players, but that's how these things work. It's "unfair" that I (or anyone else) will never have the ability to run the colts offense like Peyton Manning. I also won't be able to speed skate like Apollo, run like Usain Bolt, or write a symphony.

"Unfair" is the reason why I would pay money to watch a Colts football game, or Usain Bolt run a 400 meter dash (I really really hope he runs a real 400m dash someday).

If we want Starcraft 2 to grow and become profitable, we need a game that requires perfection, we need the players to have to perform the impossible every single game. Why would I pay to watch MLG or GSL if I can open my replay folder and see myself perform exactly the same things as the Pro's?

Casters and personalities will only push e-sports so far, and we're getting to the point where they can't get us any farther. Without context to back them up.

Just like any other thing in this world there are two kinds of people. Experts. And everyone else. Experts by definition do what is impossible to everyone else. That is why we pay them. What they do is valuable to us because we cannot do it ourselves.

The more difficult something is, the more prestigious and appealing it is to everyone.

Notice that? Once you get over the initial disappointment of not being able to do something yourself. You can finally sit down, pay a few bucks and enjoy others doing the impossible.

So we have a few choices.

1. Whine more and create a game which everyone can play at high levels.
2. Work at it and learn how to do what is challenging.
3. Enjoy the game for what it is, and watch others do the impossible. (possibly even pay a few bucks for the pleasure)

That's right. The pleasure.

The gap between the experts and the average players needs to grow. If it doesn't the fan base will never become a profitable one.

TvP is good for esports.

+ Show Spoiler +


*
"First say to yourself what you would be; And then do what you have to do. (Epictetus)
dartoo
Profile Joined May 2010
India2889 Posts
February 26 2012 10:53 GMT
#2
Well I actually sort of agree with the spirit of the blog (even though this sounds like a bit like a balance whine).

But TvZ is a lot more watchable than TvP. TvP confrontations in broodwar are downright awesome!
Son of Gnome
Profile Blog Joined October 2010
United States777 Posts
February 26 2012 11:01 GMT
#3
Yeah I have to agree with you doesnt make me hate TvP anymore though lol, I have stopped going bio in TvP and so far is has been working well for me. It's nice to have to micro like a mad man in TvP.
Whatever happens, happens
Cortza
Profile Blog Joined January 2011
South Africa328 Posts
February 26 2012 11:18 GMT
#4
Good point but like the others say TvP is less watchable than the other matchups. And when a terran does accomplish "the impossible" as you say by beating a toss, its more about the fact that they won than how they did it, or rather, the thrill of the chase.
SpeCtor
Profile Joined August 2010
233 Posts
February 26 2012 11:20 GMT
#5
To be honest, recently I have been on both sides of the PvT match up. In TvP I like to 2 rax pressure into expand into 3 rax medivac. I can normally do enough damage with my medicvac push to support my third and transition into the late game. If I dont MICRO during my attacks, I will surely die to zealots, however if the Protoss lays down bad ff then it make it even easier for me to WIN. Therefore both sides need to MICRO in the match up, something that brings joy to me that a MU can sway on such a thin line which makes it exciting.
Cortza
Profile Blog Joined January 2011
South Africa328 Posts
February 26 2012 11:31 GMT
#6
On February 26 2012 20:20 SpeCtor wrote:
To be honest, recently I have been on both sides of the PvT match up. In TvP I like to 2 rax pressure into expand into 3 rax medivac. I can normally do enough damage with my medicvac push to support my third and transition into the late game. If I dont MICRO during my attacks, I will surely die to zealots, however if the Protoss lays down bad ff then it make it even easier for me to WIN. Therefore both sides need to MICRO in the match up, something that brings joy to me that a MU can sway on such a thin line which makes it exciting.


Micro can be spread out over the course of a game in a long and interesting fashion if the design is good. If it is bad then all hope hinges on a few seconds of micro, which is frustrating more than anything.
vnlegend
Profile Blog Joined December 2006
United States1389 Posts
February 26 2012 12:16 GMT
#7
The matchup basically forces you to be significantly better than your opponent in micro, macro, and multi-tasking in order to win. Koreans have a chance at doing this, although they're also getting destroyed lately. Foreigners? Low chance.
Marines > everything
Ace1123
Profile Joined September 2011
Philippines1187 Posts
February 26 2012 12:20 GMT
#8
You Have a point there buddy. But lately it is really favored for protoss. We terrans need to micro hard but protoss just needs to 1a.

User was temp banned for this post.
ForGG, Mvp, MMA, MarineKing, BoxeR,
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
February 26 2012 13:03 GMT
#9
This blog would've been good minus the matchup whine. Seriously, you can't complain about anything if you weren't even hotkeying your units. Try PvT'ing without control groups and see how you do.

On February 26 2012 21:16 vnlegend wrote:
The matchup basically forces you to be significantly better than your opponent in micro, macro, and multi-tasking in order to win. Koreans have a chance at doing this, although they're also getting destroyed lately. Foreigners? Low chance.


On February 26 2012 21:20 Ace1123 wrote:
We terrans need to micro hard but protoss just needs to 1a.


Stop making excuses, the mu's not imbalanced, you're just playing worse than your opponent. Accept that, focus on improving and you'll be back to winning 50:50 in no time.
Yhamm is the god of predictions
zezamer
Profile Joined March 2011
Finland5701 Posts
Last Edited: 2012-02-26 13:13:07
February 26 2012 13:09 GMT
#10
(double)
zezamer
Profile Joined March 2011
Finland5701 Posts
Last Edited: 2012-02-26 13:13:33
February 26 2012 13:11 GMT
#11
On February 26 2012 22:03 Scarecrow wrote:
Try PvT'ing without control groups and see how you do.


Got to diamond as protoss, only hotkeys robo and nexus. Took like 1-2 months after buying the game.
Dropped 2 leagues after swapping to terran. Box a-move doesn't work ;/

Not saying that protoss is op, just more newbie friendly.
ArcticFox
Profile Joined February 2011
United States1092 Posts
Last Edited: 2012-02-26 13:59:04
February 26 2012 13:47 GMT
#12
While I agree the match isn't imbalanced, the tone of your post is WAY too aggressive for the state of the game, for this reason: just because it isn't imbalanced, doesn't necessarily mean it's GOOD. If I told you in a theoretical RTS that a matchup winrate was 50-50, but 100% of games from between 10-20 minutes were won by 1 race, and all other games were won by the other race, but the matchup win rate was still 50%, that would make a balanced game, but a shitty one.

(Note: That's not how TvP is, unbunch your panties. Though you'll hear a lot of people complain that's how TvZ is.... )

Let's get the obvious out of the way -- Protoss has MUCH stronger cheeses than Terran does. Between 4gate (the weakest of the bunch), immortal busts, VR all-ins, blinkstalker rushes, and proxy 2gate zealots, there are a ton of different early game options that all require the Terran to do something slightly different, or just die.

Then comes the midgame. Terran has WAY more midgame options than protoss does -- if the protoss spreads himself too thin, a good terran can drop him to death. Certain bio timing pushes will destroy greedy protoss play. The 1/1/1 isn't as frightening now as it was in the middle of last year, but it's still a deadly option.

So far it sounds a lot like TvZ, where Terran has a lot of early game options to screw with Zerg, while Zerg is just trying to hit the midgame on even footing so it can start doing its muta harassment and mass expanding. Cool! That's absolutely fine. TvP is a really enjoyable matchup for the first 20 minutes or so.

Now....when the endgame comes, there's a MAJOR problem. First, protoss upgrades scale WAY better than Terran upgrades do. Assuming both sides are 3/3, here's the damage the major units will do compared to their 0/0 vs. 0/0 equivalent

Marine -- unchanged
Marauder -- gains +3 total damage vs armored, unchanged damage vs. everything else
Viking -- unchanged
Ghost -- gains +3 total damage vs. light, unchanged vs. everything else

Zealot -- Unchanged
Stalker -- Unchanged
Colossus -- gains +6 total damage vs ALL targets, all linear splash damage
Archon -- gains +9 total damage vs biological targets, +6 total damage vs everything else, plus radial splash damage

When it first gets to the late game, the effects are noticeable, but hardly gamebreaking. When it gets to the "extreme" late game, where everyone is remaxing with their perfect compositions, and we're getting into un-EMPable numbers of archons replacing the relatively supply-inefficient zealots, that becomes EXTREMELY difficult to deal with.

"So just get more ghosts! Problem solved." Well, then they remax with colossi next time and you don't have enough vikings. "So just get more vikings! DUH!" Yes, every Terran is aware of this. And that's why Terran is piss hard right now in the late game -- if you don't have, literally, the PERFECT number of vikings, and the PERFECT number of ghosts, you will lose the engagement. You have to have a way to keep recon on the number of colossi, templar, and archons they have, and be able to counter that perfectly. It's not easy. It's damn hard. It's doable. But is it what we want?

Now, for the other reason Terrans cry about the matchup -- let's say we get that perfect money mix of units and beat down an army. We have maybe 30 seconds - 1 minute of time to get as much damage done as we can before the reinforcement warp-ins will crush what's left of the army, so we poke in, kill a nexus and maybe some probes, then have to pull back out, and the better of us are also dropping at the same time so that our drop can do some damage while the reinforcements are focused on pushing out our main force. Great! Win a battle, do some damage, but the game isn't over by any stretch. But when a protoss wins a SINGLE engagement vs. our forces with that same handful of units left, 1 warp-in round is added, and they park on top of our production facilities and the game's over.

And that is our main problem -- in the late game, it's balanced on a precarious knife's edge for ONE side of the matchup only. The terran has to have the perfect composition, good recon, perfect number of vikings and ghosts, and the perfect amount of micro to make it all count. And if we succeed in that, we get a little bit of damage done, and get to do it again. Once the protoss breaks the terran's army ONE time, the game is over.

Does that make the game balanced? Win rates would say yes. Does that make it fun? FUCK no. There has to be a way to make Protoss midgame stronger and make Terran endgame stronger to compensate, to make a game that's actually balanced all the way through it.

But I'm not a balance designer. I'm a player. And I play with the tools given to me. And if I want to bitch and rage out about it once in a while, that's my right. XD But I still keep playing it anyway. And the reasons above are why you see so many Terrans going for a 2base bio timing or a 1/1/1 or some such other nonsense -- if the advantage is ours in the midgame, and the late game is SO much harder to handle, why would we want to drag it out to a long macro game ever? It just makes so much more practical sense to do as much damage as we can in the midgame before Protoss gets out of control.
HungrySC2
Profile Blog Joined September 2011
United States191 Posts
February 26 2012 13:52 GMT
#13
Guys, I'm not complaining about the balance at all. I'm saying that playing Terran in the matchup is Hard and it forces players to use mechanics which are considered "basic" in BW.

There's nothing wrong with a player needing to do 100 different things correctly in order to survive. If anything its Good.

More of the game should be like this.

"First say to yourself what you would be; And then do what you have to do. (Epictetus)
tianyou546
Profile Joined December 2011
United States114 Posts
February 26 2012 13:54 GMT
#14
I really like your mindset. It seems that lots of terrans just whine "Toss 1a move ez mode" and then don't think about their own mistakes.
ArcticFox
Profile Joined February 2011
United States1092 Posts
February 26 2012 14:00 GMT
#15
On February 26 2012 22:52 HungrySC2 wrote:
Guys, I'm not complaining about the balance at all. I'm saying that playing Terran in the matchup is Hard and it forces players to use mechanics which are considered "basic" in BW.

There's nothing wrong with a player needing to do 100 different things correctly in order to survive. If anything its Good.

More of the game should be like this.


I agree! So why isn't it like that for both races then? What's the incentive to play Terran if the Protoss side is so much easier?
TORTOISE
Profile Joined December 2010
United States515 Posts
February 26 2012 15:37 GMT
#16
TBH, at a pro level, TvP seems to have finally developed into a wonderful and entertaining game. But lets bring it back to bronze level. I don't believe that protoss is any easier to win with than terran. Thats rediculous. You can die from your mistakes at any moment with both races.
◕ ‿‿ ◕ ๑•́ ₃ •̀๑ ( ͡ ° ͜ ʖ ͡°)
negon
Profile Joined February 2012
212 Posts
February 26 2012 16:13 GMT
#17
TvP would be good for esports if PvT lategame was equally hard. Which it's not and you're delusional if you think so.
u sixpoll?
DropBear
Profile Blog Joined January 2011
Australia4380 Posts
Last Edited: 2012-02-26 17:17:58
February 26 2012 17:15 GMT
#18
I don't follow sc2. But I took a quick look at the results for major tournaments in Liquipedia and they say that Terrans are doing much better trophy wise than Protoss. Terrans won twice as many major tournaments in 2011 and 2012. Complaining about "imbalance" in a matchup is silly when these kind of results are happening.

When Terran was considered the weakest race, a player named Boxer came and changed that.

When ZvT was considered impossible for zergs, a player named Savior changed that.

When PvZ was considered impossible for tosses, a player named Bisu changed that.

When protoss were dominating everyone, Flash and Jaedong came and changed that.

"Imbalance" can be turned on it's head in a very short time. Do things differently, or get better.

EDIT: If the problem is deathballs, don't let them happen. It's as simple as that. If you let the other player get to 4 base mass colossus or 5 base hive unmolested then you pretty much deserve to lose.
Sucker for nostalgia
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
February 26 2012 17:25 GMT
#19
I don't think TvP is imbalanced but I think in the current metagame of lower level players (me included), TvP seems impossible. I think we're just too used to some of the concepts that have gotten us to this point, and we need to adapt.
Sovern
Profile Joined March 2011
United States312 Posts
February 26 2012 17:48 GMT
#20
I disagree with the OP. A matchup being hard for one race vs the other is just an imbalanced matchup no matter how you try to word it. You can come up with a million blogs and try to make an imblanaced matchup sound good but in the end its still an imbalanced matchup and blizzard screwed up.

By the way, if more Terrans used 1/2 base all ins the matchup would appear to be more balanced because terrans strength in in their early to mid game. Terrans late game is garbage compared to toss's.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
WardiTV Mondays #62
CranKy Ducklings146
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 168
RuFF_SC2 135
StarCraft: Brood War
Artosis 730
Tasteless 84
Bale 77
Shine 70
Icarus 7
Dota 2
monkeys_forever847
NeuroSwarm138
League of Legends
JimRising 633
Counter-Strike
Coldzera 1303
Fnx 228
Other Games
summit1g13559
tarik_tv5398
shahzam559
C9.Mang0312
ViBE138
Mew2King101
CosmosSc2 19
Organizations
Other Games
gamesdonequick1011
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 93
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 22
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4656
Upcoming Events
The PondCast
6h 20m
OSC
12h 20m
Demi vs Mixu
Nicoract vs TBD
Babymarine vs MindelVK
ForJumy vs TBD
Shameless vs Percival
Replay Cast
20h 20m
Korean StarCraft League
1d 23h
CranKy Ducklings
2 days
WardiTV 2025
2 days
SC Evo League
2 days
BSL 21
2 days
Sziky vs OyAji
Gypsy vs eOnzErG
OSC
2 days
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
EnDerr vs ForJumy
sebesdes vs Nicoract
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV 2025
3 days
OSC
3 days
BSL 21
3 days
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
4 days
Wardi Open
4 days
StarCraft2.fi
4 days
Monday Night Weeklies
4 days
Replay Cast
4 days
WardiTV 2025
5 days
StarCraft2.fi
5 days
PiGosaur Monday
5 days
StarCraft2.fi
6 days
Tenacious Turtle Tussle
6 days
Liquipedia Results

Completed

Proleague 2025-11-30
RSL Revival: Season 3
Light HT

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.