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TvP and the future of SC2 - Page 2

Blogs > HungrySC2
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avilo
Profile Blog Joined November 2007
United States4100 Posts
February 26 2012 18:52 GMT
#21
Brood war TvP is nothing like SC2 TvP. Bad comparisons imo. Also, all-ins in SC2 have like 90% chance more success than they did in Brood war. If you all-in'd in brood war in PvT and the Terran held it off, you would usually die a minute later.

If you all-in PvT in SC2, it's very very easy to kill 8+ SCVS and even if the Terran defended it, Protoss still comes out ahead.

Eh, so no, they're nothing alike the two games are way different.
Sup
Feiya
Profile Joined September 2010
Germany42 Posts
February 26 2012 19:05 GMT
#22
its true that a terran, if anything is microed properly, can beat lategame P. The thing thats bohering most terrans isnt, that they have to practice their control in order to kill Ps, its that P has a lot of potential in terms of unit control as well, they just dont need it yet to roll terrans.
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
February 26 2012 19:22 GMT
#23
Requiring alot of skill is indeed a good thing for eports.

You forgot to mention the Protoss side of things, where late game requires significantly less micro and perfect positioning(im saying less not none)

Thats really bad for Esports, both sides should be crazy hard to micro the whole game.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
Cortza
Profile Blog Joined January 2011
South Africa328 Posts
Last Edited: 2012-02-26 19:31:18
February 26 2012 19:29 GMT
#24
On February 27 2012 02:15 DropBear wrote:
EDIT: If the problem is deathballs, don't let them happen. It's as simple as that. If you let the other player get to 4 base mass colossus or 5 base hive unmolested then you pretty much deserve to lose.


Terrans are already doing a lot to try to contain protosses in the midgame. Short of all-inning though, its extremely hard to lever an advantage, especially while in the back of their mind they're thinking "my late game comp must be perfect", whereas the protoss is thinking "just defend these drops and I can make the composition I want". It creates a scenario where protoss is fighting for their late-game comp and terran isn't. That doesn't make good game sense.
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